
Tomorrow Total War: Warhammer [official site] will be getting a new expansion that lets you answer the Call of the Beastmen to try and conquer your neighboring kingdoms. But the good news is that, along with a smattering of other freebies, you won’t need to purchase the expansion in order to fight against them as AI opponents.

On August 2nd, Rainbow Six Siege [official site] will introduce its next expansion DLC, Skull Rain, which introduces the usual two operators and a map. All that’s great, but what’s potentially better is a new anti-cheat system which will hopefully put ‘cuffs on the perps ruining this lovely game with their cheating ways.

I’m not sure why I have such a soft spot for watery racing games. Maybe it’s because they’re among the few games where water is something to actually enjoy – it’s not an obstacle, punishment, or failure state. Given my aquatic leanings… well! So here I am, waggling my eyebrows and shooting finger guns at Riptide GP: Renegade [official site]. The latest in the futuristic hydro jet series is now out, bringing more futureracing and futurestunts on futureboats in futurecanals.

Overwatch’s [official site] newest hero Ana has only been out for about a week, but players have already discovered a way to use her abilities in what is the most creative form of in-game trolling I have yet to see in Overwatch. A video posted to the Overwatch subreddit details the process, in which three characters play Ana and use their sleep darts to keep an opponent knocked unconscious (and therefore unable to move) for so long that the game mistakenly believes them to be inactive and boots them from the game. I wouldn’t even be mad, that’s genius.

Hello youse.
City of Iron, a game by Ryan Laukat, impresses not only with its gameplay which is deep and intriguing but with its sense of aesthetic cohesiveness. This is a game designed from the ground-up, brick by brick, until it hangs together as a statement of the designer’s artistic intent. The art, by the designer, tells a story of a steampunk world populated by varied strange factions. The game itself tells a story of struggle and greed, and the allure of evil. I like it very much.

Sacramento [official site] is among the best-looking and most pleasant of the many walking simulators I’ve played. It takes a train across the water to a dreamy island painted with watercolours, home to weeping willows, grand glasshouses, and flying fish. I close my eyes and still see birds filling the sky at sundown. Sacramento is out now for free and I heartily recommend visiting for a few minutes to wander and unwind.

In all the sound and fury of E3, I’d missed one big detail about the newly-announced Quake Champions [official site]: its ‘champions’ are actually classes each with a unique ability. Oh! Luckily, id Software studio director Tim Willits is on hand in a new trailer to explain the abilities of the four champions revealed so far. Expect charges, dodges, blinks, and dastardly wallhacks.

Sure, you’ve survived the zombie apocalypse, the icepocalypse, the nuclear apocalypse, and even the mythical indiepocalypse, but can you survive in a dystopian ’60s English city where everyone’s hepped up on goofballs? We Happy Few [official site] launched into early access today so you can test yourself. I’m not usually one for survival-y games but I do like We Happy Few’s ideas of social-ish survival, where tripping townsfolk may leave you alone if they don’t realise you’re not off your tits.

Flip a coin. If it s heads, carry on. If it s tails, embark upon a 20-hour adventure in which you might be cut in half with a chainsaw, dissolved in acid, or turned into nuclear goop in a big uranium-fuelled explosion.
This is the first and most central decision of visual novel/room escape game Zero Escape: Zero Time Dilemma. Nine people are trapped in a facility, and six people must die in order to reveal the six passwords for the exit. What s more, every 90 minutes, everyone is put to sleep and their memories are wiped, which – as you might imagine – makes everything terribly confusing to piece together, for both them and you.

Receiving unwanted items is always a bummer in a roguelikelike where every drop counts, so I’m glad to hear that my favourite roguelikelike is getting a powerful new solution to that. The second expansion to The Binding of Isaac: Rebirth [official site], Afterbirth , will add a new character with the power to receive powerful bonuses for destroying items. His name’s Apollyon (or Abaddon, as you might better know him) and, as the destroyer and king of the locusts, his starting item will be the mighty Void.