DubWars is officially scheduled for release in Summer 2016!
We want to thank everyone for helping us get to this final step in our journey to bring you one of the most unique games to ever be made. Through your help, feedback, and support we are putting the final touches on DubWars that will make it better than ever before, and be ready for a full-scale launch!
Many of you have helped us financially with our Early Access, so we wanted to explain to you why we won't be updating that version. We feel it is a better use of time and resources to go straight for an official launch.
You certainly won't be left in the dark though! Our last stretch before release will be filled with interactions with our ever-growing community. We've got Dev Diaries, Teasers, Trailers, Let's Plays, and other events to show off what DubWars will look like when released.
The development team is really excited to share with you DubWars like you've never seen or heard it before. Get ready for Summer 2016!
DubWars is officially scheduled for release in Summer 2016!
We want to thank everyone for helping us get to this final step in our journey to bring you one of the most unique games to ever be made. Through your help, feedback, and support we are putting the final touches on DubWars that will make it better than ever before, and be ready for a full-scale launch!
Many of you have helped us financially with our Early Access, so we wanted to explain to you why we won't be updating that version. We feel it is a better use of time and resources to go straight for an official launch.
You certainly won't be left in the dark though! Our last stretch before release will be filled with interactions with our ever-growing community. We've got Dev Diaries, Teasers, Trailers, Let's Plays, and other events to show off what DubWars will look like when released.
The development team is really excited to share with you DubWars like you've never seen or heard it before. Get ready for Summer 2016!
Due to having many bugged characters in play and many balance changes performed on last week we unfortunatedly had to run a total progression wipe. Quest and level progress will be reset for all characters. Character and clan names will be kept. Also, each player will receive 10 gold coins for each level his/her most advanced character had to help recover losses.
Fixes: - UI fixes. - Performance issues fixes. - Portals are now displayed correctly on map.
Improvements: - Added rewards for clan PvP battles.
Balance changes: - Economy balance changes. - Roleplay balance changes. - Characters having level less than 5 do not get penalties when dying. - To start location capture clan has to have minimum rating of 1300. Clan having a location captured receive gold income for it. Later captured locations will produce resources, weapons and recipes for clans.
As a follow up to the original message we did some further updates on the multiplayer mode and the game which is currently available in the beta branch: To access the beta please do the following: Follow this guide http://ds.nordicgames.at/SteamBetaBranchGuide.jpg Under Step 1 select "Titan Quest Immortal Throne" Password for step 4 is: nordictqitbeta The branch for Step 6 is named publicbeta
Update #10
30th April 2016 Highlights of this patch are increased potion and scroll stacking and auto pickup for gold and potions. This patch concludes the long backlog of database related fixes, solves a number of old issues and improves the balancing with some improvements related to physical spells, difficulty transitions and pet scaling.
Also we have done a lot to better support mods. Modders can now submit their work to the new TQIT Steam Workshop where you can subscribe to the mods you like for automatic download/updates and also give direct feedback.
I know I haven't posted on here is a while and I would like to apologize.
I don’t want to get into the details but my personal life has had some issues causing me to not have the motivation to post.
That being said development has been going pretty well.
Due to not posting in awhile I thought I would drop an announcement we’ve been holding for a while because we wanted to finish the PT build before dropping this news.
Multiplayer Is Coming
That’s right we have been working on making a steam integrated multiplayer for our TTH series with “Fazbear Nightmare” being the first game to utilize our asymmetric multiplayer system we have been working on.
This multiplayer is planned to include:
Animatronic workshop (allowing you to mix and match Parts and colors to make you own animatronic)
Multiple game modes (Including: Guard Hunt, Blackout, Co-op Survival, Spring Trapped )
Steam Workshop Integration for sharing Custom Animatronics
Unlockable parts from other fan-games (Those Night’s At Rachel’s )
Steam Achievements
Again sorry for the lack of updates I will try to do them more regularly
I know I haven't posted on here is a while and I would like to apologize.
I don’t want to get into the details but my personal life has had some issues causing me to not have the motivation to post.
That being said development has been going pretty well.
Due to not posting in awhile I thought I would drop an announcement we’ve been holding for a while because we wanted to finish the PT build before dropping this news.
Multiplayer Is Coming
That’s right we have been working on making a steam integrated multiplayer for our TTH series with “Fazbear Nightmare” being the first game to utilize our asymmetric multiplayer system we have been working on.
This multiplayer is planned to include:
Animatronic workshop (allowing you to mix and match Parts and colors to make you own animatronic)
Multiple game modes (Including: Guard Hunt, Blackout, Co-op Survival, Spring Trapped )
Steam Workshop Integration for sharing Custom Animatronics
Unlockable parts from other fan-games (Those Night’s At Rachel’s )
Steam Achievements
Again sorry for the lack of updates I will try to do them more regularly