Archmage Rises - LordYabo


Today we reveal the new Mage Tower building feature in Archmage Rises.
https://www.youtube.com/watch?v=EEKVDSBUp6E

The video describes the thinking and inspiration behind the feature, then shows how it actually works. We're trying to make it super simple to use but allow a lot of creativity for you! Nic and Rogier keep joking we're trying to stick MS Paint in a game. ːsteamhappyː

This and other features are coming in Build 9 around the beginning of Dec.

Archmage Rises - LordYabo


Today we reveal the new Mage Tower building feature in Archmage Rises.
https://www.youtube.com/watch?v=EEKVDSBUp6E

The video describes the thinking and inspiration behind the feature, then shows how it actually works. We're trying to make it super simple to use but allow a lot of creativity for you! Nic and Rogier keep joking we're trying to stick MS Paint in a game. ːsteamhappyː

This and other features are coming in Build 9 around the beginning of Dec.

Ragnarok Online - CM Oda
Good morning Midgardians! This week's Renewal maintenance will begin at 1030 PST (about an hour from this post). This is what's changing this week:

Due to the Thanksgiving Holiday next week the RO maintenance will take place on Tuesday Nov. 22nd.

We have double exp and drops running until the end of the month!

===RENEWAL===

This week Gramps Turn In monsters
Low: Toucan/Wastestove
Mid: Ancient Worm/Flameskull
High: Skogul/ Twin Horned Scaraba

-Update-
The new RODEX mail system will be coming next week, so please pick up your mail and mailed items because the mail NPCs will be departing on Nov. 22nd!

-Events-
kRO's Halloween Event Ends
Skelly Cat Pet Bonus reduced
iRO Halloween ends
Enriched Hammer runs from the 17th- December 1st!

-Sales-

We have a new lucky box that will be on sale in the Kafra shop starting this week!
Ragnarok Online - CM Oda
Good morning Midgardians! This week's Renewal maintenance will begin at 1030 PST (about an hour from this post). This is what's changing this week:

Due to the Thanksgiving Holiday next week the RO maintenance will take place on Tuesday Nov. 22nd.

We have double exp and drops running until the end of the month!

===RENEWAL===

This week Gramps Turn In monsters
Low: Toucan/Wastestove
Mid: Ancient Worm/Flameskull
High: Skogul/ Twin Horned Scaraba

-Update-
The new RODEX mail system will be coming next week, so please pick up your mail and mailed items because the mail NPCs will be departing on Nov. 22nd!

-Events-
kRO's Halloween Event Ends
Skelly Cat Pet Bonus reduced
iRO Halloween ends
Enriched Hammer runs from the 17th- December 1st!

-Sales-

We have a new lucky box that will be on sale in the Kafra shop starting this week!
Breach & Clear: Deadline Rebirth (2016) - Good Shepherd Entertainment
Hey there guys,

We know that it's been awhile, but we've been closely listening to all of your feedback and have been hard at work implementing your requested changes/improvements. We've combined all of the changes that we've made over the last months into one big update, and we're really happy to bring you a whole new improved version of the game that we're calling Breach & Clear: Deadline Rebirth

This new version strives to improve almost every single element of the game, and deliver the experience that we believe players would like to see. There are far too many changes introduced in this update to cohesively document all of them in this space, but here are the most important ways this new version improves the game:
  • Overhauled Gameplay: Statistics for enemies, player characters, weapons, and gear have had a huge balance pass and a more enjoyable and consistently challenging experience has emerged. Dungeon generation has been modified to make each floor more exciting with more discoveries, more enemies to fight and hand-crafted enemy encounters at different intervals in each dungeon.

  • Smoother controls: Fully re-worked camera and shooting for the game’s real-time action mode. Vastly improved versus the original release with a smarter camera that is snappier and more responsive than ever.

  • Better feedback: New enemy death animations means players can better feel the weight of their kills and the resulting effects help provide a more immersive experience.

  • Enhanced Engine: Full transition to the Unity 5 engine resulting in all of the associated benefits – notably, the game can now take advantage of 64-bit architecture allowing for better performance on systems that support it.

  • Remastered Graphics: Every scene has had a full lighting pass, making way for a much more realized version of Harbor City than any previous version of the game. Textures have been retouched, compression settings have been modified, and it now fully utilizes Unity 5’s physically based rendering.

  • Improved environments: Environments significantly more polished, with all pop-in & pop-out issues completely resolved.

  • Removal of Online Co-op: Underutilized since launch, the team made the decision to remove online co-op from the latest version of Breach & Clear: Deadline. This led to widespread performance and reliability enhancements as the code’s dependence on the servers and the need to be ready for drop-in/drop-out multiplayer at any moment was removed. The improvements outlined below are just some of the ways the game has been made better by the removal of Co-op.

  • Performance: The game performs significantly better now, frequently reaching a steady 60FPS on machines which could previously only hit 30FPS.

  • Load times: Loading has been made asynchronous which would have been significantly difficult to pull off with the original network code intact. This has led to load times which are halved from the previous versions.

  • More reliable: Code that was needed to support the drop-in/drop- out co-op frequently led to bugs which could corrupt save files. Without co-op, these bugs are no longer a concern.
All of these changes and improvements combine to ensure that this is the definitive, and complete version of Breach & Clear: Deadline.

We really hope that everyone enjoys Rebirth and we look forward to reading your feedback.

Thanks for your continued support guys!

Breach & Clear: Deadline Rebirth (2016) - Gambitious
Hey there guys,

We know that it's been awhile, but we've been closely listening to all of your feedback and have been hard at work implementing your requested changes/improvements. We've combined all of the changes that we've made over the last months into one big update, and we're really happy to bring you a whole new improved version of the game that we're calling Breach & Clear: Deadline Rebirth

This new version strives to improve almost every single element of the game, and deliver the experience that we believe players would like to see. There are far too many changes introduced in this update to cohesively document all of them in this space, but here are the most important ways this new version improves the game:
  • Overhauled Gameplay: Statistics for enemies, player characters, weapons, and gear have had a huge balance pass and a more enjoyable and consistently challenging experience has emerged. Dungeon generation has been modified to make each floor more exciting with more discoveries, more enemies to fight and hand-crafted enemy encounters at different intervals in each dungeon.

  • Smoother controls: Fully re-worked camera and shooting for the game’s real-time action mode. Vastly improved versus the original release with a smarter camera that is snappier and more responsive than ever.

  • Better feedback: New enemy death animations means players can better feel the weight of their kills and the resulting effects help provide a more immersive experience.

  • Enhanced Engine: Full transition to the Unity 5 engine resulting in all of the associated benefits – notably, the game can now take advantage of 64-bit architecture allowing for better performance on systems that support it.

  • Remastered Graphics: Every scene has had a full lighting pass, making way for a much more realized version of Harbor City than any previous version of the game. Textures have been retouched, compression settings have been modified, and it now fully utilizes Unity 5’s physically based rendering.

  • Improved environments: Environments significantly more polished, with all pop-in & pop-out issues completely resolved.

  • Removal of Online Co-op: Underutilized since launch, the team made the decision to remove online co-op from the latest version of Breach & Clear: Deadline. This led to widespread performance and reliability enhancements as the code’s dependence on the servers and the need to be ready for drop-in/drop-out multiplayer at any moment was removed. The improvements outlined below are just some of the ways the game has been made better by the removal of Co-op.

  • Performance: The game performs significantly better now, frequently reaching a steady 60FPS on machines which could previously only hit 30FPS.

  • Load times: Loading has been made asynchronous which would have been significantly difficult to pull off with the original network code intact. This has led to load times which are halved from the previous versions.

  • More reliable: Code that was needed to support the drop-in/drop- out co-op frequently led to bugs which could corrupt save files. Without co-op, these bugs are no longer a concern.
All of these changes and improvements combine to ensure that this is the definitive, and complete version of Breach & Clear: Deadline.

We really hope that everyone enjoys Rebirth and we look forward to reading your feedback.

Thanks for your continued support guys!

Nov 17, 2016
Overkill VR: Action Shooter FPS - Game Troopers
Hi everyone!
we're writing to let you know that the game has incorrectly released as a complete title instead of releasing as an early access.

This has been a mistake on our end and we want you all to know that the final version of the game will have almost 40 weapons, more than 60 levels and new game modes as survival.
The current version is just the first of several updates that will come in the near future.

We'll be releasing an update with bugfixes pretty soon. A big thanks to all the users that reported bugs & glitches.

We're actually listening at the community's feedback and taking it into consideration, so far the most asked feature is manual reloading.
We'll let you know about more on the following days.

See you on the battlefield soldiers!
Nov 17, 2016
Overkill VR: Action Shooter FPS - Game Troopers
Hi everyone!
we're writing to let you know that the game has incorrectly released as a complete title instead of releasing as an early access.

This has been a mistake on our end and we want you all to know that the final version of the game will have almost 40 weapons, more than 60 levels and new game modes as survival.
The current version is just the first of several updates that will come in the near future.

We'll be releasing an update with bugfixes pretty soon. A big thanks to all the users that reported bugs & glitches.

We're actually listening at the community's feedback and taking it into consideration, so far the most asked feature is manual reloading.
We'll let you know about more on the following days.

See you on the battlefield soldiers!
Frozen Synapse 2 - James
In this update Ian talks about the new units, some changes to engagement mechanics, UI issues & answers questions about the last video.



https://www.youtube.com/watch?v=qMIqzhoGxQ0
Frozen Synapse 2 - James
In this update Ian talks about the new units, some changes to engagement mechanics, UI issues & answers questions about the last video.



https://www.youtube.com/watch?v=qMIqzhoGxQ0
...