Watch the latest Gameplay Trailer for Farming Simulator 17, and discover how to keep and tend animals! There are more options for farmers than ever before, with the possibility to keep cows, sheep, chickens and, for the first time in the series, pigs!
https://www.youtube.com/watch?v=lq8Mim-yTjM&feature=youtu.be Players who properly tend to their animals will be able to bring in more income for their farms! Fresh straw for bedding and suitable food for each animal's diet means more wool from sheep flocks and more milk produced by cow herds.
Each animal requires a specially crafted diet, with a careful balance between different food types which you can grow yourself on your own farm. Many vehicles and tools, including many new pieces of equipment, are dedicated to the tending of animals - a selection of which you can see in the trailer.
Keep the feeding areas tidy and clean, properly feed and water your animals, and offer them fresh bedding regularly. Doing this will cause your animals' happiness to raise, maximizing their levels of reproduction. Keeping up with these needs means smart farmers can make a good profit by buying small groups of animals, then selling them in larger numbers after they multiply!
Farming Simulator 17 releases October 25 on PlayStation 4, Xbox One and PC.
Watch the latest Gameplay Trailer for Farming Simulator 17, and discover how to keep and tend animals! There are more options for farmers than ever before, with the possibility to keep cows, sheep, chickens and, for the first time in the series, pigs!
https://www.youtube.com/watch?v=lq8Mim-yTjM&feature=youtu.be Players who properly tend to their animals will be able to bring in more income for their farms! Fresh straw for bedding and suitable food for each animal's diet means more wool from sheep flocks and more milk produced by cow herds.
Each animal requires a specially crafted diet, with a careful balance between different food types which you can grow yourself on your own farm. Many vehicles and tools, including many new pieces of equipment, are dedicated to the tending of animals - a selection of which you can see in the trailer.
Keep the feeding areas tidy and clean, properly feed and water your animals, and offer them fresh bedding regularly. Doing this will cause your animals' happiness to raise, maximizing their levels of reproduction. Keeping up with these needs means smart farmers can make a good profit by buying small groups of animals, then selling them in larger numbers after they multiply!
Farming Simulator 17 releases October 25 on PlayStation 4, Xbox One and PC.
Server Transfer is completed, and now all Houndsers can play Hounds :)! As a apologize for the inconvenience, Houndsers who login today will receive a reward.
Here is detail of the reward.
Schedule
5 September (EST/GMT-5)
Reward
Gold Bar 100,000 (x1)
We hope all Houndsers have a good week! Thank you.
Before we start talking dates... we firstly want to thank everyone that has reached out to us in the run up to the launch of Pure Chess on Steam. We have had a great response to the initial announcement and can't wait for you to all start playing. We're monitoring the forums daily so you know where to find us if you have any questions or just fancy having a chat about chess!
In even more exciting news! We can now confirm that Pure Chess Grandmaster Edition will be launching onto Steam on Friday September 9th. Just one more week to go! In the mean time, we're running a wishlist competition offering five players a chance to win a copy of the game on launch day. Full details can be found on our website.
Before we start talking dates... we firstly want to thank everyone that has reached out to us in the run up to the launch of Pure Chess on Steam. We have had a great response to the initial announcement and can't wait for you to all start playing. We're monitoring the forums daily so you know where to find us if you have any questions or just fancy having a chat about chess!
In even more exciting news! We can now confirm that Pure Chess Grandmaster Edition will be launching onto Steam on Friday September 9th. Just one more week to go! In the mean time, we're running a wishlist competition offering five players a chance to win a copy of the game on launch day. Full details can be found on our website.
Before we start talking dates... we firstly want to thank everyone that has reached out to us in the run up to the launch of Pure Chess on Steam. We have had a great response to the initial announcement and can't wait for you to all start playing. We're monitoring the forums daily so you know where to find us if you have any questions or just fancy having a chat about chess!
In even more exciting news! We can now confirm that Pure Chess Grandmaster Edition will be launching onto Steam on Friday 9th September. Just one more week to go! In the mean time, we're running a wishlist competition offering five players a chance to win a copy of the game on launch day. Full details can be found on our website.
Increased length of sv_startruleset (so you can use experimental_stake)
Spawn system will no-longer fall back to fully random if all spawns had LOS from an enemy
Added r_shadow_resolution 0/1 to allow higher resolution for spotlight shadows, added option to Menu
Added a bit of smarts to the LOD system
Training
Added global + top leaderboards to training mode
Added leaderboards to training menu (selected via dropdown on top right)
EntityShootable's (the targets) now have a melee type.
EntityShootable's and EntityTurret's hits/misses are now counted towards stats on scoreboard (note: stats from race/training are NOT used to calculate your general stats in the profile->statistics screen)
Art
Reduced grenade launcher first person weapon roll
Removed some ioncannon flare particles when impacting players
Friends menu "Join" button is now only visible if server is properly contactable (i.e. server has ports forwarded)
Friends menu "Join" button is now disabled if the server is full.
Sound Bit of a quick overhaul to the sound system. Now has better attenuation for sounds. Additionally has audio occlusion (kept fairly subtle for gameplay sake). As a result, every sound for the game has had to be adjusted, bare with us as some might still need further iterations and tweaks, but overall there is much more spatial awareness and positional audio occuring.
Revised sound: bolt rifle idle hum
Revised sound: ioncannon idle hum
Experimental
Stake launcher: Fixed popping on players when shooting a stake into a surface they're standing on
Shotgun: now has center pellet in experimental mode
Stake launcher: reload was 1100 now 1250, projectile speed was 3000 now 3750, projectile gravity was 600 now 700, projectile damage was 100 now 110
Plasma Rifle: kb was 0.425 now 0.45, self kb was 2.21 now 2.0, air kb was 2.125 now 1.5
Rocket Launcher: explosion radius was 120 now 115, air kb was 1.5 now 1.0
Increased length of sv_startruleset (so you can use experimental_stake)
Spawn system will no-longer fall back to fully random if all spawns had LOS from an enemy
Added r_shadow_resolution 0/1 to allow higher resolution for spotlight shadows, added option to Menu
Added a bit of smarts to the LOD system
Training
Added global + top leaderboards to training mode
Added leaderboards to training menu (selected via dropdown on top right)
EntityShootable's (the targets) now have a melee type.
EntityShootable's and EntityTurret's hits/misses are now counted towards stats on scoreboard (note: stats from race/training are NOT used to calculate your general stats in the profile->statistics screen)
Art
Reduced grenade launcher first person weapon roll
Removed some ioncannon flare particles when impacting players
Friends menu "Join" button is now only visible if server is properly contactable (i.e. server has ports forwarded)
Friends menu "Join" button is now disabled if the server is full.
Sound Bit of a quick overhaul to the sound system. Now has better attenuation for sounds. Additionally has audio occlusion (kept fairly subtle for gameplay sake). As a result, every sound for the game has had to be adjusted, bare with us as some might still need further iterations and tweaks, but overall there is much more spatial awareness and positional audio occuring.
Revised sound: bolt rifle idle hum
Revised sound: ioncannon idle hum
Experimental
Stake launcher: Fixed popping on players when shooting a stake into a surface they're standing on
Shotgun: now has center pellet in experimental mode
Stake launcher: reload was 1100 now 1250, projectile speed was 3000 now 3750, projectile gravity was 600 now 700, projectile damage was 100 now 110
Plasma Rifle: kb was 0.425 now 0.45, self kb was 2.21 now 2.0, air kb was 2.125 now 1.5
Rocket Launcher: explosion radius was 120 now 115, air kb was 1.5 now 1.0