Dota 2

The worldwide gaming market was worth a whopping $91 billion this year, according to a new Superdata Research report. Mobile gaming, powered by huge hits like Pokemon Go and Clash Royale, led the way with a total estimated market value of $41 billion, but the PC acquitted itself very well, pulling in just shy of $36 billion over the year, "driven largely by free-to-play online titles and downloadable games."

Gaming "is growing at tremendous rates and incorporating new media and platforms, expanding its reach," the report says. "Going far beyond the traditional 'gamer' dynamic, the games and playable media audience is now one of the most valuable and engaged demographics, and brand owners are paying attention." 

Premium game revenues on the PC hit $5.4 billion for the year, not too far off of the $6.6 billion earned across consoles. Overwatch led the way, earning $586 million, followed by CS:GO, Guild Wars 2, Minecraft, and Fallout 4. But the real money remains with free-to-play games: League of Legends once again tops that chart at $1.7 billion, followed by Dungeon Fighter Challenge, Crossfire, World of Tanks, and Dota 2, which brought in a relatively paltry $260 million. 

"After launching more than seven years ago, League of Legends is still on the top earning Riot $150 million per month. Dota 2 comes in second at $23.4 million per month this year, show fans' hesitation to switch to another MOBA," the report says, noting how difficulty it continues to be for new MOBAs to make a meaningful impact on the genre. "The modest success of mid-tier titles like Heroes of the Storm, Smite, Heroes of Newerth, and Paragon is still dwarfed by the top two, a persistent trend over the past several years." 

Interestingly,  while the free-to-play and esports markets are expected to see continued healthy growth over the next three years, the "premium" PC games market is predicted to decline slightly next year, from $5.4 to $5.3 billion, before bouncing back in 2018. Reasons for the decline aren't provided, but it may be related to the note that Valve's experience with the CS:GO skin gambling controversy has led other studios to "tread with caution" regarding digital goods, something that could have a braking effect on future growth.

"Developers for Rocket League, EVE Online, and Overwatch have been careful with how they implement virtual  items by either making them tradeable, or editing the terms and services to prohibit gambling of in-game currency," the report says. 

Superdata says its PC valuation is based on social, free-to-play, subscription, and premium games, and obviously there's a good bit of estimating going on, as companies like Valve and Riot—two of the biggest players in this whole thing—generally don't release numbers to the public. But overall, it paints a very healthy picture of the PC gaming scene. Superdata's full year in review market brief is free from superdataresearch.com

Sid Meier’s Civilization® VI

Saladin and Gandhi declared war on me, and I thwarted their invasion and made peace. Now, for some asinine reason, most of the world is calling me a warmonger. My friends in Rome, meanwhile, have used our open borders agreement to pointlessly surround my capital with swordsmen, forcing me to break our friendship agreement and declare war just so I can move my own troops around again. I guess I am a warmonger, at least when I can no longer play the game without going to war.

The foreign policy of Civilization 6’s AI leaders is absurd, but as irritating as those stories are, there’s a lot of good in the grand strategy series update. The new district system is one of my favorite additions to any Civilization. Cities are no longer a single tile with a few farms and a mine nearby, and can be properly sprawling and unique. It’s much more fun to play with just a few metropolises, carefully managing land usage and bonuses, nestling a campus in a valley beneath a mountain range and linking a harbor with a commerce district.

While they could use work, I’m glad systems like caravans and religion have been carried over from the Civilization 5 expansions. I don’t play Civilization for the discombobulating foreign affairs, but for the design and management of a network of cities—which is what Civ 6 has excelled at improving. 

My only big disappointment is the time it s taking to release mod tools, which Firaxis still hasn t announced progress on.

There’s every reason to be hopeful that Civ 6 will get better, too. When Civ 5 came out, there was a contingent (which I was a part of) which said that, sure, it looks nicer and it’s more accessible, but Civilization 4 is obviously superior. History is repeating itself with Civ 6, and while there are reasons to hold off for now (the inevitable price drop one of them), I’m optimistic that within a few years it will obtain the status Civ 5 eventually did after that initial shunning.

My only big disappointment is the time it’s taking to release mod tools, which Firaxis still hasn’t announced progress on. Not that the lack of tools has stopped modders from tinkering with Civ 6’s files: So far I’ve installed mods to increase the yield of ocean tiles, add useful information to the UI, and simplify my trade route decisions. When proper tools do come, through, it should be a boon for Civ's community of creative historians.

I’m certain we’ll see an official expansion next year, as well, but what I’d like more from Firaxis are free updates to aspects that won’t necessarily be touched by an expansion. Adding new civs and systems is nice and all, but first, the AI should really be more fun to play against—and it looks like that's happening. An update just yesterday claims to have “improved AI deal negotiations and analysis.” I haven’t had a chance to test that claim just yet, but at least Firaxis is on the case.

I m glad my fascination with miniatures is satisfied digitally, or I d be buried in tiny plastic trees and farms and cathedrals.

For the most part, Civ 6 is a collection of great ideas that could each use tweaking and improving. I like the new policies system, for instance, which adds a welcome layer of governance, though the abstractions can be odd—why does class struggle eliminate war weariness? I mostly ignore religion because I find dispersing missionaries tedious, but trade remains a priority for me, and I love seeing roads develop along routes (if any bit of micromanagement deserved to be cut from Civ 5, building roads was it).

I initially recoiled from Civ 6’s more colorful, cartoony graphics—I was all set to call it an unworthy successor to Civ 5—but now I love zooming in on my little mines and markets and harbors to see them work. I’m glad my fascination with miniatures is satisfied digitally, or I’d be buried in tiny plastic trees and farms and cathedrals. Civ 6 saves me space while I waste my time, and for that I am grateful.

Counter-Strike

A reload is a seconds-long sideshow of watching ammo numbers go back up, a firearm equivalent of wiping the blood off a blade. Whether it’s the snappy accuracy of a mil-sim mag swap or feeding vomit balls to a living rocket launcher, reload animations are testament to the artistic prowess of personalizing a ubiquitous aspect of shooters. In alphabetical order, here’s some of the best reload animations on PC.

Battlefield 1 - Gewehr 98

Battlefield’s reloads mix function with form to spruce up each kit’s arsenal without straying too far into prolonged five-finger theatrics. The bolt-action rifles have satisfyingly crisp rechambering sequences, and it’s wonderful picking out DICE’s split-second touches on the older weapon design. The left hand of this Gewehr 98 sniper clamping over the rifle’s port to prevent an unspent bullet from flying out as he cycles the bolt to reload is a fine example. 

Battlefield 1 - Kolibri 

Behold the pee-wee Kolibri, the tiniest sidearm in a game filled with bulky, ancient MGs and hulking tanks. This novelty pistol has perhaps daintiest reload animation in gaming history. Swapping a magazine smaller than some caterpillars (the slight wiggle before the magazine enters its housing is a hilarious nudge) perfectly accompanies the sophistication of the pinky, ring, and middle fingers raised at maximum teacup clearance. 

Battlefield 4 - AK-12

Diverging from typical FPS fare of tilting the gun sideways for a clearer view of a reload, Battlefield 4’s AK-12 instead scores points for sticking with the realism of a trained military soldier dispensing with unnecessary movements. Note the forward-facing angle during the entire animation—this keeps the barrel’s business end pointed at the enemy—and the support hand curving beneath the grip to rack the charging handle and keep the firing hand near the trigger.

(gif via Jarek the Gaming Dragon)

Battlefield 4 - AN-94

 The AN-94 provides another AK-style reload with a much flashier “mag-pop” sequence that both seems terribly wasteful and oddly celebratory at the same time, almost as if it’s the gun version of sabering champagne.

(gif via Static Gaming)

Battlefield 4 - Unica 6

Catching one of DICE’s handful of easter-egg reload animations guarantees a double-take and that special feeling of accomplishment for triggering the fabled 1-in-10,000 probability. The Unica 6 secret reload is one of the earliest recorded from Battlefield’s community, and it holds a special place of honor for its ridiculous speedloader flick and follow-up cartridge comfort pat.

 (gif via Shimytangtang)

Battlefield Hardline - .410 Jury

Battlefield Hardline boasts plenty of hidden reload animations seemingly trying to upstage each other with increasing ridiculousness. Levitating an AK magazine with powerful criminal magic is impressive enough, but it’s hard to top the mesmerizing smoothness of the twirling .410 Jury and its gunslinger savant performing some extremity ballet.

(gif via Gibs O Matic)

BioShock - Grenade Launcher

Everyone’s favorite objectivist dystopia beneath the sea is a playground of art-deco architecture and hybrid steampunk weaponry—and then there’s the Grenade Launcher which looks like something the Home Alone kid slapped together in his garage. Its rough reload gives weight to its explosive power; you practically break the thing in half to shove in another coffee can’s worth of grenades into its metal gullet.

Borderlands 2 - Tediore

Borderlands 2's zillion guns follow a small pattern of reload animations based on each manufacturer. For Tediore, it involves chucking the entire gun like a slab of beef (with obligatory explosion) before generating a new one right in your hands. And yes, there’s entire character builds centered on throwing out as many Tediores as possible.

Call of Duty: Black Ops - G11

The few prototype guns found in Black Ops’ Cold War-era arsenal are a refreshing change from the cookie-cutter animations pasted across nearly every Call of Duty, and the G11 assault rifle nails that conceptual feeling best with its caseless rod reload and cocking handle crank that wouldn’t look out of place on a windup toy.

(gif via Undeath92)

Crysis 2

No single weapon in Crysis 2 sports an interesting reload, but each Nanosuit mode changes how Prophet rearms himself with suitably subtle animation changes. If you’re in power mode, you’ll slam in magazines with gusto and cock the handle with a firm grip. In stealth mode, you’ll more gingerly swap magazines and slowly bring back the handle so it makes less noise. Maximum context.

Counter-Strike 1.6 - M4

Surprising detail and nuance, for the time. The classic one-two of the open-palm mag-tap and fantastically inaccurate forward assist yank was a common occurrence when spectating a CT victory during those binge nights when homework was finished early.

Doom 2 - Super Shotgun

The only new weapon in Doom 2 was a powerhouse of a double-barrel shotgun with a big boom and a framey click-clack reload that’s music to a shooter grognard’s ears. You could've switched back to the original pump-action and saved some ammo, but you didn't.

Far Cry 3: Blood Dragon - Galleria 1991

Picking out a single example from Blood Dragon’s neon hallucination was almost as impossible as questioning Rex Colt’s sense of subtlety, but the Galleria 1991’s extra flair of casually tossing in shells is too excellent a combo to pass up.

Far Cry 4 - M-700

Carried from Far Cry 3 into the mountains of Kyrat, the M-700 is a plain but reliable sniper rifle favored for stealth-inclined players. Its reload is far more interesting with its abundant use of left-side screen space as the gun traverses across your monitor and back.

(gif via Jarek the Gaming Dragon)

Half-Life: Opposing Force - Spore Launcher

Shepherd’s logical action of picking up a baby of those creatures from another dimension trying to kill him gives us this Half-Life memento of an impromptu feeding session followed by—what else?—deadly vomit.

Killing Floor 2 - Dual 1858 Revolvers

The gun nuts at Tripwire earned their reputation as reload wizards from Red Orchestra’s authenticity, and Killing Floor 2’s high-fps, motion-captured animations are visual treats. The Gunslinger’s dual reloads pack so much refinement, the above GIF had to be slowed down to more easily observe the entire reload from start to finish. Nearly every other reload style is a blast to watch, a popular favorite being the smooth magazine retention for rifles and SMGs.

Max Payne 2

With enough kills chained during Bullet Time, Max whirls into a camera-orbiting move that’s less of a traditional reload and more of a sudden urge to pirouette his pain away. Still, it’s a stylish ode to Payne’s cinematographic influences, especially if you keep “Ave Maria” playing in your head the entire time.

Max Payne 3

Rockstar gleefully embellished Max’s gun-fu in his third killing spree, with the best animated touches emphasizing Max’s familiarity at juggling a small armory of guns. Reloading a one-handed gun while holding a two-handed weapon in the offhand is one of the best displays from the world-weary monologuer, as he tucks the bigger gun beneath his arm to free up his hand to change magazines.

Metro: Last Light - Shambler

The ramshackle design of Metro’s arsenal is already a pleasure to behold, but the Shambler shotgun’s revolver-style reload is one of the most unique of the series. The small toss between Artyom’s left and right hands as he feeds a shell into each clamp is a dash of detail and personality. 

(gif via Arbybear)

Overwatch - Torbjörn's Rivet Gun

Blizzard’s penchant for polish is on display in Overwatch’s reloads. Most of the cast would be right at home in this gallery, such as Torbjorn’s screen-spanning scrap refill, the only time I can think of molten liquid being poured into a gun.

PlanetSide 2 - Commissioner

The powerful Commissioner revolver is a trusty companion in PlanetSide 2’s massive warzones, and its split cylinder reload and automated spin bring that subsequent thrill of badassery after some bullseye frags.

Postal 2 - Beta Shotgun

The well-known video of Postal Dude elegantly shoving a fistful of shells into his awaiting shotgun embodies creative reload animations dispensing with silly real-world rules such as gravity and jams. The animation’s absurdity is even better experienced firsthand in the thick of Postal 2’s chaos, so definitely grab either the Paradise Lost DLC or the Eternal Damnation mod to see it for yourself.

Resident Evil 4 - Broken Butterfly

Console players have long recognized Leon Kennedy’s reloads in Resident Evil 4 as those of an expert zombie slayer, and the 2007 PC port brought his expertise into sharper detail. The Broken Butterfly revolver is a top pick; Leon’s nonchalant no-eyes-needed head tilt as he dumps out the cartridges and the almost lazy-looking single-bullet toss into the cylinder are just pure awesome. 

(gif via Hi-Res Reset)

Rise of the Triad - Dual Pistols

The challenge of animating an elaborate akimbo reload is smartly executed in Rise of the Triad, a fantastic world where air resistance is a myth and wrist strength reaches mutant levels.

Shadow Warrior 2 - Springchester

A lever-action flip might be passé by now, but Shadow Warrior 2’s Springchester exaggerates the pull-flip sequence so strongly that it's a wonder Wang isn't ducking for cover on the backswing. 

(gif via PC Gaming Videos)

Squad - M4

With all the arsenal acrobatics, it's nice to sometimes plug some realism back into restoring ammo to a weapon. This M4 reload from Squad reinforces the no-frills approach and the professionalism of the soldiers you play as therein, particularly with the confident-looking hand movements and double-check of the ejection port for a clean mag transition.

Titanfall 2 - 40mm Cannon

The Titans of Titanfall 2 are massive robots shooting equally massive guns, but their reloads pleasingly mirror human hand movements at a bigger scale. I love the small gears spinning open the ammo box housing and the slight jiggle of the barrel cover responding to the charge handle slamming forward.

Sid Meier’s Civilization® VI

If you're yet to play Civilization 6, here's what strategy guru T.J. Hafer wished he knew prior to conquering the world. If you have played, you'll know Firaxis and 2K's latest slant on the esteemed world domination sim comes packing a pretty impressive roster of world leaders. It's now added Jadwiga of Poland to that list via its first portion of premium DLC. 

For £3.99/$4.99, you now have the opportunity to lead Poland into war—a force which can gain control of rival civ's tiles after they've fortified their borders. Furthermore, leader Jadwiga leverages her power to increase the value of Relics and likewise make Holy Sites more effective. 

The DLC also includes a new scenario: "Stand at the crossroads of Europe protecting the fertile Polish homelands from those who would seize it to empower themselves," reads its Steam page description. "Can you stand as a bulwark against this threat?" 

A new Vikings Scenario Pack lets players rule Europe for 100 turns as a Viking Lord. Playing as either Harald Hardrada of Norway, King Canute of Denmark or Olof Skotkonung of Sweden, you'll get to grips with six new City-States as well as three new Natural Wonders—both as part of the DLC and within the base game. This also costs £3.99/$4.99.

Both DLCs launch alongside a free and expansive 'Winter Update' which introduces a new Earth map, an 'Alert' action for units, new scenario menu options, and a new replay option to Wonder completion movies, among a host of other balance changes and AI and bug fixes. 

Full details for the respective DLCs can be found here and here, while full patch notes for Civilization 6's Winter Update can be found in this direction.

STAR WARS™ Knights of the Old Republic™

The following article contains plot details for Star Wars: Rogue One.

This is a strange time to be a Star Wars fan, particularly if you were a devotee of the books, games and comics that sustained the series in the mid-1990s. When Disney axed the Expanded Universe back in 2014, it felt like the final spasm in a prolonged death that had begun with The Phantom Menace fifteen years prior. The EU was allowed to inform small aspects of this new Star Wars, but throughout the noughties its influence sharply waned. The prequels represented the triumph of LucasFilm's merchandising arm over its story group. How could a Disney-led reboot be any different?

Yet here we are. Rogue One is a tonal u-turn for Star Wars, a return to the look and feel of the old Expanded Universe if not its specific plot beats. We're back to a Star Wars that feels like a lived-in universe rather than a greenscreened backdrop. Indeed, the movie's planet-hopping opening act has far more in common with the old novels and games than it does with the other films, which tend to lock in on one or two key locations for their duration.

There's loads to be said about the influence of the Expanded Universe on Rogue One, and this extends to games too. If you lament the fact that they no longer make Star Wars games like Dark Forces and Knights of the Old Republic, then it's strangely comforting to see them paid tribute in the biggest Star Wars event of the year. It's no coincidence, either: former PC Gamer editor Gary Whitta has a story credit on the movie, and he was chief of our US edition the year that Dark Forces came out. This is a movie by people who are aware of Star Wars' long relationship with PC gaming, and it shows.

Jyn and Jan, Cassian and Kyle

In Dark Forces, the Death Star plans are stolen by Rebel spies Jan Ors and Kyle Katarn. They have a substantially easier time of it than their Rogue One counterparts do, in part because they live in a Doom-inspired maze-world where everybody runs at 20 miles per hour and Stormtroopers can't really look up.They're very different characters, for the most part, though 'Jyn Erso' and 'Jan Ors' use enough of the same letters to raise an eyebrow. Kyle and Cassian's fates are very different, but if we ignore Katarn's later Jedi adventures then their presentation isn't actually that different: they're both fringe operatives who work with a single partner, travelling the galaxy undertaking independent missions in a compact starship.

Late in Rogue One, when Jyn and Cassian have shed their Imperial disguises and are climbing the data archive, its worth paying attention to their costumes. Jyn's gear echoes Jan anyway, and sans jacket Cassian's khaki undershirt has a strong Kyle Katarn vibe. He's just missing the ginger beard.

Darktroopers and Deathtroopers

This is a little bit more of a stretch, but Orson Krennic's elite Deathtroopers have a shade of Dark Forces' Darktroopers about them—the latter are droids, but the garbled mechanical speech of Rogue One's black-clad troopers gives them a mechanical vibe even if there are people underneath those uniforms.Darktrooper-inspired Imperial security droids also appeared in a recent episode of Star Wars: Rebels.

The Hammerhead-class corvette

Your first act in Knights of the Old Republic was to escape from the Endar Spire, a Republic starship with an unusual profile. The design proved popular, appearing in the wider Knights of the Old Republic backmatter as well as in Star Wars: The Old Republic. 4,000 years later, an updated version joined the Alliance in Star Wars: Rebels.

The Hammerhead gets a huge hero moment in Rogue One, swinging the space battle above Scarif for the Rebellion in one of the most daring acts of self sacrifice since Arvel Crynyd crashed his A-Wing into Vader's Super Star Destroyer and wiped out a starship the size of a megacity. I guess now you know why it's called a 'Hammerhead' in a universe that doesn't have sharks. 

Think about that for a second: a ship designed by BioWare not only appeared in a Star Wars movie, it made a star turn. We might not get Knights of the Old Republic 3, but we did get that.

General Merrick

In Rogue One, General Antoc Merrick is the X-Wing pilot who leads Blue Squadron in the battle over Scarif. In 1993's Star Wars: Rebel Assault, Merrick Sims is a veteran Rebel pilot who teaches you the ropes in this (ropey) rail shooter. Later in the game, Merrick and the player participate in the Battle of Yavin... as Blue Squadron.

That can't be a coincidence, can it? It's an incredibly niche reference, but I guess if you were ever going to pay tribute to this most '90s of Star Wars CD-ROM games then now would be the time to do it. It's just surprising that they didn't pay homage to X-Wing, which came out the same year and is a million times better. If he'd been called 'General Farlander', I'd have wet myself. And rightly been kicked out of the cinema.

Mafia III: Definitive Edition

Prior to its October launch, Mafia 3 was one of my most anticipated games of the year. A promising start was however marred by "tiresome, repetitive grind," as Andy noted in his review—a claim he later explored further against the rest of the series. In a bid to turn its tide of middling review scores, the game's first free DLC came in the way of superficial costume upgrades last month, however the latest add-on introduces car customisation and races. 

"This was one of the big requests from the fans," says publisher 2K on the game's site. "Today, we’re delivering with some seriously cool customizations for Lincoln’s fleet of up to 10 cars. You heard that right, 10: The six you earn through playing the game, the three cars those who own the Family Kick-Back have access to… and an unlockable 10th car which we’ll get to in a minute." 

The Family Kick-Back is an optional paid DLC, and the tenth unlockable car is the Griffin Marauder which looks like this:

Only by winning races can you hope to unlock that, as well as a number of customisation options, across six circuit lap races and six point-to-point events. More information can be found in this direction.

Mafia 3's racing and car customisation update is out now. Before you go, have a gander at its launch trailer.

RimWorld

Whether it be herding clans of cannibals, getting blind drunk and setting colonies on fire, or sampling its vast array of user-made mods—RimWorld is brimming with weird and whacky story opportunities. Its latest update has now arrived—Alpha 16 Wanderlust—which adds a spherical world and the option to travel with "multiple caravans."

Which means the game's world map has been remodelled with newly generated mountain ranges, hill clusters and continents. The time of day is now tied to the planet view and time zones are modelled out of necessity. Factions are now able to occupy multiple bases across multiple simultaneous maps—"for example, you can have your colony running as well, as a group of soldiers attacking an enemy base, at the same time". 

Wanderlust is a pretty exhaustive update, with which Ludeon Studios' Tynan Sylvester goes into detail below. 

The Wanderlust's extensive list of changes, tweaks and adjustments—including a slew of bug fixes—can be viewed here, however one other particular highlight is RimWorld's new 'Travel' victory ending. "A friendly person offers a ship, but it is distant, across the world map," explains a Steam update post. "If you travel there, you can escape the planet and complete the game. But, travelling there will take a long time and you'll need to stop at various points to build up supplies or solve problems."

While your game should update automatically, Ludeon notes the Alpha 16 update will break game saves as a result of its huge structural changes. If you wish to continue an old save you'll want to change the 'alpha 15' beta branch on Steam by selecting the Betas tab in the Properties menu. You can switch back to the default branch from there at will.

Call of Duty®: Infinite Warfare

Activision has released a new trailer showcasing the first Call of Duty: Infinite Warfare map pack, a traditional four-maps-plus-zombies bundle called Sabotage. The DLC will give players access to three new multiplayer battlegrounds, one "reimagining," and "a front row seat to Willard Wyler’s latest zombie horror installment, Rave in the Redwoods."   

The maps: 

  • Noir: Head to a grim future Brooklyn where a heavy curfew is in place. Navigate tight corners through abandoned city streets in this medium sized classic three-lane map.
  • Renaissance: Don’t be distracted by the idyllic Venetian canals, this map is an intense urban combat zone funneling fast-paced gameplay through a small, split figure eight design.
  • Neon: Originally designed for future urban warfare simulation, this “Z” shaped map is a digitized battle arena featuring long sight-lines and flanking routes supporting any style of gameplay. Plus, your enemies will dissolve into hundreds of pixels when defeated.
  • Dominion: In this reimagining of the Call of Duty: Modern Warfare 2 classic map ‘Afghan,’ ranged combat is focused from a variety of strategic vantage points to the center of this sprawling crash site.

Rave in the Redwoods, meanwhile, follows the adventures of four ultra-'80s stereotypes who manage to escape the horrors of Zombies in Spaceland, "only to be plunged headfirst into an undead-filled, lakeside campground/rave party in the 1990s. It’s a spooky adventure full of twists and turns, complete with a slasher enemy stalking your every move and a bevy of new Easter eggs for players to discover."

Call of Duty: Infinite Warfare – Sabotage will be released on January 31 for the PlayStation 4, "with other platforms to follow." Based on previous Call of Duty DLC exclusivity periods and the 28 days of February, that should put it around March 1 or 2 for us. It'll go for $15, or can be had as part of the $50 season pass. 

And now, as demanded by the laws of nature and Man, we listen to this.

Grim Dawn

Grim Dawn's update 1.0.0.7 is due this week, bringing with it Port Valbury—an Aetherial-themed roguelike dungeon filled with new bosses, new lore and "monster infrequents". Developer Crate Entertainment has now revealed 2017 will welcome its seventh mastery: the Inquisitor. 

Specialists in ranged combat, Inquisitors tend toward elemental magic—particularly fire and storm attacks—however are equally adept in close quarters combat, leveraged by their "vast arsenal" of artefacts.  

"Anyone with a penchant for physical altercations will find plenty here to enhance their playstyles," reads an update post on the game's official forum. "Master the placement of runic traps to eradicate any foe daring enough to come near. Bolster your allies with powerful groups buffs and arcane sigils. Overpower your foes with secret words of power. The Inquisitor is a lethal new addition to Grim Dawn’s list of masteries."

Specific offensive spells include the Storm Box of Elgoloth and Flames of Ignaffar —the former allowing Inquisitors to tether themselves to foes with fork lightning; the latter turning their adversaries to ashes. Here's a couple of screens to this end: 

Flames of Ignaffar

Storm Box of Elgoloth

Full information on Grim Dawn's Inquisitor class can be found this way. Its update 1.0.0.7 is due this week.

Prison Architect

In August, Prison Architect launched its 45th update—version 2.0, the final instalment of the jail simulator's impressive list of feature-filled incremental amendments spanning Early Access into full release. With it, Introversion gave players access to the game's dev tools and cheat mode and announced plans to focus its attention on its next project. 

That's been the case, so says producer Mark Morris and designer Chris Delay in the latest developer-led trailer below, however Prison Architect has also now received its 11th post-launch update.   

"This frosty December, we give you guard needs," explains the video below's description. "No longer can you treat your hard working prison officers as robot gaolers. They're going to need their own toilet and canteen and your staff room is about to get a whole lot busier."

Morris notes above that until now, Prison Architect has focussed on its prisoners and not its guards for good reason—that narrowing the scope of the latter's credentials allowed the game to be more fluid in its earlier stages. 

"You need your guards to do what you tell them to do otherwise it will look like it's just broken," says Delay. "If you say build me a building here, make a holding cell or a toilet block or something and your guards just don't do it, an early player is just going to go 'this game's rubbish'."

Morris adds: "Those are valid concerns and that's probably why we shied away from it for all this time. We thought from a gameplay standpoint it'll be better if your staff are more like automatons and the prisoners were where all the magic was. But I think the game is mature enough now and established enough, and there are enough systems in game to telegraph to the player what the hell is going on that we can get away with it."

A whole host of considerations are now tied to staff wellbeing including toilet breaks, meal times, health and safety concerns, recreation allowance, comfort in the workplace, and rest to but some of the new criteria. Full details can be found on the game's Steam page, alongside details for installing the Update 11.   

Prison Architect is out now and costs £19.99/$29.99 on the Humble Store.

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