War Thunder - TheShaolinMonk


With the Closed Beta Test of Naval forces coming soon,
it is only logical to introduce another of the upcoming Royal Navy beauties.


We would like to present to you the Fairmile C motor gun boat - the older brother of Fairmile D, already presented to you in a past devblog.

The Fairmile C was a motor gun boat of the Fairmile family - designs, that were based on prefabrication of individual components so that they could be produced by smaller factories and then reassembled as a kits in different boatyards. The Type C re-used an improved hull from the Fairmile A Motor Launch - small vessel made of mahogany and plywood, that were initially used for anti-submarine escorts and as a minelayers. 24 type C boats were built in total, some of which have survived until today.





The hull of the Fairmile C was 110 ft (35m) long and 17 ft (5.3m) wide, with a displacement (weight) of 72 tons. It was powered by three supercharged Hall-Scott Defender petrol engines with a maximum of 900 horsepower, granting the ship a maximum speed of 26.5 knots (about 50 km/h). The crew consisted of 16 sailors (14 + 2 officers).

For more information, read the full Dev Blog article in the Official War Thunder forums!

War Thunder - TheShaolinMonk


With the Closed Beta Test of Naval forces coming soon,
it is only logical to introduce another of the upcoming Royal Navy beauties.


We would like to present to you the Fairmile C motor gun boat - the older brother of Fairmile D, already presented to you in a past devblog.

The Fairmile C was a motor gun boat of the Fairmile family - designs, that were based on prefabrication of individual components so that they could be produced by smaller factories and then reassembled as a kits in different boatyards. The Type C re-used an improved hull from the Fairmile A Motor Launch - small vessel made of mahogany and plywood, that were initially used for anti-submarine escorts and as a minelayers. 24 type C boats were built in total, some of which have survived until today.





The hull of the Fairmile C was 110 ft (35m) long and 17 ft (5.3m) wide, with a displacement (weight) of 72 tons. It was powered by three supercharged Hall-Scott Defender petrol engines with a maximum of 900 horsepower, granting the ship a maximum speed of 26.5 knots (about 50 km/h). The crew consisted of 16 sailors (14 + 2 officers).

For more information, read the full Dev Blog article in the Official War Thunder forums!

Oct 21, 2016
Sophie's Guardian - MeX| Awper MsC
Hi all!

Remember that you can mod Sophie's Guardian. Here is the wiki with all the info:

http://www.sophie-vr.com/wiki/

If you have any suggestion please let us know.

Happy Halloween!
Oct 21, 2016
Sophie's Guardian - MeX| Awper MsC
Hi all!

Remember that you can mod Sophie's Guardian. Here is the wiki with all the info:

http://www.sophie-vr.com/wiki/

If you have any suggestion please let us know.

Happy Halloween!
Oct 21, 2016
You Deserve - TGA Company
Halloween discount is here!
60% off!!!
Only for 3.99 US
Right now.
Right here.
Oct 21, 2016
You Deserve - TGA Entertainment
Halloween discount is here!
60% off!!!
Only for 3.99 US
Right now.
Right here.
War Thunder - TheShaolinMonk


Dear friends,
we continue testing new respawn mechanics in ground battles. You may find the event in the “events and tournaments” tab. Realistic mode, [Domination] Stalingrad.

Today at 14:00 GMT we will begin the event [Domination] Stalingrad USSR vs. Germany (historical vehicle line-up)

How it works:
This game mode portrays the clash of two armies. Both armies have a specific setup of vehicles that are distributed randomly among the players. If all the vehicles are allocated out, it will not be possible to spawn.

Important features of the mechanics:
  • From the start, players will have 3 vehicles, one of which will be replaced when a vehicle is lost in battle after each respawn. Vehicles that are chosen will be done so from the list randomly, and the probability of getting a particular model depends on the remaining amount of vehicles in the team.
  • Available vehicles are distributed between Squad and Squadron members (Squads have priority), If a player chooses a specific vehicle, the other members of the squad or squadron may choose the remaining vehicles.
  • You can take a new vehicle not earlier than 60 seconds after you spawned in the previous one.
For more information, read the full Event article in the Official War Thunder Forums!

War Thunder - TheShaolinMonk


Dear friends,
we continue testing new respawn mechanics in ground battles. You may find the event in the “events and tournaments” tab. Realistic mode, [Domination] Stalingrad.

Today at 14:00 GMT we will begin the event [Domination] Stalingrad USSR vs. Germany (historical vehicle line-up)

How it works:
This game mode portrays the clash of two armies. Both armies have a specific setup of vehicles that are distributed randomly among the players. If all the vehicles are allocated out, it will not be possible to spawn.

Important features of the mechanics:
  • From the start, players will have 3 vehicles, one of which will be replaced when a vehicle is lost in battle after each respawn. Vehicles that are chosen will be done so from the list randomly, and the probability of getting a particular model depends on the remaining amount of vehicles in the team.
  • Available vehicles are distributed between Squad and Squadron members (Squads have priority), If a player chooses a specific vehicle, the other members of the squad or squadron may choose the remaining vehicles.
  • You can take a new vehicle not earlier than 60 seconds after you spawned in the previous one.
For more information, read the full Event article in the Official War Thunder Forums!

Streamline - devilmouse
Streamline

It's the Spoopiest Time of Year!
We've added a bunch of limited-time only Halloween gear! You'll have a chance for a special Halloween pack in every match, but don't get scared when you open them!

A New Game Mode Throws it Back to Childhood - But with Weapons!
The game of Tag, weaponized. Alternate between hunting and running for points! As the Hunter, if you tag someone, they become the new Hunter and you become a Runner. Tag works especially well for games with a smaller number of people. You're it!

A New Map: Overpass
Truly a highway to the... I'm not even going to finish that sentence. But it's a new map!

Rock Band Shirts!
To celebrate the launch of Rock Band Rivals and Rock Band VR, we're giving everyone two different Rock Band shirts.

Twitch Chat in Game
If you're playing with a streamer, you can see (but not yet respond to) their Twitch chat directly in game. :PogChamp:

Live Games on Home Screen
You can see and join some popular matches in progress from the home screen.

Tutorial Added
We've added a few tutorial popups at the start of a match to help people learn the game.

Item Rarity
Items have always had rarity, but now we show you just how rare they are.

Better Party Status
  • See what the other players in your party are up to so you can better hassle them to get in the game.
  • Players can enter into a "waiting for host" state instead of seeing an error if the host hasn't started the game yet.
  • Prompt players to join the game when the host starts the match
Player Level Icons
Show off to everyone just how much experience you have with unique icons per level.

Small Additions and Fixes
  • Reduced the Hunter's attack cooldown from 1.5s to 0.9s. Spam those attacks!
  • At the end of a round, we'll now show you WHY you're getting XP, not just how much.
  • The laws enforcing clean shaves have been overthrown. Beards have been granted for the other faces.
  • Taunt animations lengths have been standardized.
  • Yakety Hill, Crabcore, and Nerfed animations blend together now.
  • Player attacks can no longer pick up orbs, only players themselves can.
  • Being eliminated doesn't trigger low-life states upon coming back to life so it won't trigger things like Just a Flesh Wound.
  • The Revenant bonus works again.
  • Removed Stop, Drop, and Roll rule. It was confusing and unclear and not fun.
  • Disrespect now requires the Hunter to look at the Runner taunting, not the other way around.
  • Rise from Your Graves plays nicely with Haunting now.
  • The V-neck Slo' Thuggin Shirt shows the sloth for all colors! Just in time for October 20th, International Sloth Day.
  • The Kneepads and Short Shorts work properly with boots and shoes now.
  • Wolf Among Us now longer hides haunting targets.
  • Players should no longer see a mismatch between their score and the final leaderboard.

Streamote

Multiple broadcasters in the same game are now supported!
Broadcasters can now play with each other and their channels can play along on streamote.tv, voting, betting, and playing bingo, though the Rule store is only available to the host of the party's channel.

More Rewards!
  • Whenever you win Bingo or a Bet, in addition to the currency, you'll also be rewarded with a Pack of gear in Streamline!
  • Bingo now pays out 4000 for a win and 100 for each correctly hit tile.
Streamote Streamline Announcements
Streamote will now make helpful periodic announcements in chat explaining what's happening in Streamline.

Smaller additions and fixes
  • We've added a bunch of juicy animations to things like currency updates, party changes, betting, and more!
  • Fixed unpartnered broadcaster channels so they don't see subscriber specific functionality (sub-only parties, sub buttons on streamote.tv, etc).
  • Fix for users who have out of sync system clocks. This should no longer cause issues with betting, buying, or, well, doing anything on streamote.tv.
  • When searching viewers, if a channel has more viewers than can be displayed, we let the broadcaster know.
  • Subscribers should now always show up as subs, in all cases.
Don't Starve Together - KJan
RELEASE Update 196113 - 11/08/2016

Changes

Bug Fixes
  • Fixed missing animation when Wigrid refuses to eat while mounted.







The Hallowed Nights are upon us!

This year something special lies in wait for you. Beginning today, everyone can now discover new tricks and treats around the world of Don't Starve. Fill your candy bag to the brim and satisfy your sweet tooth with all sorts of sugary seasonal treats!

As you may have noticed, fun Hallowed Nights skins have already been added for everyone to enjoy. These spooky costumes will only be available for a limited time, so be sure to enjoy them before November 8th when the event ends and they're gone forever!

Also available are special disguises that will stick around, but they’ll only drop during the season of Hallowed Nights, so be on the look-out for these rare items and snag them all while you can!

Good luck, have fun, and brace yourself for a scare!

Change List:

Changes
  • Added the Toadstool boss in the Caves.
  • Added Rare Blueprints to Toadstool and Dragonfly loot tables.
  • Added a craftable Scarecrow and a new species of bird.
  • Lavae spawned by the Dragonfly will now automatically die after a certain time.
  • Added a Moon Dial that shows the current moon phase.
  • Added a Potter’s Wheel that can be used to sculpt various artistic objects as you find Sketches of them in the world.
  • Added Mushroom farming.
  • Added Fossil Fragments that can be found in the Caves and reconstructed.

Bug Fixes
  • Fixed bug where followers would sometimes never stop following Players.
  • Fixed bug where Player save data gets corrupted when holding too many Map Scrolls.
  • Fixed audio bugs with Dragonfly.
  • Fixed some cases where Dragonfly can get stuck while trying to spawn Lavae.
  • Fixed bugs with changing clothes in the Wardrobe.
  • Fixed loot from burnt Trees and Beehives.
Hotfix
  • Players can now perform actions such as refueling or repairing items in their inventory while mounted.
  • Fixed log errors when reloading Worlds with Grass Gekkos that have lost their tails.
  • Fixed crash when interacting with a burnt Potter’s Wheel.
  • Fixed bug with Spacebar failing to target Sculptures with a Hammer.
  • Fixed bug where multiple Toadstools may spawn from chopping a single
  • Toadstool Cap.
  • Fixed bug where Slurtles and Snurtles will steal food from each other.
  • Fixed incorrect animations for Electric Darts.
  • Memory optimizations.
...