We have an announcement! Jason, one of our core team's two members, is now working full-time on Caves of Qud! Not only does this mean better weekly patches, but we'll also be bundling updates into bigger feature releases every few weeks. Stay tuned for more info. Until then, here's the first of our new and improved weekly patches.
Added a new quest to the end of the main questline: Pax Klanq, I Presume?
Gave Pax Klanq dialog.
Spruced up Pax Klanq's hut.
Renamed the fungal jungle to The Rainbow Wood.
Added a new fungal infection: Klanq. You may observe strange behavior among the infected.
Added a procedurally-driven quest: Spread Klanq.
Added a new item: quantum mote.
Added descriptions for Eater's flesh, Eater's fleshcap, and human remains.
Added Barathrum the Old.
Added Barathrum's study beneath Grit Gate.
The stairs leading to Barathrum's study are now locked and require a key.
Added Euclid, a Markov-fueled prattleplant that loves to talk.
Added new furniture.
bookshelves with more procedural books
Barathrum clock
Barathrum clock with Q Girl pendulum
brass foaminator
flux gauge
electrodicus
Added new book: Crime and Punishment
Spruced up Q Girl's space, giving her more workbenches and tinker furniture.
Goatfolk no longer always hate baboon faction leaders for disproving famous theorems.
Added message log entries for NPCs unequipping items.
Added message log entries for NPCs tossing items aside.
Added clickable tiles for moving to an adjacent map when zoomed in.
Fixed tile for Mechanimst catechist.
Fixed grammar issue with night-vision goggles' article.
Fixed Shem -1's name in the quest text for A Call to Arms.
Fixed a liquid duplication issue when pouring volumes onto empty containers laying on the ground.
Fixed an issue that caused the sizes of message boxes to grow as more were displayed.
Made the text fit better on some character creation screens in the new UI.
Slightly increased default UI reference resolution to better accommodate small screens.
We have an announcement! Jason, one of our core team's two members, is now working full-time on Caves of Qud! Not only does this mean better weekly patches, but we'll also be bundling updates into bigger feature releases every few weeks. Stay tuned for more info. Until then, here's the first of our new and improved weekly patches.
Added a new quest to the end of the main questline: Pax Klanq, I Presume?
Gave Pax Klanq dialog.
Spruced up Pax Klanq's hut.
Renamed the fungal jungle to The Rainbow Wood.
Added a new fungal infection: Klanq. You may observe strange behavior among the infected.
Added a procedurally-driven quest: Spread Klanq.
Added a new item: quantum mote.
Added descriptions for Eater's flesh, Eater's fleshcap, and human remains.
Added Barathrum the Old.
Added Barathrum's study beneath Grit Gate.
The stairs leading to Barathrum's study are now locked and require a key.
Added Euclid, a Markov-fueled prattleplant that loves to talk.
Added new furniture.
bookshelves with more procedural books
Barathrum clock
Barathrum clock with Q Girl pendulum
brass foaminator
flux gauge
electrodicus
Added new book: Crime and Punishment
Spruced up Q Girl's space, giving her more workbenches and tinker furniture.
Goatfolk no longer always hate baboon faction leaders for disproving famous theorems.
Added message log entries for NPCs unequipping items.
Added message log entries for NPCs tossing items aside.
Added clickable tiles for moving to an adjacent map when zoomed in.
Fixed tile for Mechanimst catechist.
Fixed grammar issue with night-vision goggles' article.
Fixed Shem -1's name in the quest text for A Call to Arms.
Fixed a liquid duplication issue when pouring volumes onto empty containers laying on the ground.
Fixed an issue that caused the sizes of message boxes to grow as more were displayed.
Made the text fit better on some character creation screens in the new UI.
Slightly increased default UI reference resolution to better accommodate small screens.
If you’ve been paying attention to our Facebook, you may have noticed a series of photos being posted with NINE infamous Danjuns being kicked or punched away one by one. So, what does this all mean? Feeling curious? Well, there’s only 3 days left until we reveal what this much anticipated HUGE, GIGANTIC, GINORMOUS and MYSTERIOUS 9 is!
The “9” will be especially beneficial to our Steam players who started playing our game a few months ago! Can you guess what’s coming?? :)
If you’ve been paying attention to our Facebook, you may have noticed a series of photos being posted with NINE infamous Danjuns being kicked or punched away one by one. So, what does this all mean? Feeling curious? Well, there’s only 3 days left until we reveal what this much anticipated HUGE, GIGANTIC, GINORMOUS and MYSTERIOUS 9 is!
The “9” will be especially beneficial to our Steam players who started playing our game a few months ago! Can you guess what’s coming?? :)
- Earn XP and Level Up: All modes will now reward players with XP. Earning XP allows you to raise your player level and unlock powerups for Survival Cooperative use.
- Powerups: Reach higher waves in SURVIVAL CO-OP by earning Powerups. Locally, you could purchase one before going into battle (this feature is currently unavailable online). Each player will also gain a single random powerup by defeating a member of the Descended (who appear in Wave 10 and every 5 waves after).
There are nine in total! Collect them all and try them out.
Halloween Content: Cyborg Zombie Jibbots now roam SURVIVAL mode, while players can become infected with Jack-o-Lantern heads in INFECTION mode.
- Earn XP and Level Up: All modes will now reward players with XP. Earning XP allows you to raise your player level and unlock powerups for Survival Cooperative use.
- Powerups: Reach higher waves in SURVIVAL CO-OP by earning Powerups. Locally, you could purchase one before going into battle (this feature is currently unavailable online). Each player will also gain a single random powerup by defeating a member of the Descended (who appear in Wave 10 and every 5 waves after).
There are nine in total! Collect them all and try them out.
Halloween Content: Cyborg Zombie Jibbots now roam SURVIVAL mode, while players can become infected with Jack-o-Lantern heads in INFECTION mode.
Pacific Daylight Time: 12:00 PM Eastern Daylight Time: 3:00 PM Central European Summer Time: 9:00 PM Australian Eastern Standard Time: 5:00 AM [October 25]
Pacific Daylight Time: 12:00 PM Eastern Daylight Time: 3:00 PM Central European Summer Time: 9:00 PM Australian Eastern Standard Time: 5:00 AM [October 25]