A new update has been released, containing several bug fixes and improvements. We've also added support to Simplified Chinese, making it the 10th supported language in Syndrome.
Here is the change log for the 1.05f version:
- New "event" added; - Tweaked the hacking minigame (the symbols are now showing in a pattern, instead of completely random); - Added bullet impacts to some enemies (the weakest enemies now react to the bullet impacts); - Fixed a collision on level 5; - Fixed a bug where the keypads wouldn't clear if too many digits were clicked; - Fixed a collision issue on a staircase on level 4; - Fixed a couple of floating objects on level 6; - Fixed an issue with the map on level 6, on specific languages
A new update has been released, containing several bug fixes and improvements. We've also added support to Simplified Chinese, making it the 10th supported language in Syndrome.
Here is the change log for the 1.05f version:
- New "event" added; - Tweaked the hacking minigame (the symbols are now showing in a pattern, instead of completely random); - Added bullet impacts to some enemies (the weakest enemies now react to the bullet impacts); - Fixed a collision on level 5; - Fixed a bug where the keypads wouldn't clear if too many digits were clicked; - Fixed a collision issue on a staircase on level 4; - Fixed a couple of floating objects on level 6; - Fixed an issue with the map on level 6, on specific languages
Good news for anyone looking to pick up the two pre-made campaign DLCs for InfinitasDM - You can now get them (as well as InfinitasDM itself if you've been holding off on it) all in one package at a 20% discount!
For those of you who already own one or more of the items in the bundle, you can still get the remaining items at the bundle's discount price when you "complete the set!"
Good news for anyone looking to pick up the two pre-made campaign DLCs for InfinitasDM - You can now get them (as well as InfinitasDM itself if you've been holding off on it) all in one package at a 20% discount!
For those of you who already own one or more of the items in the bundle, you can still get the remaining items at the bundle's discount price when you "complete the set!"
This week’s patch introduces a new game mode called Arena. There were requests in Discord chat for a easier way to play 1v1 and other small number games. This inspired me to dust off the cobwebs from a old game mode from early Alpha testing (Pre-Steam) days.
Arena is a round based gamemode where each player gets one death per round. First team to win 7 rounds wins the map. Rounds are 3 minutes long with 10 second delay between rounds.
Join us for a playtest tonight at 9 PM EST and please let us know how you like it!
Features New gamemode: Arena. Three maps: Arena_Castle, Arena_Duel, Arena_Caves
Balance Nether 3B Nether Blast - Increased range from 300 -> 512. Earth 2A Concussive - Base: Reduced Proj collision from 32 height to 16. Reduced Bonus Damage on DH from 10 -> 5. Reduced Damage Multiplier on DH from 50% to 25%. Half: Reduced Proj collision from 48 height to 24. Reduced Bonus Damage on DH from 10 -> 5. Reduced Damage Multiplier on DH from 50% to 25%. Ice 4 Stormfront - Increased damage range from 18-20 -> 24-28. Lightning 1B Spark - Increased Spell Range from 360 -> 512.
Bugs Fixed a bug where Earth 3 Erupt’s particle effect wasn’t playing.
Maps Quarry maps - Changed up the layout around the tavern’s table areas so that they are easier to navigate.
This week’s patch introduces a new game mode called Arena. There were requests in Discord chat for a easier way to play 1v1 and other small number games. This inspired me to dust off the cobwebs from a old game mode from early Alpha testing (Pre-Steam) days.
Arena is a round based gamemode where each player gets one death per round. First team to win 7 rounds wins the map. Rounds are 3 minutes long with 10 second delay between rounds.
Join us for a playtest tonight at 9 PM EST and please let us know how you like it!
Features New gamemode: Arena. Three maps: Arena_Castle, Arena_Duel, Arena_Caves
Balance Nether 3B Nether Blast - Increased range from 300 -> 512. Earth 2A Concussive - Base: Reduced Proj collision from 32 height to 16. Reduced Bonus Damage on DH from 10 -> 5. Reduced Damage Multiplier on DH from 50% to 25%. Half: Reduced Proj collision from 48 height to 24. Reduced Bonus Damage on DH from 10 -> 5. Reduced Damage Multiplier on DH from 50% to 25%. Ice 4 Stormfront - Increased damage range from 18-20 -> 24-28. Lightning 1B Spark - Increased Spell Range from 360 -> 512.
Bugs Fixed a bug where Earth 3 Erupt’s particle effect wasn’t playing.
Maps Quarry maps - Changed up the layout around the tavern’s table areas so that they are easier to navigate.
Version 0.7.0 brings 30 new levels, a whole new world, and an entirely new in-VR way to share your levels with other players around the world and explore the creations of other Architects of Light. The Fountain of Light update will be available for you to experience before the end of the month!
The Community Altar
After completing at least level 15 of World 1 you’ll find a new lumen waiting for you, ready to raise the new Community Altar from the sea. At this new altar you can search for levels created by your friends and other Architects of Light, levels curated by Blueprint Reality, or put your trust in the stars and receive a brand new level for a chosen world.
You can share your own levels at the Create Altar by solving them once you’re done editing and then placing them in the share column on the right of the altar.
A new world and its Guardian are in peril! The darkness has inflicted a grievous wound on the Great Lynx that defends the light of this world overseen by a gas giant and floating islands of rock. Warmth and chill play pivotal roles in this world, each with their own unique parts, behaviours, and modifiers for existing puzzle elements.
Mastering these elements will require an eager mind and no small amount of thoughtful experimentation!
Next Steps
Our new Community Altar will expand with new features to come in future updates, including more tools for finding the perfect level for you based on a variety of criteria. We also want to provide more feedback on how your shared levels are being received by other players, including a system for ‘favouriting’ a level to save it for later and tell others they should give it a try.
You are an important part of making Awaken an incredible experience for its full launch and beyond! Awaken is still very young and we’re here to listen to what you love about it now and how you wish it would improve in the future.
Version 0.7.0 brings 30 new levels, a whole new world, and an entirely new in-VR way to share your levels with other players around the world and explore the creations of other Architects of Light. The Fountain of Light update will be available for you to experience before the end of the month!
The Community Altar
After completing at least level 15 of World 1 you’ll find a new lumen waiting for you, ready to raise the new Community Altar from the sea. At this new altar you can search for levels created by your friends and other Architects of Light, levels curated by Blueprint Reality, or put your trust in the stars and receive a brand new level for a chosen world.
You can share your own levels at the Create Altar by solving them once you’re done editing and then placing them in the share column on the right of the altar.
A new world and its Guardian are in peril! The darkness has inflicted a grievous wound on the Great Lynx that defends the light of this world overseen by a gas giant and floating islands of rock. Warmth and chill play pivotal roles in this world, each with their own unique parts, behaviours, and modifiers for existing puzzle elements.
Mastering these elements will require an eager mind and no small amount of thoughtful experimentation!
Next Steps
Our new Community Altar will expand with new features to come in future updates, including more tools for finding the perfect level for you based on a variety of criteria. We also want to provide more feedback on how your shared levels are being received by other players, including a system for ‘favouriting’ a level to save it for later and tell others they should give it a try.
You are an important part of making Awaken an incredible experience for its full launch and beyond! Awaken is still very young and we’re here to listen to what you love about it now and how you wish it would improve in the future.