How did the naming fun end? And what's the story about beta testing? Plus is there anything else coming Steam way? Well, let's dive into the answers!
We asked all of you to have a sip of the creative juice and come up with ideas on Mr. Dragonfish Nameless's name. You came up with so many cool ideas that both us, the devs and Mr. Dragonfish loved. So which one is it gonna be?
Yet again, more work for you all :) We're picking (and not fighting over it, we „promise“ :D) the ones that we loved the most. The tough fight as there can be only one winner, will be decided on our Facebook, so check it out. We'll finish „fighting“ the top chart soon :)
It starts with „B“ and end in „eta testing“
Yes, we have so many game features to release and we'd love some more hands-on feedback before we throw the updates into the waters of Steam community. Therefore we want to ask you guys, if you'd be up for beta testing events?
If so, stay tuned, will be releasing the whole concept soon. All you need is love... the game and some time to play the game and look into the features tested :) we appreciate feedback from all players, casuals and pros, whatever the sticker is :) Each testing will get more players in and there are other fun ideas coming for the beta testers.
Any other news?
Aye, captain. New map is under development and shipshaping nicely (we can't wait to hear what the fresh beta tester think about it). On top of cool new environment to feed and grow, there are going to be new features added too. And rewards :)
So check out F&G: Fish on Facebook for Mr. Dragonfish christening party and we'll keep you posted on beta fun soon.
How did the naming fun end? And what's the story about beta testing? Plus is there anything else coming Steam way? Well, let's dive into the answers!
We asked all of you to have a sip of the creative juice and come up with ideas on Mr. Dragonfish Nameless's name. You came up with so many cool ideas that both us, the devs and Mr. Dragonfish loved. So which one is it gonna be?
Yet again, more work for you all :) We're picking (and not fighting over it, we „promise“ :D) the ones that we loved the most. The tough fight as there can be only one winner, will be decided on our Facebook, so check it out. We'll finish „fighting“ the top chart soon :)
It starts with „B“ and end in „eta testing“
Yes, we have so many game features to release and we'd love some more hands-on feedback before we throw the updates into the waters of Steam community. Therefore we want to ask you guys, if you'd be up for beta testing events?
If so, stay tuned, will be releasing the whole concept soon. All you need is love... the game and some time to play the game and look into the features tested :) we appreciate feedback from all players, casuals and pros, whatever the sticker is :) Each testing will get more players in and there are other fun ideas coming for the beta testers.
Any other news?
Aye, captain. New map is under development and shipshaping nicely (we can't wait to hear what the fresh beta tester think about it). On top of cool new environment to feed and grow, there are going to be new features added too. And rewards :)
So check out F&G: Fish on Facebook for Mr. Dragonfish christening party and we'll keep you posted on beta fun soon.
Hi folks! First of all thank you for all the feedback, whether it was negative or positive, it was really constructive and let's talk about what next! But first, please consider liking this page, we only need 36 people to share it!
So let's talk about our roadmap!
We didn't want the release of Yrminsul to be seen as a disguised Early Access and we have put a lot of efforts into polishing it. Unfortunately some bugs have broken through all were added to our Bug Tracking Board: https://trello.com/b/AH440dKl/yrminsul-bug-tracker
As much as we want to, we cannot solve all the issues as fast as we want yet. We'll try to push the update until friday and we can expect a validated publication before next monday. Here are our top priorities:
CODE RED
Those are our top priorities, they are game breaking and we want to fix them ASAP. We are talking about:
Instability on Mac - Yrminsul was fully tested on Mac before the release, no bugs where spotted yet it seems that it depends on the configuration.
Conflict between saves leading to the impossibility to access the Evolution panel. It's a tricky one which wasn't easy to replicate but we have found what causes it and the save system is being fixed as now as I'm writing this post :)
The option menu doesn't save the settings - This menu is the only half-assed feature in Yrminsul it will get a complete overhaul.
Last but not least - Windowed borderless mode - By our fault it was deactivated when we built the steam version of Yrminsul, it will be activated again for the v1.51 Yay!
CODE ORANGE
Minor bugs and quality of life updates
The Crusade attacks always the same islands - we have totally changed the algorithm. It is already fixed and will be published.
Option screen overhaul - bugs, missing key rebinds and uglyness, we'll make a brand new screen. It was already in works but not yet ready for the Steam Release.
Make ii clearer that the Red Canyon needs something special to be won
Improving the spiders hitboxes and fixing enemies' collisions in some levels
Can't unlock the Slef-Tower-Defense Achievement has been fixed and is waiting to be published
The yellow and green tasks are mostly cosmetic or typos.
We probably won't be able to solve more issues but keep posting your bug reports and suggestions, we love your feedback!
Thanks a lot for your support and have fun! Team Black Flag
Hi folks! First of all thank you for all the feedback, whether it was negative or positive, it was really constructive and let's talk about what next! But first, please consider liking this page, we only need 36 people to share it!
So let's talk about our roadmap!
We didn't want the release of Yrminsul to be seen as a disguised Early Access and we have put a lot of efforts into polishing it. Unfortunately some bugs have broken through all were added to our Bug Tracking Board: https://trello.com/b/AH440dKl/yrminsul-bug-tracker
As much as we want to, we cannot solve all the issues as fast as we want yet. We'll try to push the update until friday and we can expect a validated publication before next monday. Here are our top priorities:
CODE RED
Those are our top priorities, they are game breaking and we want to fix them ASAP. We are talking about:
Instability on Mac - Yrminsul was fully tested on Mac before the release, no bugs where spotted yet it seems that it depends on the configuration.
Conflict between saves leading to the impossibility to access the Evolution panel. It's a tricky one which wasn't easy to replicate but we have found what causes it and the save system is being fixed as now as I'm writing this post :)
The option menu doesn't save the settings - This menu is the only half-assed feature in Yrminsul it will get a complete overhaul.
Last but not least - Windowed borderless mode - By our fault it was deactivated when we built the steam version of Yrminsul, it will be activated again for the v1.51 Yay!
CODE ORANGE
Minor bugs and quality of life updates
The Crusade attacks always the same islands - we have totally changed the algorithm. It is already fixed and will be published.
Option screen overhaul - bugs, missing key rebinds and uglyness, we'll make a brand new screen. It was already in works but not yet ready for the Steam Release.
Make ii clearer that the Red Canyon needs something special to be won
Improving the spiders hitboxes and fixing enemies' collisions in some levels
Can't unlock the Slef-Tower-Defense Achievement has been fixed and is waiting to be published
The yellow and green tasks are mostly cosmetic or typos.
We probably won't be able to solve more issues but keep posting your bug reports and suggestions, we love your feedback!
Thanks a lot for your support and have fun! Team Black Flag
We want to warn you that there will be some delay on the v3.0 update as there are many changes/improvements/new contents. Globally you already know what to expect for this update (please refer to our previous news). Yet there are some changes that we did not mention. The main one is the weapon. Indeed, we are making changes to make combat more strategic and interesting rather than just brutal and repetitive. The sword will be replaced by a kind of rifle/blaster, with possibility to handle your tamed drone from outside the combat area. Again, our goal is to bring more depth to the gameplay.
Also, be warned that because of all the changes (craft, map, items, station, and more...) all previous savings won't be compatible with the new version of the game. We will make an access during one month to v2.2 to let you continue playing your old game if you wish.
Sky Break v3.0 should be available around March, the 18th.
We want to warn you that there will be some delay on the v3.0 update as there are many changes/improvements/new contents. Globally you already know what to expect for this update (please refer to our previous news). Yet there are some changes that we did not mention. The main one is the weapon. Indeed, we are making changes to make combat more strategic and interesting rather than just brutal and repetitive. The sword will be replaced by a kind of rifle/blaster, with possibility to handle your tamed drone from outside the combat area. Again, our goal is to bring more depth to the gameplay.
Also, be warned that because of all the changes (craft, map, items, station, and more...) all previous savings won't be compatible with the new version of the game. We will make an access during one month to v2.2 to let you continue playing your old game if you wish.
Sky Break v3.0 should be available around March, the 18th.
Steam user hexatronic has created a new custom map, which has now been approved by the Tricone Lab Online adminstrators. It has 4 levels, and uses only the Breaker and Transporter mechanics. So, once you have got those 2 keys, you can download and play this map.
Steam user hexatronic has created a new custom map, which has now been approved by the Tricone Lab Online adminstrators. It has 4 levels, and uses only the Breaker and Transporter mechanics. So, once you have got those 2 keys, you can download and play this map.
It has been a busy time at Hellbent as we ready ourselves for this month's Game Developer's Conference AND put the final touches on our FREE content drop for Wick. Thanks to your invaluable feedback, we've dropped our base price to $9.99 AND, in our excitement, and have also thrown in a limited time discount! Tell your friends, this is the prime time to purchase and experience the new content when it releases in the coming weeks...
So what else can we tell you about this new content? We don't want to give away too much but we can say it goes back into the Wick timeline to explore the mystery from a "new perspective". As expected, it's not going to be easy to survive as you search for the truth!
If you're a fan of our game, please let their friends know how much you've enjoyed playing so far. We want as many people as possible to have access to Wick-- since we plan to support it for a long time to come. Looking forward to another long night in the woods with you all!
It has been a busy time at Hellbent as we ready ourselves for this month's Game Developer's Conference AND put the final touches on our FREE content drop for Wick. Thanks to your invaluable feedback, we've dropped our base price to $9.99 AND, in our excitement, and have also thrown in a limited time discount! Tell your friends, this is the prime time to purchase and experience the new content when it releases in the coming weeks...
So what else can we tell you about this new content? We don't want to give away too much but we can say it goes back into the Wick timeline to explore the mystery from a "new perspective". As expected, it's not going to be easy to survive as you search for the truth!
If you're a fan of our game, please let their friends know how much you've enjoyed playing so far. We want as many people as possible to have access to Wick-- since we plan to support it for a long time to come. Looking forward to another long night in the woods with you all!