So that gives us 7 awards by now and we are still submitting the game for more festivals! Thanks to all of you who believed in our little game and supported it! You are able to get Bulb Boy for a discounted price until March 7th. Hope you will have great weekend guys!
So that gives us 7 awards by now and we are still submitting the game for more festivals! Thanks to all of you who believed in our little game and supported it! You are able to get Bulb Boy for a discounted price until March 7th. Hope you will have great weekend guys!
The 66th update for Heroes of Steel on Steam brings some improvements to a few Talents, improves to the UI when using items, and a set of bug fixers for story related issues.
Kjartan's Burning Blades and Vincent's Thundering Blades have both gotten a boost at level 10, helping make the decision to take these Talents all the way to the top eaiser.
The Farsight and Sly Look Talents now put a momentary red highlight over a trap tile so that it is clear exactly which tile is trapped. Note that this highlight will also show over sprung traps that are now difficult terrain, so you can see the places that will cost 2 AP to cross.
Whenever you use an item of any type, a text confirmation is now shown on screen -- something like Buffs Extended, or Character Buffed! will appear briefly to confirm the successful use of the item.
We're always working hard to improve, so this release also includes fixes to a number of story bugs to help specific users.
We are now hard at work on the next chunk of Episode 4 content.
Please leave a review to help encourage continued updates for Heroes of Steel!
v4.2.11 - 2/29/2016 - Improved Burning Blades and Thundering Blades 10 - Farsight Talents directly highlight each trap tile in red - If you are stuck on the either side of Darkmoss Underheart, approach the barriers - All items display effect in text on screen when used - Fixed story issues / bugs: Darkmoss boss, Ember Tower, Mountain Track, Monastery boss fight
The 66th update for Heroes of Steel on Steam brings some improvements to a few Talents, improves to the UI when using items, and a set of bug fixers for story related issues.
Kjartan's Burning Blades and Vincent's Thundering Blades have both gotten a boost at level 10, helping make the decision to take these Talents all the way to the top eaiser.
The Farsight and Sly Look Talents now put a momentary red highlight over a trap tile so that it is clear exactly which tile is trapped. Note that this highlight will also show over sprung traps that are now difficult terrain, so you can see the places that will cost 2 AP to cross.
Whenever you use an item of any type, a text confirmation is now shown on screen -- something like Buffs Extended, or Character Buffed! will appear briefly to confirm the successful use of the item.
We're always working hard to improve, so this release also includes fixes to a number of story bugs to help specific users.
We are now hard at work on the next chunk of Episode 4 content.
Please leave a review to help encourage continued updates for Heroes of Steel!
v4.2.11 - 2/29/2016 - Improved Burning Blades and Thundering Blades 10 - Farsight Talents directly highlight each trap tile in red - If you are stuck on the either side of Darkmoss Underheart, approach the barriers - All items display effect in text on screen when used - Fixed story issues / bugs: Darkmoss boss, Ember Tower, Mountain Track, Monastery boss fight
Fox Amoore will be composing the entire soundtrack for Major\Minor.
We have rewards including PHYSICAL copies of the soundtrack. Please feel free to check it out and pledge according to desired goal!
The campaign is in Canadian Dollars. Everything will be much cheaper for certain parts of the world. This is good for international backers (USA and beyond).
Fox Amoore will be composing the entire soundtrack for Major\Minor.
We have rewards including PHYSICAL copies of the soundtrack. Please feel free to check it out and pledge according to desired goal!
The campaign is in Canadian Dollars. Everything will be much cheaper for certain parts of the world. This is good for international backers (USA and beyond).
We hope you guys had a great weekend. This quick look is going to be pretty boring only because there is NSTR (Nothing Significant to Report.)
Right now we’re still working to get the patch out for this Friday. Once we start testing is when things can get a little tricky but for right now everyone’s head is down working on the update.
Have you folks seen all the WIP maps folks have been creating in UE4 for H-Hour? Go check out our twitter feed on the front of our website or on twitter to check them out. Pretty cool stuff going on.
Again, sorry for not a lot of information at the moment. I’ll hang around in the forums for a bit to answer any questions that I can.
We hope you guys had a great weekend. This quick look is going to be pretty boring only because there is NSTR (Nothing Significant to Report.)
Right now we’re still working to get the patch out for this Friday. Once we start testing is when things can get a little tricky but for right now everyone’s head is down working on the update.
Have you folks seen all the WIP maps folks have been creating in UE4 for H-Hour? Go check out our twitter feed on the front of our website or on twitter to check them out. Pretty cool stuff going on.
Again, sorry for not a lot of information at the moment. I’ll hang around in the forums for a bit to answer any questions that I can.