Community Announcements - Dgon
bushes bug is fixed
building bug is fixed
bug with units gathering items is fixed
game-crush after the death of enemy's aim is fixed
orc and bow bug is fixed
the dropdown of unit's equipment is fixed
the arrow's graphics is fixed
the arrow disappearance when the game is paused is fixed
Tree growth bug is fixed
Unit's stuck is fixed
The inability to pick up an item that was the goal of dead unit is fixed
game-crush after critically hitting the orc is fixed
Rain bug is fixed
tutorial's pointers bug is fixed

The chance to find iron was increased
Now slimes do not eat the resources
The chance of weather changing was decreased
The duration of the weather was increased

Now the unit that is to appear has the chance to get 1 characteristic point

We highly recommend you to start a new game and immediately save your game process, previous savings are not working
Samorost 3 - Amanita Design
Samorost 3 is expected to launch on PC and Mac on March 24th for $19.99 through Steam, GOG, the Humble Store, the Mac App Store, and its official website: www.samorost3.net.
Samorost 3 Cosmic Edition - containing the full game, a digital art book and its original soundtrack - will be available for $24.99.

Please check out also the new trailer: https://youtu.be/d-b-wpPM7yA
Samorost 3 - Amanita Design
Samorost 3 is expected to launch on PC and Mac on March 24th for $19.99 through Steam, GOG, the Humble Store, the Mac App Store, and its official website: www.samorost3.net.
Samorost 3 Cosmic Edition - containing the full game, a digital art book and its original soundtrack - will be available for $24.99.

Please check out also the new trailer: https://youtu.be/d-b-wpPM7yA
LONE WOLF: Horizon - S82
Hey everyone! Time for a monthly update. A little early, because today is Monday and it's supposed to be March 1st, which would be the first Monday of the next month, anyway...

So many changes have been made in the past month for the game.

Item Management
---
I rewrote a lot of the item management system, to encryption, and item stack size and item pickup. Starting with encryption: I completely removed the encryption system and added in a bank system, which costs 15k to own forever, and can be used to store items in, and can be accessed at any merchant. Next I recently rewrote the item stack size manager so it's not stack size per item in the Item Database, but stack size per slot in the inventory. I also fixed a long time bug with item pickup where certain items wouldn't disappear and would delete some other item nearby of the same type.


Rendering
---
This was done yesterday, but I finally figured out how to get very distant objects to be rendered without increased draw distance for the player camera and with no performance hit! I added a second camera that starts at 8000 for the near clip plane (which is the max render distance for the player camera) and it renders only things within 8000-200000, which is only one planet right now, so the performance impact is barely noticeable.


Networking
---
I rewrote networking again to make it as clean as possible. I did away with the in-game server creation and added in a .bat file to host a server from to offload the server processing to say, a VPS. This allows for dedicated servers to be ran with ease as long as your VPS is running Windows. We have one dedicated server up currently: Ember's Tyranny.


Bug Fixes
---
I fixed so many bugs in this month, that I didn't expect to fix. I also changed a lot of things for improvement.
Bug fix/change count (Since Feb 12): 53


Steam Release
---
I released the game on Steam this month! It was a giant accomplishment for the game, with a slightly shaky launch with player spawning issues, which were fixed immediately, I'd say it's pretty great despite the Mixed rating because some people don't meet minimum requirements so they gave it a Not Recommended rating. :(


I'd say this month was fantastic. :)

Thanks,

Mark
Feb 29, 2016
Ghost Song - twotimingpete
Happy 29th!


See you soon. Hopefully now that I've found the "announcements" feature I'll continue to use it for more stuff. ;)

Matt @twotimingpete
Feb 29, 2016
Ghost Song - twotimingpete
Happy 29th!


See you soon. Hopefully now that I've found the "announcements" feature I'll continue to use it for more stuff. ;)

Matt @twotimingpete
EVE Online - CCP Falcon
Due to several issues that have occurred during today's extended downtime, additional downtime is required to ensure that the Tranquility cluster is stable when brought back online for play.

For further information and updates on the current status of Tranquility, please check the EVE Status Twitter feed.

You can also check this forum thread for up to date information.
ENDLESS™ Legend - Frogsquadron
Hey guys and gals!






Applications for the Closed Beta of the Shifters expansion for Endless Legend are now open, and will run until March 7th (10 am, CEST)! ːsteamsaltyː If you think you're the Beta tester that we need, send us an email at: Playtest [at] Amplitude-Studios [dot] com. The e-mail address must be valid if you want to receive an answer! ;)

Please include:
  • Your Amplitude forum username (not your Steam username!)
  • Your first name, last name and date of birth
  • A link to your Steam account (make sure to set it to public!)
  • A DXDiag in text format so we can ensure you can run the game in satisfactory conditions (here is how to make one. Click on "Save all information" at the bottom right of the DXDiag window and attach the DXDiag to your e-mail)
  • A couple of lines to tell us why we should choose you to be among the lucky ones to try out Shifters!

50 lucky players will receive:
  • An access to the Closed Beta on Steam
  • A unique forum badge
  • An access to the Shifters private forum to post your impressions

Also, please, only sign up if you think you will have time to play the game and be able to provide some constructive feedback. :)



Thanks, and good luck!
ENDLESS™ Legend - Frogsquadron
Hey guys and gals!






Applications for the Closed Beta of the Shifters expansion for Endless Legend are now open, and will run until March 7th (10 am, CEST)! ːsteamsaltyː If you think you're the Beta tester that we need, send us an email at: Playtest [at] Amplitude-Studios [dot] com. The e-mail address must be valid if you want to receive an answer! ;)

Please include:
  • Your Amplitude forum username (not your Steam username!)
  • Your first name, last name and date of birth
  • A link to your Steam account (make sure to set it to public!)
  • A DXDiag in text format so we can ensure you can run the game in satisfactory conditions (here is how to make one. Click on "Save all information" at the bottom right of the DXDiag window and attach the DXDiag to your e-mail)
  • A couple of lines to tell us why we should choose you to be among the lucky ones to try out Shifters!

50 lucky players will receive:
  • An access to the Closed Beta on Steam
  • A unique forum badge
  • An access to the Shifters private forum to post your impressions

Also, please, only sign up if you think you will have time to play the game and be able to provide some constructive feedback. :)



Thanks, and good luck!
Resilience Wave Survival - JIMBOB

I'm pleased to announce that Trading Cards, Badges, Backgrounds, Emotions have been approved and are Here!

Steam Build 96 - 29/02
*Fixed wooden piers & walkways on Flooded Grounds, Ai will walk across them properly now
*Added water back to Flooded, this can be disabled thru World Settings
*High Power Weapons now have a Max Ammo cap, which is the starting amount. (RPG, Uber LMG, Pulser, Slugger, MiniGun)
*Improvements to water on all maps
*New Bloom Shader effects
*Some map changes to Flooded Grounds
*Some fixes to Sandbox Player, some weapons weren't starting with correct ammo settings

Steam Build 96b
*Fixes to Image Effects
*Lowered Global Illumination Resolution from 1k to 256kb
...