Hey everyone, In case you hadn't already noticed, World's Dawn is currently 50% OFF as part of this weeklong sale! This is the cheapest the game has ever been, so if you or anyone you know has been waiting to jump in, now is great time to do so. I appreciate any help you can offer spreading the word this week as well.
In other news, I'm happy to announce that Trading Cards have been added to the game! Starting today you're able to unlock badges, emoticons, and profile backgrounds by collecting and trading 12 unique cards, each one featuring a different Sugar Blossom villager. You can learn more here if you're unfamiliar with how Steam cards and rewards work.
Unfortunately, the next big content update (which includes the addition of Quint and Senah as marriage candidates) is still not quite ready for release. I'm truly sorry for the delay... it's been a very busy summer and I just haven't been able to find the time I'd like to be able to work on World's Dawn. I hope you all know how much I appreciate your support and your patience in the meantime.
Thank you very much for reading! And welcome to any new players this weeklong sale might bring ːsteamhappyː
Hey everyone, In case you hadn't already noticed, World's Dawn is currently 50% OFF as part of this weeklong sale! This is the cheapest the game has ever been, so if you or anyone you know has been waiting to jump in, now is great time to do so. I appreciate any help you can offer spreading the word this week as well.
In other news, I'm happy to announce that Trading Cards have been added to the game! Starting today you're able to unlock badges, emoticons, and profile backgrounds by collecting and trading 12 unique cards, each one featuring a different Sugar Blossom villager. You can learn more here if you're unfamiliar with how Steam cards and rewards work.
Unfortunately, the next big content update (which includes the addition of Quint and Senah as marriage candidates) is still not quite ready for release. I'm truly sorry for the delay... it's been a very busy summer and I just haven't been able to find the time I'd like to be able to work on World's Dawn. I hope you all know how much I appreciate your support and your patience in the meantime.
Thank you very much for reading! And welcome to any new players this weeklong sale might bring ːsteamhappyː
So, we're working very hard on fixing all issues and releasing the first version of The Epic. This is the top-most layer of the gameplay, a boardgame-like war map that allows you to order troops into war for meaningful battles. Our development idea is to start with this simple version, and extend the features you want to see first, so it's very important that you vote ( http://features.ofkingsandmen.net/ ) on the roadmap elements and tell us which features you prioritise.
We totally did not expect as many bugs (and players to be honest), we had the open beta running before the Launch, but many mistakes did not become apparent there. This is why we're currently working a lot on catching up with all the bugs, but we have new gameplay features prepared for you as well.
And very important, with the great launch we had, we're looking for new donkeys! If you want to work with a young indie game studio, and you think you have skills that could be useful, then send stuff to team@melee.org - we have an exciting year or two ahead of us. People willing to relocate to Belfast, UK, are prioritised :)
Thanks for all the support so far, this will be great :]
Retool now has Steam Trading cards! Apart from that big change, the rest are quite small. They can be seen below. As always, let us know if you have any issues with this build of the game.
Changelog
Optimized game
Updated main menu
Minor tweaks on levels
We also want to let you know that we have put an indefinite hold on the training/tutorial levels. Our plan is to start working on them again once we have the Xbox One version of the game completed and there is still a demand for them.
Retool now has Steam Trading cards! Apart from that big change, the rest are quite small. They can be seen below. As always, let us know if you have any issues with this build of the game.
Changelog
Optimized game
Updated main menu
Minor tweaks on levels
We also want to let you know that we have put an indefinite hold on the training/tutorial levels. Our plan is to start working on them again once we have the Xbox One version of the game completed and there is still a demand for them.