Get Ready for ARK: Fear Evolved 2, running from October 27 through Nov 6!
This sequel to the ultimate Survival Holiday-Themed Event will test your skills and your courage as you hunt for the legendary DodoWyvern across Scorched Earth, collecting up new cosmetics and costumes along the way. Back on The Island, you'll get to tame Snakes, and encounter rare Vampire Bats & Rabid Dire Wolves -- being bit by these infected creatures will give you Vampirism or Lycanthropy! Though you will become a monster, you will also gain incredible powers, whether it's the superhuman sight, speed, strength, and gliding of a Vampire, or the moon-triggered body-morphing ferocity of a Werewolf! Just beware the burning daylight (and stay stocked up on blood)! In Fear Evolved 2, sometimes the most dangerous creature on the ARK... is you!
Patch 248
We wanted to provide you with an update regarding the delay of the latest ARK Survival Evolved patch. Unfortunately, it’s going to take us a bit longer to get this out to you, this patch is filled with a tonne of content and new features and we’re needing to spend some more time on it -- the new v248 Release Date is October 18.
A key feature of the patch our new Procedurally Generated ARK system. This will lead to endless opportunities for survivors to explore new lands and create new memories. We’re doing a lot of work to ensure that this first pass is really up to par to make sure you get a fulfilling experience and also creating a friendly user interface to make looking after your maps (multiple saves), and customizing & randomizing them much easier. Also, you’ll have the ability to share your maps very easily with others! Plus that’s not all we’ve got cooked up for this patch, there’s a tonne more to come and you can check out the rest of the upcoming notes here:
So we apologize for the delay and hope you understand our reasoning for holding it back until it’s shiny, however once the patch does come out it’ll be better than ever and would have definitely been worth the wait!
We’ve got a lot planned in October and for the months ahead, and can’t wait to share it all with you! Thanks for your ongoing support and feedback you provide, it is all valued and pivotal to making ARK as good as it can be!
Get Ready for ARK: Fear Evolved 2, running from October 27 through Nov 6!
This sequel to the ultimate Survival Holiday-Themed Event will test your skills and your courage as you hunt for the legendary DodoWyvern across Scorched Earth, collecting up new cosmetics and costumes along the way. Back on The Island, you'll get to tame Snakes, and encounter rare Vampire Bats & Rabid Dire Wolves -- being bit by these infected creatures will give you Vampirism or Lycanthropy! Though you will become a monster, you will also gain incredible powers, whether it's the superhuman sight, speed, strength, and gliding of a Vampire, or the moon-triggered body-morphing ferocity of a Werewolf! Just beware the burning daylight (and stay stocked up on blood)! In Fear Evolved 2, sometimes the most dangerous creature on the ARK... is you!
Patch 248
We wanted to provide you with an update regarding the delay of the latest ARK Survival Evolved patch. Unfortunately, it’s going to take us a bit longer to get this out to you, this patch is filled with a tonne of content and new features and we’re needing to spend some more time on it -- the new v248 Release Date is October 18.
A key feature of the patch our new Procedurally Generated ARK system. This will lead to endless opportunities for survivors to explore new lands and create new memories. We’re doing a lot of work to ensure that this first pass is really up to par to make sure you get a fulfilling experience and also creating a friendly user interface to make looking after your maps (multiple saves), and customizing & randomizing them much easier. Also, you’ll have the ability to share your maps very easily with others! Plus that’s not all we’ve got cooked up for this patch, there’s a tonne more to come and you can check out the rest of the upcoming notes here:
So we apologize for the delay and hope you understand our reasoning for holding it back until it’s shiny, however once the patch does come out it’ll be better than ever and would have definitely been worth the wait!
We’ve got a lot planned in October and for the months ahead, and can’t wait to share it all with you! Thanks for your ongoing support and feedback you provide, it is all valued and pivotal to making ARK as good as it can be!
We've added another minigame! Try to keep the balls out of the goal. Or in! Go for AN EXACT NUMBER! DECIDE YOUR OWN DESTINY! Or just enjoy huge flocks of beach balls rolling down the hill. We won't tell you what to do. (Well, we kinda did, but ignore that, aight?)
Beach Balls don't get stuck in turrets, or stop in the minigame.
General tweaking of programmy things behind the scenes. Small tweaks of graphical things including clouds and castle turrets and teleport arrows.
Super fancy scoreboards with extra fun. Careful though; they're not tied together well, and can break apart if you treat 'em roughly.
Mind Control: It's now semi-officially in the game.
Somebody got over 1,000,000 points in the minigame. That's pretty rad. Shoot for the stars!
Also, check out the manual! It has keys you can use to annoy your friends!
We have tried to fix bug with lags while screws collection, but we are not sure if it fixed or not. Please let us know if it still remains. And again if you face some new problems let us know. Enjoy the game! ːsteamhappyː
We've added another minigame! Try to keep the balls out of the goal. Or in! Go for AN EXACT NUMBER! DECIDE YOUR OWN DESTINY! Or just enjoy huge flocks of beach balls rolling down the hill. We won't tell you what to do. (Well, we kinda did, but ignore that, aight?)
Beach Balls don't get stuck in turrets, or stop in the minigame.
General tweaking of programmy things behind the scenes. Small tweaks of graphical things including clouds and castle turrets and teleport arrows.
Super fancy scoreboards with extra fun. Careful though; they're not tied together well, and can break apart if you treat 'em roughly.
Mind Control: It's now semi-officially in the game.
Somebody got over 1,000,000 points in the minigame. That's pretty rad. Shoot for the stars!
Also, check out the manual! It has keys you can use to annoy your friends!
We have tried to fix bug with lags while screws collection, but we are not sure if it fixed or not. Please let us know if it still remains. And again if you face some new problems let us know. Enjoy the game! ːsteamhappyː
Now that the H1Z1 Invitational 2016 has crowned two new winners, I wanted to take a moment to talk about some of the things happening right now in King of the Kill.
H1Z1 Invitational 2016 This year’s invitational was a lot of fun and a huge success. The prize pool of just over $267,000 far exceeded our expectations and made for an exciting event. There were so many notable moments for me throughout the weekend-- first off, ISCO winning the first qualifier on Saturday against a tough field to make it into the tournament on Sunday. ISCO had flown all the way from Korea to represent a very passionate Asian community and impressed a lot of players with his aggressive play. Manpons, a fan favorite, took third in the first match and put the seldom seen explosive arrows to effective use in both games. Using them to flush opponents out of cover, he was able to get into advantageous positions and showed really well. Gassy Mexican was really aggressive in Match 1 racking up six kills. I thought he finally met his match when Ninja dropped off of the bridge he was hiding under, but he got the better of an intense gunfight and knocked out the defending champ. A fun piece of trivia, Radek only died to one other competitor, inboxes. Inboxes only died to one other competitor, Radek.
What’s Next Since September 20th, most of our focus was on server stability and optimizations to improve some game conditions we were seeing play out at scale on the live servers (early game lag as an example). We got the Australian servers stood back up, and fixed and turned the Asia servers back last week. We are going to monitor it all and if everything continues to look good we are going to get the ping restrictions set to proper values in this next patch.
Scrapyard We had to re-architect the Scrapyard, but are now ready to get it into the build. You can turn any duplicate or unwanted items into Scrap and then obtain new items from the Scrapyard. I know a lot of you have been asking when this is going to come out, but we had to make sure it was properly ready. It’s important to note that you may not have the ability to test most of the Scrapyard features until it goes to the Live build because most players don’t have skins unlocked.
Hoods Maybe more minor note here but something that has been requested by the players for a long time. If you are wearing a hoodie and equip a helmet, the hoodie will automatically go down so that the helmet is easily visible.
Bugs A number of bug fixes are going into this patch. This is all stuff that we have been collecting from the community over the past several weeks.
First Time Event (FTE) popups should only occur in training now
Bullet icons were redone to make it more obvious which rounds of ammo you have in your inventory
Reloading will always be interrupted by other game actions, like healing, opening a door, etc.
Fixed a bug where certain actions could not be bound to a modifier (alt, shift, etc.)
Setting Flora to “Off” will now actually set it correctly (off was actually setting it to high)
Shift dropping a partial stack from your inventory will no longer lock the inventory screen
Left click looting a stack will now loot the entire stack
Bandages are dropping in loot bags again
Some users were experiencing frame drops when using the inventory. This was due to high DPI mice and has been fixed
Some items were being duped in your inventory when skinning in it, that has been fixed
Some laminated body armor was disappearing from your inventory when you were already equipped with makeshift armor, this has also been fixed
Muting voice chat in Fort Destiny will no longer incorrectly mute voice chat everywhere
If you need to switch regions within the UI, you should no longer end up in an unresponsive state
There was a bug causing player’s crate inventories to change when switching regions, that should be consistent now
Events You may have noticed the Events tab in the UI with the coming soon graphic in it. Events are scheduled games that may have some sort of prize attached to them. Next week we will begin beta testing the Event system prior to turning it on for everyone. We are going to work with the communities that were participating in whitelist events and tournaments for the testing. As soon as we know that system is working properly, we will launch our public Events.
New Crate Given that it is October, you can probably take a good guess as to the theme of this crate. Called the Infernal Crate, it contains a lot of items including some famous monster masks, all the way up to the Ultra Rare Demon Mask. The item that I am most excited about though is our first animated weapon skin. Also an ultra-rare, the animated skin is truly unique and something that we will do more of in the future.
Now that the H1Z1 Invitational 2016 has crowned two new winners, I wanted to take a moment to talk about some of the things happening right now in King of the Kill.
H1Z1 Invitational 2016 This year’s invitational was a lot of fun and a huge success. The prize pool of just over $267,000 far exceeded our expectations and made for an exciting event. There were so many notable moments for me throughout the weekend-- first off, ISCO winning the first qualifier on Saturday against a tough field to make it into the tournament on Sunday. ISCO had flown all the way from Korea to represent a very passionate Asian community and impressed a lot of players with his aggressive play. Manpons, a fan favorite, took third in the first match and put the seldom seen explosive arrows to effective use in both games. Using them to flush opponents out of cover, he was able to get into advantageous positions and showed really well. Gassy Mexican was really aggressive in Match 1 racking up six kills. I thought he finally met his match when Ninja dropped off of the bridge he was hiding under, but he got the better of an intense gunfight and knocked out the defending champ. A fun piece of trivia, Radek only died to one other competitor, inboxes. Inboxes only died to one other competitor, Radek.
What’s Next Since September 20th, most of our focus was on server stability and optimizations to improve some game conditions we were seeing play out at scale on the live servers (early game lag as an example). We got the Australian servers stood back up, and fixed and turned the Asia servers back last week. We are going to monitor it all and if everything continues to look good we are going to get the ping restrictions set to proper values in this next patch.
Scrapyard We had to re-architect the Scrapyard, but are now ready to get it into the build. You can turn any duplicate or unwanted items into Scrap and then obtain new items from the Scrapyard. I know a lot of you have been asking when this is going to come out, but we had to make sure it was properly ready. It’s important to note that you may not have the ability to test most of the Scrapyard features until it goes to the Live build because most players don’t have skins unlocked.
Hoods Maybe more minor note here but something that has been requested by the players for a long time. If you are wearing a hoodie and equip a helmet, the hoodie will automatically go down so that the helmet is easily visible.
Bugs A number of bug fixes are going into this patch. This is all stuff that we have been collecting from the community over the past several weeks.
First Time Event (FTE) popups should only occur in training now
Bullet icons were redone to make it more obvious which rounds of ammo you have in your inventory
Reloading will always be interrupted by other game actions, like healing, opening a door, etc.
Fixed a bug where certain actions could not be bound to a modifier (alt, shift, etc.)
Setting Flora to “Off” will now actually set it correctly (off was actually setting it to high)
Shift dropping a partial stack from your inventory will no longer lock the inventory screen
Left click looting a stack will now loot the entire stack
Bandages are dropping in loot bags again
Some users were experiencing frame drops when using the inventory. This was due to high DPI mice and has been fixed
Some items were being duped in your inventory when skinning in it, that has been fixed
Some laminated body armor was disappearing from your inventory when you were already equipped with makeshift armor, this has also been fixed
Muting voice chat in Fort Destiny will no longer incorrectly mute voice chat everywhere
If you need to switch regions within the UI, you should no longer end up in an unresponsive state
There was a bug causing player’s crate inventories to change when switching regions, that should be consistent now
Events You may have noticed the Events tab in the UI with the coming soon graphic in it. Events are scheduled games that may have some sort of prize attached to them. Next week we will begin beta testing the Event system prior to turning it on for everyone. We are going to work with the communities that were participating in whitelist events and tournaments for the testing. As soon as we know that system is working properly, we will launch our public Events.
New Crate Given that it is October, you can probably take a good guess as to the theme of this crate. Called the Infernal Crate, it contains a lot of items including some famous monster masks, all the way up to the Ultra Rare Demon Mask. The item that I am most excited about though is our first animated weapon skin. Also an ultra-rare, the animated skin is truly unique and something that we will do more of in the future.
Good news everyone! We have another update about to be released here tonight! We are very sorry for the delay. We spent the last four weeks fixing unexpected performance issues and migrated everything to a newer version of Unity. We also had a lot going on the side hindering us but we are happy to release this latest update! Keep in mind, there is only two of us working on this.
October 10th Patch Notes:
*This update was mainly a prelude to getting things ready for multiplayer.*
-We have added six positions to the table. We felt this was a good starting point for right now. -You are now able to change your position around the table when dice are in. You can do this by selecting the "Change Location" button. -Updated dice physics once more to give a better feel. This has been an uphill battle for us. We will soon have a way for the player to update the physics to their own liking as well as have other default options. -Lots of performance and bug fixes.
Again, please let us know what you would like to see in the game and what more we could do to improve your experience. Post your feedback and your questions in the Community Hub.
Good news everyone! We have another update about to be released here tonight! We are very sorry for the delay. We spent the last four weeks fixing unexpected performance issues and migrated everything to a newer version of Unity. We also had a lot going on the side hindering us but we are happy to release this latest update! Keep in mind, there is only two of us working on this.
October 10th Patch Notes:
*This update was mainly a prelude to getting things ready for multiplayer.*
-We have added six positions to the table. We felt this was a good starting point for right now. -You are now able to change your position around the table when dice are in. You can do this by selecting the "Change Location" button. -Updated dice physics once more to give a better feel. This has been an uphill battle for us. We will soon have a way for the player to update the physics to their own liking as well as have other default options. -Lots of performance and bug fixes.
Again, please let us know what you would like to see in the game and what more we could do to improve your experience. Post your feedback and your questions in the Community Hub.