MARVEL Puzzle Quest - D3 Admin
R95 Patch Notes (February 29, 2016)

R95!
Good vibrations...
What’s Hot
-Versus action with Rocket & Groot!
-PVE with Oscorp!

What’s Changed
- Ability updates for Vision.
- Added a fast forward button for opening 10 and 40 packs.
- When switching devices, players can now connect to Facebook and restore their save on the new device before starting the tutorial missions.
- Changed enemy behavior for Vision. He no longer casts Heavy or Light if his Heavy or Light countdown tile is already on the board.
- Players are no longer able to use covers to “Train” abilities for fully-Championed heroes.
- Minion characters no longer generate AP when airborne.
- Heroes that are airborne no longer lose airborne status at the start of a turn if all available targets are airborne on that side.
- Nova is no longer able to send an airborne target...airborne.
- Nova’s Rocket Man power can no longer be fired against Galactus or Ultron without any effect happening.
- Fixed a few bugs causing players to see a blank Story Screen.
MARVEL Puzzle Quest - D3 Admin
R95 Patch Notes (February 29, 2016)

R95!
Good vibrations...
What’s Hot
-Versus action with Rocket & Groot!
-PVE with Oscorp!

What’s Changed
- Ability updates for Vision.
- Added a fast forward button for opening 10 and 40 packs.
- When switching devices, players can now connect to Facebook and restore their save on the new device before starting the tutorial missions.
- Changed enemy behavior for Vision. He no longer casts Heavy or Light if his Heavy or Light countdown tile is already on the board.
- Players are no longer able to use covers to “Train” abilities for fully-Championed heroes.
- Minion characters no longer generate AP when airborne.
- Heroes that are airborne no longer lose airborne status at the start of a turn if all available targets are airborne on that side.
- Nova is no longer able to send an airborne target...airborne.
- Nova’s Rocket Man power can no longer be fired against Galactus or Ultron without any effect happening.
- Fixed a few bugs causing players to see a blank Story Screen.
TerraTech - saiwun
New features / content / improvements:
  • Optimised initial load time from disclaimer screen to main menu.
  • 16 colour blocks have been added to R&D Test Chamber.
  • Added new blocks:
    • Venture Repair Bubble
    • Venture Shield Bubble
    • Venture Tractor Pad
    • GeoCorp Repair Bubble
    • EXP Buzz Saw
    • EXP Dynamo Generator (not working yet)
  • Added new blocks to main game - promoted from R&D Test Chamber:
    • GSO Ground Clearing Wheel
    • GSO Static Generator
    • GeoCorp Anchor Fixed
    • GeoCorp Large Armour Plate
    • Venture Regen
    • Venture Landing Gear
    • Venture Radar
    • Venture Battery
    • Venture Flamethrower
    • Venture Tractor
    • Venture Wing Tail
    • Venture Wing Middle
    • Venture Wing Expander
  • Megaton Cannon shells now explode on impact (use with extreme caution).
  • New block painting mode in R&D Test Chamber:
    • In R&D Test Chamber, press B to enter beam mode and start block painting mode.
    • A palette is displayed of all available blocks.
    • Select desired block and start "painting" with it.
    • Press Alt to de-select block and toggle back to standard build mode.
  • Updated translations from the TT Translator team including new language options for Chinese and Japanese (many thanks to André, Demind, Dr.E, Honcharuk, Kitty, Martin, Moisés, Mr.E, Olivier, Sir Rekington, Tamaster, Viktor for the recent translation updates).

Game Design Tweaks:
  • Buffed the carry load and speed of Venture Springer Wheels.
  • Nerfed the capacity of the GeoCorp Battery.
  • Increased the power of all boosters and decreased their drain too.
  • Fixed missing attach points on some GSO base blocks.
  • Reduced XP values for completing GeoCorp Grade 1 missions.
  • Graduated several blocks from EXP to their corporations:
    • GSO Small Plough
    • GeoCorp Plasma Cutter
    • Venture Zoomer Wheel
    • Venture Pip Machine Gun
    • Venture Battery
  • Removed Tech called "Cab-cab" from the game.
  • Reduced the value of selling all uncraftable blocks to BB100 each.
  • Tweaked all tractor pad holding strengths according to corporation.
  • Reduced GSO Flatbed Tractor Pad capacity per stack from 10 to 3.
  • Reduced both GeoCorp Tractor Pad capacity per stack from 10 to 5.
  • Optimised block rotation sequence.
  • Blocks can be rotated in air, before placing on a Tech.
  • While being placed, blocks remember their orientation when dragged between attach points.
  • GSO Cab can now fire if it has a clear line of sight.
  • Blocks reassigned to different grades.

Art Tweaks:
  • Clouds and celestial bodies have been added to the sky.
  • Improved blend between the sky and the ground.
  • Moved all corporation materials over to the "No 2nd UV Shader", which will improve batching especially at night and help performance.

Bug Fixes:
  • Various crash bug fixes.
  • Fixed issue of resources that are blocked from getting onto tractor pads applying a force that flips the Tech over.
  • Fixed missing Attach Points on some GSO base blocks.
  • Fixed crash bug during the Woodstock quest when the 3 harvesters are destroyed.
  • Fixed a bug where enemy bases would spawn as allies.
  • Fixed a bug causing some game saves to load in at the wrong time of day e.g. night time instead of day time.

Known Issues:
  • Depth of Field has been temporarily disabled due to a Unity issue with DirectX 10 graphics cards.
  • The Delivery Cannon shouldn’t open up when attached to a moving Tech.
  • The Delivery Cannon incorrectly causes damage to itself when it delivers things.
TerraTech - saiwun
New features / content / improvements:
  • Optimised initial load time from disclaimer screen to main menu.
  • 16 colour blocks have been added to R&D Test Chamber.
  • Added new blocks:
    • Venture Repair Bubble
    • Venture Shield Bubble
    • Venture Tractor Pad
    • GeoCorp Repair Bubble
    • EXP Buzz Saw
    • EXP Dynamo Generator (not working yet)
  • Added new blocks to main game - promoted from R&D Test Chamber:
    • GSO Ground Clearing Wheel
    • GSO Static Generator
    • GeoCorp Anchor Fixed
    • GeoCorp Large Armour Plate
    • Venture Regen
    • Venture Landing Gear
    • Venture Radar
    • Venture Battery
    • Venture Flamethrower
    • Venture Tractor
    • Venture Wing Tail
    • Venture Wing Middle
    • Venture Wing Expander
  • Megaton Cannon shells now explode on impact (use with extreme caution).
  • New block painting mode in R&D Test Chamber:
    • In R&D Test Chamber, press B to enter beam mode and start block painting mode.
    • A palette is displayed of all available blocks.
    • Select desired block and start "painting" with it.
    • Press Alt to de-select block and toggle back to standard build mode.
  • Updated translations from the TT Translator team including new language options for Chinese and Japanese (many thanks to André, Demind, Dr.E, Honcharuk, Kitty, Martin, Moisés, Mr.E, Olivier, Sir Rekington, Tamaster, Viktor for the recent translation updates).

Game Design Tweaks:
  • Buffed the carry load and speed of Venture Springer Wheels.
  • Nerfed the capacity of the GeoCorp Battery.
  • Increased the power of all boosters and decreased their drain too.
  • Fixed missing attach points on some GSO base blocks.
  • Reduced XP values for completing GeoCorp Grade 1 missions.
  • Graduated several blocks from EXP to their corporations:
    • GSO Small Plough
    • GeoCorp Plasma Cutter
    • Venture Zoomer Wheel
    • Venture Pip Machine Gun
    • Venture Battery
  • Removed Tech called "Cab-cab" from the game.
  • Reduced the value of selling all uncraftable blocks to BB100 each.
  • Tweaked all tractor pad holding strengths according to corporation.
  • Reduced GSO Flatbed Tractor Pad capacity per stack from 10 to 3.
  • Reduced both GeoCorp Tractor Pad capacity per stack from 10 to 5.
  • Optimised block rotation sequence.
  • Blocks can be rotated in air, before placing on a Tech.
  • While being placed, blocks remember their orientation when dragged between attach points.
  • GSO Cab can now fire if it has a clear line of sight.
  • Blocks reassigned to different grades.

Art Tweaks:
  • Clouds and celestial bodies have been added to the sky.
  • Improved blend between the sky and the ground.
  • Moved all corporation materials over to the "No 2nd UV Shader", which will improve batching especially at night and help performance.

Bug Fixes:
  • Various crash bug fixes.
  • Fixed issue of resources that are blocked from getting onto tractor pads applying a force that flips the Tech over.
  • Fixed missing Attach Points on some GSO base blocks.
  • Fixed crash bug during the Woodstock quest when the 3 harvesters are destroyed.
  • Fixed a bug where enemy bases would spawn as allies.
  • Fixed a bug causing some game saves to load in at the wrong time of day e.g. night time instead of day time.

Known Issues:
  • Depth of Field has been temporarily disabled due to a Unity issue with DirectX 10 graphics cards.
  • The Delivery Cannon shouldn’t open up when attached to a moving Tech.
  • The Delivery Cannon incorrectly causes damage to itself when it delivers things.
Soul Axiom - WiTESTER


Launch Trailer
Hi everyone! The time has finally come for Soul Axiom to leave Early Access and what better way to celebrate than to slash 30% off for the entire week?

https://www.youtube.com/watch?v=XRiGWOZ8DOg
Gamers will also have the chance to buy the DLC content, almost two years in the making, featuring an 85-page digital art book with designs from Senior Artist, Chris Phillips and a two-hour long soundtrack by Music & Sound Engineer, Gareth Lumb. The 30% discount applies to all options including the DLC only, the Deluxe Edition and the Super Deluxe DLC bundle. The DLC standalone content has been unlocked and will shortly be lined up with the rest of the bundles on the store page.



Want to know more about the game? Soul Axiom is a first-person, story-driven adventure game, set in the beautiful, haunting cyber-world of Elysia. Collect unique hand powers in this compelling cyber-thriller to solve puzzles, manipulate the environment and unlock the path to your adventure. Immerse yourself in a dramatic story with over 20 hours of gameplay and 40 distinct locations to explore. Choose your destiny and discover multiple endings as you unravel the mysteries of your digital afterlife.



For one last time we’d like to say a huge thanks to our Top Contributors:
* SaoriGameOver
* DancingBeaver
* Pesky
* Roloca
* Radiant:D
* TSM Silver (GemmaFox)
* Karenscomp
* The-Skull-Will-Conquer

And not forgetting everyone else who helped shape the game to what it is today:
* Greenflynn
* Guardian
* DoomEager
* Schwarzstorch
* Bothered
* McKraken
* Vincent.gabriel
* Breloom
* d10sfan
* dubigrasu
* Jumbles
* PCDamonD
* JorisCeoen
* Wiley8425
* ObScuReD
(Sorry if we missed your name out… there were a lot of contributors!!)



The Wales Interactive team have lined up several gaming events to celebrate the launch of Soul Axiom so if players would like to meet the team then we’ll be around at the following event:

PCGamer Weekender
Insomnia57
GDC San Francisco
EGX REZZED

We hope you all enjoy the final version of Soul Axiom.

Wales Interactive.
Shroud of the Avatar: Forsaken Virtues - starrlong
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 27! Notes on what is in this release are available here.

February 29, 2016  

Build Number 386 11:45 AM

Changes:
  • Elven Greenhouse joins the other greenhouses in being able to be put onto Player Towns
  • Fixed error preventing several Slime variations from spawning properly
  • Immolation VFX now last for duration of spell
  • Added dagger pin to fancy kilt (to make it even fancier!)
  • Fixed kilt sitting visual issues
  • Bucket Helmet now properly shows material colors when crafted
  • Fixed visual errors with Character Stats UI by making it wider. Now all stats names should display properly next to the values
  • NPC audio should now be properly linked to SFX volume slider
  • Ice Fist movement debuff now should apply properly
  • Fixed nameplate colors for conning system
  • Added "Submit & Lock" function and button to PoT form
  • Fixed Chaos Vortex nameplate position
  • Tweaked nameplate color for tier 4 enemies
  • Fixed instances of incorrect building and POI prefabs
  • Updated display name of Fancy Walking Cane to match Add On Store name: "Dragon Handle Maplewood Cane"
  • Fixed floating fishing node in Nightshade Pass
  • Rimstone lava pools now properly burn
  • Fixed animals getting stuck while investigating resources.
  • Edwin in Soltown requests the correct amount of cotton to proceed in the crafting tutorial quest.
  • Fixed an issue where plants were not being properly reset if they did not require replanting.
Known Issues:
  • We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
  • Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
  • Death and Resurrection do not work properly in the team arena
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
  • If your video drivers are out of date characters will appear as if they are covered in triangles.
  • Some cities are experiencing performance spikes
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
  • Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
  • Skin tone will sometimes not match properly on different parts of the body
  • ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
Shroud of the Avatar: Forsaken Virtues - starrlong
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 27! Notes on what is in this release are available here.

February 29, 2016  

Build Number 386 11:45 AM

Changes:
  • Elven Greenhouse joins the other greenhouses in being able to be put onto Player Towns
  • Fixed error preventing several Slime variations from spawning properly
  • Immolation VFX now last for duration of spell
  • Added dagger pin to fancy kilt (to make it even fancier!)
  • Fixed kilt sitting visual issues
  • Bucket Helmet now properly shows material colors when crafted
  • Fixed visual errors with Character Stats UI by making it wider. Now all stats names should display properly next to the values
  • NPC audio should now be properly linked to SFX volume slider
  • Ice Fist movement debuff now should apply properly
  • Fixed nameplate colors for conning system
  • Added "Submit & Lock" function and button to PoT form
  • Fixed Chaos Vortex nameplate position
  • Tweaked nameplate color for tier 4 enemies
  • Fixed instances of incorrect building and POI prefabs
  • Updated display name of Fancy Walking Cane to match Add On Store name: "Dragon Handle Maplewood Cane"
  • Fixed floating fishing node in Nightshade Pass
  • Rimstone lava pools now properly burn
  • Fixed animals getting stuck while investigating resources.
  • Edwin in Soltown requests the correct amount of cotton to proceed in the crafting tutorial quest.
  • Fixed an issue where plants were not being properly reset if they did not require replanting.
Known Issues:
  • We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
  • Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
  • Death and Resurrection do not work properly in the team arena
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
  • If your video drivers are out of date characters will appear as if they are covered in triangles.
  • Some cities are experiencing performance spikes
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
  • Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
  • Skin tone will sometimes not match properly on different parts of the body
  • ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
Feb 29, 2016
PAYDAY 2 - OVERKILL_Andreas
Heisters,

We're live with a hotfix.

Hotfix 95.4 changelog
Update size: 18.8MB

General
  • Fixed an issue that caused the game to crash when players used an Xbox 360 controller to proceed from one day to the next in a multi-day job

Andreas
OVERKILL - a Starbreeze Studio.
Feb 29, 2016
PAYDAY 2 - OVERKILL_Andreas
Heisters,

We're live with a hotfix.

Hotfix 95.4 changelog
Update size: 18.8MB

General
  • Fixed an issue that caused the game to crash when players used an Xbox 360 controller to proceed from one day to the next in a multi-day job

Andreas
OVERKILL - a Starbreeze Studio.
Feb 29, 2016
Bulb Boy - Bulbware
Bulb Boy has won 4 more awards for the adventure game released in 2015 so have we decided it's something we should all celebrate!



We have won recently:
Silver Aggie Best Adventure Game 2015
Graczpospolita Medals for Best Indie Game and Most Creative Game 2015
StonedGamer Award for Greatest Art Direction 2015

So that gives us 7 awards by now and we are still submitting the game for more festivals! Thanks to all of you who believed in our little game and supported it! You are able to get Bulb Boy for a discounted price until March 7th.
Hope you will have great weekend guys!
...