Hope you enjoyed that single day on patch 1.02! Our devs are beastly.
- Murakumo (No Mask) is now displayed properly in multiplayer - A lone character can now be changed to a different character in the Dressing Room without crashing - The leaderboards now display usernames of players rank 32 and below - Title screen voice is now randomized - Multiplayer now displays characters' names in Japanese (Japanese only) - R3 button is now properly displayed on the tips message (Korean only)
We're still looking into improving mouse-look controls ːsteamhappyː
Hope you enjoyed that single day on patch 1.02! Our devs are beastly.
- Murakumo (No Mask) is now displayed properly in multiplayer - A lone character can now be changed to a different character in the Dressing Room without crashing - The leaderboards now display usernames of players rank 32 and below - Title screen voice is now randomized - Multiplayer now displays characters' names in Japanese (Japanese only) - R3 button is now properly displayed on the tips message (Korean only)
We're still looking into improving mouse-look controls ːsteamhappyː
Call of Duty®: Infinite Warfare - ashtonisVULCAN_IW
**Featured Content and What’s New**
• VO Packs – UK Special Forces, Method Man
• Weapon additions: VPR and X-Eon
**General Fixes**
• Fix for game mode names appearing incorrectly in Moshpit
• Grind adjustments: Fixed an issue where players were dropping 1 less tag than intended in some cases Updated default bank speed to 1s per tag Fixed an issue where the player could bank tags just outside of the visual radius of the bank Added an additional half second increment bank time option in Custom Matches
• Reduced Tac Resist challenge from 75 to 40
• Various leaderboard fixes
• Clicking on the Message of the Day would change the Active Mission on PC. This has been fixed
• Infected Knife Updates: Less lunge range and width. Players have to be a little more accurate when going to melee a target
• Fix for a player’s Rig not holding a weapon after a playing a match and returning to the next pre-game lobby
Call of Duty®: Infinite Warfare - ashtonisVULCAN_IW
**Featured Content and What’s New**
• VO Packs – UK Special Forces, Method Man
• Weapon additions: VPR and X-Eon
**General Fixes**
• Fix for game mode names appearing incorrectly in Moshpit
• Grind adjustments: Fixed an issue where players were dropping 1 less tag than intended in some cases Updated default bank speed to 1s per tag Fixed an issue where the player could bank tags just outside of the visual radius of the bank Added an additional half second increment bank time option in Custom Matches
• Reduced Tac Resist challenge from 75 to 40
• Various leaderboard fixes
• Clicking on the Message of the Day would change the Active Mission on PC. This has been fixed
• Infected Knife Updates: Less lunge range and width. Players have to be a little more accurate when going to melee a target
• Fix for a player’s Rig not holding a weapon after a playing a match and returning to the next pre-game lobby
Road to Iron Forest DLC is now available in Chinese! The wonderful folks from WhisperTrans translated it for us and we are very grateful. Please thank them!
Road to Iron Forest DLC is now available in Chinese! The wonderful folks from WhisperTrans translated it for us and we are very grateful. Please thank them!
We come one more time to keep you informed about some significant major changes on MinosMaze. Our focus on a better gameplay experience resulted on the following actualizations for this patch:
Reworked third person camera, you can now choose if it is fixed, or not, on the view.
Better camera positioning while on a fight.
Vision/Control sensibility improved.
Focal point option enabled, reducing motion sickness.
Scrollbar quantitative on options.
Minor bugs fixed.
Game's versions on early access are coming to an end, therefore we will stabilize and fix eventual bugs. It has been a great experience for our team interacting with the community, wich helped a lot to develop MinosMaze. We believe it is time to move forward and full release the official version with a base price actualization.
We hope you all continue to contribute to our game helping us to fix all bugs and problems that may appear from now on.
Thank you all for keeping up so far, we wish you stay with us for the future challenges!
We come one more time to keep you informed about some significant major changes on MinosMaze. Our focus on a better gameplay experience resulted on the following actualizations for this patch:
Reworked third person camera, you can now choose if it is fixed, or not, on the view.
Better camera positioning while on a fight.
Vision/Control sensibility improved.
Focal point option enabled, reducing motion sickness.
Scrollbar quantitative on options.
Minor bugs fixed.
Game's versions on early access are coming to an end, therefore we will stabilize and fix eventual bugs. It has been a great experience for our team interacting with the community, wich helped a lot to develop MinosMaze. We believe it is time to move forward and full release the official version with a base price actualization.
We hope you all continue to contribute to our game helping us to fix all bugs and problems that may appear from now on.
Thank you all for keeping up so far, we wish you stay with us for the future challenges!