Hello everyone, I'm very glad to inform, that Far-Out will be available on Linux platform. It took me some time to find available PC and test the game for performance. It was tested only on Ubuntu so far, but I hope other Linux based platforms can also run the game. Cheers!
The demo version can play a total of 2 hours. After 2 hours, if you want play, you should be purchased. ( your demo version character will be not deleted. )
Game Play Limited
Demo version can use all of contents without private area in only resource map. if you move to other map, your play is limited.
And we wish you have a good time in islet online! Thank you.
P.S. (for korean) 오늘은 개천절입니다. 홍인인간의 정신을 되새기시며, 사람을 더욱 더 사랑하시는 여러분이 되시길 기원합니다. 그리고 좋은 하루 보내세요! >ㅅ<
The demo version can play a total of 2 hours. After 2 hours, if you want play, you should be purchased. ( your demo version character will be not deleted. )
Game Play Limited
Demo version can use all of contents without private area in only resource map. if you move to other map, your play is limited.
And we wish you have a good time in islet online! Thank you.
P.S. (for korean) 오늘은 개천절입니다. 홍인인간의 정신을 되새기시며, 사람을 더욱 더 사랑하시는 여러분이 되시길 기원합니다. 그리고 좋은 하루 보내세요! >ㅅ<
I want to thank everyone who has purchased this game so far and has sent me tips. I know there is not alot of content at the moment but let me assure you I have more built and it is in the testing phase. Thanks again.
I want to thank everyone who has purchased this game so far and has sent me tips. I know there is not alot of content at the moment but let me assure you I have more built and it is in the testing phase. Thanks again.
We have been updating the "Testing" version of Boundless everyday this week. Thank you very much for all the bug reports and feedback! We are planning to update the Live version early next week (the week starting Oct 3rd). More details about the Live update can be found here.
All the details of the recent releases are listed here:
Here is the list of things we will be focusing on throughout October.
HUD + GUI update to the new skin.
More Creatures added to the game: asset creation and gameplay.
Slingbow, Grapple and Lance mesh updates.
New SFXs and VFXs.
Code Beside the released code we continue to evaluate backend databases to help scale up. We’ve been evaluating LevelDB, LMDB and RocksDB, running various tests with full sized worlds to see how they perform. So far RocksDB is looking the strongest for our test cases.
Design Ollie has been mainly concentrating on the releases, so mainly bug fixing, but also making sure the worlds are built and in a good state for our push to Live.
Luke has been helping with the releases, but also focusing on the beginning of the game, and how we introduce new players into the Boundless Universe.
Rob has been nailing down the HUD design, including the compass that was released in an early form this week. Part of that has meant looking into how we display combat information which has prompted many interesting discussions.
Art This week the art team has been busy supporting the Testing releases and generating sky colours for the twelve different worlds coming to the Live release. We’ll be iterating the sky and block colour palettes for these worlds over the coming weeks as we iterate the generative colour system.
We’ve been concepting natural props to populate the biomes. Prefabs are working well adding interest to the worlds and we plan to enhance them with a suite of natural prop meshes. Here’s a sneak work in progress peek:
We’ve posted four more creature concepts, heavy flyer, hunter, ape-like and the relative scales sheets. Links for all the creatures posted so far: