In celebration of Chinese New Year! Pool Nation FX now includes Chinese translations*
Also improvements to Endurance mode, the player now earns lives from maintaining the potting streak so can last longer!.
Snooker rules fixes.
Fix for online wins being awarded incorrectly.
Other minor bug fixes,
Anti-aliasing improvements
*We're a small team, these translations may not be perfect and its important to us that we get it right - so please do let us know if there are areas we can improve on.
In celebration of Chinese New Year! Pool Nation FX now includes Chinese translations*
Also improvements to Endurance mode, the player now earns lives from maintaining the potting streak so can last longer!.
Snooker rules fixes.
Fix for online wins being awarded incorrectly.
Other minor bug fixes,
Anti-aliasing improvements
*We're a small team, these translations may not be perfect and its important to us that we get it right - so please do let us know if there are areas we can improve on.
We've got a short and yet performance enhancing patch for you today! We've resolved bugs you've submitted to us since the launch of the Shroud (thank you!!).
Once your game's installation is updated, please be aware that it may take an hour or two for in-game features to show the correct status, including leaderboards, replays, etc.
FEB 9, 2016 PATCH NOTES:
Highlights
Fixed some auto targeting bugs
Got the RuK to stop the random crazy dance
Fixed a bunch of silly Squall pushing bugs
Fixed Human extractor teleporting exploit
Fixed numerous crashes and UI issues, including observer mode specific ones
Bugs & Issues Fixed
Beta Squalls are able to push Beta and Human Extractors
Commando's do not auto-target when mounted on wall pillars in tactical gameplay
Improper Goo Consume Effect appears when Formless Goo moves over Conduits
Players are unable to build in specific area after attempting to build on Squall
Players unable to Save in a Campaign mission
Points awarded for Achievements are inconsistent with the listed Points in Profile
Game freezes when pause break key is pressed twice in single player or skirmish
Shroud Specific Fixes
Shriek randomly stops targeting when auto-targeting in tactical gameplay
Coda may not be created when two or more fugues attack the same target
Mimic cannot attack Bastion when targeted
Mousing over spigots will display the resource drain cursor while an under-construction extractor is selected
Defensive Shroud AI does not build any Spikes or Aversion Fields
The 'Researching Upgrades' section now describes the Shroud
Encyclopedia now correctly describes the Dirge stage two and three
Art Changes
Additional optimizations on Shroud units that should increase overall performance
Let us know what you think of this very first post-Shroud patch!
We've got a short and yet performance enhancing patch for you today! We've resolved bugs you've submitted to us since the launch of the Shroud (thank you!!).
Once your game's installation is updated, please be aware that it may take an hour or two for in-game features to show the correct status, including leaderboards, replays, etc.
FEB 9, 2016 PATCH NOTES:
Highlights
Fixed some auto targeting bugs
Got the RuK to stop the random crazy dance
Fixed a bunch of silly Squall pushing bugs
Fixed Human extractor teleporting exploit
Fixed numerous crashes and UI issues, including observer mode specific ones
Bugs & Issues Fixed
Beta Squalls are able to push Beta and Human Extractors
Commando's do not auto-target when mounted on wall pillars in tactical gameplay
Improper Goo Consume Effect appears when Formless Goo moves over Conduits
Players are unable to build in specific area after attempting to build on Squall
Players unable to Save in a Campaign mission
Points awarded for Achievements are inconsistent with the listed Points in Profile
Game freezes when pause break key is pressed twice in single player or skirmish
Shroud Specific Fixes
Shriek randomly stops targeting when auto-targeting in tactical gameplay
Coda may not be created when two or more fugues attack the same target
Mimic cannot attack Bastion when targeted
Mousing over spigots will display the resource drain cursor while an under-construction extractor is selected
Defensive Shroud AI does not build any Spikes or Aversion Fields
The 'Researching Upgrades' section now describes the Shroud
Encyclopedia now correctly describes the Dirge stage two and three
Art Changes
Additional optimizations on Shroud units that should increase overall performance
Let us know what you think of this very first post-Shroud patch!