We have fixed about 40 bugs that you encountered this last week (you can read the complete patch note here). The major one was the problem of freezes some of you encountered, it now should never appear again. Thank you for all your feedbacks!
We also implemented some new small but useful features during this week:
Possibility to use healing items in the action bar, without having to select them. Just use the key shortcut, and it will heal you. You can keep your weapon in your hands!
A research field on every inventory (the new button on the left)
A new camera tool in creative mode! We decided to give you access to our dev tool, which we used to make the trailer. But only in creative mode. See commands /addTravellingWP, /addTravellingTimedWP, /startTravelling, /resetTravelling, /saveTravelling and /loadTravelling
There is now a close button on every window in game
There is now an icon on the map for each vehicle allowing you to find them quickly
Last added element: a free DLC with a music selection.
It's a selection of 24 tracks that can be heard in the game. From the vast plains of Merx to the dark hallways of the dungeons, you can now enjoy the music without playing the game. Hope you'll like it! (Songs will be placed in your Stellar Overload folder in the Steam Directory: ...Steam\steamapps\common\Stellar Overload\Sound Selection)
Also, it seems that you had some difficulties to find the different updates we released before being on Steam. You have two pages for that on our website:
The roadmap page showing major features of each “big” updates (and the planned features of the next update)
The release notes page, where you can inspect in detail each updates since the beginning of the project
Today on the website we are showcasing the weapons from John Wick Weapon Pack. we have a Sniper Rifle, a Pistol and the long awaited for smg With a full range of mods to enhance the use of the weapons.
Make sure to check the website out for full stats and more information.
Tommorow in combination of the release we will also Stream with Overkill_Tobias so you can see the weapons in action while you are downloading the update.
Today on the website we are showcasing the weapons from John Wick Weapon Pack. we have a Sniper Rifle, a Pistol and the long awaited for smg With a full range of mods to enhance the use of the weapons.
Make sure to check the website out for full stats and more information.
Tommorow in combination of the release we will also Stream with Overkill_Tobias so you can see the weapons in action while you are downloading the update.
For Halloween we decided to do something a little different with Mini Thief.
The new Sunshine Cabins DLC play as your favourite master thief who has unfortunately stumbled upon an abandoned holiday camp....you will soon find out why!
The game mode slightly has change because your objective isnt just to escape....but to survive! You are hunted by a killer that places traps to slow you down so disarm, sneak and hide any chance you get! Oh and you still must steal whats in the safe! (theres the catch!)
The DLC is currently underway with development and should be ready by Halloween! It will also be Mini Thiefs FIRST out door level with a possible Onine PVP Mode adaption and best part... the DLC will be completely FREE!
For Halloween we decided to do something a little different with Mini Thief.
The new Sunshine Cabins DLC play as your favourite master thief who has unfortunately stumbled upon an abandoned holiday camp....you will soon find out why!
The game mode slightly has change because your objective isnt just to escape....but to survive! You are hunted by a killer that places traps to slow you down so disarm, sneak and hide any chance you get! Oh and you still must steal whats in the safe! (theres the catch!)
The DLC is currently underway with development and should be ready by Halloween! It will also be Mini Thiefs FIRST out door level with a possible Onine PVP Mode adaption and best part... the DLC will be completely FREE!
Here is an overview of what is going in, in addition to refinements and bug fixes as we get feedback from the community. Check out the latest build that has just gone up. Hopefully folk leaving negative reviews will change their minds as we work on this to make it the best experience we can.
Online lobby system There will be a lobby host, and lobbies will have up to 4 players. If the lobby host leaves, then someone else will become the host (host migration).
• The lobby host should be able to modify game settings (move timer, 30/60/90 seconds - factions, player selected or random – etc.), and all players should see the options. • Players should be able to voice chat in a lobby and ready up. When all players are ready, a timer should countdown from 5 seconds, and then the game begins. • When an online game ends, players should come back to the same lobby, with the same host, who can then tweak the settings for the next game. • The host should be able to kick and ban players from the lobby. The host should also be able to invite friends.
In general, when selecting the multiplayer button on the main menu, a Find Game feature will take you to a server list of public games. You will be able to host a public game that appears on the public server list or host private game.
Online play private game table support We'll implement private lobbies after the rest of the online lobby system. This will basically use the same system, but lobbies will be private and only joinable via an invite.
AI sit-in for Quitting Online Players Gameplay cannot continue if a player leaves an online game mid-game. We will introduce AI substitution for quitting online players.
Local Multiplayer A hotseat mode will be added to allow local multiplayer games.
Voice Chat and Text Messaging Both will be added
Tutorial on start-Up First time players enter the game they will be offered the tutorial. The tutorial will also be accessible from the offline game set-up menu.
Steam achievements and steam trading cards We will add some steam achievements for the game for player's to collect and Steam trading cards as well to collect and sell on the steam market place.
Leader board/reward system A leader board will be added to the game.
This will be geared to a reward system, so whenever a player wins a game, they gain XP, level up and unlock some sort of badge or back of card design along side a rank.
Adjustable timers Timers used in the game will be adjustable to account for the level of player experience.
Proceed button on/off Will be in a much more obvious place.
Faster animations Events such as clearing bases that have scored will be much faster.
Factions to come in the Starter Pack Aliens and Zombies will be joined by: Pirates, Robots, Tricksters and Wizards.
Online Manual Manual button will be added to the 'My Game' menu.
Here is an overview of what is going in, in addition to refinements and bug fixes as we get feedback from the community. Check out the latest build that has just gone up. Hopefully folk leaving negative reviews will change their minds as we work on this to make it the best experience we can.
Online lobby system There will be a lobby host, and lobbies will have up to 4 players. If the lobby host leaves, then someone else will become the host (host migration).
• The lobby host should be able to modify game settings (move timer, 30/60/90 seconds - factions, player selected or random – etc.), and all players should see the options. • Players should be able to voice chat in a lobby and ready up. When all players are ready, a timer should countdown from 5 seconds, and then the game begins. • When an online game ends, players should come back to the same lobby, with the same host, who can then tweak the settings for the next game. • The host should be able to kick and ban players from the lobby. The host should also be able to invite friends.
In general, when selecting the multiplayer button on the main menu, a Find Game feature will take you to a server list of public games. You will be able to host a public game that appears on the public server list or host private game.
Online play private game table support We'll implement private lobbies after the rest of the online lobby system. This will basically use the same system, but lobbies will be private and only joinable via an invite.
AI sit-in for Quitting Online Players Gameplay cannot continue if a player leaves an online game mid-game. We will introduce AI substitution for quitting online players.
Local Multiplayer A hotseat mode will be added to allow local multiplayer games.
Voice Chat and Text Messaging Both will be added
Tutorial on start-Up First time players enter the game they will be offered the tutorial. The tutorial will also be accessible from the offline game set-up menu.
Steam achievements and steam trading cards We will add some steam achievements for the game for player's to collect and Steam trading cards as well to collect and sell on the steam market place.
Leader board/reward system A leader board will be added to the game.
This will be geared to a reward system, so whenever a player wins a game, they gain XP, level up and unlock some sort of badge or back of card design along side a rank.
Adjustable timers Timers used in the game will be adjustable to account for the level of player experience.
Proceed button on/off Will be in a much more obvious place.
Faster animations Events such as clearing bases that have scored will be much faster.
Factions to come in the Starter Pack Aliens and Zombies will be joined by: Pirates, Robots, Tricksters and Wizards.
Online Manual Manual button will be added to the 'My Game' menu.