Age of Conquest IV - noblemaster
Latest Update:
  • Game Option: Open travel through friendly territory! If enabled, you can move troops through ally/protectorate territory. If your troops are caught on non-friendly territory, you will get a penalty each turn for those troops.
  • Modding/Editor: additional template parameters added (defaults) that can be adjusted for a map.
  • Modding template.ZIP: I improved some of the asset loading (please download the latest template.ZIP from the Wiki).
  • GUI Improvement: the lone & sad "Villages" tab has now been moved into the first admin panel & the button removed.
  • GUI for Chat + In-Game Info (multiplayer): refined.
  • GUI: misc. refinements & other improvements (less clutter, better organized).
  • Joinable Games List: required ELO min & max rating for a game displayed also (if set).
  • Joined Longhaul Games: exiting a longhaul game will go back directly to the other longhaul games (rather than the multiplayer dashboard).
  • Networking: performance update while loading games lists (prevented multiple loading of same/not loading images where not needed).
  • Client: improved file loading/listing & tried to make it more smooth (System.gc() removed). Might produce problems???
  • Server: additional Longhaul-server added (capped at 512 games max).
  • Server: separate map download server: downloads are now at maximum speed! :-D
  • Game Auto-Deletion: faster for games that have ended.
  • Bugfix Camera Functionality: they file paths were not always correct on all platforms.
  • Bugfix Auto-Deletion of Scheduled Events: some auto-started games from the event system would delete automatically in some cases due to mistakenly thinking the games were inactive!
  • Bugfix Tournament Table: was still showing "running..." for tournaments that were already over.
  • Bugfix Parser: when parsing links and email addresses.
  • Bugfix Crashes: while selecting/hovering over links.
  • Bugfix Crashes: when showing game information that became unavailable ('null').
Age of Conquest IV - noblemaster
Latest Update:
  • Game Option: Open travel through friendly territory! If enabled, you can move troops through ally/protectorate territory. If your troops are caught on non-friendly territory, you will get a penalty each turn for those troops.
  • Modding/Editor: additional template parameters added (defaults) that can be adjusted for a map.
  • Modding template.ZIP: I improved some of the asset loading (please download the latest template.ZIP from the Wiki).
  • GUI Improvement: the lone & sad "Villages" tab has now been moved into the first admin panel & the button removed.
  • GUI for Chat + In-Game Info (multiplayer): refined.
  • GUI: misc. refinements & other improvements (less clutter, better organized).
  • Joinable Games List: required ELO min & max rating for a game displayed also (if set).
  • Joined Longhaul Games: exiting a longhaul game will go back directly to the other longhaul games (rather than the multiplayer dashboard).
  • Networking: performance update while loading games lists (prevented multiple loading of same/not loading images where not needed).
  • Client: improved file loading/listing & tried to make it more smooth (System.gc() removed). Might produce problems???
  • Server: additional Longhaul-server added (capped at 512 games max).
  • Server: separate map download server: downloads are now at maximum speed! :-D
  • Game Auto-Deletion: faster for games that have ended.
  • Bugfix Camera Functionality: they file paths were not always correct on all platforms.
  • Bugfix Auto-Deletion of Scheduled Events: some auto-started games from the event system would delete automatically in some cases due to mistakenly thinking the games were inactive!
  • Bugfix Tournament Table: was still showing "running..." for tournaments that were already over.
  • Bugfix Parser: when parsing links and email addresses.
  • Bugfix Crashes: while selecting/hovering over links.
  • Bugfix Crashes: when showing game information that became unavailable ('null').
War Thunder - TheShaolinMonk


The La-11 is a long-range escort fighter and the last piston-engined fighter in service with the Soviet air force. Created through a serious modernization of the La-9, the La-11 was the final note in the development of piston-engine fighters in the Soviet Union. Was it a major note? You will be able to find out the answer to that question very soon!

The modified La-9M, as the La-11 was initially designated, was developed in just six months and took its first flight in May of 1947. However, the appearance of the aircraft had changed little even after all the adjustments and improvements. The oil radiator’s air intake “migrated” from under the fuselage to under the engine’s ring cowl (which is why it went from round to oval), and one of the four excessively powerful 23mm NS-23S aircraft cannons was removed to partially compensate for the vehicle’s noticeably increased weight. Incidentally, it was not only the additional fuel tanks that caused the weight of the new aircraft to increase in comparison to that of the La-9. The pilot’s seat on the La-11 was significantly more comfortable – a good thing, because now the pilot had to sit in it for hours at a time and beginning with the 11th production series of the aircraft an automatic compressor switcher was installed. The various radio apparatus and electronics inside the vehicle were also improved and an advanced de-icing system for the wings and fins was added. To improve the flight characteristics, the model of the aircraft which is presented in the game, was created as lightweight as possible in accordance with the information, specified in the technical description. Namely a refueling option was given only for three tanks (two in the centre section and one in the fuselage), the anti-icing system and radio equipment was withdrawn.





Apart from being deployed to patrol the borders of the USSR, the La-11 was also actively used in China, where from the summer of 1950, it took part in battles against opponents of the communist regime. Roughly a year later, in the summer of 1951, the Chinese La-11 fighters were re-deployed to the city of Anshan to repel American bomber assaults during the beginning of the Korean War.

For more information, read the full Devl Blog here!
War Thunder - pryanick


The La-11 is a long-range escort fighter and the last piston-engined fighter in service with the Soviet air force. Created through a serious modernization of the La-9, the La-11 was the final note in the development of piston-engine fighters in the Soviet Union. Was it a major note? You will be able to find out the answer to that question very soon!

The modified La-9M, as the La-11 was initially designated, was developed in just six months and took its first flight in May of 1947. However, the appearance of the aircraft had changed little even after all the adjustments and improvements. The oil radiator’s air intake “migrated” from under the fuselage to under the engine’s ring cowl (which is why it went from round to oval), and one of the four excessively powerful 23mm NS-23S aircraft cannons was removed to partially compensate for the vehicle’s noticeably increased weight. Incidentally, it was not only the additional fuel tanks that caused the weight of the new aircraft to increase in comparison to that of the La-9. The pilot’s seat on the La-11 was significantly more comfortable – a good thing, because now the pilot had to sit in it for hours at a time and beginning with the 11th production series of the aircraft an automatic compressor switcher was installed. The various radio apparatus and electronics inside the vehicle were also improved and an advanced de-icing system for the wings and fins was added. To improve the flight characteristics, the model of the aircraft which is presented in the game, was created as lightweight as possible in accordance with the information, specified in the technical description. Namely a refueling option was given only for three tanks (two in the centre section and one in the fuselage), the anti-icing system and radio equipment was withdrawn.





Apart from being deployed to patrol the borders of the USSR, the La-11 was also actively used in China, where from the summer of 1950, it took part in battles against opponents of the communist regime. Roughly a year later, in the summer of 1951, the Chinese La-11 fighters were re-deployed to the city of Anshan to repel American bomber assaults during the beginning of the Korean War.

For more information, read the full Devl Blog here!
Star Conflict - ST_Team


Pilots! Only during the New Year holidays from December 20 to January 17 you can get ships with unique characteristics — rank 10 Jericho fighter Dart and rank 10 Empire frigate Gargoyle.

Unique weapons. special and active modules are also available for these ships. Both ships are supplied with a unique colouring scheme.

Check out Dart & Gargoyle in details on our Forums!
Star Conflict - ST_Team


Pilots! Only during the New Year holidays from December 20 to January 17 you can get ships with unique characteristics — rank 10 Jericho fighter Dart and rank 10 Empire frigate Gargoyle.

Unique weapons. special and active modules are also available for these ships. Both ships are supplied with a unique colouring scheme.

Check out Dart & Gargoyle in details on our Forums!
War Thunder - TheShaolinMonk


War Thunder is getting a new aircraft, created by one of our players as part of our revenue share program. Meet the magnificent German twin-engine Ta 154A-1!

As you may already know, War Thunder has a revenue share program which allows players to create their own vehicle models and receive a portion of the income from the sales of these models in the game. In one of our recent updates, we presented the He 219 night fighter, created by the player Daniil “Joy_Division__” Zaitsev. Today, we are pleased to present a new vehicle created in the revenue share program – the German twin-engine Ta 154A-1 night interceptor.





The Ta 154A-1 was created by the legendary Focke-Wulf designer, Kurt Tank for the same reasons that the He 219 was created – Germany had an urgent need for a modern night interceptor to give them at least some chance against the mass raids from Allied bombers. The idea for the aircraft was inspired by the British Mosquito – highly effective, high-altitude, fast and... wooden. It was the aircraft's wooden construction that gave German high command most of its doubts – the industry was tailored for steel and metal alloys, but Kurt Tank managed to convince the doubtful officials that Germany had the ability to take up the manufacture of wooden interceptors

For more information, read the full article here!
War Thunder - TheShaolinMonk


War Thunder is getting a new aircraft, created by one of our players as part of our revenue share program. Meet the magnificent German twin-engine Ta 154A-1!

As you may already know, War Thunder has a revenue share program which allows players to create their own vehicle models and receive a portion of the income from the sales of these models in the game. In one of our recent updates, we presented the He 219 night fighter, created by the player Daniil “Joy_Division__” Zaitsev. Today, we are pleased to present a new vehicle created in the revenue share program – the German twin-engine Ta 154A-1 night interceptor.





The Ta 154A-1 was created by the legendary Focke-Wulf designer, Kurt Tank for the same reasons that the He 219 was created – Germany had an urgent need for a modern night interceptor to give them at least some chance against the mass raids from Allied bombers. The idea for the aircraft was inspired by the British Mosquito – highly effective, high-altitude, fast and... wooden. It was the aircraft's wooden construction that gave German high command most of its doubts – the industry was tailored for steel and metal alloys, but Kurt Tank managed to convince the doubtful officials that Germany had the ability to take up the manufacture of wooden interceptors

For more information, read the full article here!
Dec 19, 2016
FriendShip - drohack
Cleaned up some more of the code
  • Updated grabbing Valve to be more responsive
  • Updated some assets to hopefully improve performance
Dec 19, 2016
FriendShip - drohack
Cleaned up some more of the code
  • Updated grabbing Valve to be more responsive
  • Updated some assets to hopefully improve performance
...