Europa Universalis IV - BjornB


Good afternoon all. It's Thursday meaning that we are due a development diary for the upcoming EU4 expansion: Rights of Man.


Last week we gorged on five new features: Disinherit, Strengthen Government, Prussian Monarchy, Debase Currency and Abandon Personal Union. Today we'll be taking a light snack with just one, which is in no way related to me being busy with moving home at the moment.

Late game you could well have fought against or even played as a Revolutionary Republic. In the 1792 Start date you can enjoy spreading the revolution as France but mechanically any European nation can get into the mood for it. As part of the Rights of Man expansion, these Revolutionary Republics will have access to their own Revolutionary Republican Factions system, akin to Ming or Merchant Republics.



Three factions will wrestle for influence in your nation, which you can boost using ADM, DIP and MIL points.

Jacobins cost ADM to boost and gain influence from Republican Tradition being high. When they are the leading faction they have the following effects:

Global Unrest -2
Build Cost -15%
National Tax +15%
Diplomatic Reputation -2


Royalists cost DIP to boost. If their influence is high and republican tradition is below 40 then they can seize control to turn your nation into a Revolutionary Empire.

Diplomatic Reputation +1
State Maintenance Cost -25%
Subject Liberty Desire -20
Republican Tradition -0.5 per year


Girondists cost MIL to boost. They want to bring the revolution to other nations. They gain influence from being at war and lost it from being at peace.

Land Forcelimit +20%
Manpower Recovery +20%
Discipline +5%
Aggressive Expansion Impact +20%

So essentially you have your stabilizing faction, your empire building faction and your warring faction. Balance their effects and bonuses to either spread the empire far and wide or consolidate your holdings. If you allow yourself to "stabilize" into a revolutionary Empire, you will leave the faction system and return to a monarchy, albeit the best* monarchy in the game.

As is often the case, there are new events to coincide with them, usually affecting the influence of your factions.



Revolutionary Republic Factions will be a paid feature in the upcoming Rights of Man expansion, which will be released alongside the 1.18 Prussia Patch on 11th October 2016.

If you thirst for more (and why wouldn't you?) perhaps I can interest you in checking out the feature stream for Rights of Man with myself and Johan

http://www.youtube.com/watch?v=hhi_xQchvpY

*Not counting Hordes, of course.

Read the original post


Useful links
Official Website
Europa Universalis IV Wiki
Europa Universalis IV Development Diary Archive
Europa Universalis IV - BjornB


Good afternoon all. It's Thursday meaning that we are due a development diary for the upcoming EU4 expansion: Rights of Man.


Last week we gorged on five new features: Disinherit, Strengthen Government, Prussian Monarchy, Debase Currency and Abandon Personal Union. Today we'll be taking a light snack with just one, which is in no way related to me being busy with moving home at the moment.

Late game you could well have fought against or even played as a Revolutionary Republic. In the 1792 Start date you can enjoy spreading the revolution as France but mechanically any European nation can get into the mood for it. As part of the Rights of Man expansion, these Revolutionary Republics will have access to their own Revolutionary Republican Factions system, akin to Ming or Merchant Republics.



Three factions will wrestle for influence in your nation, which you can boost using ADM, DIP and MIL points.

Jacobins cost ADM to boost and gain influence from Republican Tradition being high. When they are the leading faction they have the following effects:

Global Unrest -2
Build Cost -15%
National Tax +15%
Diplomatic Reputation -2


Royalists cost DIP to boost. If their influence is high and republican tradition is below 40 then they can seize control to turn your nation into a Revolutionary Empire.

Diplomatic Reputation +1
State Maintenance Cost -25%
Subject Liberty Desire -20
Republican Tradition -0.5 per year


Girondists cost MIL to boost. They want to bring the revolution to other nations. They gain influence from being at war and lost it from being at peace.

Land Forcelimit +20%
Manpower Recovery +20%
Discipline +5%
Aggressive Expansion Impact +20%

So essentially you have your stabilizing faction, your empire building faction and your warring faction. Balance their effects and bonuses to either spread the empire far and wide or consolidate your holdings. If you allow yourself to "stabilize" into a revolutionary Empire, you will leave the faction system and return to a monarchy, albeit the best* monarchy in the game.

As is often the case, there are new events to coincide with them, usually affecting the influence of your factions.



Revolutionary Republic Factions will be a paid feature in the upcoming Rights of Man expansion, which will be released alongside the 1.18 Prussia Patch on 11th October 2016.

If you thirst for more (and why wouldn't you?) perhaps I can interest you in checking out the feature stream for Rights of Man with myself and Johan

http://www.youtube.com/watch?v=hhi_xQchvpY

*Not counting Hordes, of course.

Read the original post


Useful links
Official Website
Europa Universalis IV Wiki
Europa Universalis IV Development Diary Archive
Stellaris - BjornB


Good afternoon all. It's Thursday meaning that we are due a development diary for the upcoming EU4 expansion: Rights of Man.


Last week we gorged on five new features: Disinherit, Strengthen Government, Prussian Monarchy, Debase Currency and Abandon Personal Union. Today we'll be taking a light snack with just one, which is in no way related to me being busy with moving home at the moment.

Late game you could well have fought against or even played as a Revolutionary Republic. In the 1792 Start date you can enjoy spreading the revolution as France but mechanically any European nation can get into the mood for it. As part of the Rights of Man expansion, these Revolutionary Republics will have access to their own Revolutionary Republican Factions system, akin to Ming or Merchant Republics.



Three factions will wrestle for influence in your nation, which you can boost using ADM, DIP and MIL points.

Jacobins cost ADM to boost and gain influence from Republican Tradition being high. When they are the leading faction they have the following effects:

Global Unrest -2
Build Cost -15%
National Tax +15%
Diplomatic Reputation -2


Royalists cost DIP to boost. If their influence is high and republican tradition is below 40 then they can seize control to turn your nation into a Revolutionary Empire.

Diplomatic Reputation +1
State Maintenance Cost -25%
Subject Liberty Desire -20
Republican Tradition -0.5 per year


Girondists cost MIL to boost. They want to bring the revolution to other nations. They gain influence from being at war and lost it from being at peace.

Land Forcelimit +20%
Manpower Recovery +20%
Discipline +5%
Aggressive Expansion Impact +20%

So essentially you have your stabilizing faction, your empire building faction and your warring faction. Balance their effects and bonuses to either spread the empire far and wide or consolidate your holdings. If you allow yourself to "stabilize" into a revolutionary Empire, you will leave the faction system and return to a monarchy, albeit the best* monarchy in the game.

As is often the case, there are new events to coincide with them, usually affecting the influence of your factions.



Revolutionary Republic Factions will be a paid feature in the upcoming Rights of Man expansion, which will be released alongside the 1.18 Prussia Patch on 11th October 2016.

If you thirst for more (and why wouldn't you?) perhaps I can interest you in checking out the feature stream for Rights of Man with myself and Johan

http://www.youtube.com/watch?v=hhi_xQchvpY

*Not counting Hordes, of course.

Read the original post


Useful links
Official Website
Stellaris Wiki
Stellaris Development Diary Archive
FaceRig - Mighty_Potato
Awesome folks,

Update FaceRig now to get more props ^.^

https://www.youtube.com/watch?v=0-Bp3GgCTMw&feature=youtu.be

Are you a sports fan?
We've added the football helmet,the bullhorn, the glove and the warning light. Doge seems to have an affinity towards that bullhorn.
We've also included a lovely rose which can be used as a hair accessory (hint try it on Midori).
The story book is another prop added, now Granny Hazel's stories can come to life.


Have a lovely day,
FaceRig Team
FaceRig - Mighty_Potato
Awesome folks,

Update FaceRig now to get more props ^.^

https://www.youtube.com/watch?v=0-Bp3GgCTMw&feature=youtu.be

Are you a sports fan?
We've added the football helmet,the bullhorn, the glove and the warning light. Doge seems to have an affinity towards that bullhorn.
We've also included a lovely rose which can be used as a hair accessory (hint try it on Midori).
The story book is another prop added, now Granny Hazel's stories can come to life.


Have a lovely day,
FaceRig Team
Agent Walker: Secret Journey - Artifex Mundi
Hi All! Thanks to your vigilance we were able to track down and fix the bug preventing the players from getting the moviegoer achievement.

The update fixing the moviegoer achievement will be released in the next few hours.

Thanks for your help!
Agent Walker: Secret Journey - Artifex Mundi
Hi All! Thanks to your vigilance we were able to track down and fix the bug preventing the players from getting the moviegoer achievement.

The update fixing the moviegoer achievement will be released in the next few hours.

Thanks for your help!
Sep 8, 2016
Battlefleet Gothic: Armada - Velociraptom

Greetings Admirals!

The Tau Empire beta has arrived! If you own a copy of Battlefleet Gothic: Armada, you can access the beta for free right away.

The alien Tau Empire has rapidly expanded across the galaxy, aided by highly advanced technology and a total dedication to the Greater Good philosophy.

Their fleets excel at long range, with powerful weapons dealing massive amounts of damage from afar. Skilled Tau admirals can eliminate the bulk of an enemy fleet before they can even get within boarding distance.

The Tau Empire has access to a wide array of upgrades and traits to improve their Torpedoes and Ordnances even further. They also feature all-new ships, castes and gameplay mechanics, as well as the unique Paths system.

We would love to hear your feedback from the beta. To do so, let us know your thoughts in this dedicated Tau Empire beta forum!

Read here for full details on how to access the Tau Empire beta.
Sep 8, 2016
Battlefleet Gothic: Armada - Velociraptom

Greetings Admirals!

The Tau Empire beta has arrived! If you own a copy of Battlefleet Gothic: Armada, you can access the beta for free right away.

The alien Tau Empire has rapidly expanded across the galaxy, aided by highly advanced technology and a total dedication to the Greater Good philosophy.

Their fleets excel at long range, with powerful weapons dealing massive amounts of damage from afar. Skilled Tau admirals can eliminate the bulk of an enemy fleet before they can even get within boarding distance.

The Tau Empire has access to a wide array of upgrades and traits to improve their Torpedoes and Ordnances even further. They also feature all-new ships, castes and gameplay mechanics, as well as the unique Paths system.

We would love to hear your feedback from the beta. To do so, let us know your thoughts in this dedicated Tau Empire beta forum!

Read here for full details on how to access the Tau Empire beta.
The Panic Room. House of secrets - y.proklova
Dear Panic Room Players!

Today,September, 8 we will have maintenance from 13:30 pm to 14:00 pm(UTC).

The game will be unavailable at this time. We apologize for inconveniences.


Уважаемые игроки!

Сегодня, 8 сентября , c 16:30 до 17:00 по Москве, в игре "Цена Свободы" будет проводиться техстоп.

В это время игра будет недоступна.

Приносим свои извинения за неудобства
...