Cursed - Karyna
http://steamcommunity.com/sharedfiles/filedetails/?id=775845026&searchtext=hercules
Don’t forget to join our Steam group to learn more about our games, events and give-aways
http://steamcommunity.com/groups/jetdogs
Oct 21, 2016
Empyrion - Galactic Survival - EmpyrionGame
Hi everyone,

We just released a patch that fixes some bugs introduced in Alpha 4.0. We are working on fixing the remaining bugs.

If you have problems with a blueprint, check these help topics first: https://eleon.zendesk.com/hc/en-us/categories/201081145-Knowledge
If this does NOT resolve your issue with RED or ORANGE markers, PLEASE send in your blueprint for review in the bug thread or submit to support.empyriongame.com

Changelog: Alpha 4.0.0 (Build 659)

Bug Fixes:
- Fixed: Error when spawning very large blueprints
- Fixed: Emergency O2 Generator has no map icon
- Fixed: Error that sometimes occurred when connecting to a server
- Fixed: Can not place block at Center of Mass position
- Fixed: Error that sometimes occurred when flying over terrain
- Fixed: Problem that SV and CV did not slide anymore on a planet when tilted

Changes / Improvements:
- Reduced light intensity on player drone and enemy drones
- Added additional hover engines to stock prefab HV Tier 2
- Tweaked textures on male character
Oct 21, 2016
Empyrion - Galactic Survival - EmpyrionGame
Hi everyone,

We just released a patch that fixes some bugs introduced in Alpha 4.0. We are working on fixing the remaining bugs.

If you have problems with a blueprint, check these help topics first: https://eleon.zendesk.com/hc/en-us/categories/201081145-Knowledge
If this does NOT resolve your issue with RED or ORANGE markers, PLEASE send in your blueprint for review in the bug thread or submit to support.empyriongame.com

Changelog: Alpha 4.0.0 (Build 659)

Bug Fixes:
- Fixed: Error when spawning very large blueprints
- Fixed: Emergency O2 Generator has no map icon
- Fixed: Error that sometimes occurred when connecting to a server
- Fixed: Can not place block at Center of Mass position
- Fixed: Error that sometimes occurred when flying over terrain
- Fixed: Problem that SV and CV did not slide anymore on a planet when tilted

Changes / Improvements:
- Reduced light intensity on player drone and enemy drones
- Added additional hover engines to stock prefab HV Tier 2
- Tweaked textures on male character
HIS (Heroes In the Sky) - iron

Are you seeking for faster, higher, and stronger aircraft?
We have a Weekly event for pilots.

■Event Period
GMT: 2016.10.21 09:00 ~ 10.24 15:00
PTS: 2016.10.21 02:00 ~ 10.24 08:00

■Event List

□You can earn 100% EXP, Ghem, ITEM UP!
when you play raid during this event period.

□Get draft!
ㆍPilots can get "Reinforced equipment +"
when you play missions during this event period.


Thank you.
HIS (Heroes In the Sky) - GameUS Inc

Are you seeking for faster, higher, and stronger aircraft?
We have a Weekly event for pilots.

■Event Period
GMT: 2016.10.21 09:00 ~ 10.24 15:00
PTS: 2016.10.21 02:00 ~ 10.24 08:00

■Event List

□You can earn 100% EXP, Ghem, ITEM UP!
when you play raid during this event period.

□Get draft!
ㆍPilots can get "Reinforced equipment +"
when you play missions during this event period.


Thank you.
Divergence: Year Zero - Shakkles
Day one of Year Zero: It's a pyramid of priorities beginning with the most critical and in need of attention to the least, so to thank everyone for the bug reports we've been getting, we decided to make your lives a little easier and hopefully more pleasurable!

While some tutorials are still missing and we're still working to spawn loot in the various locations of the world, we've decided to very simply start giving out game items to anyone and everyone who wants them free of charge.

It's absolutely true that this isn't a "typical zombie apocalypse game" and as such, people logging in expecting the typical mechanics of "walk around naked, find pants, run from zombies until you can find a stick" simply do not apply.

This is a big system that allows for big features but the straight dope is that it's definitely hard to "learn how to do it on your own". In an ideal world, we'd have a ton of NPCs hanging out in the newbie zone whom players can interact with to learn how to play our game, but it's going to take us time to get that stuff going and in the meantime, we'd rather people just have fun rather than become frustrated, so for the next seven days, anyone who buys Year Zero can simply log in, ask for stuff, and we'll set them up with a handful of equipment to get their ass out of the starting zone and exploring :)

Thanks a ton for all your support during this period and please don't hesitate to join us on Discord and Facebook!

Facebook: https://www.facebook.com/groups/276794666025857/
Discord: https://discord.gg/2kmSRPj
Divergence: Year Zero - Shakkles
Day one of Year Zero: It's a pyramid of priorities beginning with the most critical and in need of attention to the least, so to thank everyone for the bug reports we've been getting, we decided to make your lives a little easier and hopefully more pleasurable!

While some tutorials are still missing and we're still working to spawn loot in the various locations of the world, we've decided to very simply start giving out game items to anyone and everyone who wants them free of charge.

It's absolutely true that this isn't a "typical zombie apocalypse game" and as such, people logging in expecting the typical mechanics of "walk around naked, find pants, run from zombies until you can find a stick" simply do not apply.

This is a big system that allows for big features but the straight dope is that it's definitely hard to "learn how to do it on your own". In an ideal world, we'd have a ton of NPCs hanging out in the newbie zone whom players can interact with to learn how to play our game, but it's going to take us time to get that stuff going and in the meantime, we'd rather people just have fun rather than become frustrated, so for the next seven days, anyone who buys Year Zero can simply log in, ask for stuff, and we'll set them up with a handful of equipment to get their ass out of the starting zone and exploring :)

Thanks a ton for all your support during this period and please don't hesitate to join us on Discord and Facebook!

Facebook: https://www.facebook.com/groups/276794666025857/
Discord: https://discord.gg/2kmSRPj
Oct 21, 2016
Community Announcements - nightcatofhell



Cutting down the bushes.

A group of our landscape designers made a great work by cutting down old filthy bushes near the Lubech railway station. You'll see the result after new patch.
War Thunder - TheShaolinMonk


We present the most widely produced Soviet boat of the Second World War – the G-5 motor torpedo boat.

Development of the G-5 torpedo boat began way back in 1928, under the direction of the famous aircraft designer Tupolev. This small and nimble vessel was created to combat large enemy ships. Her main role was to approach the enemy ship, fire off two torpedoes and quickly retreat before the enemy’s deck artillery turns you into a pile of duralumin and wood splinters.





The G-5 was equipped with two AM-34 aircraft engines designated GAM-34 and specially adapted for use on naval vessels. In general, these engines were in extremely high demand in the pre-war Soviet period – War Thunder players will already be familiar with them from the TB-3 and MBR-2 airplanes. Practically identical engines were placed in the SMK tanks and the experimental SU-100Y SPG. A powertrain of two of these engines allowed the boat to reach 51 knots (over 94 km/h). The boat was a little over 19 meters long and had a crew of just 6. It had no artillery armament save for a DShK machine gun. The little G-5’s main firepower was in two 53-38 caliber 533 mm torpedoes in dropping torpedo racks. These torpedoes were not launched forward, but were released from the rear of the G-5 in the direction of the boat’s travel instead. To get out of the way of her own torpedoes, the boat had to immediately change course after releasing them.

Read the full Development Blog Article here!
War Thunder - TheShaolinMonk


We present the most widely produced Soviet boat of the Second World War – the G-5 motor torpedo boat.

Development of the G-5 torpedo boat began way back in 1928, under the direction of the famous aircraft designer Tupolev. This small and nimble vessel was created to combat large enemy ships. Her main role was to approach the enemy ship, fire off two torpedoes and quickly retreat before the enemy’s deck artillery turns you into a pile of duralumin and wood splinters.





The G-5 was equipped with two AM-34 aircraft engines designated GAM-34 and specially adapted for use on naval vessels. In general, these engines were in extremely high demand in the pre-war Soviet period – War Thunder players will already be familiar with them from the TB-3 and MBR-2 airplanes. Practically identical engines were placed in the SMK tanks and the experimental SU-100Y SPG. A powertrain of two of these engines allowed the boat to reach 51 knots (over 94 km/h). The boat was a little over 19 meters long and had a crew of just 6. It had no artillery armament save for a DShK machine gun. The little G-5’s main firepower was in two 53-38 caliber 533 mm torpedoes in dropping torpedo racks. These torpedoes were not launched forward, but were released from the rear of the G-5 in the direction of the boat’s travel instead. To get out of the way of her own torpedoes, the boat had to immediately change course after releasing them.

Read the full Development Blog Article here!
...