Feb 18, 2016
Left 4 Dead 2 - Valve
An update has been released for Left 4 Dead 2.

- Fixed an exploit where a player could call a vote that would pass immediately without input from the rest of the players.
- Fixed an issue where sounds could start looping on Linux.
- Fixed Steam Controller issues with spectating and MOTD.
- Fixed a bug that could cause some servers to hang on shutdown, causing a temporary reduction in total server capacity after updates.
- Fixed a remote code execution exploit.
- Upgrade OSX SDK version.
Dota 2 - Valve
* Updated the new Naga Siren set to only require one Infuser (affected users were granted back their extra Infuser)
Dota 2 - Valve
Winter Treasure IV & The Shanghai Major Compendium

- Reduced the amount of memory used by the game
- Fixed a rare bug where a game would not show up on the live DotaTV games list, which was caused by restarting a failed-to-load lobby within the DotaTV delay window
- Fixed various bugs with replays being unavailable until client was restarted
- Fixed coaches sometimes inadvertently wagering tokens
- Increase framerate and lower memory usage in the Armory
- Fixed the tournament match popup results sometimes having the hero picks swapped between teams
- Fixed a bug where changing wearables while in hero picker screen would cause the hero to stop animating
- Terrorblade items with appropriate detail masks are now affected by gem and arcana colors and textures
- Adding default ambient effects to Terrorblade weapons
- Added Savage Roar animations to Lone Druid Spirit Bears
- Fixed Timbersaw models to show custom Reactive Armor
- Various courier fixes (hitbox adjustments, "haste" run activity fixes, etc.)
- Jakiro and Ogre Magi voices now pan left and right
- Several ability sfx now become audible to enemies after they emerge from FoW. (like Illusory Orb, Stone Gaze, Ghost Ship, etc)
- Fixed a bug with Glimpse sound that could cause it to be really loud
- Disable Help now prevents Io's Relocate and not Tether
- All player-controlled units (instead of only heroes) now respect Fog of War limitations when pathfinding
- Adjusted the pathfinder to limit excessive backtracking
- Quit confirmation popups no longer stack
- Clinkz's Skeleton Walk and Tusk's Walrus Punch effects no longer play at the caster's last known position when they are in fog of war
- Fixed Arc Warden's Tempest Double health cost being damage rather than a proper hp cost
- Fixed minimap jumping back to the left side of the screen if you change resolutions with minimap set to the right side of the screen

Workshop Tools
- Added support for editing more types of attachment points when submitting items
- Added the ability to set the fog depth on water materials
- Fixed bug where overlays did not work correctly on scaled models
- Enabled workshop default ambient effects model for Terrorblade's weapon
- Made map compile respect smoothing angle and edge hardness between tiles

New Heroes on the Dota Workshop
- Arc Warden
- Shadow Fiend
- Winter Wyvern
- Zeus
- Undying

Workshop Hero Files Updated to Source 2
- Broodmother and Spiderling
- Lina
- Omniknight
- Pugna and Nether Ward
- Sniper

Ability Items Added to the Workshop
- Terrorblade Demon
- Clockwerk Cog

New and Updated Workshop Reference Files can be downloaded at http://www.dota2.com/workshop/requirements
Dota 2 - Valve
Winter Treasure III Released: http://blog.dota2.com/2016/02/winter-treasure-iii/

- Fixed the Fog of War culling radius on some item-granted teleport effects to match the default effect size.
- Fixed an occasional crash on Mac OS X when certain keys were pressed.
- Spectre's Spectral Dagger no longer procs Lotus Orb during secondary collisions.
- Fixed a rare crash when popping up an inventory item tooltip.
Dota 2 - Valve
* Fixed a bug with some Dragon forms for Dragon Knight where selection boxes were sometimes incorrect
* Fixed a bug where copy/paste would not work correctly in chat if text was selected from right to left.
* Fixed achievement for tipping 10 times not granting the reward (we retroactively granted the reward to everyone who completed it so far).

6.86e:
* Savage Roar cooldown increased from 28/24/20/16 to 38/32/26/20
* Earth Spirit's Scepter Enchant Remnant cast range reduced from 600 to 125
Counter-Strike: Source - Valve
A mandatory update for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, as well as the Source SDK Base 2013 beta branch has been made available. The patch notes are below.

  • Fixed a security issue related to the file system (thanks to Simon Pinfold for this report)

  • Fixed mp3 sounds causing occasional hitching and framerate stuttering

  • Fixed OS X players being limited to medium texture quality

  • Fixed maps compiled with static prop lighting causing crashes for players on medium or low texture quality

  • [SDK] Fixed steam.inf not being loaded from the base directory for SDK mods

  • [CS:S] Fixed server crash when running with 64 players plus SourceTV


The following fixes were already included in the previous update for Half-Life 2: Deathmatch:
  • Fixed ent_teleport causing a crash when issued by the server

  • Fixed buildcubemaps command not working for maps that already have cubemaps embedded

  • Fixed -buildcubemaps command line option generating black non-HDR cubemaps

Dota 2 - Valve
* Fixed a bug where in-game chat would sometimes display the incorrect hero on a chat line
* Fixed bug where home screen panels could overlap
* Fixed the Winter Battle Pass emoticons not appearing in-game
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a security issue related to the file system (thanks to Simon Pinfold for this report)
  • Fixed a client crash related to the material system
  • Fixed a crash when using medium or low texture quality on maps with static prop lighting
  • Fixed not seeing team names when using custom scoreboards
  • Fixed leaderboards occasionally not displaying when changing map
  • Improved bspzip tool stability when packing maps with large amounts of custom assets
  • Updated the contents of the Gargoyle Case, the Fall 2013 Acorns Crate, the Love And War Cosmetics Bundle, the Mann Co. Strongbox, and the Mann Co. Stockpile Crate
  • Updated the model/materials for the Crusader's Getup and Arthropod's Aspect
  • Updated The HazMat Headcase so it can be equipped by the Sniper
  • Updated The Mustachioed Mann so it can be equipped by all classes and added a second style
  • Updated The Special Eyes so it can be equipped by the Pyro and added a second style
  • Updated The Frenchman's Formals to hide the Scout's dog-tags
  • Updated the equip_region for the Cheater's Lament and added a new style
  • Updated the Backburner to add the pilot light
  • Updated the Rainblower to remove the pilot light
  • Updated several materials to fix issues caused by mat_picmip
  • Updated the localization files
  • Updated pl_borneo
    • Fixed an exploit where players could get outside the map
  • Updated ctf_landfall
    • Fixed some material issues
  • Updated cp_vanguard
    • Added new path to the last point
    • New geometry to reduce sightlines on the middle point
    • Reorganized spawn points to better exit final spawns
    • Fixed Red forward spawn door blocking when held open
    • Fixed some material issues
Left 4 Dead 2 - Valve
An update has been released for Left 4 Dead 2.

- Fixed two exploits that could allow remote code execution.
- Fixed controller navigation of some lobby settings menus.
Dota 2 - Valve
* Fixed Quests not working with Swapping and Repicking
* Reduced Daily Hero Reroll time from 24 hours to 22 hours
* Fixed DK being able to damage himself with Armlet for the final quest
* Increased successful location size for Welcome to the Jungle quest
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