The 1.5 patch for PC is now live and you can see the patch notes below.
The main point for this release will see the Hearts & Minds progression restored in Ashgate. This patch should allow anyone experiencing this issue to continue their journey.
However, there is a small caveat that we need to bring to your attention - during some of our final testing against some of the community provided saves, we found that any player who had already hacked the transceiver in Ashgate wouldn’t see the icons that are revealed on the map. This doesn’t have any knock on effects, and simply re-discovering them by moving around will make them reappear.
If you would like help, you can view our location map here:
This will be fixed in our next patch but as it is a minor issue and in an effort to not delay this patch further, we made the decision to submit and release the current patch now. Please note that this doesn’t effect anyone starting new games.
In the mean time, here is a sneak peak at “Triage”, an upcoming mission that will join Resistance Mode soon!
Patch Notes 1.5:
Fix for players Hearts & Minds progress not progressing correctly in Ashgate.
Fix for ‘Home of the Brave’ achievement not being achievable.
Further reduction in the number of checkpoints saves that occur whilst playing
Fix for non English character support in the user’s Windows login name
Some players who encountered issues with audio relating to the smartphone should now see it working as intended
The 1.5 patch for PC is now live and you can see the patch notes below.
The main point for this release will see the Hearts & Minds progression restored in Ashgate. This patch should allow anyone experiencing this issue to continue their journey.
However, there is a small caveat that we need to bring to your attention - during some of our final testing against some of the community provided saves, we found that any player who had already hacked the transceiver in Ashgate wouldn’t see the icons that are revealed on the map. This doesn’t have any knock on effects, and simply re-discovering them by moving around will make them reappear.
If you would like help, you can view our location map here:
This will be fixed in our next patch but as it is a minor issue and in an effort to not delay this patch further, we made the decision to submit and release the current patch now. Please note that this doesn’t effect anyone starting new games.
In the mean time, here is a sneak peak at “Triage”, an upcoming mission that will join Resistance Mode soon!
Patch Notes 1.5:
Fix for players Hearts & Minds progress not progressing correctly in Ashgate.
Fix for ‘Home of the Brave’ achievement not being achievable.
Further reduction in the number of checkpoints saves that occur whilst playing
Fix for non English character support in the user’s Windows login name
Some players who encountered issues with audio relating to the smartphone should now see it working as intended
Clarified the tool-tip for Chilling Rounds (Enemies struck with weapon fire are chilled, slowing their movement speed to [percentage]% of normal for [time] seconds.) In addition, increased slow effect for further ranks.
Boosted Origin's Touch to deal 2/3/4/5/6% of initial enemy health.
Fixed rank 5 of Zeal to correctly apply 100 damage, rather than 10!
Several text fixes and typo removals from the story logs.
Fixed an issue where the tutorial hints would not appear! There was no tutorial for the past 3 days.
Final boss can no longer hurt you when due to be Smited.
Damage text no longer uses decimal places if they don't need them. (10 instead of 10.0).
Spamming accept on the continue or new game buttons no longer break the game.
Can now navigate the twitch info entry boxes with D-Pad on a controller.
Fixed an issue where some enemies would be able to cast multiple abilities at the same time. Displaced daemon and teleport/blades was an example.
You must now hold 'confirm' for 5 seconds to wipe save data, rather than just a press!
Ward comparison UI now shows all stats as green if you have no ward equipped currently.
The lockers in the tutorial are now correctly yellow ones.
You can no longer collect metal parts from lockers in daily challenges.
Fixed the Big Game Hunter challenge where enemies would sometimes stop spawning.
Ensured that challenge modes are never 100% melee enemies (else you could hang on a wall forever and never take damage).
Weapon breakdown label now reflects the correct amount of metal to be received based on the ammo of the weapon.
Checkpoint orbs no longer spawn in Survival mode boss levels.
Sector lock-down now cleared if you quit out from a level.
Blessings should have their correct names displayed once again.
Clarified the tool-tip for Chilling Rounds (Enemies struck with weapon fire are chilled, slowing their movement speed to [percentage]% of normal for [time] seconds.) In addition, increased slow effect for further ranks.
Boosted Origin's Touch to deal 2/3/4/5/6% of initial enemy health.
Fixed rank 5 of Zeal to correctly apply 100 damage, rather than 10!
Several text fixes and typo removals from the story logs.
Fixed an issue where the tutorial hints would not appear! There was no tutorial for the past 3 days.
Final boss can no longer hurt you when due to be Smited.
Damage text no longer uses decimal places if they don't need them. (10 instead of 10.0).
Spamming accept on the continue or new game buttons no longer break the game.
Can now navigate the twitch info entry boxes with D-Pad on a controller.
Fixed an issue where some enemies would be able to cast multiple abilities at the same time. Displaced daemon and teleport/blades was an example.
You must now hold 'confirm' for 5 seconds to wipe save data, rather than just a press!
Ward comparison UI now shows all stats as green if you have no ward equipped currently.
The lockers in the tutorial are now correctly yellow ones.
You can no longer collect metal parts from lockers in daily challenges.
Fixed the Big Game Hunter challenge where enemies would sometimes stop spawning.
Ensured that challenge modes are never 100% melee enemies (else you could hang on a wall forever and never take damage).
Weapon breakdown label now reflects the correct amount of metal to be received based on the ammo of the weapon.
Checkpoint orbs no longer spawn in Survival mode boss levels.
Sector lock-down now cleared if you quit out from a level.
Blessings should have their correct names displayed once again.
This hotfix addresses several small issues with the latest game update.
Bug fixes
Fixed issue with Drain Missiles draining more energy then they should.
It was possible for the Enforcer's Taser Shot, Colossus' Disable and Black Widow's Weapon Interrupt to appear as if they hit on the client but actually miss on the server (or the other way around). This is no longer possible, they will now always appear the same on both the client and the server.
Added potential fix for bug where if a player connection timed out during drafting (or they pulled their network cable in purpose) the game would proceed normally but it wouldn't persist that player. This should help prevent 4-6 team sizes at game start.
Fixed Issue with Leviathan's Tri-Tempest cannon having an increased fire rate if user spams left click.
Added missing material to USR Black Widow.
Fix for possible server crash during drafting.
Fixed a small issue that would prevent Point Defense sound playing correctly.
Players are now automatically removed from the lobby if they head into Firing Range.
Balance changes
(Black Widow) Armour missiles now do 188 damage to armor instead of 250.
(Black Widow) Dual Rockets Refire rate increased, was 0.333 now 0.42
Leviathan's Tempest Flamer has slightly decreased accuracy.
Store Changes
Several fixes for the store display of ship skins
Displacer Type G skin now shows correctly in Store
Miscellaneous
Added confirmation popup when clicking launch firing range button in Shipyard.
When going into Firing Range, we will now try to display the selected ship information screen.
Updating the Black Widow loading screen to remove the information about the escalate damage.