Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Players will now be randomly selected to participate in a survey at the end of Casual and Competitive matches
  • Ongoing improvements to the matchmaking backend to improve match quality and reduce wait times
  • Fixed air-blasts sometimes sending deflected projectiles in random directions when the Pyro is close to enemy players
  • Fixed a case where players joining community bootcamp servers via the server-browser could not select a team
  • Reduced the rate at which players can earn bonus points for extinguishing teammates
  • Fixed a case where players could use the Halloween teleport spell to get outside the map
  • Updated the localization files
  • Community requests
    • Fixed Merasmus not being stunned by bomb-head players on community Halloween maps
    • Added the ability for community Halloween maps to call a truce during a Monoculus or Merasmus fight
      • Can be set via the game rules entity using the SetMapForcedTruceDuringBossFight input
    • Fixed energy weapons not hitting pumpkin bombs, Merasmus props, and RD robots
  • Mann vs. Machine update
    • Fixed the Sentry Buster sound being orphaned if the Sentry Buster detonates while invulnerable
    • Fixed zombies not using the correct skin in Ghost Town
  • Updated cp_snakewater_final1
    • Changes based on community feedback
  • Updated pl_millstone_event
    • Updated bot navigation file, bots now use all routes, won't get stuck so easily and are smarter
    • Fixed woodpile spot where HHH could get stuck
    • Improved clipping on wood piles
    • Fixed missing rooftop texture
    • Fixed a few props flashing at certain angles
    • Fixed a spot in the last area where you could place stickies underground
    • Fixed Monoculus not getting stunned when hit by players exiting purgatory
  • Updated cp_sunshine
    • Blockbulleted spiral staircase on the back of second
    • Added medium ammo to mid near choke
    • Removed clipping over wooden arch going into second from valley
    • Reduced the size of the wooden arch
    • Blockbulleted a few undersides of staircases on last that could catch projectiles
    • Removed a ladder on last
Oct 11, 2016
Team Fortress 2


Awooo, folks! It s almost that time of year again: Halloween. Normally that d mean we d be putting the final touches on our annual Halloween event, but this year we re working on something even better: an all-new Pyro Pack, improvements to Comp Mode, and a big new update and campaign.


But that doesn t mean Halloween s cancelled. Next week, as always, every past Scream Fortress event will rise from the dead to terrorize your computers for a limited, horrifying time, including last year s Merasmissions. We ll also be shipping some community Halloween maps, all-new custom contracts for those maps, a new Halloween taunt, a new item that gives unusual effects to taunts, and a new cosmetics case!


And it wouldn t be a Halloween pre-announcement blog post if we didn t scare most of you TO DEATH. For instance: What if just now you heard the rattling moon-lit sound of a SKELETON? No, nothing? Everybody still alive? Okay, but what if that sound was coming from INSIDE YOUR OWN BODY? Because there s a SKELETON in there RIGHT NOW? Oh, you already knew that, did you? Well, what if we were to tell you it s STEVE BUSCEMI S SKELETON? How did it get INSIDE you? What did he do with YOUR skeleton? Why don t you ask him, because he s RIGHT BEHIND YOU! No, look down! Farther! Because he s just a puddle of flesh with two BULGING EYEBALLS staring up at you! And a SNAGGLE-TOOTH! That s right, you just BODY-SHAMED STEVE BUSCEMI! Because it was YOU writing this blog post the WHOLE TIME! AWOOOOO!


Happy pre-Halloween, everyone who s still alive after reading that! (Probably not many of you.)


Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed some players not being able to click on the new rematch UI elements
  • Fixed the end of round music not playing in Casual matches
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Matchmaking
  • Players can now form rematches at the end of a Casual match
    • At the end of a Casual match, players will have 30 seconds to opt-in to a rematch
    • If at least 6 players from BLU and 6 players from RED have chosen to rematch, then a rematch will begin
    • A rematch will use the same teams, map and server
  • Players can now re-queue into Casual Matchmaking during the end of a match
    • Players who decline a rematch or simply don't vote in the rematch voting period will automatically be re-queued
  • Updated the way XP is earned in Casual matches
    • Players will now be awarded more XP based on their team's performance at the end of a match
    • XP is no longer lost for leaving a Casual match early
    • A breakdown of XP sources is now shown when your XP bar fills up
  • Casual matches now more strongly prefer to distribute players to teams based on experience, in order to better avoid creating one-sided matches
  • Casual matches are now more likely to start with fewer than 24 players in lower population game-modes or regions, wherein the wait time for a full match would become excessive
    • The current minimum allowable match size in such situations is twelve players
    • The matchmaker will still attempt to place late-joiners into these matches as they become available
  • Competitive matches no longer terminate when any player abandons the match
    • Bots will now fill in for players who have abandoned, or temporarily disconnected from, Competitive matches
    • Matches that finish at an advantage or disadvantage (e.g. 6v5 or 5v6, not counting any bots) will now result in larger or smaller skill rating adjustments for disadvantaged wins or disadvantaged losses, respectively
    • Competitive matches that lose more than one player per team will keep the current behavior of ending the match
    • Players who abandon Competitive matches still receive a large skill rating penalty and Competitive matchmaking cooldown, regardless of whether a bot was allowed to take their place
  • Greatly improved the reliability of client ping estimates when placing users into matchmaking servers
    • The game client now periodically checks in with the matchmaking server network to estimate ping to each region, and feeds the information back to the matchmaking system
    • This should greatly reduce cases of players being placed in regions to which they have poor ping, even when said regions are geographically nearby
  • The scoreboard now shows the connection status for missing and connecting players
General
  • Added tournament medals for ozfortress Season 16 and Season 17
  • Fixed an exploit related to the Eureka Effect and carrying buildings
  • Fixed Live Streams menu not displaying the list of streams
  • Fixed the flamethrower not drawing the Halloween Spell: Spectral Flame effect during Halloween and Full Moon events
  • Updated the localization files
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Internal changes to the way the client talks to the Valve gameserver network in preparation for future changes to the matchmaking ping system
Team Fortress 2


Tip of the Hats is a charity event hosted and supported by members of the TF2 community. Last weekend they raised over $180,000 for Children's Oncology Services, Inc! Congratulations to everyone involved in Tip of the Hats 2016, and thanks for continuing to be the greatest community in gaming history!


Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed a case where crouching was used to see outside of the playable area. This could be exploited to place buildings at invalid locations.
  • Fixed regression that prevented valid building placements
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed a regression in Mann vs. Machine where stunned bots could not pick-up the bomb
  • Fixed being able to damage enemies through gates with the Cow Mangler 5000
  • Fixed an exploit related to placing buildings outside of the playable space
  • Updated the localization files
Sep 13, 2016
Team Fortress 2


Tip of the Hats 2016 is starting this coming weekend! Join the fun September 16th through the 18th, from 9am to 9pm PST, or check out the live stream on Twitch. Tip of the Hats is a charity event hosted and supported by members of the TF community. Since 2013, it has raised over $320,000 for Children's Oncology Services, Inc. (COSI), which offers camps and other programs that allow kids with cancer to just be kids. With your help, COSI can offer these services at little to no cost to their families. Click here to learn more, and follow their Twitter here!


Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed an exploit related to not respawning in the spawn room at the beginning of Casual and Competitive matches
  • Fixed Pyros griefing teammates by attacking them with the flamethrower
  • Fixed Medics getting a permanent speed boost after healing a charging Demoman
  • Fixed Medics getting the Demoman's charging speed when using Mediguns other than The Quick-Fix
  • Fixed the Strange Razorback double-counting the number Spies shocked
  • Fixed a bug related to the Sniper's zoom and taunting
  • Fixed players being able to pick-up the PASS Time jack while they are stunned
  • Increased the matchmaking system's preference for matching large pre-made parties against each other in Casual Mode. This should result in more balanced matches, but may cause a slight increase in queue times for larger parties.
...