- Japanese language support added! - Added News GUI on start screen what will share links to announcements and other cool stuff! - Fixed some issues displaying text for Survival Mode achievements in some languages - Fix Bolverk getting extra turns by using Cull the Weak on barricades - Fix issue with gamepad and War Bear's Maul ability cannot be confirmed by the player. - Substantial memory use reduction for music and voiceover - More languages coming soon.
- Japanese language support added! - Added News GUI on start screen what will share links to announcements and other cool stuff! - Fixed some issues displaying text for Survival Mode achievements in some languages - Fix Bolverk getting extra turns by using Cull the Weak on barricades - Fix issue with gamepad and War Bear's Maul ability cannot be confirmed by the player. - Substantial memory use reduction for music and voiceover - More languages coming soon.
This week I'm going to tell you about what the game developers are doing, instead of Adventure's feedback. Read it if you want to know what is going on and where we are!
New monster AI development - The monsters get clever, and they will be more fierce. What if they could bully me in a smart way?
Improvement over Combat effect and impact - They are improving the combat effects and impact, and it will make the battle more dynamic.
Visiting NPCs - The developers are implementing the NPCs, who will give you a good information and/or a quest.
Combat logic development - The combat system is getting improved, and the logic will change, too. I'm not sure I understand what exactly that 'logic' is about, because they use jargons! Never mind, it will make the battle fun, anyway...
[Game design]
New Merman's attack: Leveling - It's about the difficulty of Merman's attack. After we got a Warden Tree, we have a standard or a measure of the size. The clever monsters and the balanced difficulty will make Merman's attack tough but enjoyable.
New Merman's attack: reward system - I wonder what rewards I could get after the attack? Well, I was trying to peep over Wonpary's shoulder but failed... Anyway he promised we would have great rewards :)
Improvement on Mastery system - They are working the improved Mastery system. Plus we will have a guide function that the system will give you information/suggestion about a mastery you want to level up.
Improvement on Farming - Farmers, good news! Farming will be totally improved. The activities will be tied up with the Mastery: the veteran Farmers can harvest more ingredients and more SEEDS!
[Game Art]
Terrain improvement and new terrain - No more text, just watch them here!
- Concept arts for new NPCs
===============
I will show you again what we are doing :) See you next week!
This week I'm going to tell you about what the game developers are doing, instead of Adventure's feedback. Read it if you want to know what is going on and where we are!
New monster AI development - The monsters get clever, and they will be more fierce. What if they could bully me in a smart way?
Improvement over Combat effect and impact - They are improving the combat effects and impact, and it will make the battle more dynamic.
Visiting NPCs - The developers are implementing the NPCs, who will give you a good information and/or a quest.
Combat logic development - The combat system is getting improved, and the logic will change, too. I'm not sure I understand what exactly that 'logic' is about, because they use jargons! Never mind, it will make the battle fun, anyway...
[Game design]
New Merman's attack: Leveling - It's about the difficulty of Merman's attack. After we got a Warden Tree, we have a standard or a measure of the size. The clever monsters and the balanced difficulty will make Merman's attack tough but enjoyable.
New Merman's attack: reward system - I wonder what rewards I could get after the attack? Well, I was trying to peep over Wonpary's shoulder but failed... Anyway he promised we would have great rewards :)
Improvement on Mastery system - They are working the improved Mastery system. Plus we will have a guide function that the system will give you information/suggestion about a mastery you want to level up.
Improvement on Farming - Farmers, good news! Farming will be totally improved. The activities will be tied up with the Mastery: the veteran Farmers can harvest more ingredients and more SEEDS!
[Game Art]
Terrain improvement and new terrain - No more text, just watch them here!
- Concept arts for new NPCs
===============
I will show you again what we are doing :) See you next week!
Hello everyone! Since our last major update on Halloween, Anthony and I have been working relentlessly on some big stuff for Z.
Given the holidays and a million things vying for everyone’s attention, we’re going to space updates out a little bit more, but make each one far more substantial. [Edit: See the 2016 End of Year Progress Report for details on the next major build.]
I’m excited to be checking off a lot of major, upcoming milestones on this project and look forward to hearing your feedback on everything.
Hello everyone! Since our last major update on Halloween, Anthony and I have been working relentlessly on some big stuff for Z.
Given the holidays and a million things vying for everyone’s attention, we’re going to space updates out a little bit more, but make each one far more substantial. [Edit: See the 2016 End of Year Progress Report for details on the next major build.]
I’m excited to be checking off a lot of major, upcoming milestones on this project and look forward to hearing your feedback on everything.
1. Big changes with warehouse numerical values. If it's too high, I will adjust the whole value. Because this is EA period, there will be some big changes, especially for numerical values.
if you have "continue" button, you need to start a new game to apply the new values. Sorry for the inconvenience.
2. Increased the number of each item sold by NPCs.
3.Highlight the item name in bulletin. 之前仓库数值很早就出来了,没改过,游戏商品告示等的增加相应降低了游戏难度。这次做了大调整,租金整体全部提高,级数提高。现在游戏起来比原来会难很多。我得看看玩家反馈再做相应调整。
1. Big changes with warehouse numerical values. If it's too high, I will adjust the whole value. Because this is EA period, there will be some big changes, especially for numerical values.
if you have "continue" button, you need to start a new game to apply the new values. Sorry for the inconvenience.
2. Increased the number of each item sold by NPCs.
3.Highlight the item name in bulletin. 之前仓库数值很早就出来了,没改过,游戏商品告示等的增加相应降低了游戏难度。这次做了大调整,租金整体全部提高,级数提高。现在游戏起来比原来会难很多。我得看看玩家反馈再做相应调整。
Mercenaries! Soon all shipyards will focus only on production of rank 14 destroyers. At the moment, the machines are focused on the assembly of the jericho flagship Tyrant.
In the near future Empire is expected to present its latest destroyer! Shipyards will be converted to work with new blueprints, and manufacturing of Tyrant will be halted.
Complete all the special tasks from the Broker and Arthur Gage. This will help you build the destroyer Tyrant before its production is suspended!
Mercenaries! Soon all shipyards will focus only on production of rank 14 destroyers. At the moment, the machines are focused on the assembly of the jericho flagship Tyrant.
In the near future Empire is expected to present its latest destroyer! Shipyards will be converted to work with new blueprints, and manufacturing of Tyrant will be halted.
Complete all the special tasks from the Broker and Arthur Gage. This will help you build the destroyer Tyrant before its production is suspended!