Rocksmith® 2014 Edition REMASTERED LEARN & PLAY - Jason Paradise
What was added/changed in the December 13 patch? We added a few new features (including one big one!) and improved a few others based on user feedback. The latest patch includes:
Microphone Mode If you don’t have an electric guitar or simply want to use an acoustic to play Rocksmith, now you can! Use a USB microphone as your input device, point it at your acoustic guitar or bass, and enjoy strumming and picking in Rocksmith without a Real Tone Cable. (We still recommend using the Real Tone Cable for best results and the most direct/cleanest signal input for any guitars with pickups.)
Disconnected Mode Want to just play along without plugging in? You got it. You no longer have to have a Real Tone Cable plugged in to play along with Rocksmith – note detection is deactivated, and you can just read the notes on the screen for more casual practice sessions.
Endless Replay Mode in Guitarcade Guitarcade fans asked for less downtime between games -- request granted! Instead of kicking you back to the menu after each round, you can now immediately restart your next run.
We’ve also tweaked a few other key elements, thanks to the feedback we’ve received from players:
You can now edit your Song Lists from the Learn a Song menu as well as the Nonstop Play menu
Rocksmith can now hear your guitar better during Calibration
Added ability to choose Other Arrangements in Score Attack
Added the ability to replay the “Welcome to Rocksmith” introductory lesson
Does Microphone Mode work the same as if I were using a Real Tone Cable? Yes – all your songs are available, dynamic difficulty adjusts to your skill level, Emulated Bass mode is available to you – it’s the Rocksmith experience you know and hopefully love. The only audible difference: Your guitar signal will not be processed through Rocksmith 2014’s Authentic Tones when you’re in Microphone Mode. You won’t hear stompbox effects, but you will be scored normally when playing songs.
Will any acoustic guitar work with Microphone Mode? Any normal six-string should – we tested this mode with a variety of shapes, sizes, and styles of acoustic guitars. Specialty acoustics like 12-strings or baritone instruments still aren’t recommended, but a standard six-string acoustic should be fine.
What kind of microphone do I need? Any dedicated USB microphone that your machine recognizes should work fine. (We do not recommend using a microphone that is part of another device, like a webcam or chat headset.) Not all USB microphones are supported by all gaming platforms. If in doubt, please contact the microphone’s manufacturer.
Any tips for best results with Microphone Mode?
You bet:
Be sure you have a working, dedicated USB microphone plugged into your computer or console. Sounds simple, but it’s worth checking.
Recalibrate any time your set up or environmental conditions change. Notes above the 15th fret may not be accessible on some acoustic guitars.
Minimize background noise as much as you can. If the background noise is too loud, Rocksmith won’t be able to distinguish your guitar from everything else.
Different microphones have different ranges of sensitivity, so you’ll need to make sure you’re close enough for it to hear you. If you’re having trouble with note detection, trying adjusting the angle and distance of the microphone itself.
Be sure the microphone is pointing the right direction. Some microphones are designed to pick up sound from any direction while others can only pick up sound from one particular direction.
Rocksmith® 2014 Edition REMASTERED LEARN & PLAY - [Ubi] JasonParadise
What was added/changed in the December 13 patch? We added a few new features (including one big one!) and improved a few others based on user feedback. The latest patch includes:
Microphone Mode If you don’t have an electric guitar or simply want to use an acoustic to play Rocksmith, now you can! Use a USB microphone as your input device, point it at your acoustic guitar or bass, and enjoy strumming and picking in Rocksmith without a Real Tone Cable. (We still recommend using the Real Tone Cable for best results and the most direct/cleanest signal input for any guitars with pickups.)
Disconnected Mode Want to just play along without plugging in? You got it. You no longer have to have a Real Tone Cable plugged in to play along with Rocksmith – note detection is deactivated, and you can just read the notes on the screen for more casual practice sessions.
Endless Replay Mode in Guitarcade Guitarcade fans asked for less downtime between games -- request granted! Instead of kicking you back to the menu after each round, you can now immediately restart your next run.
We’ve also tweaked a few other key elements, thanks to the feedback we’ve received from players:
You can now edit your Song Lists from the Learn a Song menu as well as the Nonstop Play menu
Rocksmith can now hear your guitar better during Calibration
Added ability to choose Other Arrangements in Score Attack
Added the ability to replay the “Welcome to Rocksmith” introductory lesson
Does Microphone Mode work the same as if I were using a Real Tone Cable? Yes – all your songs are available, dynamic difficulty adjusts to your skill level, Emulated Bass mode is available to you – it’s the Rocksmith experience you know and hopefully love. The only audible difference: Your guitar signal will not be processed through Rocksmith 2014’s Authentic Tones when you’re in Microphone Mode. You won’t hear stompbox effects, but you will be scored normally when playing songs.
Will any acoustic guitar work with Microphone Mode? Any normal six-string should – we tested this mode with a variety of shapes, sizes, and styles of acoustic guitars. Specialty acoustics like 12-strings or baritone instruments still aren’t recommended, but a standard six-string acoustic should be fine.
What kind of microphone do I need? Any dedicated USB microphone that your machine recognizes should work fine. (We do not recommend using a microphone that is part of another device, like a webcam or chat headset.) Not all USB microphones are supported by all gaming platforms. If in doubt, please contact the microphone’s manufacturer.
Any tips for best results with Microphone Mode?
You bet:
Be sure you have a working, dedicated USB microphone plugged into your computer or console. Sounds simple, but it’s worth checking.
Recalibrate any time your set up or environmental conditions change. Notes above the 15th fret may not be accessible on some acoustic guitars.
Minimize background noise as much as you can. If the background noise is too loud, Rocksmith won’t be able to distinguish your guitar from everything else.
Different microphones have different ranges of sensitivity, so you’ll need to make sure you’re close enough for it to hear you. If you’re having trouble with note detection, trying adjusting the angle and distance of the microphone itself.
Be sure the microphone is pointing the right direction. Some microphones are designed to pick up sound from any direction while others can only pick up sound from one particular direction.
It's our last content update for 2016, so let's get right into it:
New Content
New map - Snowy Backyard! This holiday-themed map comes in at an Easy difficulty and fits perfectly with the holiday season.
We've also switched on the Holiday theme to make things a little more festive all around!
Bug Fixes
Fixed a bug which prevented players from playing the "Protect Monkey Town" special mission.
So that wraps up (pun absolutely intended) our Holiday update for BTD 5, and we'd just like to take this opportunity to thank you all for your continued support throughout the year - you're all More Awesomer!
Have a great Holiday season and we'll catch you in 2017 for more poptastic fun! :D
It's our last content update for 2016, so let's get right into it:
New Content
New map - Snowy Backyard! This holiday-themed map comes in at an Easy difficulty and fits perfectly with the holiday season.
We've also switched on the Holiday theme to make things a little more festive all around!
Bug Fixes
Fixed a bug which prevented players from playing the "Protect Monkey Town" special mission.
So that wraps up (pun absolutely intended) our Holiday update for BTD 5, and we'd just like to take this opportunity to thank you all for your continued support throughout the year - you're all More Awesomer!
Have a great Holiday season and we'll catch you in 2017 for more poptastic fun! :D
Support UHD resolutions by scaling up to fill screen
Fix issue in Ludin/Vedrfell tutorial getting stuck if ludin has been upgraded
Fix issue preventing class achievements from unlocking
Fix typos reported by YaK
Fix issue causing some resume saves to get stuck when loading
Fix Backbiter Veteran enemy incorrectly using Dagr's appearance
Fix issue with Nid having a negative amount of stat points to spend
Fix Number of Varl in caravan does not increase despite varl choosing to join Iver when leaving Einartoft... now adds 23 varl to caravan
Fix Ubin's caravan does not add fighters or varl to your caravan when joining... now adds 15 fighters, 5 varl, and 40 supplies (rather than 30 supplies)
Fix Unable to scroll using a gamepad when loading save files
Support UHD resolutions by scaling up to fill screen
Fix issue in Ludin/Vedrfell tutorial getting stuck if ludin has been upgraded
Fix issue preventing class achievements from unlocking
Fix typos reported by YaK
Fix issue causing some resume saves to get stuck when loading
Fix Backbiter Veteran enemy incorrectly using Dagr's appearance
Fix issue with Nid having a negative amount of stat points to spend
Fix Number of Varl in caravan does not increase despite varl choosing to join Iver when leaving Einartoft... now adds 23 varl to caravan
Fix Ubin's caravan does not add fighters or varl to your caravan when joining... now adds 15 fighters, 5 varl, and 40 supplies (rather than 30 supplies)
Fix Unable to scroll using a gamepad when loading save files
Now that we’ve patched most of the issues identified at launch, it’s time to start including the fun stuff. This patch is being made in preparation for the first DLC, the T-Bone Content Bundle, but also includes free content, balancing to multiplayer game modes (particularly Hacking Invasions), and lots of bug fixes. As we move forward, we’ll continue to introduce free content updates for everyone outside of DLC offerings and will continue to make tweaks to the online experience based on our data analysis and your feedback. Title Update 1.08 will be available later this week.
Note: This patch will deliver Leaderboard rewards for those who earned them in Season 1 but did not receive the items. We’ve also had a talk with the “PULL OVER NOW!” policewoman and she agrees that it’s not necessary to repeat that command as frequently to get the point across. We’re all grateful.
New Features
Replay Missions - We’ve added a functionality that lets you replay any mission that is part of a Main Operation. This will let you relive your favorite moments or experiment with different playstyles.
Hacker Level - Your new Hacker Level is now displayed as a stat in Marcus’ phone, based on followers acquired. You can see another player’s Hacker Level when you profile them, and this will allow you to compare yourself against your friends.
Enemy Weapons – DedSec picked up blueprints for enemy weapons and now they’re all available to print from the 3D Printer - for a fee.
Select Difficulty Level - The first time you start a new game, you’ll be prompted to choose a difficulty level. As a reminder, you can change the difficulty level at any time in the Game Options app.
Tweaks & Balancing
Hacking Invasions We made so many tweaks to Hacking Invasions we gave the mode its own section here. We tried some new things with this game mode and there’s been a lot of discussion since players started playing online. After reviewing the data and feedback, we’ve concluded that there are too many opportunities for the target to accidentally discover the hacker. This takes away from rewarding the skill of both the hacker and target; therefore, updates to Hacking Invasions are primarily focused on preventing the occurrence of accidental discoveries.
• Before the download is started:
o The target can no longer automatically profile the hacker or their RC.
o For the target player, in NetHack, the hacker’s RC is displayed as a neutral-colored object (instead of red).
o If the target does an action that reveals the presence of a hacker in their game the search zone is now 3 times bigger.
o To help the hacker to initiate the download while the target is moving in a vehicle, the hacker can now hold the hack button on the target for a distance up to 120m.
• During the download:
o Fixed an issue where the target’s name would be visible without having a line of sight on them.
o Fixed issues in NetHack that (in some situations) allowed the target to see civilians/hacker through the walls.
o To reduce accidental detection:
• In NetHack, for the target, a small delay has been added before showing the identity of the person being targeted.
• In NetHack, for the target, the targeting angle was reduced.
• Enemy player’s RC can no longer be profiled through walls.
• The red targeting line displayed between the enemy and their RC only appears when the RC is profiled, instead of just by targeting it.
• The hacker is warned when their RC is profiled: “RC WAS DETECTED: Your position has been revealed!”
• Hacker rewards: You’ll be rewarded based on the percentage of download completed, and you’ll get extra rewards if you escape. This also means that if your target disconnects or quits, you’ll still get some reward.
• Exploit: Fixed an exploit where the player could not be seen while in the water using the Nethack vision.
• Bug: Fixed an issue where the media player song would still play in Nudle Map while being invaded by another player, creating an exploit that allowed you to better identify when you’re being invaded.
• Bug: Fixed an exploit where the side activities icons would disappear from the world map if a player was being invaded.
Online
• Leaderboard: We want to showcase your leaderboard rank more prominently. Therefore, your leaderboard rank for each multiplayer activity is now displayed at the beginning and end of each match, and also in the Multiplayer app. This is a priority feature we want to improve, so you can expect future updates.
• Co-Op: We’ve made it easier to team up for co-op with a player that’s already in your session. Entering the vehicle of an allied player will prompt that player to team up for co-op.
• Co-Op: We’ve added difficulty level to online operations icons on the world map.
• You can now throw an IED on rooftops from street level. You can do this at any point, but as NPCs typically aren’t found wandering around on rooftops, this will come in especially handy in online game modes.
Other
• Shooting Mechanics: We’ve made changes to the shooting behavior so that shooting your weapon feels more satisfying.
o Improved weapon recoil, making for increased accuracy when firing multiple rounds.
o The sound of each weapon firing and bullet impact has been improved.
o Bullet tracers are more visible.
• AI: Improved AI sniper behavior by making them move less from cover to cover, meaning they’ll shoot more often.
• Localization: Larger fonts in Arabic and Chinese subtitles to make them more visible.
• Gallery: Minor graphical fixes to Camera and Gallery interface that will help you take better screenshots.
Bug Fixes
• Leaderboard rewards: If you earned a leaderboard reward in Season 1, it will be delivered to your inventory in this patch.
• “PULL OVER NOW!”: The loudspeaker policewoman will repeat this command less frequently.
• Wall Geometry Exploits: Players can no longer use motorcycles to pass through walls, and we’ve fixed other similar wall exploits.
• Broken missions/halted progression: Fixed progression-breaking issues for the following missions: Power to the Sheeple, Alcatraz Showdown, Infected Bytes, Just Making a Living, Get Back in the Game, Jailbird Blues, and Kicking it Old School. If you got stuck during any of these missions, you’ll be able to proceed now without starting over.
• Mass Sitara: Improved an issue where Sitara could be present multiple times in the Hacker Space during A Walk in the Park.
• Bounty: Fixed a rare issue where a Bounty could go on forever if the hunted player hid in Wrench’s garage.
• Bike Collision: Reduced the collision size on bikes so the player can drive closer to obstacles without bailing (time to find some trees and go nuts).
• Leaderboards: Fixed the description of the divisions in the leaderboards; percentage details were wrong.
• Invasion Rewards: Fixed an issue where you wouldn’t get the reward for neutralizing an invader without profiling them first.
• Co-Op: Fixed an issue where a player couldn’t get into a car while playing in coop.
• Improved performance and stability
• Minor graphical improvements
• Fixed multiple AI and traffic issues
• Several improvements on the GPS pathing
• Fixed multiple replication issues
• Fixed numerous minor audio and text issues in localized versions of the game
• Lots and lots of other minor bug fixes
PC-Only Updates
• San Francisco Fog (aka “Karl”): Fixed a timer bug that was causing the iconic fog to appear less often than intended. On the days it appears, it will show up around 6PM and disappear around 2PM the next day. In a future update, we’ll adjust and randomize its appearance times, so you can enjoy it more often. If you are eager to see it, you can always make the time pass faster by taking a nap on the sofa in the HQ.
o The fog is not turned on by default (due to high demands on your PC) and must be activated in settings.
• Improved performance on Crossfire systems (AMD dual GPU systems)
• Fixed various minor issues with the UI and text.
• Fixed minor issues with the HUD in multi-monitor mode
• Fixed various cases of reflections corruption.
If you continue to experience any of these or other issues, please report on the official forums or contact us directly via customer support. As always, a current list of known issues can be found here.
Now that we’ve patched most of the issues identified at launch, it’s time to start including the fun stuff. This patch is being made in preparation for the first DLC, the T-Bone Content Bundle, but also includes free content, balancing to multiplayer game modes (particularly Hacking Invasions), and lots of bug fixes. As we move forward, we’ll continue to introduce free content updates for everyone outside of DLC offerings and will continue to make tweaks to the online experience based on our data analysis and your feedback. Title Update 1.08 will be available later this week.
Note: This patch will deliver Leaderboard rewards for those who earned them in Season 1 but did not receive the items. We’ve also had a talk with the “PULL OVER NOW!” policewoman and she agrees that it’s not necessary to repeat that command as frequently to get the point across. We’re all grateful.
New Features
Replay Missions - We’ve added a functionality that lets you replay any mission that is part of a Main Operation. This will let you relive your favorite moments or experiment with different playstyles.
Hacker Level - Your new Hacker Level is now displayed as a stat in Marcus’ phone, based on followers acquired. You can see another player’s Hacker Level when you profile them, and this will allow you to compare yourself against your friends.
Enemy Weapons – DedSec picked up blueprints for enemy weapons and now they’re all available to print from the 3D Printer - for a fee.
Select Difficulty Level - The first time you start a new game, you’ll be prompted to choose a difficulty level. As a reminder, you can change the difficulty level at any time in the Game Options app.
Tweaks & Balancing
Hacking Invasions We made so many tweaks to Hacking Invasions we gave the mode its own section here. We tried some new things with this game mode and there’s been a lot of discussion since players started playing online. After reviewing the data and feedback, we’ve concluded that there are too many opportunities for the target to accidentally discover the hacker. This takes away from rewarding the skill of both the hacker and target; therefore, updates to Hacking Invasions are primarily focused on preventing the occurrence of accidental discoveries.
• Before the download is started:
o The target can no longer automatically profile the hacker or their RC.
o For the target player, in NetHack, the hacker’s RC is displayed as a neutral-colored object (instead of red).
o If the target does an action that reveals the presence of a hacker in their game the search zone is now 3 times bigger.
o To help the hacker to initiate the download while the target is moving in a vehicle, the hacker can now hold the hack button on the target for a distance up to 120m.
• During the download:
o Fixed an issue where the target’s name would be visible without having a line of sight on them.
o Fixed issues in NetHack that (in some situations) allowed the target to see civilians/hacker through the walls.
o To reduce accidental detection:
• In NetHack, for the target, a small delay has been added before showing the identity of the person being targeted.
• In NetHack, for the target, the targeting angle was reduced.
• Enemy player’s RC can no longer be profiled through walls.
• The red targeting line displayed between the enemy and their RC only appears when the RC is profiled, instead of just by targeting it.
• The hacker is warned when their RC is profiled: “RC WAS DETECTED: Your position has been revealed!”
• Hacker rewards: You’ll be rewarded based on the percentage of download completed, and you’ll get extra rewards if you escape. This also means that if your target disconnects or quits, you’ll still get some reward.
• Exploit: Fixed an exploit where the player could not be seen while in the water using the Nethack vision.
• Bug: Fixed an issue where the media player song would still play in Nudle Map while being invaded by another player, creating an exploit that allowed you to better identify when you’re being invaded.
• Bug: Fixed an exploit where the side activities icons would disappear from the world map if a player was being invaded.
Online
• Leaderboard: We want to showcase your leaderboard rank more prominently. Therefore, your leaderboard rank for each multiplayer activity is now displayed at the beginning and end of each match, and also in the Multiplayer app. This is a priority feature we want to improve, so you can expect future updates.
• Co-Op: We’ve made it easier to team up for co-op with a player that’s already in your session. Entering the vehicle of an allied player will prompt that player to team up for co-op.
• Co-Op: We’ve added difficulty level to online operations icons on the world map.
• You can now throw an IED on rooftops from street level. You can do this at any point, but as NPCs typically aren’t found wandering around on rooftops, this will come in especially handy in online game modes.
Other
• Shooting Mechanics: We’ve made changes to the shooting behavior so that shooting your weapon feels more satisfying.
o Improved weapon recoil, making for increased accuracy when firing multiple rounds.
o The sound of each weapon firing and bullet impact has been improved.
o Bullet tracers are more visible.
• AI: Improved AI sniper behavior by making them move less from cover to cover, meaning they’ll shoot more often.
• Localization: Larger fonts in Arabic and Chinese subtitles to make them more visible.
• Gallery: Minor graphical fixes to Camera and Gallery interface that will help you take better screenshots.
Bug Fixes
• Leaderboard rewards: If you earned a leaderboard reward in Season 1, it will be delivered to your inventory in this patch.
• “PULL OVER NOW!”: The loudspeaker policewoman will repeat this command less frequently.
• Wall Geometry Exploits: Players can no longer use motorcycles to pass through walls, and we’ve fixed other similar wall exploits.
• Broken missions/halted progression: Fixed progression-breaking issues for the following missions: Power to the Sheeple, Alcatraz Showdown, Infected Bytes, Just Making a Living, Get Back in the Game, Jailbird Blues, and Kicking it Old School. If you got stuck during any of these missions, you’ll be able to proceed now without starting over.
• Mass Sitara: Improved an issue where Sitara could be present multiple times in the Hacker Space during A Walk in the Park.
• Bounty: Fixed a rare issue where a Bounty could go on forever if the hunted player hid in Wrench’s garage.
• Bike Collision: Reduced the collision size on bikes so the player can drive closer to obstacles without bailing (time to find some trees and go nuts).
• Leaderboards: Fixed the description of the divisions in the leaderboards; percentage details were wrong.
• Invasion Rewards: Fixed an issue where you wouldn’t get the reward for neutralizing an invader without profiling them first.
• Co-Op: Fixed an issue where a player couldn’t get into a car while playing in coop.
• Improved performance and stability
• Minor graphical improvements
• Fixed multiple AI and traffic issues
• Several improvements on the GPS pathing
• Fixed multiple replication issues
• Fixed numerous minor audio and text issues in localized versions of the game
• Lots and lots of other minor bug fixes
PC-Only Updates
• San Francisco Fog (aka “Karl”): Fixed a timer bug that was causing the iconic fog to appear less often than intended. On the days it appears, it will show up around 6PM and disappear around 2PM the next day. In a future update, we’ll adjust and randomize its appearance times, so you can enjoy it more often. If you are eager to see it, you can always make the time pass faster by taking a nap on the sofa in the HQ.
o The fog is not turned on by default (due to high demands on your PC) and must be activated in settings.
• Improved performance on Crossfire systems (AMD dual GPU systems)
• Fixed various minor issues with the UI and text.
• Fixed minor issues with the HUD in multi-monitor mode
• Fixed various cases of reflections corruption.
If you continue to experience any of these or other issues, please report on the official forums or contact us directly via customer support. As always, a current list of known issues can be found here.