It's hard to accept that The Witcher 3 is the final instalment in CD Projekt's RPG trilogy: it's a hugely successful series, and usually when a series is hugely successful a studio (and especially its publisher) wants to capitalize on it. Don't hold your breath though, because even though the series may have a future, it won't come to fruition for a very long time.
Speaking to Eurogamer, studio co-founder Marcin Iwinski was not ambiguous about the game's forthcoming Blood & Wine expansion being the end of the line. "As we said before, never say never [but] right now it's really Blood and Wine. This is the end," he said.
"Blood and Wine is [the] closing and there won't be any Witcher any time soon - if there ever will be one. And I would really like to see how people feel about it, if they will enjoy it."
Look, I love The Witcher, but I'm pretty happy for CD Projekt to move on. The Witcher 3 is about as good as a modern, big budget, open world fantasy RPG gets, and now I want the studio to tackle an incredibly ambitious science fiction version of their brilliant formula. Oh, and would you look at that, Cyberpunk 2077 exists. It'll likely take a long time, though.
"Blood and Wine has an impressive stat sheet: 90 new quests, 20 new monsters, 100 pieces of armour, an upgradeable vineyard [and] new mutations," Tom Senior wrote in his preview of the expansion, which releases May 31.
Beating Dark Souls games using unconventional tools is a popular sport on the internet. Folk have beaten early instalments of the series using drum and guitar controllers in the past, while the rest of us swear in admiration. Now YouTuber Rudeism has taken up the challenge in Dark Souls 3: he's decided to beat the game using dance pads, because why not.
The boss battle embedded below is the game's first, Iudex Gundyr, and according to the creator it "only took nearly 30 attempts". At that rate, I'd hate to guess how many attempts some of the game' later bosses will require. Given the feats we've seen achieved in the past, though, it's inevitable someone will do it eventually.
Fists of Heaven has the scoop (and that lovely screenshot above) about an upcoming Homeworld Remastered patch, six months in the making. By the sounds of it, it's a pretty huge patch that overhauls ship formations and behaviour, implements a proper ballistics system, and that adds new features to Remastered's modding tools.
You should read the whole article to get the full picture, but I'll add a couple of choice quotes below.
On formations:
"Rather than simply fixing the formations that we re familiar with from the original games, the Homeworld team have taken things several steps further. First, ships are all being treated by the game engine as one unit, so, for instance, Hiigaran strike craft won t always be locked into the squadrons they re produced in and instead and can enter larger formations with the same class of ship (but will reform into their original squadrons if removed from the formation)."
On ship behaviour:
"Targeting behavior has been completely reworked, and ships now prioritize targets much more intelligently than before. Stationary ships will be more appealing targets, and ships that dramatically affect the battle (such as gravwell generators) will become high priority targets when activated, causing ships in the vicinity to break off of previous targets to face the new threat."
Developed with the help of Remastered's modding community, the new patch is the result of six months of full-time work by a group of developers at Gearbox. We can expect graphical updates, balance changes, and bug fixes in addition to the aforementioned stuff.
There's no date for the patch given, but the article mentions that it's in its "final stages", so hopefully it won't be too far off. (Cheers, Fists of Heaven!)
We last checked in with Clockwork Empires a game of industry and colonialism set in a Weird Victoriana world back in December 2014, when Gaslamp Games added scientists and bizarre artefacts to their simmy strategy game. It's about time for a follow-up, then, not least because Clockwork Empires has just hit beta. Here's a trailer announcing that, while revealing a few of the new features the update brings:
Those features include a workshop ordering system, a quality-of-life system for your colonists, and the ability for them to carry stacks of ingredients, rather than lumbering over with ingredients one at a time. Handy! There are also new events, UI improvements, and a ton of fixes just have a look at the whopping patch notes if you don't believe me.
In an email to PC Gamer, Gaslamp explains its reasoning behind slapping a 'beta' tag on its game. Basically, CE stopped "feeling like an alpha"; you can now "really see and interact with the structure that is going to be filled out as we put in more cosmic horror-themed content and more events for the player to experience".
In celebration of the occasion, the early access Clockwork Empires is having a Steam sale for the next day and a bit. You can currently grab it for 34% off the normal price.
Doom s proprietary level creation tool, SnapMap, feels like the shooty cousin of Lego. You re presented with a big bucket of blocks and what you make out of them is left to imagination. Even if the product is limited by the available shapes, it s a pretty cool toolset, simple to use and capable of creating great Doom levels (but we d much rather have mod support).
I was never good with Lego. My signature was a multicolored, half-finished house, and there are plenty of equivalents in SnapMap. Half the maps feel like a half-hearted recreation of the Winchester Mansion. Lucky for you, we sifted through the noise and found more than enough SnapMap levels that are definitely worth checking out. Here are our favorites so far.
To find each level, just head to the Search menu in SnapMap mode and enter each title into the keyword search option.
What is it? Exactly what it sounds like. Players spawn at different sides of the map and press buttons on control stations that summon the designated demons in an inaccessible arena. The demons duke it out to the death. Just like Pokemon! Check out the camera feed to check up on the battle and summon more demons as needed. Can t wait for the SnapMap Anime DLC.
What is it? A comedic adventure that subverts Doom level design in a few clever ways. You play as Carl, and guess what, it s your first day in hell. The onscreen text serves as narrator and not-so-subtle antagonist. Think of it as a lighthearted homage to The Stanley Parable, which it pulls from without shame and to surprising success.
What is it? A time-trial platforming challenge. Parkour is a tangled chain of platform challenges set against a timer. The only thing missing is a good pair of soap shoes and your young cousin Jared, who promised to sneak out his dad s DV camcorder. Until the SnapMap Cousin Jared DLC, our parkour moves will stay hidden from the world, unjustly.
What is it? We like Doom s competitive multiplayer for its skill-based shooting, but we don t love the progression system and hack modules that get in the way of an otherwise pure experience. Even purer is Rag3Club s Quake Classic InstaGib map, which sets players up with powerful scoped rifles and high movement speeds in a free-for-all deathmatch environment. It s a bummer only four players can have at it at once, but it ll do for now.
What is it? An playful, puzzly, funny foray into the capabilities of SnapMap. 20 Chambers experiments with hidden object searches, text-based logic puzzles, and dating sims. I had to dance to disable a forcefield and roleplay a janitor to succeed. Since the map hinges on surprise, I m afraid to say much more. By the end, I was excited to see what SnapMaps we ll be seeing in a month. Fingers crossed.
What is it? An episodic prison break campaign. Burned isn t perfect, but it makes good use of text to convey a light popcorn narrative. I also dug how subdued it is. Enemies don t come into play for a while, and when they do, it s only after snaking around a few laser security systems and wallowing in the quietude of a largely abandoned maximum security prison.
What is it? Ridiculous, in a good way. Use terminals to purchase crops, water those crops to buy more crops, sell those crops to purchase upgrade items at the store (run by a friendly Hell Knight), and use your upgrades to make it further into the demonic mines. It s a cute emulation of Harvest Moon, even though it inherently lacks the same depth. Seriously though, someone make a first person Stardew Valley set in hell. Please.
What is it? An attempt to recreate the classic Doom level in SnapMap. And it s a pretty good attempt, at least for what SnapMap allows. The basic geometry of the level is there, along with enemy placements, movement speed, and weapon capabilities it s as faithful to the original as possible, which makes it a fun enough attempt to dig into player nostalgia.
Doom is fairly fresh-faced, so SnapMaps are still spilling out by the minute. Taste will vary, and we certainly can't catch 'em all. If you've had time to dig through the hordes of user-created levels or just went ahead and made your own masterpiece, share them in the comments.
The Talos Principle was a game that really clicked with me. I'm not even very good at puzzle games normally, and I rarely have the patience to get far with them, but this one pulled me in on an emotional level; its philosophical musings may have dime-store shadings, but I was happy to buy into them, especially wrapped as they were in Elohim's soothing voice, the bright, beautiful game world, and all the ridiculous secrets it had hidden away which actually had a reason for being there.
All of which brings us to the point that The Talos Principle 2, or whatever it ends up being called, is (maybe, hopefully) in the works. Rock, Paper, Shotgun noticed a tweet from a Nordic Games Conference attendee named Damir urovi , who said that Croteam's Alen Ladavac revealed during his presentation that Talos Principle 2 is going to happen. That's pretty thin, yes, but Croteam gave the report a little more weight by retweeting urovi 's message.
Yes, "Talos Principle 2 is going to happen" confirmed by @AlenL @Croteam on stage @NordicGame 2016! pic.twitter.com/lAMXaMJk4sMay 20, 2016
Of course, there's also the fact that The Talos Principle was a surprise hit and probably brings more mainstream appeal to the table than Croteam's main franchise, Serious Sam the latest version of which, by the way, is being written by Talos Principle co-writer Jonas Kyratzes and his wife Verena. (Why Serious Sam needs a scriptwriter in the first place, I could not say.) A sequel seems rather obvious, in other words. But Croteam and publisher Devolver Digital are remaining coy about it for now; in response to my inquiry, a rep confirmed that Alen said something about it at the Nordic Games Conference, and then laughed at me.
There s loads happening in all sorts of scenes across the world this weekend, from international CS:GO to Dota 2 in Sweden to top-tier StarCraft in Korea. There s also one of the biggest-ever Rocket League prize pots on the line and a massive Street Fighter V tournament underway in Paris. GL HF!
Dota 2: Dreamleague Season 5 PlayoffsAnother long-running Dota 2 league reaches its final stages, this time in Sweden. Top-tier teams including OG will be playing throughout the weekend. Matches begin at 10:00 BST/02:00 PDT on Saturday and at 11:00 BST/03:00 PDT on Sunday. The stakes aren t quite as high as they were at Epicenter, but it s bound to be great Dota nonetheless. You can find the stream here.
CSGO: StarLadder i-League Invitational
There s a lot of great CS:GO happening this weekend, including StarLadder s i-League Invitational in Kiev. Luminosity, Na Vi and Virtus.pro are taking part. Strangely, it s hard to find a definite schedule for this one, but the playoffs are due to conclude on Sunday. Your best bet is to check GosuGamers hub page on European time for the livestream (check the sidebar for info on upcoming matches.)
CSGO: Esports Championship Series
More CS:GO, this time on the other side of the world. A similarly impressive lineup of teams including Astralis, NiP and Fnatic go head-to-head in the USA for a slice of a massive $1,750,000 prize pool. Games begin at 00:00 BST/16:00 PDT (the previous day) on both Saturday and Sunday. Find the livestream here.
StarCraft II: WCS Korea Season 1 Cross Finals 2016
Four of the best SCII players in Korea (and therefore the world) fight to determine a final champion for the region. There s $17,000 at stake for first place as well as 1,000 WCS points. Games begin at 10:00 BST/02:00 PDT on Sunday. Find more information, as well as the stream, on the official site.
Hearthstone: Americas Spring Preliminary
This massive qualifier for the Americas Spring Championship is open to all, but expect to see a lot of well-known faces too. The top 128 in the region will duke it out across the weekend, starting at 18:00 BST/10:00 PDT each day. It ll be streamed on Twitch.
Rocket League: Qualifier 1 Online Final
One guy in last week s comments asked, and we ve delivered! Rocket League s inaugural esports, er, league has reached its first moneyed final, with the conclusion of qualifier 1 in Europe and North America playing out over the next few days. The $5000 pot might seem modest by modern standards, but this is early days for an exciting new esport. Find more information, and the livestream, on the official Rocket League esports site.
Capcom Pro Tour: StunFest
France has produced some impressive Street Fighter V players of late, so it s only appropriate that Paris is the next stop on the Capcom Pro Tour. Andi Hamilton looked forward to StunFest in his most recent column, and anticipates great things for the event. Play begins at 19:00 BST/11:00 PDT on Saturday and at 18:00 BST/10:00 PDT on Sunday. A word of warning: the initial livestream has been a bit flaky, particularly when it comes to SFV. Hopefully they ll have sorted it out by the time the top 8 rolls around. In either case, you can find more info and the livestream here.
Smite: Spring Split
Smite s European and North American Spring Split enters week eight with another round of play this weekend. You ll find matches starting at 18:00 BST/10:00 PDT on both Saturday and Sunday, with Europe leading the charge on Saturday followed by NA on Sunday. Schedule and livestream details can be found on the HiRezTV site.
Hitman's first Elusive Target has hardly started decomposing and Io is sending another VIP to slaughter. The Congressman is marked for death, and he'll be holidaying in Sapienza next weekend, starting Friday, May 27.
The brief is much the same. You have one shot at the Congressman mess up and he'll go to ground for good. After the event is over, he'll jet off, never to be seen again. Instinct mode and the minimap will do you no good whatsoever. The key difference is the need to own Sapienza before you can hunt there.
Last week, only 53% of players had the skills to take out the Forger and make it out of Paris alive. However, PC players proved themselves the best hitmen, so there's something to take pride in. Most of the PCG team managed it, but only because Samuel is a dastardly cheater.
OmniBus, aka the game about the bus that couldn't slow down, is releasing on May 26. In case you missed it, I played a bit of an early build a couple of months ago, and found it to be very stupid but also reasonably fun. It's not often that a game lets you smash a bus through giant bowling pins, so we should be grateful it exists, really.
Typically, there are a bunch of incentives for you to buy OmniBus quickly: the day one "Game of the Year" edition comes with a 10 per cent discount on Steam. Meanwhile, there's the Ultimate Bus Driver edition, which comes with the game's digital soundtrack and a real life bus.
Yeah, a real life bus. It's a 1977 MCI Charter Bus, and I don't know how much buses usually cost in the United States, but I'm tempted to assume that the $7,500 asking price for the Ultimate Bus Driver edition is a bit of a bargain. You'll have to pick it up from Austin, Texas, though.
That's the bus on the right in the below picture. Looks like a pretty neat bus.
...and here's a picture of another 1977 MCI Charter Bus (not the exact one offered), which I found on the usefully titled Used Buses For Sale website. You gotta admit, it looks like a pretty sweet bus.
The first Hitman Elusive Target has come and gone, and just over half of the digital assassins who took on the job 53 percent, to be precise managed to avoid screwing it up. Even more shamefully, less than ten percent earned the Silent Assassin rating, the mark of a true master. There is a ray of sunshine cutting through all the clumsy, Clouseau-like darkness, however: The best Hitmen in the world are all on the PC.
Numbers don't lie:
Io Interactive said it's still digesting the data and deciding how it will adjust future Elusive Targets, but promised that more will be coming. Here's hoping we can all be little more professional about it the next time around.
(But hey, don't feel too bad about your ham-fisted hits: 50 percent of PC Gamer editors botched the job, too.)