Addressed various exploits where Players were able to get out of the map.
Fixed an issue around an Easter Egg quest that prevented a Player from accomplishing the quest.
Fixed rare issue where Players were unable to start an Easter Egg if they obtained a specific gun.
Increased visibility of "Lil'Arnie" bottle.
Addressed visual issue near Beast Mode altar in Canal District.
Fixed bug where Players were able to pick up the sword while in beast mode.
Addressed an exploit related to the Level 2 Sword charge meter not depleting correctly.
Fixed issue where Players were able to purchase/pick up items while transforming back from Beast Mode to Human.
Addressed bug where the Pop Shocks GobbleGum stayed active when a Player went into Beast Mode.
Address issue where Players are unable to wall run after a host migration in the Pack-A-Punch Room.
Fixed issue where Players could exploit Margwas from spawning in for the rest of the game.
The Giant
Addressed exploits in the Giant map where Players were able to leave play space near Animal Testing area.
Fixed exploit in the Giant where the Player was able to get under the map near the "Catwalk".
Addressed issue where Player could become stuck on collision near the KRM wallbuy and power switch locations.
Dead Ops Arcade 2
Dead Ops Arcade 2 is now accessible from the Main Menu (BONUS).
Dedicated Dead Ops Arcade 2 lobby added w/public match support.
New Leaderboards for solo/2-Player/3-Player/4-Player.
4-Player Local support.
Player guardians (Robots and Skeletons) are no longer collidable.
Non-player entities should no longer trigger round exits.
Fixed bug where upon death, Player would respawn with 1, 2 or 4 boosts. (2/4 depending on FATE)
New Pickup added: Golden Egg, a rare post round 60-item spawn. The Golden Egg hatches into Extra Life pickup.
Fate of Firepower upgrade: If granted this ability, all weapon pickups will start at Level 2(red); Default Permanent weapon is Level 2 Death Machine (red).
Fate of Friendship upgrade: Player's permanent weapon is the Level 3 LMG(purple).
Fate of Favor upgrade: Golden chicken now only cycles through Level 3(purple) weapons; Golden Chicken lays up to 3 Golden Eggs after ceremonial dance.
Addressed multiple bugs around invisible Shadow Man issue.
Solo Player Anti-kiting logic.
Addressed variety of issues around small window of possible death when exiting vehicle.
Nerfed the amount of score increment given for direct damage to boss.
Fixed issues around a small window of possible death at end of Redins Rally.
Fix for zombies failing to path when Player is in VTOL.
Fix for loosing ability to run fast if Player dies after Redins but was awarded the temporary Force upgrade.
Sentry/Rocket turrets can no longer pickup items.
Upon Death, gems now pop-out correctly and can be scavenged.
Umbrella pickup now properly drops skulls.
Fix for Room of Fate progression break if Player captures a falling Fate rock before all others have landed.
Fix for Player controls not being mapped correctly when Joining in Progress on a game that is currently First-Person mode.
Room of Judgment logic changed to factor in skill and remove the random nature, a Player will always be rewarded.
CAMPAIGN
General
Added support for the Tactical Mode “auto-on” feature.
Challenges
Resolved an issue that occasionally prevents completed accolades from registering after finishing a level. This would have prevented Players from achieving the Combat Distinction and Campaign Master challenges.
Addressed various exploits where Players were able to get out of the map.
Fixed an issue around an Easter Egg quest that prevented a Player from accomplishing the quest.
Fixed rare issue where Players were unable to start an Easter Egg if they obtained a specific gun.
Increased visibility of "Lil'Arnie" bottle.
Addressed visual issue near Beast Mode altar in Canal District.
Fixed bug where Players were able to pick up the sword while in beast mode.
Addressed an exploit related to the Level 2 Sword charge meter not depleting correctly.
Fixed issue where Players were able to purchase/pick up items while transforming back from Beast Mode to Human.
Addressed bug where the Pop Shocks GobbleGum stayed active when a Player went into Beast Mode.
Address issue where Players are unable to wall run after a host migration in the Pack-A-Punch Room.
Fixed issue where Players could exploit Margwas from spawning in for the rest of the game.
The Giant
Addressed exploits in the Giant map where Players were able to leave play space near Animal Testing area.
Fixed exploit in the Giant where the Player was able to get under the map near the "Catwalk".
Addressed issue where Player could become stuck on collision near the KRM wallbuy and power switch locations.
Dead Ops Arcade 2
Dead Ops Arcade 2 is now accessible from the Main Menu (BONUS).
Dedicated Dead Ops Arcade 2 lobby added w/public match support.
New Leaderboards for solo/2-Player/3-Player/4-Player.
4-Player Local support.
Player guardians (Robots and Skeletons) are no longer collidable.
Non-player entities should no longer trigger round exits.
Fixed bug where upon death, Player would respawn with 1, 2 or 4 boosts. (2/4 depending on FATE)
New Pickup added: Golden Egg, a rare post round 60-item spawn. The Golden Egg hatches into Extra Life pickup.
Fate of Firepower upgrade: If granted this ability, all weapon pickups will start at Level 2(red); Default Permanent weapon is Level 2 Death Machine (red).
Fate of Friendship upgrade: Player's permanent weapon is the Level 3 LMG(purple).
Fate of Favor upgrade: Golden chicken now only cycles through Level 3(purple) weapons; Golden Chicken lays up to 3 Golden Eggs after ceremonial dance.
Addressed multiple bugs around invisible Shadow Man issue.
Solo Player Anti-kiting logic.
Addressed variety of issues around small window of possible death when exiting vehicle.
Nerfed the amount of score increment given for direct damage to boss.
Fixed issues around a small window of possible death at end of Redins Rally.
Fix for zombies failing to path when Player is in VTOL.
Fix for loosing ability to run fast if Player dies after Redins but was awarded the temporary Force upgrade.
Sentry/Rocket turrets can no longer pickup items.
Upon Death, gems now pop-out correctly and can be scavenged.
Umbrella pickup now properly drops skulls.
Fix for Room of Fate progression break if Player captures a falling Fate rock before all others have landed.
Fix for Player controls not being mapped correctly when Joining in Progress on a game that is currently First-Person mode.
Room of Judgment logic changed to factor in skill and remove the random nature, a Player will always be rewarded.
CAMPAIGN
General
Added support for the Tactical Mode “auto-on” feature.
Challenges
Resolved an issue that occasionally prevents completed accolades from registering after finishing a level. This would have prevented Players from achieving the Combat Distinction and Campaign Master challenges.
Adjusted geography at doorway of Coalescence offices to ensure smooth traversal in that area of the map.
Swapped #1 and #3 Hardpoint zones in rotation.
Adjusted #3 Hardpoint capture zone to prevent capturing while outside of intended zone.
Combine
Addressed an exploit where Players were able to mantle atop a building to gain an unfair advantage against other Players.
Adjusted #3 Hardpoint capture zone to prevent capturing while outside of intended zone.
Havoc
Adjusting spawn points that would slightly drop the player to the ground when respawning
Redwood
Removing rogue pickup prompt while playing Search & Destroy.
Adjusting spawn points that would slightly drop the player to the ground when respawning
Fixed an issue where Players were able to leave the play space near southern gate.
Hunted
Addressed an issue where AI scorestreaks were able to track Players through lodge walls.
Nuk3town
Fine-tuned G.I. Unit traversals around the map.
Updated blue car profile to reduce poor engagements.
Tweaked unique Domination and Demolition cover objects to reduce poor engagements.
Infection
Fixed an issue where Players were able to get to an unfair advantageous position on one of the roofs.
Added grenade collision on isolated area of Infection wall.
Stronghold
Fixed exploit where Players were able to get atop trees in several areas.
Added kill brush to remove exploitable area near mansion.
Game Modes
Free-for-All
A loss will no longer be recorded when joining a Free-For-All game in progress.
Hardpoint
Addressed issue where Hardpoint boundary wouldn’t appear if a friendly Player controlled the point.
Safeguard
Adjusted win timing in Safeguard.
Search and Destroy
Addressed an issue where inactive Players were not being removed from games in S&D.
Uplink
Updated regulation time limit conditions so that if the score limit is reached in regulation Round 1, it also sets the time for regulation Round 2.
Changed Overtime rules: Game ends if team that set the time to beat in Overtime Round 1 scores any points in Overtime Round 2 before the opposing team.
Players are no longer able to catch the Satellite Drone immediately after a score; the Satellite Drone resets as soon as the score occurs.
Fixed issue where Players were able to simultaneously pick up the Uplink Satellite Drone and a turret.
Reduced score bonus for kills while carrying Satellite Drone.
Removed aim assist while carrying the Satellite Drone if using gamepad
Capture The Flag
Reduced score bonus for kills while carrying the flag.
Arena
“Popular” will replace “Moshpit” in the next season. Popular features 6v6 on a mix of Domination and Kill Confirmed game modes.
Domination and Kill Confirmed will be added to Arena Leaderboards.
Addressed issue where Emblem Editor UI would remain behind the Arena Pro Series pre-game sequence if the Player was editing a layer during lobby transition.
Arena default Custom Classes no longer contain restricted items.
Removed the Map Voting stage from Arena.
Custom Games
Fixed issue where the CTF Custom Game Settings win rules were flipped in the UI.
Titles for Custom Games are now displayed in the lobby with the game mode and map.
Official variants have been added to Custom Game modes for Hardcore and CWL rules (Call of Duty World League).
An “Official” badge is displayed in lobby map image for Official game variants.
Fixed incorrect Capture the Flag Rule Win Condition description text in game rules.
CODcaster
Enabled CodCaster for bots only matches.
Fixed bug where the CodCaster could begin a match before all Players joined.
Player list will now wrap when cycling through Players.
Player names now appear with the correct colors when using custom team colors.
Addressed several UI issues related to CODCasting Hardpoint matches.
Minimap will now show when a Hardpoint is in a contested state.
Flag Carrier indicator should now properly appear when CODCasting CTF matches.
CODCasters can now see objective indicators in the Player List when a Player has an objective.
Addressed issue where if a Player protected/banned multiple items, only the first item would display.
Lobby Invites
Addressed an issue where Player’s max party size would be set to 1 when going from a Multiplayer Lobby to a Zombies Lobby.
Fixed a crash that occurred when accepting an invite during any cinematic.
Addressed several issues related to Players being able to exceed the max party size in various situations.
Resolved several bugs related to joining a session from outside of the game.
Players can now send game invites while in Campaign.
Challenges and Medals [/list]
Fixed issue where unlocking the Cannibal head for Nomad from a Supply Drop displayed the wrong item.
Fixed issue where images would not appear for some challenges in the After Action Report.
Fixed issue for "Collateral" medal in Hardcore where it was occasionally incorrectly awarded for rapid sequential kills.
Fixed bug where the “Clutch” medal was improperly being awarded if you killed the last Player on an enemy team.
Addressed issue whereby grenade kills were not counting towards the “Gung Ho Perk 3” challenge.
Addressed issue where kills from a Hardened Sentry gun received in a Care Package were counting towards the “Heavy Cover” challenge.
Corrected issue where “Flak Jacket” challenge was tracked in Arena even if the Player had not unlocked Flak Jacket in Public Matches.
Addressed issues where the following challenges were not correctly being tracked:
“Engineer Prestige”
"Now You See Me"
"Run and Gun"
"Blast Suppressor"
"Gunfighter"
“Secondary Gunfighter”
"Covering Fire"
Media Tab
Fixed a crash in the Media Tab that occurred when a Player attempted to publish a Clip from a saved file.
ZOMBIES
General
Offline Zombies now available on PC.
Daily Challenge feature added.
Ready-Up functionality has returned to the Zombies lobby.
Fixed an issue where Players were not able to achieve prestige master status.
Fine-tuned weapon balance.
Addressed issue where GobbleGum users infrequently consumed the wrong Player’s stock.
Fixed issues where lightning effect wasn't playing on various weapons.
Fixed several issues with Daily Challenges not showing the correct reward.
Resolved an issue where GobbleGums wouldn’t activate for different users after already being used once in the map.
Resolved an issue where, upon reviving a player, they could experience a functionality loss after using a GobbleGum that requires manual activation.
Adjusted geography at doorway of Coalescence offices to ensure smooth traversal in that area of the map.
Swapped #1 and #3 Hardpoint zones in rotation.
Adjusted #3 Hardpoint capture zone to prevent capturing while outside of intended zone.
Combine
Addressed an exploit where Players were able to mantle atop a building to gain an unfair advantage against other Players.
Adjusted #3 Hardpoint capture zone to prevent capturing while outside of intended zone.
Havoc
Adjusting spawn points that would slightly drop the player to the ground when respawning
Redwood
Removing rogue pickup prompt while playing Search & Destroy.
Adjusting spawn points that would slightly drop the player to the ground when respawning
Fixed an issue where Players were able to leave the play space near southern gate.
Hunted
Addressed an issue where AI scorestreaks were able to track Players through lodge walls.
Nuk3town
Fine-tuned G.I. Unit traversals around the map.
Updated blue car profile to reduce poor engagements.
Tweaked unique Domination and Demolition cover objects to reduce poor engagements.
Infection
Fixed an issue where Players were able to get to an unfair advantageous position on one of the roofs.
Added grenade collision on isolated area of Infection wall.
Stronghold
Fixed exploit where Players were able to get atop trees in several areas.
Added kill brush to remove exploitable area near mansion.
Game Modes
Free-for-All
A loss will no longer be recorded when joining a Free-For-All game in progress.
Hardpoint
Addressed issue where Hardpoint boundary wouldn’t appear if a friendly Player controlled the point.
Safeguard
Adjusted win timing in Safeguard.
Search and Destroy
Addressed an issue where inactive Players were not being removed from games in S&D.
Uplink
Updated regulation time limit conditions so that if the score limit is reached in regulation Round 1, it also sets the time for regulation Round 2.
Changed Overtime rules: Game ends if team that set the time to beat in Overtime Round 1 scores any points in Overtime Round 2 before the opposing team.
Players are no longer able to catch the Satellite Drone immediately after a score; the Satellite Drone resets as soon as the score occurs.
Fixed issue where Players were able to simultaneously pick up the Uplink Satellite Drone and a turret.
Reduced score bonus for kills while carrying Satellite Drone.
Removed aim assist while carrying the Satellite Drone if using gamepad
Capture The Flag
Reduced score bonus for kills while carrying the flag.
Arena
“Popular” will replace “Moshpit” in the next season. Popular features 6v6 on a mix of Domination and Kill Confirmed game modes.
Domination and Kill Confirmed will be added to Arena Leaderboards.
Addressed issue where Emblem Editor UI would remain behind the Arena Pro Series pre-game sequence if the Player was editing a layer during lobby transition.
Arena default Custom Classes no longer contain restricted items.
Removed the Map Voting stage from Arena.
Custom Games
Fixed issue where the CTF Custom Game Settings win rules were flipped in the UI.
Titles for Custom Games are now displayed in the lobby with the game mode and map.
Official variants have been added to Custom Game modes for Hardcore and CWL rules (Call of Duty World League).
An “Official” badge is displayed in lobby map image for Official game variants.
Fixed incorrect Capture the Flag Rule Win Condition description text in game rules.
CODcaster
Enabled CodCaster for bots only matches.
Fixed bug where the CodCaster could begin a match before all Players joined.
Player list will now wrap when cycling through Players.
Player names now appear with the correct colors when using custom team colors.
Addressed several UI issues related to CODCasting Hardpoint matches.
Minimap will now show when a Hardpoint is in a contested state.
Flag Carrier indicator should now properly appear when CODCasting CTF matches.
CODCasters can now see objective indicators in the Player List when a Player has an objective.
Addressed issue where if a Player protected/banned multiple items, only the first item would display.
Lobby Invites
Addressed an issue where Player’s max party size would be set to 1 when going from a Multiplayer Lobby to a Zombies Lobby.
Fixed a crash that occurred when accepting an invite during any cinematic.
Addressed several issues related to Players being able to exceed the max party size in various situations.
Resolved several bugs related to joining a session from outside of the game.
Players can now send game invites while in Campaign.
Challenges and Medals [/list]
Fixed issue where unlocking the Cannibal head for Nomad from a Supply Drop displayed the wrong item.
Fixed issue where images would not appear for some challenges in the After Action Report.
Fixed issue for "Collateral" medal in Hardcore where it was occasionally incorrectly awarded for rapid sequential kills.
Fixed bug where the “Clutch” medal was improperly being awarded if you killed the last Player on an enemy team.
Addressed issue whereby grenade kills were not counting towards the “Gung Ho Perk 3” challenge.
Addressed issue where kills from a Hardened Sentry gun received in a Care Package were counting towards the “Heavy Cover” challenge.
Corrected issue where “Flak Jacket” challenge was tracked in Arena even if the Player had not unlocked Flak Jacket in Public Matches.
Addressed issues where the following challenges were not correctly being tracked:
“Engineer Prestige”
"Now You See Me"
"Run and Gun"
"Blast Suppressor"
"Gunfighter"
“Secondary Gunfighter”
"Covering Fire"
Media Tab
Fixed a crash in the Media Tab that occurred when a Player attempted to publish a Clip from a saved file.
ZOMBIES
General
Offline Zombies now available on PC.
Daily Challenge feature added.
Ready-Up functionality has returned to the Zombies lobby.
Fixed an issue where Players were not able to achieve prestige master status.
Fine-tuned weapon balance.
Addressed issue where GobbleGum users infrequently consumed the wrong Player’s stock.
Fixed issues where lightning effect wasn't playing on various weapons.
Fixed several issues with Daily Challenges not showing the correct reward.
Resolved an issue where GobbleGums wouldn’t activate for different users after already being used once in the map.
Resolved an issue where, upon reviving a player, they could experience a functionality loss after using a GobbleGum that requires manual activation.
This is mostly a small bug fix and feature addition patch.
- FEATURE: Added a feature where you can discard an existing weapon and buy a new one for a warrior. They're no longer bonded to the warrior for life. - FIX: Fixed an issue where when you muted the music in the options menu, it did not mute instantly. - TWEAK: Tweaked the new CPU warrior generation so that starting stats are about 2-6% higher than before, to account for weapons and make the game slightly tougher.
This is mostly a small bug fix and feature addition patch.
- FEATURE: Added a feature where you can discard an existing weapon and buy a new one for a warrior. They're no longer bonded to the warrior for life. - FIX: Fixed an issue where when you muted the music in the options menu, it did not mute instantly. - TWEAK: Tweaked the new CPU warrior generation so that starting stats are about 2-6% higher than before, to account for weapons and make the game slightly tougher.
Hey everyone! After receiving some feedback there's been an update applied this morning. Here are a list of the more relevant changes:
- The warp pieces you have collected / missed now appear over the levels they are located in.
- The font for the warp piece indicator changes to "WARP" once you've collected all three needed for the area.
- The warp piece / selection box in the world select screen now changes to a star if you've aced it.
- Restart / Context menu for gamepad has been changed to 'Y' to prevent confusion with the start button.
- There is now a quick restart quick key --> "R" for keyboard and "Y" for gamepads.
- Area 2-2-5 "Precision" has been toned down slightly.
- Area 4-9-9 "Gauntlet IX" has had one section made less...unfair.
Anyways let me know what you think and if you find any more bugs!
QUICK NOTE: If you find there are any issues you can revert back to the old version by going to Steam --> Game Properties --> Betas --> previous_version
Hey everyone! After receiving some feedback there's been an update applied this morning. Here are a list of the more relevant changes:
- The warp pieces you have collected / missed now appear over the levels they are located in.
- The font for the warp piece indicator changes to "WARP" once you've collected all three needed for the area.
- The warp piece / selection box in the world select screen now changes to a star if you've aced it.
- Restart / Context menu for gamepad has been changed to 'Y' to prevent confusion with the start button.
- There is now a quick restart quick key --> "R" for keyboard and "Y" for gamepads.
- Area 2-2-5 "Precision" has been toned down slightly.
- Area 4-9-9 "Gauntlet IX" has had one section made less...unfair.
Anyways let me know what you think and if you find any more bugs!
QUICK NOTE: If you find there are any issues you can revert back to the old version by going to Steam --> Game Properties --> Betas --> previous_version