Dad Quest - Reel Big Kris
Hello everyone!

Today we have released a new build for Dad Quest, the key part of this update is the beta update which allows controller support.

You can play the game in its entirety with 360 controller support, however the game UI is not yet complete and still displays the PC controls when talking with NPC’s etc. This is something that will be worked on throughout development. Here is the current controls



Left Stick – Control dad movement
Right Stick – Control direction of your throw
Left Trigger – Throw child
Right Trigger – Melee with child
A button – Jump
Left/ Right Bumper - Jump
X button – Interact
Y button – Open inventory
Start - Pause

The 360 controller is currently in beta itself and may be refined during the development of dad Quest. Additionally some issues may arise from using a 360 controller. Like this Moonwalking Dad

https://www.youtube.com/watch?v=dMJ9sWctjBQ
If you come across any irregularities, let us know!

Additionally, a few more changes have been made to the build including some new particle effects for destroying crates and Pigs are now dangerous.

Full changelog below:

-Beta controller support added
-Controller controls visible from pause menu
-Crate break particles
-Exp orbs bounce off child if at max level
-Pigs
-NPC updates
-Miscellaneous bug fixes
-Do not trust the desert guard

As usual, if you come across any issues, do let us know in the forums along with any steps on how to reproduce it.

Have a great weekend guys!
Dad Quest - RapheePlays
Hello everyone!

Today we have released a new build for Dad Quest, the key part of this update is the beta update which allows controller support.

You can play the game in its entirety with 360 controller support, however the game UI is not yet complete and still displays the PC controls when talking with NPC’s etc. This is something that will be worked on throughout development. Here is the current controls



Left Stick – Control dad movement
Right Stick – Control direction of your throw
Left Trigger – Throw child
Right Trigger – Melee with child
A button – Jump
Left/ Right Bumper - Jump
X button – Interact
Y button – Open inventory
Start - Pause

The 360 controller is currently in beta itself and may be refined during the development of dad Quest. Additionally some issues may arise from using a 360 controller. Like this Moonwalking Dad

https://www.youtube.com/watch?v=dMJ9sWctjBQ
If you come across any irregularities, let us know!

Additionally, a few more changes have been made to the build including some new particle effects for destroying crates and Pigs are now dangerous.

Full changelog below:

-Beta controller support added
-Controller controls visible from pause menu
-Crate break particles
-Exp orbs bounce off child if at max level
-Pigs
-NPC updates
-Miscellaneous bug fixes
-Do not trust the desert guard

As usual, if you come across any issues, do let us know in the forums along with any steps on how to reproduce it.

Have a great weekend guys!
Northgard - ncannasse
Hi everyone!

We are back from PAX with a new patch!

First, thanks to all the players who came to see us, it was great to meet you and get your feedback! Your passion for Northgard was heartwarming!

Today's patch brings the following changes:

- 18 more Steam achievements!
- Improved AI ability to defend itself and grow (especially in hard mode)
- Buildings will now get darker when burning
- Fish will create ripples and sometimes jump so they are more easily spotted
- Various minor fixes (mainly bugs and UI related)

Next week we will have a bigger patch including the new Raven clan and some additional gameplay changes affecting other clans. Stay tuned!
Sky Sanctuary - Glitchr Studio


General
  • Sky Sanctuary is now compatible with Single Pass Stereo Rendering (that means huge performance gain)
Content
  • Weapons are now teleported to their original location if you enter a game mode zone
Bug fixes and optimizations
  • Robot Probe manual dialogs bug fixed
  • Infinite heartbeat after Tameshigiri tutorial fixed
  • Weird robot teleport behaviour on weapons sandbox tutorial fixed
  • Added vegetations LODs
  • Bug in Kyudo Precision mode leading to impossible end fixed
Northgard - ncannasse
Hi everyone!

We are back from PAX with a new patch!

First, thanks to all the players who came to see us, it was great to meet you and get your feedback! Your passion for Northgard was heartwarming!

Today's patch brings the following changes:

- 18 more Steam achievements!
- Improved AI ability to defend itself and grow (especially in hard mode)
- Buildings will now get darker when burning
- Fish will create ripples and sometimes jump so they are more easily spotted
- Various minor fixes (mainly bugs and UI related)

Next week we will have a bigger patch including the new Raven clan and some additional gameplay changes affecting other clans. Stay tuned!
Sky Sanctuary - Glitchr Studio


General
  • Sky Sanctuary is now compatible with Single Pass Stereo Rendering (that means huge performance gain)
Content
  • Weapons are now teleported to their original location if you enter a game mode zone
Bug fixes and optimizations
  • Robot Probe manual dialogs bug fixed
  • Infinite heartbeat after Tameshigiri tutorial fixed
  • Weird robot teleport behaviour on weapons sandbox tutorial fixed
  • Added vegetations LODs
  • Bug in Kyudo Precision mode leading to impossible end fixed
Age of Cavemen - Fuero Games
Age of Cavemen - Fuero Games
Mar 17, 2017
Welcome Home, Love - knarvyk
We're now live !

Enjoy the game and feel free to e-mail (contact@atrifleodd.com) or contact us any time if you get stuck and want a hint, find a bug or just want to chat.

Visit our Feedback/Bug/Help discussion topic for up to date information, or to see what we're currently working on.

We're continually iterating and improving so we love any and all feedback.
Mar 17, 2017
Welcome Home, Love - knarvyk
We're now live !

Enjoy the game and feel free to e-mail (contact@atrifleodd.com) or contact us any time if you get stuck and want a hint, find a bug or just want to chat.

Visit our Feedback/Bug/Help discussion topic for up to date information, or to see what we're currently working on.

We're continually iterating and improving so we love any and all feedback.
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