Sid Meier’s Civilization® VI - Hinkle2K

Hojo Tokimune, born in 1251, was the eighth Shikken (de facto ruler, or Shogun-regent) of Japan. He is chiefly remembered for leading Japanese forces to victory against the invading Mongol Empire, as well as spreading Zen Buddhism throughout Japan and championing the Bushido way of life.

Tokimune was known to rule with an iron fist. After the Mongol Empire first attempted invasion in 1274 and was summarily defeated, it sent five emissaries to meet with Tokimune. These emissaries refused to leave without an audience with the Shikken, to which Tokimune responded by having them beheaded. Again, five more emissaries were sent, and again Tokimune had them all beheaded. This resulted in another invasion in 1281, which also failed – this time in part due to an unforeseen typhoon. As the threat of the Mongol Empire loomed over Japan for years, the samurai warrior class established itself as a formidable force and led all of Japan’s defensive efforts, securing a legacy as one of the toughest warrior classes the world has ever known.

Tokimune was more than just a great military leader, however, and was also a strong patron of Zen Buddhism, bringing notable Zen monks from China to Japan and endowing temples. In part, because of his deep investment in Zen, the sect became widespread among the samurai class during his lifetime and long after. Tokimune was only 33 when he died, but feudal Japan bore the stamp of his leadership for centuries after.


Unique Unit: Samurai

Samurai, or known as Bushi class, existed for nearly a thousand years in Japan. Bushido (“the way of the warrior”) was a codified set of rules and way of life adopted by a large number of noble clans throughout Japan. The samurai class wasn’t officially abolished in Japan until 1868 and, to this day, remains one of the most identifiable Japanese cultural touchstones.


Unique Building: Electronics Factory

With the invention of consumer electronics in the late 20th Century, Japan quickly became home to the largest electronics industry in the entire world. The first modern electronics factory was built by Sony in 1946, and Japanese innovations since have kept the country most profitable in what is easily the most competitive consumer landscape mankind has ever seen.

https://www.youtube.com/watch?v=ZHgVlRdO72U

Join the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

http://twitter.com/civgame
http://facebook.com/civ
http://instagram.com/civgame
http://youtube.com/civilization
Sid Meier’s Civilization® VI - Hinkle2K

Hojo Tokimune, born in 1251, was the eighth Shikken (de facto ruler, or Shogun-regent) of Japan. He is chiefly remembered for leading Japanese forces to victory against the invading Mongol Empire, as well as spreading Zen Buddhism throughout Japan and championing the Bushido way of life.

Tokimune was known to rule with an iron fist. After the Mongol Empire first attempted invasion in 1274 and was summarily defeated, it sent five emissaries to meet with Tokimune. These emissaries refused to leave without an audience with the Shikken, to which Tokimune responded by having them beheaded. Again, five more emissaries were sent, and again Tokimune had them all beheaded. This resulted in another invasion in 1281, which also failed – this time in part due to an unforeseen typhoon. As the threat of the Mongol Empire loomed over Japan for years, the samurai warrior class established itself as a formidable force and led all of Japan’s defensive efforts, securing a legacy as one of the toughest warrior classes the world has ever known.

Tokimune was more than just a great military leader, however, and was also a strong patron of Zen Buddhism, bringing notable Zen monks from China to Japan and endowing temples. In part, because of his deep investment in Zen, the sect became widespread among the samurai class during his lifetime and long after. Tokimune was only 33 when he died, but feudal Japan bore the stamp of his leadership for centuries after.


Unique Unit: Samurai

Samurai, or known as Bushi class, existed for nearly a thousand years in Japan. Bushido (“the way of the warrior”) was a codified set of rules and way of life adopted by a large number of noble clans throughout Japan. The samurai class wasn’t officially abolished in Japan until 1868 and, to this day, remains one of the most identifiable Japanese cultural touchstones.


Unique Building: Electronics Factory

With the invention of consumer electronics in the late 20th Century, Japan quickly became home to the largest electronics industry in the entire world. The first modern electronics factory was built by Sony in 1946, and Japanese innovations since have kept the country most profitable in what is easily the most competitive consumer landscape mankind has ever seen.

https://www.youtube.com/watch?v=ZHgVlRdO72U

Join the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

http://twitter.com/civgame
http://facebook.com/civ
http://instagram.com/civgame
http://youtube.com/civilization
Community Announcements - CivilSavages
Check out our new game "Watch This!"
It's a first-person single player platformer with horror elements.

You are the star of the newest, most spectacular show. Avoid traps, hide from the monsters, rescues out of the maze ... Or die. The key is to entertain billions of viewers!

http://store.steampowered.com/app/457440/
Jul 8, 2016
Three Heroes - dieman
The Forest - Dishmink
Hey Everyone,

This patch introduces a new game mode, where trees will grow back overtime as you sleep. Type: regrowmode in the title scene to activate this mode. With it enabled, a percent of trees will grow back each time you sleep at a shelter. Sleep enough times without cutting down any trees and eventually the entire forest will be repopulated. Note - to keep a tree from regrowing in this mode, remove both the tree and the stump so that they don’t grow back inside your base.

For multiplayer we fixed some issues where enemy a.i. would often prioritize the host player over any clients if both were nearby, and have finally gotten hole cutting working for structures in multiplayer games, it’s actually even possible to cut holes right out from under other players. We’ve blocked this action for clients if iron forest mode is enabled by host to stop unwanted renovations to your buildings by other players.

A new meat eating animation has been added to help with immersion, and a new poison system for enemies has been added - now when hit with a poisoned arrow instead of simply taking damage they will move much slower for a short period of time - this is especially helpful for some of the game’s faster enemies.

Sticks can now be stored in and transported in the log sled, a ton of bugs have been fixed including one where it would make it impossible to open your inventory upon loading if you had saved without the plane axe in your inventory, there have been some a.i. Improvements especially with pathfinding around villages, some new particle effects added, and lots more tweaks and fixes all listed at: http://survivetheforest.com and https://www.facebook.com/SKSgames/posts/1339380919409348


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

The Forest - Dishmink
Hey Everyone,

This patch introduces a new game mode, where trees will grow back overtime as you sleep. Type: regrowmode in the title scene to activate this mode. With it enabled, a percent of trees will grow back each time you sleep at a shelter. Sleep enough times without cutting down any trees and eventually the entire forest will be repopulated. Note - to keep a tree from regrowing in this mode, remove both the tree and the stump so that they don’t grow back inside your base.

For multiplayer we fixed some issues where enemy a.i. would often prioritize the host player over any clients if both were nearby, and have finally gotten hole cutting working for structures in multiplayer games, it’s actually even possible to cut holes right out from under other players. We’ve blocked this action for clients if iron forest mode is enabled by host to stop unwanted renovations to your buildings by other players.

A new meat eating animation has been added to help with immersion, and a new poison system for enemies has been added - now when hit with a poisoned arrow instead of simply taking damage they will move much slower for a short period of time - this is especially helpful for some of the game’s faster enemies.

Sticks can now be stored in and transported in the log sled, a ton of bugs have been fixed including one where it would make it impossible to open your inventory upon loading if you had saved without the plane axe in your inventory, there have been some a.i. Improvements especially with pathfinding around villages, some new particle effects added, and lots more tweaks and fixes all listed at: http://survivetheforest.com and https://www.facebook.com/SKSgames/posts/1339380919409348


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

Sovereignty: Crown of Kings - Alberto
We’re releasing a new update for Sovereignty, bringing the game to version 2.0.5. The hunt for bugs continues!

Changelog:

• Fixed Levencourt river harbour not converting units to transport ships
• Fixed Elven Way spell not working on Forester units which lack Garrison
• Fixed crash on exit after a shader error has occured
• Fixed issue where tutorial locks up after purchasing a Dragonknight
• Fixed Fountain of Youth not working
• Fixed broken AI check causing negative gold
• Fixed crash on turn start if too many realms are dead
• Fixed AI causing crash by making invalid ship moves
• Fixed crash if unit due for promotion dies
• Fixed trade duplication bug
• Fixed trade ending up with negative turns remaining
• Fixed crash if occupier army is destroyed without battle
• Fixed end of battle crash if a unit died while packed into a transport/wagon
• Fixed prev/next unit shortcut keys triggering when no battle is ongoing
• Units are now deselected when ending turn in battle
• Added additional logging to EngineLog.txt
• Game no longer crashes if attempting to load a save which has been moved/deleted outside of the game
• Restored missing Valegorn Palatinate special conditions
• Should no longer be possible to get incorrect warning about unresolved events
• Speed/timing of combat status effects should now be consistent with the selected battle speed
• Unit promotion list no longer resets after each promotion is selected
Sovereignty: Crown of Kings - Alberto
We’re releasing a new update for Sovereignty, bringing the game to version 2.0.5. The hunt for bugs continues!

Changelog:

• Fixed Levencourt river harbour not converting units to transport ships
• Fixed Elven Way spell not working on Forester units which lack Garrison
• Fixed crash on exit after a shader error has occured
• Fixed issue where tutorial locks up after purchasing a Dragonknight
• Fixed Fountain of Youth not working
• Fixed broken AI check causing negative gold
• Fixed crash on turn start if too many realms are dead
• Fixed AI causing crash by making invalid ship moves
• Fixed crash if unit due for promotion dies
• Fixed trade duplication bug
• Fixed trade ending up with negative turns remaining
• Fixed crash if occupier army is destroyed without battle
• Fixed end of battle crash if a unit died while packed into a transport/wagon
• Fixed prev/next unit shortcut keys triggering when no battle is ongoing
• Units are now deselected when ending turn in battle
• Added additional logging to EngineLog.txt
• Game no longer crashes if attempting to load a save which has been moved/deleted outside of the game
• Restored missing Valegorn Palatinate special conditions
• Should no longer be possible to get incorrect warning about unresolved events
• Speed/timing of combat status effects should now be consistent with the selected battle speed
• Unit promotion list no longer resets after each promotion is selected
Jul 8, 2016
Three Heroes - dieman
You said that heroes is too slow and you need a lot of shots and strikes on the enemies to kill them. It is not good. We agreed.
And we fixed it! Meet global balance update!

- attack power of every weapon, including enemy weapons, is increased by 200%
- movement and animation speed is increased by 50%
- speed penalties of every weapon are significantly reduced or removed totally
- effectiveness of bonus items (health and defend potion and etc) is increased by 50-100%
Jul 8, 2016
Three Heroes - dieman
You said that heroes is too slow and you need a lot of shots and strikes on the enemies to kill them. It is not good. We agreed.
And we fixed it! Meet global balance update!

- attack power of every weapon, including enemy weapons, is increased by 200%
- movement and animation speed is increased by 50%
- speed penalties of every weapon are significantly reduced or removed totally
- effectiveness of bonus items (health and defend potion and etc) is increased by 50-100%
...