STANDBY - HeadlessChicken

  • The IGT timer in Speedrun mode now is continuous and won't reset or stop no matter what.
  • The reset button for gamepad is "back" (xbox one controller).
  • The bug with timer being different each time is fixed.
  • Restart SR, this is the new function that let's you to start the speedrun from level one fast, without going to the menu.
STANDBY - SushiRice

  • The IGT timer in Speedrun mode now is continuous and won't reset or stop no matter what.
  • The reset button for gamepad is "back" (xbox one controller).
  • The bug with timer being different each time is fixed.
  • Restart SR, this is the new function that let's you to start the speedrun from level one fast, without going to the menu.
ABD: A Beautiful Day - |HM| WillZBrush4Food
Hello everyone!

It's been a pretty long time since we've all been in the same place at the same time, so I'm pretty excited to be back. Over the last couple of months I've been learning to code, and messing around with some concepts that get me excited. I set up a timer on GagAMaggotEnt.com a few weeks ago, and the timer is coming up on like twenty minutes or something before it dries up. So, without further adieu...



I've got some help with the heavy lifting in C#, but the majority of what was created here is mine. The entire world system, animation, props, environment, PBR/PBS day-and-night cycle, everything was hand coded in here. This is intended to be a Single Player version of ABD: A Beautiful Day set in first person, with possible multiplayer in the coming weeks but it is currently written as a single player game right now.



This gave me the idea of not only branching off of the main title to help with learning code and going deeper into development, but to offer multiple variations of a game delivered in the same place. So instead of having multiple projects on Steam, putting a few of them on the back burner while delivering something people can actually play is kind of a fun idea. With that said, the planned upcoming games with their priority ranking are as follows:

1st. ABD: Single Player (40% Finished)
2nd. ABD: 8Bit Sidescroller (0% Finished)
3rd. ABD: 2D Sidescroller (10% Finished)
4th. ABD: 3D Sidescroller (0% Finished)
5th. ABD: MMORTS (80% Finished)

So instead of just a single game, we'll have a whole franchise built right off of this one. Cool, right? Well no, I had a disasterous time the last run around with so many errors its almost as if nothing I say here can be taken as even possible. Which sucks, but with what I've been working on and the skills I have learned in the past few months I'm certainly going to attempt to turn all of that around.

So the single player version of the game is pretty simple stuff, most of the code is finished but the other half is an art section that's going to take me some serious time to complete. If any of you are interested, I will be hosting a group for testing here in the coming weeks.

Also, now is the time to chip in your thoughts on what made you the most excited about ABD, and I can add that into the process and start making those assets right away as a priority.

To further detail what is done, and what needs to be done, here is the list:

Finished
----
Main Menu + Audio + Game Audio + SFX
Day-Night Cycle
FPS Animation System
Crafting System
Inventory System
Movement System
Animal + NPC AI
Harvesting
Picking Up
Dropping
Dragging
Throwing
Hp/St/En/Th system

To-Be-Done
----
Code
----
Eating
Sleeping
Cooking
Construction System
SDVI System: Sickness / Disease / Viral / Infection
----
Art
----
Final Environment
Food / Water / Meat / Plants / Misc Edible Assets
Melee + Ranged damage + Sssets
NPC Assets
Food / Equipment / Tools / Weapons Assets.

My intention with this SP version of ABD is to create a FPS version and learn some coding as well. I'm going to have some assistance with my code so that everything is clean, but at this point I'm just trying to have some fun with it and hopefully get a few of you involved.

I'll be watching the forums and here as always to answer questions! Definitely give me a shout if you would like to talk about things you want to see in the coming weeks.

-Robert
ABD: A Beautiful Day - SaltyAF
Hello everyone!

It's been a pretty long time since we've all been in the same place at the same time, so I'm pretty excited to be back. Over the last couple of months I've been learning to code, and messing around with some concepts that get me excited. I set up a timer on GagAMaggotEnt.com a few weeks ago, and the timer is coming up on like twenty minutes or something before it dries up. So, without further adieu...



I've got some help with the heavy lifting in C#, but the majority of what was created here is mine. The entire world system, animation, props, environment, PBR/PBS day-and-night cycle, everything was hand coded in here. This is intended to be a Single Player version of ABD: A Beautiful Day set in first person, with possible multiplayer in the coming weeks but it is currently written as a single player game right now.



This gave me the idea of not only branching off of the main title to help with learning code and going deeper into development, but to offer multiple variations of a game delivered in the same place. So instead of having multiple projects on Steam, putting a few of them on the back burner while delivering something people can actually play is kind of a fun idea. With that said, the planned upcoming games with their priority ranking are as follows:

1st. ABD: Single Player (40% Finished)
2nd. ABD: 8Bit Sidescroller (0% Finished)
3rd. ABD: 2D Sidescroller (10% Finished)
4th. ABD: 3D Sidescroller (0% Finished)
5th. ABD: MMORTS (80% Finished)

So instead of just a single game, we'll have a whole franchise built right off of this one. Cool, right? Well no, I had a disasterous time the last run around with so many errors its almost as if nothing I say here can be taken as even possible. Which sucks, but with what I've been working on and the skills I have learned in the past few months I'm certainly going to attempt to turn all of that around.

So the single player version of the game is pretty simple stuff, most of the code is finished but the other half is an art section that's going to take me some serious time to complete. If any of you are interested, I will be hosting a group for testing here in the coming weeks.

Also, now is the time to chip in your thoughts on what made you the most excited about ABD, and I can add that into the process and start making those assets right away as a priority.

To further detail what is done, and what needs to be done, here is the list:

Finished
----
Main Menu + Audio + Game Audio + SFX
Day-Night Cycle
FPS Animation System
Crafting System
Inventory System
Movement System
Animal + NPC AI
Harvesting
Picking Up
Dropping
Dragging
Throwing
Hp/St/En/Th system

To-Be-Done
----
Code
----
Eating
Sleeping
Cooking
Construction System
SDVI System: Sickness / Disease / Viral / Infection
----
Art
----
Final Environment
Food / Water / Meat / Plants / Misc Edible Assets
Melee + Ranged damage + Sssets
NPC Assets
Food / Equipment / Tools / Weapons Assets.

My intention with this SP version of ABD is to create a FPS version and learn some coding as well. I'm going to have some assistance with my code so that everything is clean, but at this point I'm just trying to have some fun with it and hopefully get a few of you involved.

I'll be watching the forums and here as always to answer questions! Definitely give me a shout if you would like to talk about things you want to see in the coming weeks.

-Robert
Through the Woods - jan_1C
Hi everyone,

we're excited that after years of hard work, Through the Woods is finally released. But that doesn't mean we're stopping here. Even though the initial feedback was very positive, some of you are experiencing sub-optimal performance of the game. We're taking your feedback very seriously, so we will do our best to improve your experience.

Right now, we have released Update #1, which fixes the following things:

- Mouse cursor is no longer visible during gameplay
- Fixed stretched skybox when using other screen ratio than 16:9
- Resolution no longer resets during loading
- Optimized shadows in early levels
- Reduced global reflection update
- Added cloud saves

We will keep investigating reported issues further and of course we'll post updates to social media and community hub. Thank you all for your feedback!

Also, we would like to remind you that there are three contests running on Facebook HERE. You can enter the contests to win copies of the game, Steam Controllers, Steam Links and even a MSI Vortex Gaming PC.

Last, but not least - Trading Cards, Badges and other awards are coming early next week!
Through the Woods - jan_1C
Hi everyone,

we're excited that after years of hard work, Through the Woods is finally released. But that doesn't mean we're stopping here. Even though the initial feedback was very positive, some of you are experiencing sub-optimal performance of the game. We're taking your feedback very seriously, so we will do our best to improve your experience.

Right now, we have released Update #1, which fixes the following things:

- Mouse cursor is no longer visible during gameplay
- Fixed stretched skybox when using other screen ratio than 16:9
- Resolution no longer resets during loading
- Optimized shadows in early levels
- Reduced global reflection update
- Added cloud saves

We will keep investigating reported issues further and of course we'll post updates to social media and community hub. Thank you all for your feedback!

Also, we would like to remind you that there are three contests running on Facebook HERE. You can enter the contests to win copies of the game, Steam Controllers, Steam Links and even a MSI Vortex Gaming PC.

Last, but not least - Trading Cards, Badges and other awards are coming early next week!
Football, Tactics & Glory - _K_o_S_


Our game became a nominee in the upcoming Dev Gamm conference in Minsk:

- Excellence in Game Design
- Best Desktop Game

http://devgamm.com/minsk2016/devgamm-awards-nominees-reveal/

We put a lot of efforts in the game design of Football Tactics, making it both unique and fun. It's very important for us to create a new experience. Your reviews show us that we succeed.

Even though we are still adding new features to the game making it even deeper, we were able to get into the nomination, beating many other interesting games.
Football, Tactics & Glory - _K_o_S_


Our game became a nominee in the upcoming Dev Gamm conference in Minsk:

- Excellence in Game Design
- Best Desktop Game

http://devgamm.com/minsk2016/devgamm-awards-nominees-reveal/

We put a lot of efforts in the game design of Football Tactics, making it both unique and fun. It's very important for us to create a new experience. Your reviews show us that we succeed.

Even though we are still adding new features to the game making it even deeper, we were able to get into the nomination, beating many other interesting games.
Oct 29, 2016
101 Ways to Die - nparker
Instead of taking down Splatts, have a go at the Election Candidates.
You can still play the original game, so you choose.
Oct 29, 2016
101 Ways to Die - nparker
Instead of taking down Splatts, have a go at the Election Candidates.
You can still play the original game, so you choose.
...