- Fixed : Warning UI popping up during loading level screen.
- Fixed : West's vision range not changing according to the zoom level.
- Fixed : Temperature recovery rate was totally wrong.
- Updated : New Central control map layout! Added remote control room for production. It works the same as remote mine and farm. It needs to have level 2 software on the engineering to work. Previous save game will have old Central control map for compatibility.
- Updated : Weapons stat balancing and adjustment.
- Updated : Slight more optimization for mobs not nearby player.
Release Note : Version 1033 11 Feb 2016
- Fixed : Interact Icon is persistent when switching from one object to another.
- Fixed : Murray Space Center door sprite bug.
- Fixed : For perm death continue button is not disappearing.
- Fixed : Possible fix for inventory lower bar overlapping with the last slot.
- Updated : Updated corridoor room pieces so that they have more balanced mobs spawn. This will also help with massive number of mobs waiting outside the first stairs door.
- Updated : Perm death is now optionally selectable at the start new game UI.
- Updated : Performance optimization for mobs not nearby player. This method uses hard culling so there could be some bugs relating to this.
- Updated : AI update for spitter class mobs. It will try to get close to the player so that it doesn't get stuck in the corner, and has relatively weak melee attacks when close to the player.
- Updated : Tweaked shoot rate and damage value for all ranged weapons. Pistols and shotguns shoot faster with less damage. Pistols builds up heat quicker. SMG damage is higher for lower tier and lower for higher tier. Plasma launcher has faster firing rate for higher tier.
- Updated : Disabled cycling gathering minigun game play to properly test the new weapon balance. Sorry boys!
The new weapon balance is very experimental. So they are subject to change.
Release Note : Version 1032 10 Feb 2016
- Fixed : Hover tool tip not working.
- Updated : Updated French localization.
- Updated : All tool tip stats are round to nearest integer instead of trunc.
Release Note : Version 1031 09 Feb 2016
- Fixed : Overlapping containers in shopping plaza room.
- Fixed : Slight icon issue when viewing container and then non container close by.
- Fixed : Disabled the power recharger icon on section status, because it was dropped some time ago.
- Fixed : Removed two rooms with medium bag spawning.
- Updated : Changed font used for French language.
- Updated : Possible fix/re-enforcement for continue button for warning UI not being selected when using controller.
- Updated : Changed version number from 1.x.x.x format to 1xxx format. This is to prepare for the upcoming updates and it will be used to do some backward compatibility.
Release Note : Version 1.0.3.0 09 Feb 2016
- Fixed : Level number text not showing for the first time opening crafting ui.
- Fixed : Spliting a pile does not work as intended
- Fixed : Non-interactable console in elevator control room (for future new games)
- Updated : Implemented multi level zooming. Also reduced the highest zoom level down as it seemed to be unnecessary too high. Also hopefully this solves issue with visions leaking out causing the map revealing to be messed up.
Localization
UI_text
new = system_Lv
if localized version of short abbreviations Level (Lv) is the same as English (Lv) then there is nothing to change.
Release Note : Version 1.0.2.9 07 Feb 2016
This update has got mostly to do with controller. Reflecting recent feedback from one of the review. Thanks!
- Fixed : Controller selection issue with inventory. (selection sprite)
- Fixed : Losing inventory selection on any of production completion notice.
- Fixed : Showing minimap immediately after loading a new level causing it to reveal all for a brief moment.
- Updated : Implemented some dead zone for moving with controller. This should help the controllers with less accurate calibration.
- Updated : Inverted controller direction for panning mini map. Hopefully for the last time!
Release Note : Version 1.0.2.8 06 Feb 2016
- Fixed : Fix for Italian lauguage option causing main menu to not function properly after restarting the game.
- Fixed : Minor UI fixes.
- Updated : Game over continue now opens up save slot choice UI as requested.
- Updated : Russian and some English update. Thanks to everyone contributing.
I really want to say that our team of passionate players who are responsible for the localization of the game. It's is a lot of work, and while we know that sometimes, the translation may not be perfect.. but I am sure there are many of us who appricate it more than otherwise. Please keep going as long as you can!
- Fixed : Warning UI popping up during loading level screen.
- Fixed : West's vision range not changing according to the zoom level.
- Fixed : Temperature recovery rate was totally wrong.
- Updated : New Central control map layout! Added remote control room for production. It works the same as remote mine and farm. It needs to have level 2 software on the engineering to work. Previous save game will have old Central control map for compatibility.
- Updated : Weapons stat balancing and adjustment.
- Updated : Slight more optimization for mobs not nearby player.
Release Note : Version 1033 11 Feb 2016
- Fixed : Interact Icon is persistent when switching from one object to another.
- Fixed : Murray Space Center door sprite bug.
- Fixed : For perm death continue button is not disappearing.
- Fixed : Possible fix for inventory lower bar overlapping with the last slot.
- Updated : Updated corridoor room pieces so that they have more balanced mobs spawn. This will also help with massive number of mobs waiting outside the first stairs door.
- Updated : Perm death is now optionally selectable at the start new game UI.
- Updated : Performance optimization for mobs not nearby player. This method uses hard culling so there could be some bugs relating to this.
- Updated : AI update for spitter class mobs. It will try to get close to the player so that it doesn't get stuck in the corner, and has relatively weak melee attacks when close to the player.
- Updated : Tweaked shoot rate and damage value for all ranged weapons. Pistols and shotguns shoot faster with less damage. Pistols builds up heat quicker. SMG damage is higher for lower tier and lower for higher tier. Plasma launcher has faster firing rate for higher tier.
- Updated : Disabled cycling gathering minigun game play to properly test the new weapon balance. Sorry boys!
The new weapon balance is very experimental. So they are subject to change.
Release Note : Version 1032 10 Feb 2016
- Fixed : Hover tool tip not working.
- Updated : Updated French localization.
- Updated : All tool tip stats are round to nearest integer instead of trunc.
Release Note : Version 1031 09 Feb 2016
- Fixed : Overlapping containers in shopping plaza room.
- Fixed : Slight icon issue when viewing container and then non container close by.
- Fixed : Disabled the power recharger icon on section status, because it was dropped some time ago.
- Fixed : Removed two rooms with medium bag spawning.
- Updated : Changed font used for French language.
- Updated : Possible fix/re-enforcement for continue button for warning UI not being selected when using controller.
- Updated : Changed version number from 1.x.x.x format to 1xxx format. This is to prepare for the upcoming updates and it will be used to do some backward compatibility.
Release Note : Version 1.0.3.0 09 Feb 2016
- Fixed : Level number text not showing for the first time opening crafting ui.
- Fixed : Spliting a pile does not work as intended
- Fixed : Non-interactable console in elevator control room (for future new games)
- Updated : Implemented multi level zooming. Also reduced the highest zoom level down as it seemed to be unnecessary too high. Also hopefully this solves issue with visions leaking out causing the map revealing to be messed up.
Localization
UI_text
new = system_Lv
if localized version of short abbreviations Level (Lv) is the same as English (Lv) then there is nothing to change.
Release Note : Version 1.0.2.9 07 Feb 2016
This update has got mostly to do with controller. Reflecting recent feedback from one of the review. Thanks!
- Fixed : Controller selection issue with inventory. (selection sprite)
- Fixed : Losing inventory selection on any of production completion notice.
- Fixed : Showing minimap immediately after loading a new level causing it to reveal all for a brief moment.
- Updated : Implemented some dead zone for moving with controller. This should help the controllers with less accurate calibration.
- Updated : Inverted controller direction for panning mini map. Hopefully for the last time!
Release Note : Version 1.0.2.8 06 Feb 2016
- Fixed : Fix for Italian lauguage option causing main menu to not function properly after restarting the game.
- Fixed : Minor UI fixes.
- Updated : Game over continue now opens up save slot choice UI as requested.
- Updated : Russian and some English update. Thanks to everyone contributing.
I really want to say that our team of passionate players who are responsible for the localization of the game. It's is a lot of work, and while we know that sometimes, the translation may not be perfect.. but I am sure there are many of us who appricate it more than otherwise. Please keep going as long as you can!
https://youtu.be/jjMGdZaeIR0 Game enhancements: - now multiple menus of battle GUI can stay opened - animation of regimental casualties and replacements - implemented intelligent memory sprite quality: in battles with a lot of different unit types the memory utilization is reduced by loading less smooth unit sprites to prevent too high memory utilization and crashes - implemented intelligent pathfinding in battles to increase waypoint searches (now balancing depending on the pc speed)
Fixed bugs: - fixed crash exiting from battles by clicking retreat button - solved scenarios ending one month too early - fixed not passable bridges in battles - fixed traders and supply trains stuck in campaign map near rivers
Layout: - improved house and church models on battlefields - improved unit sprite quality in battles - improved 3d artillery models
Others: - smoothed sprite positions when regiment turns
The Seven Years War (1756-1763) - Captain Müller (KGF)
https://youtu.be/jjMGdZaeIR0 Game enhancements: - now multiple menus of battle GUI can stay opened - animation of regimental casualties and replacements - implemented intelligent memory sprite quality: in battles with a lot of different unit types the memory utilization is reduced by loading less smooth unit sprites to prevent too high memory utilization and crashes - implemented intelligent pathfinding in battles to increase waypoint searches (now balancing depending on the pc speed)
Fixed bugs: - fixed crash exiting from battles by clicking retreat button - solved scenarios ending one month too early - fixed not passable bridges in battles - fixed traders and supply trains stuck in campaign map near rivers
Layout: - improved house and church models on battlefields - improved unit sprite quality in battles - improved 3d artillery models
Others: - smoothed sprite positions when regiment turns
We're getting close to getting release 33 out the door, which includes chapter 1 of the campaign. As I have been warning for a while now, we're going to do a full reset for everyone and start the game fresh.
To make this a *little* less painful, I'm going to add some extra bonus gold to the end of chapter 1 to help re-build your academies.
Remember, this game is still in early access, and getting everyone's feedback on the campaign is going to be important, so let us know what you think in the forums!
We're getting close to getting release 33 out the door, which includes chapter 1 of the campaign. As I have been warning for a while now, we're going to do a full reset for everyone and start the game fresh.
To make this a *little* less painful, I'm going to add some extra bonus gold to the end of chapter 1 to help re-build your academies.
Remember, this game is still in early access, and getting everyone's feedback on the campaign is going to be important, so let us know what you think in the forums!
- Added new vehicles .-Fixed vehicles flying into the atmosphere.It was due to an unfrozen mesh. -Fixed lighting and TimeOfDay -Added Global Illumination -Fixed Materials showing no texture. -Upgraded all materials surface type -Fixed heightmaps -Fixed water volumes popping out of the surface. -Fixed terrain depth (Now you dont fall through large holes) -Fixed Objects alignment -Fixed AI alignment(Now AI's dont spawn under the terrain) -Fixed Object collisions -Fixed Navigation collision(Now you can't go out of the mission area.0 -Fixed broken features -Fixed proximity and area triggers that call certain messages and functions. -Fixed LoadNextLevel.Now you manually do not have to change levels.After reaching the end, level automatically changes.
WE ALSO BRING TO YOU : THE CITY , a new bonus map that will be present in the next update.Completely bug free and enjoyable.
Work In Progress: -2 New Bonus Maps: Pine Wood Forest & Red Wood River. -Cheat System (Infinite Ammo , God Mode,Low Gravity) -Hunger System. -Special Abilities and Movement systems.(Such as parkour animations and high jumps). -New Weapon's customization system. -Working on the MenuUI
If you find any other bugs please let us know.We will fix it ASAP.
If you have any suggestions, feel free to tell us. We will be setting up a demo day after tomorrow, so people can first try out the demo and then buy the game if they want.
For those who have already purchased the game drop me an email at support@armadynestudios.com we will give you the Digital Deluxe Edition for free when released.
Also stay tuned everyday for new updates/fixes/ and Bonus releases. We hope to see you happy after these updates.
New patch live now! Linux users should be able to get this next week. Here's te patch notes:
-Map added! You can reach this from the pause menu. You'll have to discover everything even if you've already progressed in the game.
-New Game+! This was requested by some here on the community. You can start a new game+ (find it in Extras in the main menu), once you've completed the game. In this mode you start with all your upgrades and are free to explore the game as you please!
-Added 2 more starting lives in Boss Rush. Also you can get an extra life afterthe Chain Gang fight.
-Saw can now be used to kill hammerhead sharks during the Chain Gang boss fight.
-Added another secret upgrade in a previously empty area.
-Aquadog
-When the shield drone is aquired it will orbit much faster around the player.
-Fixed a bug where you could "escape" from boss rush.
-Added a new look for the submarine once you collect all secret upgrades.
-Fixed spelling misstake in the Hardcore Achievement
New patch live now! Linux users should be able to get this next week. Here's te patch notes:
-Map added! You can reach this from the pause menu. You'll have to discover everything even if you've already progressed in the game.
-New Game+! This was requested by some here on the community. You can start a new game+ (find it in Extras in the main menu), once you've completed the game. In this mode you start with all your upgrades and are free to explore the game as you please!
-Added 2 more starting lives in Boss Rush. Also you can get an extra life afterthe Chain Gang fight.
-Saw can now be used to kill hammerhead sharks during the Chain Gang boss fight.
-Added another secret upgrade in a previously empty area.
-Aquadog
-When the shield drone is aquired it will orbit much faster around the player.
-Fixed a bug where you could "escape" from boss rush.
-Added a new look for the submarine once you collect all secret upgrades.
-Fixed spelling misstake in the Hardcore Achievement