Apr 3, 2017
MakeThatMoney - Nevin
This patch is ment to fix a few bugs on my list.

- BUG* Nightclub 500 bet 333, winnings not registering and player freeze
- BUG* Warehouse and office infinite money
- BUG* g_foodgoods is nil error when buying minimart
- BUG* Ownership of most buildings removed when sent to the hospital and "sky" bug

LoveBeat - CRAZYDIAMOND
New & ongoing events for you. Check out this post to learn more :JoyfulLalabit:

Events (Pacific Daylight Time)
1. Easter Egg Sales (April 6 - April 19)
  • Easter Screenshot Event (April 6 - April 19)
2. Extra Cash Event (April 6 - April 19)
3. Time Gauge Event (April 6 - April 19)
4. Invite-A-Friend (April 6 - April 19)
5. Be the Fashion Stylist! (April 1 - April 30)
6. Monthly Perfect Attendance Award on April
7. Everyday Golden Time

Learn more
1. Easter Egg Sales

Easter Egg sales for a limited time!
  • Chance to get Easter Bunny pet (Exp/Beat +50%) at $1.50 in the Easter Egg!
  • Including exclusive accessories and other contents appears in the Egg.
  • Check for the items!

Easter Screenshot Event
  • What costume would you wear on the Easter?! Wear the costume you would imagine on the Easter and post the screenshot!
  • How to participate
    • Wear any costume that is related to the Easter.
    • Take a screenshot or video of your character at the waiting room or the store.
    • Post your screenshot or video on your SNS or Steam website.

    Example of submission


  • What's the gift?
    - Double Power (5+1) item to every participant!

  • The rewards have been delivered to participants! Check for the mailbox :D

2. Extra Cash Event

Charge now and get extra cash!
  • If you charge a certain amount of cash during the event period, you can get the chance to get maximum 50,000 extra cash by a lucky draw!
  • The charging record will be cumulated during the event period. The bonus will be given after the event.
  • Check for the details!

  • Winners
    • Reward cash has been delivered to 19 winners! Check for that :D


3. Time Gauge Event

Time Gauge Event Came Back, Collect Time Gauge and Get Rewards!

  • What are the rewards?
    • Couple Card, Name Change, Discount coupons(up to 80%), and... Check for the details!
    • You can get 1 reward among the list per each step.
    • You can only get 1 reward per a day. The reward reset time is 12:00 am (Pacific Daylight Time)

4. Invite-A-Friend

Invite your friend to gather LoveBeat dancer! Why don’t you miss this chance to get rewards, maybe 100% Off Coupon? Check in-game event page for detailed info.
  • Gifts and the conditions changed! Check for the conditions

  • Winners
    • xHunterWolfyX
    • Y쟞쟳
    • Fern
    • Kagetron
    • Pororo~
    • Gumii
    • Sashimi.
    • KolinaSen
    • cyraa
    • ~robin~

5. Be the Fashion Stylist!

Post your style as a monthly theme and make your own style in LoveBeat!



6. Monthly Perfect Attendance Award on April

The monthly perfect attendance award for April updated.

Check the attendance every day and grab permanent exclusive accessory item!
- Click here to check the item image!


7. Everyday Golden Time

Did you know that we have Golden Time Event every day?

Daily Golden Time (Pacific Daylight Time)
  • Every 5 am - 6 am, 10 am - 11 am and 6 pm - 7 pm
  • You can get Star points by playing 'Team Survival', 'Friend Zone', 'Team Dance Fighter', and 'Meeting Party'


Previous Events
Click here to learn more about previous events

Thank you:KissingLalabit:
LoveBeat - CRAZYDIAMOND
New & ongoing events for you. Check out this post to learn more ːJoyfulLalabitː

Events (Pacific Daylight Time)
1. Easter Egg Sales (April 6 - April 19)
  • Easter Screenshot Event (April 6 - April 19)
2. Extra Cash Event (April 6 - April 19)
3. Time Gauge Event (April 6 - April 19)
4. Invite-A-Friend (April 6 - April 19)
5. Be the Fashion Stylist! (April 1 - April 30)
6. Monthly Perfect Attendance Award on April
7. Everyday Golden Time

Learn more
1. Easter Egg Sales

Easter Egg sales for a limited time!
  • Chance to get Easter Bunny pet (Exp/Beat +50%) at $1.50 in the Easter Egg!
  • Including exclusive accessories and other contents appears in the Egg.
  • Check for the items!

Easter Screenshot Event
  • What costume would you wear on the Easter?! Wear the costume you would imagine on the Easter and post the screenshot!
  • How to participate
    • Wear any costume that is related to the Easter.
    • Take a screenshot or video of your character at the waiting room or the store.
    • Post your screenshot or video on your SNS or Steam website.

    Example of submission


  • What's the gift?
    - Double Power (5+1) item to every participant!

  • The rewards have been delivered to participants! Check for the mailbox :D

2. Extra Cash Event

Charge now and get extra cash!
  • If you charge a certain amount of cash during the event period, you can get the chance to get maximum 50,000 extra cash by a lucky draw!
  • The charging record will be cumulated during the event period. The bonus will be given after the event.
  • Check for the details!

  • Winners
    • Reward cash has been delivered to 19 winners! Check for that :D


3. Time Gauge Event

Time Gauge Event Came Back, Collect Time Gauge and Get Rewards!

  • What are the rewards?
    • Couple Card, Name Change, Discount coupons(up to 80%), and... Check for the details!
    • You can get 1 reward among the list per each step.
    • You can only get 1 reward per a day. The reward reset time is 12:00 am (Pacific Daylight Time)

4. Invite-A-Friend

Invite your friend to gather LoveBeat dancer! Why don’t you miss this chance to get rewards, maybe 100% Off Coupon? Check in-game event page for detailed info.
  • Gifts and the conditions changed! Check for the conditions

  • Winners
    • xHunterWolfyX
    • Y쟞쟳
    • Fern
    • Kagetron
    • Pororo~
    • Gumii
    • Sashimi.
    • KolinaSen
    • cyraa
    • ~robin~

5. Be the Fashion Stylist!

Post your style as a monthly theme and make your own style in LoveBeat!



6. Monthly Perfect Attendance Award on April

The monthly perfect attendance award for April updated.

Check the attendance every day and grab permanent exclusive accessory item!
- Click here to check the item image!


7. Everyday Golden Time

Did you know that we have Golden Time Event every day?

Daily Golden Time (Pacific Daylight Time)
  • Every 5 am - 6 am, 10 am - 11 am and 6 pm - 7 pm
  • You can get Star points by playing 'Team Survival', 'Friend Zone', 'Team Dance Fighter', and 'Meeting Party'


Previous Events
Click here to learn more about previous events

Thank youːKissingLalabitː
Apr 3, 2017
For The King - Jay-Nic
Well it’s been a busy couple of weeks decimating bugs, and taking no prisoners. In addition: we’ve made some balancing adjustments, and feature tweaks. While we know that it’s not a particularly New Content heavy update: we have made sure to prioritize stability, and fixes to the system. There will be times when this is needed instead of new content. We have to make sure that the foundation on which we implement new content, new game modes, and new features is structurally sound.

Also: Player three has entered the game. Please welcome me, Jay-Nic to IronOak! You may have seen me around the community forums, and Discord. I’ve been brought on to focus on QA, and Community support. Plus: I brought in Timbits once… so really, I’m already paying off.


Changes/Features
  • 16:10 aspect ratio support
  • 5 New items added to Lore Store
  • Final Art for all Lore Store Items
  • 9 New weapons added as Standard Drops (3 Lutes, 2 Blades, 2 Blunt, 1 Polearm, 1 Bow)
  • Dungeon Chaos Generator now has a sound effect
  • Sound effects play when players are awarded extra movement
  • Sound ambience now plays on the boat when battling
  • The Auto Save options have been moved from the Save Options to Game Options
  • Saving/Exit and Autosave now works inside dungeons. To save in dungeon, go to Save Options screen while the “Ready” button is shown, between dungeon rooms
  • Wolves now ragdoll on death
  • 6 New Mini-Encounters Added
  • Art added to several existing Mini Encounters

    Balancing
  • Characters can now directly, and immediately use a party heal and/or a Tinder Pouch between Dungeon rooms.
  • Can no longer leave/flee dungeons (this is mitigated with the above balance change)
  • High Level Weapons do slightly less damage on average to account for end game buffs and players accumulate
  • Mummies now scale in difficulty (+30 HP, +5 Attack, Group Curse 100% to Curse)
  • Demon Boss +20 HP
  • Magic AOE Attacks -10% damage
  • Cloth Hats -1 evasion
  • Litteratus Shell +curse immunity
  • Fancy and Golden Ruffs less OP, more geared towards Bards now
  • Scary Ghost now Level 3
  • Cultist Boss (+2HP, +1 damage, -5 speed)
  • Subtle weapon balancing across the board
  • Lore Store Costs adjusted (higher end items more expensive)
  • Lower end gold drops/rewards increased
  • Lower end XP drops increased
  • Less chance of being ambushed by enemy
  • Lucky, Foul Priestess, Royal Droll, Hangman now all drop special hats on death, and they’re juicy!
  • Replaced Lose All XP with actual XP values for some mini encounters to make odds more favorable
  • Increased payout for several Mini Encounters

    Bug Fixes
  • Gold and XP rewards for treasure chests properly level based on the current act
  • Hang when loading a save where the player is in a balloon
  • Incorrect spawning of a cursed hex on top of an enemy that did not despawn the enemy
  • Cursed/Poison hexes were not constructed in their original locations after the game had been saved, and resumed
  • Combat music not starting right away on Scourge Battles
  • Characters on the same Point of Interest hex would clip with each other when entering a battle encounter screen
  • Hexes on a remote client were not decaying properly
  • Camera incorrectly returned to the overworld if a character died in a dungeon and the rest of the characters would flee
  • Units who fled battle would still be hit by an AOE/splash attack
  • In the event that a client player was the first person to move when the game initially started: the host would no longer be able to load the game via Save/Exit and Resume
  • A Client connected unit would disappear on the Host machine after a mini-encounter and would not reappear until after he entered and left a town
  • In the right conditions: enemies would spawn on load of a game: thus doubling the number of enemies
  • Combat Hex display did not render on top of towns, or mini encounters
  • Fixed an exploit where characters could trade items (such as the lockpick) after the button had rendered to pick a lock, and before the player clicked the button. Thus resulting in picking the lock without consuming the item
  • The Taunt sound effects were not playing on cast
  • Hang when the first death of the party is to a Cultist
  • A single Lute failure would result in subsequent Lute attacks all playing the Failure sound effects regardless of their success
  • Sounds, effects, and animations now play when the enemy “Whiffs” on a player
  • Fixed Hood of Hidden Conflict Not Having correct stats
  • Wisp now fades on death
  • Triclops floating arrow fix
  • Evil Bard now plays proper animation on attack
  • Item Card image position on cards polished
  • Vignette screen effect now works as intended
  • Fixed single handed blade jerky animations
  • Fixed enemy shields clipping through body on defend animations
  • Easier to identify Elite Skill button



    As always, we appreciate your continued support for the game. It’s so great to see so many people enjoying themselves, coming up with interesting tactics/strategies, and sharing all of this with the community.

    On the note of sharing: I’d like to draw attention to the wiki. Lately there has been a big push to populate it will good data, and things are really coming along. If you’re able to help out: please be sure to stop by the wiki itself to check it out and the Discord server which has a channel for wiki specific updates.

  • FTK Discord community https://discord.gg/upjSwdZ
  • FTK Wiki http://fortheking.gamepedia.com/For_The_King_Wiki

    Thanks again, guys
    -Jay-Nic


    v1.0.23
Apr 3, 2017
For The King - Jay-Nic
Well it’s been a busy couple of weeks decimating bugs, and taking no prisoners. In addition: we’ve made some balancing adjustments, and feature tweaks. While we know that it’s not a particularly New Content heavy update: we have made sure to prioritize stability, and fixes to the system. There will be times when this is needed instead of new content. We have to make sure that the foundation on which we implement new content, new game modes, and new features is structurally sound.

Also: Player three has entered the game. Please welcome me, Jay-Nic to IronOak! You may have seen me around the community forums, and Discord. I’ve been brought on to focus on QA, and Community support. Plus: I brought in Timbits once… so really, I’m already paying off.


Changes/Features
  • 16:10 aspect ratio support
  • 5 New items added to Lore Store
  • Final Art for all Lore Store Items
  • 9 New weapons added as Standard Drops (3 Lutes, 2 Blades, 2 Blunt, 1 Polearm, 1 Bow)
  • Dungeon Chaos Generator now has a sound effect
  • Sound effects play when players are awarded extra movement
  • Sound ambience now plays on the boat when battling
  • The Auto Save options have been moved from the Save Options to Game Options
  • Saving/Exit and Autosave now works inside dungeons. To save in dungeon, go to Save Options screen while the “Ready” button is shown, between dungeon rooms
  • Wolves now ragdoll on death
  • 6 New Mini-Encounters Added
  • Art added to several existing Mini Encounters

    Balancing
  • Characters can now directly, and immediately use a party heal and/or a Tinder Pouch between Dungeon rooms.
  • Can no longer leave/flee dungeons (this is mitigated with the above balance change)
  • High Level Weapons do slightly less damage on average to account for end game buffs and players accumulate
  • Mummies now scale in difficulty (+30 HP, +5 Attack, Group Curse 100% to Curse)
  • Demon Boss +20 HP
  • Magic AOE Attacks -10% damage
  • Cloth Hats -1 evasion
  • Litteratus Shell +curse immunity
  • Fancy and Golden Ruffs less OP, more geared towards Bards now
  • Scary Ghost now Level 3
  • Cultist Boss (+2HP, +1 damage, -5 speed)
  • Subtle weapon balancing across the board
  • Lore Store Costs adjusted (higher end items more expensive)
  • Lower end gold drops/rewards increased
  • Lower end XP drops increased
  • Less chance of being ambushed by enemy
  • Lucky, Foul Priestess, Royal Droll, Hangman now all drop special hats on death, and they’re juicy!
  • Replaced Lose All XP with actual XP values for some mini encounters to make odds more favorable
  • Increased payout for several Mini Encounters

    Bug Fixes
  • Gold and XP rewards for treasure chests properly level based on the current act
  • Hang when loading a save where the player is in a balloon
  • Incorrect spawning of a cursed hex on top of an enemy that did not despawn the enemy
  • Cursed/Poison hexes were not constructed in their original locations after the game had been saved, and resumed
  • Combat music not starting right away on Scourge Battles
  • Characters on the same Point of Interest hex would clip with each other when entering a battle encounter screen
  • Hexes on a remote client were not decaying properly
  • Camera incorrectly returned to the overworld if a character died in a dungeon and the rest of the characters would flee
  • Units who fled battle would still be hit by an AOE/splash attack
  • In the event that a client player was the first person to move when the game initially started: the host would no longer be able to load the game via Save/Exit and Resume
  • A Client connected unit would disappear on the Host machine after a mini-encounter and would not reappear until after he entered and left a town
  • In the right conditions: enemies would spawn on load of a game: thus doubling the number of enemies
  • Combat Hex display did not render on top of towns, or mini encounters
  • Fixed an exploit where characters could trade items (such as the lockpick) after the button had rendered to pick a lock, and before the player clicked the button. Thus resulting in picking the lock without consuming the item
  • The Taunt sound effects were not playing on cast
  • Hang when the first death of the party is to a Cultist
  • A single Lute failure would result in subsequent Lute attacks all playing the Failure sound effects regardless of their success
  • Sounds, effects, and animations now play when the enemy “Whiffs” on a player
  • Fixed Hood of Hidden Conflict Not Having correct stats
  • Wisp now fades on death
  • Triclops floating arrow fix
  • Evil Bard now plays proper animation on attack
  • Item Card image position on cards polished
  • Vignette screen effect now works as intended
  • Fixed single handed blade jerky animations
  • Fixed enemy shields clipping through body on defend animations
  • Easier to identify Elite Skill button



    As always, we appreciate your continued support for the game. It’s so great to see so many people enjoying themselves, coming up with interesting tactics/strategies, and sharing all of this with the community.

    On the note of sharing: I’d like to draw attention to the wiki. Lately there has been a big push to populate it will good data, and things are really coming along. If you’re able to help out: please be sure to stop by the wiki itself to check it out and the Discord server which has a channel for wiki specific updates.

  • FTK Discord community https://discord.gg/upjSwdZ
  • FTK Wiki http://fortheking.gamepedia.com/For_The_King_Wiki

    Thanks again, guys
    -Jay-Nic


    v1.0.23
LoveBeat - CRAZYDIAMOND

Hello, Dancers.
We will be performing scheduled maintenance to update and provide good service.
During this time the game will be unavailable for play.

Date and time
April 5, 2017 @ 10:00 PM - April 6, 1:00 AM (Pacific Daylight Time, UTC-7)
April 6, 2017 @ 6:00 AM - 9:00 AM (Central European Time, UTC+1)
April 6, 2017 @ 2:00 PM - 5:00 PM (Korea Time, UTC+9)
※ The time of maintenance might be changed depending on works.

※ Maintenance completed at 1:08AM(PDT)

Patch Note
An update to LoveBeat will be released. The major changes include:
  • New Rare item in Magic Wardrobe
    *Notice: After the patch, you cannot get the Devil Rares anymore

  • New Items
    • 62 parts items, 15 accessories, 11 set items, and 1 balloon

  • New Songs
    • Mit der Schaufel aufs Ei by COEHN&FOEHRB
    • Get Away (feat. Rebekka Salomea) by JAIEF & ASONG
    • Day Free by JEKK
    • Jonezen_Day Job feat. Donny Beck by JONEZEN
    • love dose- yo yo honey singh by PUNJABI ORIGINALS

  • Fixes and other changes
    • Notice banners changed
    • Hot item and song lists changed

Previous News
New & Ongoing Event (April 6 - April 19, Pacific Daylight Time)

Thank you!
LoveBeat - CRAZYDIAMOND

Hello, Dancers.
We will be performing scheduled maintenance to update and provide good service.
During this time the game will be unavailable for play.

Date and time
April 5, 2017 @ 10:00 PM - April 6, 1:00 AM (Pacific Daylight Time, UTC-7)
April 6, 2017 @ 6:00 AM - 9:00 AM (Central European Time, UTC+1)
April 6, 2017 @ 2:00 PM - 5:00 PM (Korea Time, UTC+9)
※ The time of maintenance might be changed depending on works.

※ Maintenance completed at 1:08AM(PDT)

Patch Note
An update to LoveBeat will be released. The major changes include:
  • New Rare item in Magic Wardrobe
    *Notice: After the patch, you cannot get the Devil Rares anymore

  • New Items
    • 62 parts items, 15 accessories, 11 set items, and 1 balloon

  • New Songs
    • Mit der Schaufel aufs Ei by COEHN&FOEHRB
    • Get Away (feat. Rebekka Salomea) by JAIEF & ASONG
    • Day Free by JEKK
    • Jonezen_Day Job feat. Donny Beck by JONEZEN
    • love dose- yo yo honey singh by PUNJABI ORIGINALS

  • Fixes and other changes
    • Notice banners changed
    • Hot item and song lists changed

Previous News
New & Ongoing Event (April 6 - April 19, Pacific Daylight Time)

Thank you!
Apr 3, 2017
Eclipsed - Jokerkingz
I strongly apologize for the lack of update with the game. There has been no time in progressing the game. Yes, it has been a long time, but due to my schedule, Work/class/assignments/relax(smallest). It is hard, just hard.

I am in hiatus without mentioning it which I do apologize for. From the game developing classes I AM getting, The game will be better when I get back to it. There are so many things I have not thought about in developing the game. I will be reducing some visual effects and changing some details. All for a better gameplay and better story development.

I would let you know that I am now more than able to make games with unity. Which is awesome. However, if I have a solid team to work with, I WILL be prioritizing the new game which will put Eclipsed on hold.

There are a lot of things that I have considered, a lot of things I have thought through (now), and I am set to prioritize the activities I have to.

Hoping for a better one
( ^_^).b
Apr 3, 2017
Eclipsed - Jokerkingz
I strongly apologize for the lack of update with the game. There has been no time in progressing the game. Yes, it has been a long time, but due to my schedule, Work/class/assignments/relax(smallest). It is hard, just hard.

I am in hiatus without mentioning it which I do apologize for. From the game developing classes I AM getting, The game will be better when I get back to it. There are so many things I have not thought about in developing the game. I will be reducing some visual effects and changing some details. All for a better gameplay and better story development.

I would let you know that I am now more than able to make games with unity. Which is awesome. However, if I have a solid team to work with, I WILL be prioritizing the new game which will put Eclipsed on hold.

There are a lot of things that I have considered, a lot of things I have thought through (now), and I am set to prioritize the activities I have to.

Hoping for a better one
( ^_^).b
Incorp Inc - Squadleader32
We are working really hard to take the next step in our plan.

The game is now out from the early access section and we have decided to release a "real" version and start from scratch with version 1.0

* Some minor bug fixes
* Added content
* Added new sounds
* Added more research options

Next up is the big update with more type of companies and all sorts of other things!

We will release a separate update with more achievements / trading cards and some other special features.

New gameplay video has been added + new images to represent the latest version of the game. The video however, seems to take some time converting.
...