*Fixed an issue with the light bake *Fixed the ticket counter not appearing on your hands *Gift shop ticket counter shows the correct number of tickets *Bowling lights turn off when you start a game after changing quality settings *Reduced the number of checks for controllers if you have 1 turned off
P.S. We're exhibiting at Develop:VR in London tomorrow and the exhibition area is free to enter. Drop by and say hi!
*Fixed an issue with the light bake *Fixed the ticket counter not appearing on your hands *Gift shop ticket counter shows the correct number of tickets *Bowling lights turn off when you start a game after changing quality settings *Reduced the number of checks for controllers if you have 1 turned off
P.S. We're exhibiting at Develop:VR in London tomorrow and the exhibition area is free to enter. Drop by and say hi!
Patch 0.9.1.0 will be available today, November 30th. The servers will have a scheduled downtime for patching at 17:30 CET (11:30 AM EST / 8:30 AM PST), and should take less than one hour.
The free weekend will start Thursday December 1st, 19:00 CET (1 PM EST / 10 AM PST).
Champion Updates & Fixes
Bakko The hit detection of Shield Slam and Heroic Charge have been reduced to better correspond with Bakko's hitbox. A few changes have been made to Bakko's Battlerites to avoid guaranteed ultimate setups and to open up more viable battlerite strategies as his offensive and mobility options have been more clearly separated.
Jade
Smoke Veil (EX Q)
Now uses the same buff icon as Stealth.
Jumong Due to having a lot of invulnerability frames Jumong has been hard to counter for certain setups. Jumong's overall performance is currently around average but he is still perceived as a very strong Champion. In this patch we reduce the value of some of his defensive abilities and Battlerites while we increase some of his offensive power. The biggest change is the removal of immaterial status during Prowl. Prowl offered little counterplay, with this change it will remain a powerful tool but won't be a guaranteed out. The EX version still grants immaterial status.
A cast time reduction on Steady Shot along with a buff to Power Shot should open up for more battlerite builds while also boosting the effectiveness of double casting Steady Shot.
Rook
Tremor (F)
Fixed an issue with the aim preview so it now more accurately represents the the range of the ability.
Ruh Kaan Ruh Kaan has been playing around his Shadowbolt a bit too much, a cooldown increase will force him to engage more in melee. This change should also increase the value of Shadow Fury in matchups where Shadowbolt poking and ranged nuking is more desired.
Shifu
Battlerites
Mantra
Now heals immaterial targets as intended.
Sirius The deadly power of a Celestial Cycle + Lethal Slash have become the standard for most Sirius players. While we want to keep an offensive build an option, this combo just offered too much value and made Sirius rather one-sided in terms of Battlerite builds. Celestial Cycle now recharges 50% meter instead of 100% allowing for a quick burst but not as deadly as the previous M1 -> R -> M1 Combo. This change also allows for more option at Tier 3 as Lethal Slash is no longer necessarily the strongest battlerite together with Celestial Cycle.
At the same time Prismatic Strike has received a slight buff to distance and damage to make it more useful on its own.
Taya
X-Strike (M2)
The boomerangs can no longer intersect (Stun+Bonus damage on overlap) on return.
Zephyr (EX Q)
Icon is no longer a greyed out version of the original, but the same.
Companion Call (F)
Now disables EX Abilities correctly.
Varesh
Reform (R)
Fixed an issue with being unable to re-aim during the casting of Reform.
General
Tweaked matchmaking to make it less likely for players with big differences in grades to play in the same match and Standard and Ranked players will no longer face each other as often.
You will now be able to mute individual players in a match.
To mute a player, bring up the scoreboards for players in a match (default keybind: TAB). Press the icon next to a player’s name to mute/unmute that player. Muting will prevent you from seeing anything written from that player.
Turkish localization added.
Bugfixes
Fixed some pathfinding issues with bots that made them get stuck on walls.
Fixed a bug with reloading abilities (Jade’s, Iva’s and Ezmo’s M1s) that caused them to sometimes reload only one charge.
Equipment is now correctly stored on Steam Cloud by default instead of locally, which means that customization choices should be saved over multiple computers. You can turn this off in the Steam preferences.
Fixed an issue with performance dropping after playing for a long time.
Additional Champion balance changes and fixes will be in the December 14th patch.
Patch 0.9.1.0 will be available today, November 30th. The servers will have a scheduled downtime for patching at 17:30 CET (11:30 AM EST / 8:30 AM PST), and should take less than one hour.
The free weekend will start Thursday December 1st, 19:00 CET (1 PM EST / 10 AM PST).
Champion Updates & Fixes
Bakko The hit detection of Shield Slam and Heroic Charge have been reduced to better correspond with Bakko's hitbox. A few changes have been made to Bakko's Battlerites to avoid guaranteed ultimate setups and to open up more viable battlerite strategies as his offensive and mobility options have been more clearly separated.
Jade
Smoke Veil (EX Q)
Now uses the same buff icon as Stealth.
Jumong Due to having a lot of invulnerability frames Jumong has been hard to counter for certain setups. Jumong's overall performance is currently around average but he is still perceived as a very strong Champion. In this patch we reduce the value of some of his defensive abilities and Battlerites while we increase some of his offensive power. The biggest change is the removal of immaterial status during Prowl. Prowl offered little counterplay, with this change it will remain a powerful tool but won't be a guaranteed out. The EX version still grants immaterial status.
A cast time reduction on Steady Shot along with a buff to Power Shot should open up for more battlerite builds while also boosting the effectiveness of double casting Steady Shot.
Rook
Tremor (F)
Fixed an issue with the aim preview so it now more accurately represents the the range of the ability.
Ruh Kaan Ruh Kaan has been playing around his Shadowbolt a bit too much, a cooldown increase will force him to engage more in melee. This change should also increase the value of Shadow Fury in matchups where Shadowbolt poking and ranged nuking is more desired.
Shifu
Battlerites
Mantra
Now heals immaterial targets as intended.
Sirius The deadly power of a Celestial Cycle + Lethal Slash have become the standard for most Sirius players. While we want to keep an offensive build an option, this combo just offered too much value and made Sirius rather one-sided in terms of Battlerite builds. Celestial Cycle now recharges 50% meter instead of 100% allowing for a quick burst but not as deadly as the previous M1 -> R -> M1 Combo. This change also allows for more option at Tier 3 as Lethal Slash is no longer necessarily the strongest battlerite together with Celestial Cycle.
At the same time Prismatic Strike has received a slight buff to distance and damage to make it more useful on its own.
Taya
X-Strike (M2)
The boomerangs can no longer intersect (Stun+Bonus damage on overlap) on return.
Zephyr (EX Q)
Icon is no longer a greyed out version of the original, but the same.
Companion Call (F)
Now disables EX Abilities correctly.
Varesh
Reform (R)
Fixed an issue with being unable to re-aim during the casting of Reform.
General
Tweaked matchmaking to make it less likely for players with big differences in grades to play in the same match and Standard and Ranked players will no longer face each other as often.
You will now be able to mute individual players in a match.
To mute a player, bring up the scoreboards for players in a match (default keybind: TAB). Press the icon next to a player’s name to mute/unmute that player. Muting will prevent you from seeing anything written from that player.
Turkish localization added.
Bugfixes
Fixed some pathfinding issues with bots that made them get stuck on walls.
Fixed a bug with reloading abilities (Jade’s, Iva’s and Ezmo’s M1s) that caused them to sometimes reload only one charge.
Equipment is now correctly stored on Steam Cloud by default instead of locally, which means that customization choices should be saved over multiple computers. You can turn this off in the Steam preferences.
Fixed an issue with performance dropping after playing for a long time.
Additional Champion balance changes and fixes will be in the December 14th patch.
Improved ‘Hud malfunction’ quest. Interface hud tab New 'live’ hud (health/shield/weapon) Hidden areas with loot containers Reworked level generation Performance improvements Rebalancing (game is now more difficult)
Currently avaliable for testing through Steam development branch! Check it out, let me know what you think!
Improved ‘Hud malfunction’ quest. Interface hud tab New 'live’ hud (health/shield/weapon) Hidden areas with loot containers Reworked level generation Performance improvements Rebalancing (game is now more difficult)
Currently avaliable for testing through Steam development branch! Check it out, let me know what you think!
Do you fancy yourself a bit of a speedrunner? Or perhaps you just have a competative nature and want to see how your skills measure up to the rest of the world?
From now until the 27th January we are running a Time Trial Shu-down, where you can win a series of prizes for being the best! Prizes range from Tshirts to Steam Links, so it's worth a look, right?
For the first round, which runs between now and December 8th, you can take part with just the demo version of Shu.
Do you fancy yourself a bit of a speedrunner? Or perhaps you just have a competative nature and want to see how your skills measure up to the rest of the world?
From now until the 27th January we are running a Time Trial Shu-down, where you can win a series of prizes for being the best! Prizes range from Tshirts to Steam Links, so it's worth a look, right?
For the first round, which runs between now and December 8th, you can take part with just the demo version of Shu.
Zula Turnuva Sezonu tüm hızıyla devam ediyor. 4. Turnuvanın tamamlanmasının ardından, Turnuva Sezonunda heyecan da arttı. Son şampiyonun takım ve kadro değişikliğine gitmesiyle ligde dengelerin nasıl olacağını herkes merak ediyordu. Fakat şampiyon kadro kayıplara rağmen yeni gelenlerin çabuk adapte olmasıyla yine şampiyon olmayı başardı. Şampiyon Crew Espor olurken Elyx Espor’da ikincilik ipini göğüsledi. Daha önce WildFire’dan tanıdığımız kadro gelecek için iyi sinyaller verdi.
Kurallar,
5. Turnuva öncesi kurallarda ufak bir değişiklik yaptık. Bildiğiniz üzere turnuva maçları Safranbolu, İnternet Kafe, Düğün Salonu olarak ilerliyordu. Grup maçları ve çeyrek finalde düzen aynı şekilde devam edecek. Yarı final, final ve üçüncülük maçlarında ise Safranbolu, Gaziantep Mülteci Kampu ve Düğün Salonu şeklinde ilerleyecek.
Not: Önemli hatırlatma, turnuva ödemelerini 7 gün içerisinde çekmeyen kullanıcıların ödemeleri iptal edilecektir.
Turnuvada ödüller konusunda herhangi bir değişiklik olmadı, takımlarımız ilk 32’ye kaldıktan sonra kazandıkları her maç için 100 TL kazanmaya devam ediyor. Ayrıca ilk 4’e kalırsanız kazandığınız paraya sıralama ödülleri de ekleniyor. 16 takımın nakit para ödülü kazandığı turnuvada ilk 4 takımın kazanacağı ödül miktarı şöyle;
1. Takım 2.000 ₺ 2. Takım 1.150 ₺ 3. Takım 700 ₺ 4. Takım 450 ₺
Turnuva takımları nasıl belirleniyor?
Turnuvaya başvuran takımlar arasında, son 30 günlük klan performansına göre seçimler yapılmaktadır. Bir önceki turnuvada ilk 4’e giren takımlarımız direkt olarak turnuvaya katılabilirler.
Turnuva başvuruları ne zaman kapanır? Maçlar ne zaman başlar?
Turnuva başvuruları 5 Aralık Pazartesi günü 10:00’da sona eriyor, maçlar ise 5 Aralık Pazartesi günü 20:00’da başlıyor.
Versus has updated to version 1.06 (version is shown in the lower left of the loading screen)
Game
New Flamethrower Boss!
This Boss is equipped with a M2 flamethrower firing in 3 second bursts, with an effective range of about 10 meters.
With medium-high armor, he will attempt to position himself within that range before firing. When his health drops below 30%, there is a 90% chance his fuel tanks will catch fire. When this happens, he will run in an attempt to reach you before exploding.
Difficulty Level setting
Versus now includes a difficulty setting on the main menu (Easy-Normal-Hard). Normal being the current difficulty. Use Hard to score more Xp per kill and level up faster but face more runners and increased boss armor and damage.
Weapons
Since the MGL is now single reload, further increased its damage and radius by 25%. With Rage and No Reload, the MGL is now an effective boss killer as it was designed to be :)
Misc
15% more frequent coin drops allowing more building between waves.