LOG. -Added Shadows weapons in first person -Added New reflection effects -added New enemy Nude girl -added New enemy Pregnant girl -added New enemy Spider -Shader Bloom revisited -Improved Color rendering -2 New achievements
LOG. -Added Shadows weapons in first person -Added New reflection effects -added New enemy Nude girl -added New enemy Pregnant girl -added New enemy Spider -Shader Bloom revisited -Improved Color rendering -2 New achievements
Long-time followers might remember this particular hairstyle as the winner in the male part of our previous community decision.
We want players to have a lot of variety and character in the hairstyles they can choose from, from shaggy messy hair to shaved heads and lustrous long hairdos.
Character creation needs to be meaningful. This is especially important for roleplayers, who can express their exile's cultural and social backgrounds through their looks.
Long-time followers might remember this particular hairstyle as the winner in the male part of our previous community decision.
We want players to have a lot of variety and character in the hairstyles they can choose from, from shaggy messy hair to shaved heads and lustrous long hairdos.
Character creation needs to be meaningful. This is especially important for roleplayers, who can express their exile's cultural and social backgrounds through their looks.
This small fix addresses issues with certain doors not working and also some castle wall collision issues.
Hey everyone,
If you follow our development blogs, you’ll probably have seen that we’ve announced some visual changes in our game! If not, don’t worry - you can take a quick glance at those here.
This current patch brings those visual changes live to your PCs!
Patch notes (ver. 1.1.4.4):
New features and tweaks:
Reworked the HDR system completely. Make sure to try playing with different settings in the Video options menu
Nights have become darker now. Be sure to wield a torch before you go for a wander
Eye adaptation effect has been implemented. You can see it while entering or leaving buildings or darker parts of world
Ambient lighting has been tweaked to provide better visual quality in shaded areas
Added some more minor visual effects and improvements
Increased warehouses window size for easier inventory management
Repair ability duration changed from 5 seconds to 10-8 seconds
Fortifications are harder to repair now
Large repair kits are now 10x more effective than the small one
Added new trophies (boar, wolf, bull)
Reworked some existing models: Campfire, Forge and anvil, Potter's wheel, Quern, Deer Trophy, Masterwork vase, Vase, Winepress, Stone wall sections, Wooden wall sections, Loom, Bed, Bench, Chair, Decorated bed, Expensive bench, Table, Wall Shelf, Sleeping Bag, Throne, Wooden mill, Big Plaster house
Bug fixes:
Provided a couple of serious client side optimizations, which should increase your FPS in crowded areas
Some potential/rare crashes have been fixed
Fixed a vulnerability that allowed game servers to be crashed remotely (“Death Star” found by Alakar)
Short Pike and Long Pike "wall of pikes" attacks now works as intended
This small fix addresses issues with certain doors not working and also some castle wall collision issues.
Hey everyone,
If you follow our development blogs, you’ll probably have seen that we’ve announced some visual changes in our game! If not, don’t worry - you can take a quick glance at those here.
This current patch brings those visual changes live to your PCs!
Patch notes (ver. 1.1.4.4):
New features and tweaks:
Reworked the HDR system completely. Make sure to try playing with different settings in the Video options menu
Nights have become darker now. Be sure to wield a torch before you go for a wander
Eye adaptation effect has been implemented. You can see it while entering or leaving buildings or darker parts of world
Ambient lighting has been tweaked to provide better visual quality in shaded areas
Added some more minor visual effects and improvements
Increased warehouses window size for easier inventory management
Repair ability duration changed from 5 seconds to 10-8 seconds
Fortifications are harder to repair now
Large repair kits are now 10x more effective than the small one
Added new trophies (boar, wolf, bull)
Reworked some existing models: Campfire, Forge and anvil, Potter's wheel, Quern, Deer Trophy, Masterwork vase, Vase, Winepress, Stone wall sections, Wooden wall sections, Loom, Bed, Bench, Chair, Decorated bed, Expensive bench, Table, Wall Shelf, Sleeping Bag, Throne, Wooden mill, Big Plaster house
Bug fixes:
Provided a couple of serious client side optimizations, which should increase your FPS in crowded areas
Some potential/rare crashes have been fixed
Fixed a vulnerability that allowed game servers to be crashed remotely (“Death Star” found by Alakar)
Short Pike and Long Pike "wall of pikes" attacks now works as intended
We are making a client patch with some new content and many bug fixes. We expect it to last for about an hour and we will update on this announcement when we finish
New Content
Added Zombie Defense Mode
Added "Nickname Change Item"
Added a new mask (Hockey Mask)
Added a new hairstyle (Flattop Mans Hair)
Changes:
Increased mission rewards.
Added Gamma adjustment slider bar to the Options
AI Mode can now be started by one player
Footstep volume and range increased.
Increased range of bomb disarmament
Decreased Jump Accuracy on AR/SMG/MG
Added Warning when the Steam Overlay is not enabled while trying to purchase Gems
Bug Fixes
Fixed Stechkin APS Crosshair not resetting
Fixed issue with players spawning as a spectator camera
Fixed Tutorial and environment Sound Sliders not working
We are making a client patch with some new content and many bug fixes. We expect it to last for about an hour and we will update on this announcement when we finish
New Content
Added Zombie Defense Mode
Added "Nickname Change Item"
Added a new mask (Hockey Mask)
Added a new hairstyle (Flattop Mans Hair)
Changes:
Increased mission rewards.
Added Gamma adjustment slider bar to the Options
AI Mode can now be started by one player
Footstep volume and range increased.
Increased range of bomb disarmament
Decreased Jump Accuracy on AR/SMG/MG
Added Warning when the Steam Overlay is not enabled while trying to purchase Gems
Bug Fixes
Fixed Stechkin APS Crosshair not resetting
Fixed issue with players spawning as a spectator camera
Fixed Tutorial and environment Sound Sliders not working