HEX: Shards of Fate - Darkfall


Hello everyone, Tyler James here with some exciting visuals from the upcoming campaign expansion!

Growing up, I always gravitated toward the villain in movies: Darth Vader, Pinhead, The Kurgan, General Kael. The list goes on and on. In some ways I think we might be drawn toward things that embody traits we don’t possess. If I were to put myself on the DnD alignment chart I’d be lawful neutral, so maybe these baddies are my inner yearning to add some spice in my life. You might be wondering, what does any of this have to do with HEX? Well I’ll tell you what, you can’t have a great hero without a great villain. In Chapter II I wanted to make sure the Kraken was as formidable an opponent visually as he was mechanically. Your tale as the hero of Chapter II can only be as triumphant as the evil you must overcome, and the Kraken is one nasty fella'.



You might recognize this art from the early days of Entrath. As a creative on HEX, one of the hardest things to do is control your urge to throw all your favorite archetypes into the pot. The Kraken was an itch we just couldn’t resist scratching, but it existed in isolation as a legendary card for a long time. With Chapter II, the Kraken is doing so much more as a dungeon boss. I felt like this was the perfect opportunity to reimagine the character and give it a uniquely Entrathian spin.



First things first, we needed some ideation. Cory and I worked together on some of the high level objectives with the redesign. We knew we wanted something that looked large, dangerous and relatable. The first two on that list are fairly straight forward but the last one, relatable, is one of the trickier challenges. However, it is a very important part of character design. You are essentially looking to integrate enough design language so your audience can connect the dots between the new things they are looking at with things they know that embody the right traits. It all sounds pretty intuitive and obvious when you lay it out on paper, but it has to be a conscious effort on the part of the concept artist to tap into the right nodes of our subconscious. While I was fairly certain about the more micro level details of the creature - dolphin and squid skin, tentacles, bio luminescent elements, etc. - I wasn’t certain on the overall skeleton. After working through some iterations, it became clear that giving the monster a few human-like skeletal traits helped elevate his presence and suggest an intelligence more befitting and frankly more frightening for such a large creature. With the sketch locked in, we were ready to begin work on the final artwork for the Kraken.



We enlisted one of the very talented artists on HEX, Chuy De Leon, to create the final artwork for the Kraken. You may recognize his work elsewhere in our game. He brought you most of the nodescapes, the tiny little environment paintings you see in the details panel as you adventure around the campaign. With his great eye for composition, values, colors and texture, I knew he was a great fit for this piece. We went back and forth a couple times getting all the details down.



Last but not least, we can’t forget about the dungeon map itself. The Kraken dungeon map artwork has been public for quite some time now and, while it remains mostly the same, I felt we had some work to do in order to get it looking its best for the new expansion. Some of these old maps from the early days of HEX were created with a slightly different sensibility than we have now. They were initially thought of as more of a static game board, but now we think of them more as a literal representation of your location in the world. For this reason, we removed the Kraken visual from the map, and I brought in a ton more detail overall to help immerse you more as you fight your way through Kraken’s Cove. Here are some before and after images of the work done on the Kraken dungeon map.







I’m very excited to get all this new content into the hands of our dedicated HEX players. The campaign holds a very special place in my heart, and I’m excited to see just how far we can take this experience. Until next time, keep on Hexing friends!

-Tyler

P.S. Anyone want an AA Kraken card? I wonder how one might get their hands on this tasty treat?


HEX: Shards of Fate - Darkfall


Hello everyone, Tyler James here with some exciting visuals from the upcoming campaign expansion!

Growing up, I always gravitated toward the villain in movies: Darth Vader, Pinhead, The Kurgan, General Kael. The list goes on and on. In some ways I think we might be drawn toward things that embody traits we don’t possess. If I were to put myself on the DnD alignment chart I’d be lawful neutral, so maybe these baddies are my inner yearning to add some spice in my life. You might be wondering, what does any of this have to do with HEX? Well I’ll tell you what, you can’t have a great hero without a great villain. In Chapter II I wanted to make sure the Kraken was as formidable an opponent visually as he was mechanically. Your tale as the hero of Chapter II can only be as triumphant as the evil you must overcome, and the Kraken is one nasty fella'.



You might recognize this art from the early days of Entrath. As a creative on HEX, one of the hardest things to do is control your urge to throw all your favorite archetypes into the pot. The Kraken was an itch we just couldn’t resist scratching, but it existed in isolation as a legendary card for a long time. With Chapter II, the Kraken is doing so much more as a dungeon boss. I felt like this was the perfect opportunity to reimagine the character and give it a uniquely Entrathian spin.



First things first, we needed some ideation. Cory and I worked together on some of the high level objectives with the redesign. We knew we wanted something that looked large, dangerous and relatable. The first two on that list are fairly straight forward but the last one, relatable, is one of the trickier challenges. However, it is a very important part of character design. You are essentially looking to integrate enough design language so your audience can connect the dots between the new things they are looking at with things they know that embody the right traits. It all sounds pretty intuitive and obvious when you lay it out on paper, but it has to be a conscious effort on the part of the concept artist to tap into the right nodes of our subconscious. While I was fairly certain about the more micro level details of the creature - dolphin and squid skin, tentacles, bio luminescent elements, etc. - I wasn’t certain on the overall skeleton. After working through some iterations, it became clear that giving the monster a few human-like skeletal traits helped elevate his presence and suggest an intelligence more befitting and frankly more frightening for such a large creature. With the sketch locked in, we were ready to begin work on the final artwork for the Kraken.



We enlisted one of the very talented artists on HEX, Chuy De Leon, to create the final artwork for the Kraken. You may recognize his work elsewhere in our game. He brought you most of the nodescapes, the tiny little environment paintings you see in the details panel as you adventure around the campaign. With his great eye for composition, values, colors and texture, I knew he was a great fit for this piece. We went back and forth a couple times getting all the details down.



Last but not least, we can’t forget about the dungeon map itself. The Kraken dungeon map artwork has been public for quite some time now and, while it remains mostly the same, I felt we had some work to do in order to get it looking its best for the new expansion. Some of these old maps from the early days of HEX were created with a slightly different sensibility than we have now. They were initially thought of as more of a static game board, but now we think of them more as a literal representation of your location in the world. For this reason, we removed the Kraken visual from the map, and I brought in a ton more detail overall to help immerse you more as you fight your way through Kraken’s Cove. Here are some before and after images of the work done on the Kraken dungeon map.







I’m very excited to get all this new content into the hands of our dedicated HEX players. The campaign holds a very special place in my heart, and I’m excited to see just how far we can take this experience. Until next time, keep on Hexing friends!

-Tyler

P.S. Anyone want an AA Kraken card? I wonder how one might get their hands on this tasty treat?


Versus: Battle of the Gladiator - Netker
Hello, Gladiators!

Today, we are sending you rewards for Fight Night. To remind you, players with 50+ kills will get a random Gold chest (2,500 ~ 100,000 Gold), and 100+ kills get a Helmet of Bloodlust Chest.



Its gender will be decided when you open the chest, so if you want to use the helmet on another character, transfer it through the storage before opening the chest!

Click here to see the event winner list.

We are counting both Kills and Assists for this event. 2 assists was counted as 1 kill. If you have any question about the event result, please post a thread on the Steam Discussion.

Thank you for playing Versus!
Versus: Battle of the Gladiator - Netker
Hello, Gladiators!

Today, we are sending you rewards for Fight Night. To remind you, players with 50+ kills will get a random Gold chest (2,500 ~ 100,000 Gold), and 100+ kills get a Helmet of Bloodlust Chest.



Its gender will be decided when you open the chest, so if you want to use the helmet on another character, transfer it through the storage before opening the chest!

Click here to see the event winner list.

We are counting both Kills and Assists for this event. 2 assists was counted as 1 kill. If you have any question about the event result, please post a thread on the Steam Discussion.

Thank you for playing Versus!
Super Dungeon Bros - Wired Productions
S’up Bros and Broettes!

As always, firstly a massive thank you for all your support! We’ve been working with Gamepedia and the community to create the ultimate Super Dungeon Bros resource! For the players, by the players! Which is now live! You can use this to help play through Super Dungeon Bros, learn more around weapons, Stats, Items, worlds and the best methods to battle through the dungeons!

Importantly, we want you to also help build the site!

To jump in and see what the community have been building and to start learning more, visit:

http://superdungeonbros.gamepedia.com/Super_Dungeon_Bros_Wiki

To discover more about joining and helping build the page visit:

http://superdungeonbros.gamepedia.com/Super_Dungeon_Bros_Wiki:Community_portal



As always, please feel free to comment and share your views!

Bro/Neil!
Super Dungeon Bros - Wired Productions
S’up Bros and Broettes!

As always, firstly a massive thank you for all your support! We’ve been working with Gamepedia and the community to create the ultimate Super Dungeon Bros resource! For the players, by the players! Which is now live! You can use this to help play through Super Dungeon Bros, learn more around weapons, Stats, Items, worlds and the best methods to battle through the dungeons!

Importantly, we want you to also help build the site!

To jump in and see what the community have been building and to start learning more, visit:

http://superdungeonbros.gamepedia.com/Super_Dungeon_Bros_Wiki

To discover more about joining and helping build the page visit:

http://superdungeonbros.gamepedia.com/Super_Dungeon_Bros_Wiki:Community_portal



As always, please feel free to comment and share your views!

Bro/Neil!
Nov 22, 2016
Community Announcements - Akio
Hello fellow anglers!

Here are the patch notes for the 22.11.2016 update:
Start new sales event: 25% sale on Flags, XP bundles, fuel, hooks and repair kits
“Hot” tab in shop was updated with new items
Change of the first Pro Pearl boat price from 5.900 Pearls to 4.900 and minimum level from 10 to 1
Increase of the daily quest 1 rewards from 1 C-Coin to 2 C-Coins
Increase of the daily quest 3 rewards from 1 C-Coin to 3 C-Coins
Added 2L fuel canister for 2 C-Coins in the C-Coin shop
Minor adjustment of some PvP rewards: Added chance to get repair-kits from PvP rewards
Fixed: Teleporting fish bug
Minor Loca improvements

Your World of Fishing Team
Wonder Boy Returns - CFK
Greetings from CFK supporters.

CFK wants to thank deeply for all the fans have been paying high attention to WONDER BOY RETURNS and also could be in touch with WBR forum since its launch to begin with.

Accordingly with your opinions collected via Forum and mails, we just have made a makeover update in WBR and has prepared some extra entertaining features too. Let's call this reflection as Ver 1.0 from now on.

1. Changes in Title Menu, Functions add in Option Menu
2. Graphics renewal in Character, Lobby and Background
3. Game Balance tweaked to appropriate level and Number of 'Life' is adjusted up to difficulty level.
4. "Tina" is added as New Character insertion. "Classic Boy" in classic looks is added as well.

Mentioned hidden characters can come to be available only provided that following conditions are met in Game.

※ Condition to get
Classic Boy : Clear 'Stage 1-4' with Normal difficulty
Tina : Get 30 Dolls regardless of Difficulty level

In case of any more problematic situations, we will do make continuous fix and improvements.

Thanks again for waiting long time, we will do try to respond well.

Best Regards
CFK
The Panic Room. House of secrets - y.proklova
Dear Panic Room Players!

Today, November, 22 - from 12:40 to 13:00 (UTC), we'll have maintenance.

The game will be unavailable at this time. We apologize for inconveniences.


Уважаемые игроки!

Сегодня, 22 ноября , c 15:40 до 16:00 по Москве, в игре "Цена Свободы" будет проводиться техстоп.

В это время игра будет недоступна.

Приносим свои извинения за неудобства

The Panic Room. House of secrets - y.proklova
Dear Panic Room Players!

Today, November, 22 - from 12:40 to 13:00 (UTC), we'll have maintenance.

The game will be unavailable at this time. We apologize for inconveniences.


Уважаемые игроки!

Сегодня, 22 ноября , c 15:40 до 16:00 по Москве, в игре "Цена Свободы" будет проводиться техстоп.

В это время игра будет недоступна.

Приносим свои извинения за неудобства

...