Dota 2 - Valve
* Increased CD total pick time per team from 150 to 180.
* Fixed a bug where Earth Spirit's Boulder Smash would stop targeting units.
Dota 2 - Valve
* Fixed a matchmaking abuse with Oracle. Users that have abused this have been set back into calibration mode.
* Fixed a bug with particle effects attached to units in fog of war which could cause the particles to appear in the wrong place.
PAYDAY 2 - Valve
Save 75% on PAYDAY 2 and Goat Simulator as part of this week's Weekend Deal*! Plus, check out new crossover DLC from both games.

The Goat Simulator: PAYDAY DLC is a collaboration between OVERKILL and Coffee Stain Studios.
You've crashed into people's windows with a jetpack, you've hit level 101 in the Goat MMO Simulator, you've survived the zombie apocalypse. How do you even top that?
Introducing Goat Simulator: PAYDAY, the latest in goat simulation technology. Being a goat has never been this realistic.

The Goat Simulator DLC is the 30th pack for PAYDAY 2, and is a collaboration between Coffee Stain Studios and OVERKILL. Vlad has a new mission for the gang, but things quickly get more... complicated once they arrive at the scene. With this update we introduce a brand new two-day heist that is unlike anything we've done before. Together with this comes a new shotgun, four melee weapons, four masks, four patterns, four materials and finally two new tracks from Simon Viklund.

*Offer ends Monday at 10AM Pacific Time


Dota 2 - Valve
* Fixed a bug where the current prize pool for active leagues wasn't appearing correctly on the store item details page.
* Fixed a bug with the rendering of fog of war, it is now more accurate when showing visible areas that are very small.
* Wards and Tangos can no longer be shared with illusions.
* Fixed a bug where a consumed Moon Shard would not contribute to net worth.
* Fixed a bug where player names could be replaced with localized strings.
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added more postcards for the Tough Break contracts
  • Fixed some of the partner taunts not properly hiding the weapons
  • Fixed the scrollbar overlapping the ping column in the scoreboard when mouse input is enabled
  • Updated the model/materials for The Gaelic Garb and A Well Wrapped Hat
Dota 2 - Valve
* Various Infuser related bugs have been fixed.
* Fixed a crash when trying to place a hero-specific gem in an item for a different hero, and fixed a bug where invalid gems would be provided in the list of options of gems to place in a socket.
* Fixed a bug where sometimes the rare socket UI would appear on the owned item details page for inappropriate items.
* It is now possible to combine autograph gems in the armory by right clicking on them and selecting 'Use With...'.
* Fixed an interaction between Rubick's Spell Steal and Arc Warden's Tempest Double.
Dota 2 - Valve
* Fixed a bug with the Drodo's effects not having the correct colors when he had a prismatic gem other than the default one he started with.
* Fixed a bug where many ethereal gem effects were monochrome when they were supposed to have some color variation, such as the Trail of Burning Doom.
* Fixed a bug where autograph gems could not be extracted on the owned item details page.
* Fixed a frame rate drop when rapidly switching between units with items that have animated inventory images (Radiance, Rapier or Mjollnir).
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed some random client crashes related to memory exhaustion for Mac clients
  • Significantly reduced memory usage on Mac and Linux clients
  • Added LBTF2 6v6 Season 12 and LBTF2 Highlander Season 3 tournament medals
  • Added the ability to restore festivized weapons via the context menu
  • Fixed an issue causing maps with packed assets to occasionally have pink textures when played on servers using sv_pure
  • Fixed the Australium Minigun and Australium Scattergun materials
  • Fixed objective names in deathnotice HUD using white text when the local player was involved
  • Fixed the Quick-Fix Medi Gun not healing the Medic after switching away from the Medi Gun and back while the charge is draining
  • Updated the model/materials for The Bolted Birdcage, The Scrumpy Strongbox, Pirate Bandana, The Crone's Dome, The Hat With No Name, The Gaelic Garb (now paintable), and A Well Wrapped Hat (new paint style)
  • Updated The Frenchman's Formals so it can also be equipped by the Scout and added a new paint style
  • Updated the backpack image for the Taunt: Soldier's Requiem
  • Updated the Man Melter so extinguishing a teammate will return 20 health to the Pyro
  • Updated Mad Milk and Mutated Milk so both grant a 20% cooldown reduction when used to extinguish a burning teammate.
  • Updated the server log entry for kick votes to include the ID of the vote initiator
  • Updated cp_vanguard to fix an exploit related to spawn room doors
  • Updated pl_snowycoast
    • Fixed several unintended perches
    • Fixed being able to damage through the setup gates
    • Added some fences & cover inside BLU's first spawn to reduce spam angles
    • Added an extra resupply in BLU's first spawn and RED's last spawn
    • Moved medium health kit at 1st point back towards BLU's side of choke
    • Changed collision on large railings to allow projectiles
    • Added some cover to the sentry platform inside last
    • Adjusted lighting/detailing at stair to 2nd point low flank to make it more obvious
    • Quonset hut sniper deck raised
    • Spawn locations in RED's first moved further from the door
    • Added windows to main entrance of RED's first spawn
    • Adjusted the narrow fence near RED spawn
    • Prevented building teleporters at the edge of spawn doors
    • Fixed an exploit related to BLU's 2nd forward spawn's entrances
    • Added some logic to prevent players getting stuck when RED's first spawn closes
    • Changed how RED spawn moves players to their last spawn when 2nd is capped (no longer slays & respawns)
    • Replaced dump truck in kennels with crates
    • Door near RED's first spawn now opens as the cart approaches 2nd instead of after capture
    • Switched main exit and window on RED's last spawn
    • Adjusted placement of health and ammo near RED's last spawn
    • Fixed various floating props
    • Fixed some texture alignment issues in the tunnels
    • Fixed spot on last ramp that would keep the cart from rolling back
    • Fixed some smoothing/geometry problems on crates at last
    • Reduced size of kill zone on falling crates during finale
    • Added map menu photos
Dota 2 - Valve
* Improved client performance when selecting units with bonus damage. Previously a large frame hitch could occur when selecting such units.
* Fixed a bug where the sound while opening a treasure could occasionally continue playing after leaving that page.
* Fixed the Shanghai Major incorrectly appearing in the Professional section (it is now found under Premium.)
* Fixed some Shanghai Major matches not appearing in the live games list.
* Fixed Legion Commander's arcana detail texture.
* Fixed a bug in the workshop tools where new custom games couldn't be uploaded.
* Improved workshop tool messages in error cases.
Dota 2 - Valve
* Tiny's Toss ability can once again be targeted on runes.
* Arc Warden's Clone will now get the benefit of a fully shareable Divine Rapier that was dropped by an ally.
* Improved client performance when the dashboard is hidden.
* Workshop - Fixed effects model handling for Skywrath Mage weapon.
* Refractive items such as Morphling's Blade of Tears now correctly render in loadout screens.
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