• Throw strength can now be varied - hold down the left mouse button longer to throw further (careful with Molotov’s!) • Fixed internal timer issue so things like AI movement is smoother • Steam DLLs updated to latest version • EAC updated to latest version - also fixes some issues with AV issues blocking game access • Added some hints to the loading screens for throwing and using the bow • Player spawn location height adjusted to prevent spawning in roofs/ceilings • Issue with particle effects fixed • Player quickly raises his weapon when picking up a weapon and changing weapons, so you can see what's equipped • Low health pulsing effect reduced
VOIP
• Increased VOIP quality level • Increased reaction speed when talking
Weapons
• Crossbow added (uses bow sounds currently) • 357 pistol iron sight is now aligned correctly • Arrows now have a visual effect the shooter can see to track them better • Fix for seeing a double weapon model at times • When using iron sight, it now zooms to the correct zoom level - no need to mouse wheel to zoom in again • Weight of the recurve bow reduced
Vehicles
• Improved physics proxy on the 5-ton truck to help prevent it getting stuck when hitting objects • Fixed issue with the camera when entering from third person • Smoothed camera when driving • Backpacks may be hidden in some vehicles when riding in them to reduce clipping issues
Items
• Bicycle helmet added • Bolts added (for Crossbow) • Map added • Ammo should no longer disappear when dropped • Tarp added • Camouflage netting added • You can shoot Molotov’s on the ground and they will explode - causes same effect as throwing them • Shooting a diesel gas can will create a fire damage area around it - like the Molotov’s do
Crafting
• Recipes added to build specialized arrows and bolts - fire, poison, ... • Requirements to build a sandbag reduced to half of what it was
Base Building
• Added some small log furniture craftable pieces • Added craftable lean-to and a few variations of small shelter walls • Added craftable camouflage walls • Health increased on the Gatehouse
Combat
• Fixed accuracy issue when moving and firing (especially when strafing) • Kick damage now independent of weapon held • Can't harvest from kicking (only using typical melee weapons) • Kicking speed fixed • Kicking animation now synchronized over the network • Can use the sniper scope with the gasmask • Arrow speed slightly increased
Map/World
• Updated the texture for the base terrain for the world - adds more detail • Terrain vegetation now blends in with the base terrain color better • Textures for several terrain layers updated to look better • Specialized environment probes added so metal and glass don't shine so much at night • Fixed issue with reflections on the water so it looks a little better • Moved a weapon spawner that was under a desk and impossible to loot from • Added lens flare to the sun • Added shadows on grass for "Very High" spec only • Windmills now rotate
AI
• AI now does half the damage as before • Percent change to bleed from AI damage also reduced
Textures/Materials
• Many improvements and adjustments to textures and materials - 100s of them • Some unused textures removed from distribution
Models
• Some unused models removed from distribution • Some huge groups of trash bags replaced with a single, optimized model - a lot more efficient
Animations
• Crossbow animations • Throwing animations improved to fix some issues • Adjusted the player's right foot so it doesn't bend oddly
• Throw strength can now be varied - hold down the left mouse button longer to throw further (careful with Molotov’s!) • Fixed internal timer issue so things like AI movement is smoother • Steam DLLs updated to latest version • EAC updated to latest version - also fixes some issues with AV issues blocking game access • Added some hints to the loading screens for throwing and using the bow • Player spawn location height adjusted to prevent spawning in roofs/ceilings • Issue with particle effects fixed • Player quickly raises his weapon when picking up a weapon and changing weapons, so you can see what's equipped • Low health pulsing effect reduced
VOIP
• Increased VOIP quality level • Increased reaction speed when talking
Weapons
• Crossbow added (uses bow sounds currently) • 357 pistol iron sight is now aligned correctly • Arrows now have a visual effect the shooter can see to track them better • Fix for seeing a double weapon model at times • When using iron sight, it now zooms to the correct zoom level - no need to mouse wheel to zoom in again • Weight of the recurve bow reduced
Vehicles
• Improved physics proxy on the 5-ton truck to help prevent it getting stuck when hitting objects • Fixed issue with the camera when entering from third person • Smoothed camera when driving • Backpacks may be hidden in some vehicles when riding in them to reduce clipping issues
Items
• Bicycle helmet added • Bolts added (for Crossbow) • Map added • Ammo should no longer disappear when dropped • Tarp added • Camouflage netting added • You can shoot Molotov’s on the ground and they will explode - causes same effect as throwing them • Shooting a diesel gas can will create a fire damage area around it - like the Molotov’s do
Crafting
• Recipes added to build specialized arrows and bolts - fire, poison, ... • Requirements to build a sandbag reduced to half of what it was
Base Building
• Added some small log furniture craftable pieces • Added craftable lean-to and a few variations of small shelter walls • Added craftable camouflage walls • Health increased on the Gatehouse
Combat
• Fixed accuracy issue when moving and firing (especially when strafing) • Kick damage now independent of weapon held • Can't harvest from kicking (only using typical melee weapons) • Kicking speed fixed • Kicking animation now synchronized over the network • Can use the sniper scope with the gasmask • Arrow speed slightly increased
Map/World
• Updated the texture for the base terrain for the world - adds more detail • Terrain vegetation now blends in with the base terrain color better • Textures for several terrain layers updated to look better • Specialized environment probes added so metal and glass don't shine so much at night • Fixed issue with reflections on the water so it looks a little better • Moved a weapon spawner that was under a desk and impossible to loot from • Added lens flare to the sun • Added shadows on grass for "Very High" spec only • Windmills now rotate
AI
• AI now does half the damage as before • Percent change to bleed from AI damage also reduced
Textures/Materials
• Many improvements and adjustments to textures and materials - 100s of them • Some unused textures removed from distribution
Models
• Some unused models removed from distribution • Some huge groups of trash bags replaced with a single, optimized model - a lot more efficient
Animations
• Crossbow animations • Throwing animations improved to fix some issues • Adjusted the player's right foot so it doesn't bend oddly
Here we are return of the weekly puzzles contest called "Guess Where". The essence of the competition is that at a certain time fragments will be published of images of four gaming locations world Panzar. (date and time of the start of the competition will be announced in advance, at least one day before the start of the competition) . And you will have to guess all of these locations, and post the correct answer. For convenience, each location we assigned a number (see list. Below), so your response should look like a sequence of numbers (for example: 1,2,3,14).
The contest will run until 21th Jan 2015 12:00 CET or until the moment when the 3 correct answer are in. The First 3, that give the answer with the correct number combination and will be our winner! The prize - 500/300/100 crystals .
If nobody can guess the correct combination during the day since the start of the competition, the competition is completed. We will show you the correct answer, and the prize will be added to the prize pool of the next competition. Thus, in the next contest winner will take not 100 but 200 crystals or not 500 but 1000 crystals.
Non locations: 1) Arena of Warlords 2) Jungle Village 3) Fire Cauldron Valley 4) Hall of Ancestors 5) Dwarf Quarry 6) Orc's Shrine 7) Fortress Cannibals / Monkey Hill 8) Meteor Hunt 9) Orc Burgwall 10) Siege of the Swamp Fort 11) Cursed Altar 12) Chimera Garden 13) Toxic Bay 14) Expanse of Mists 15) Temple of Sandstorms 16) Alchemists Citadel 17) Kromholm Mine 18) Elven Pier 19) Snake Island Monastery 20) Combat School 21) City of Idols
Terms of the contest: 1) One account only one answer, so be careful and take your time. 2) To post a response wait until you see the pieces. 3) Answers containing other information, other than Ingame Name - a combination of four numbers will not be considered. So if you want to write your opinion about the competition, or something else, put it in a separate comment. 4) a combination consisting of less than or more than four digits are not accepted.
Here we are return of the weekly puzzles contest called "Guess Where". The essence of the competition is that at a certain time fragments will be published of images of four gaming locations world Panzar. (date and time of the start of the competition will be announced in advance, at least one day before the start of the competition) . And you will have to guess all of these locations, and post the correct answer. For convenience, each location we assigned a number (see list. Below), so your response should look like a sequence of numbers (for example: 1,2,3,14).
The contest will run until 21th Jan 2015 12:00 CET or until the moment when the 3 correct answer are in. The First 3, that give the answer with the correct number combination and will be our winner! The prize - 500/300/100 crystals .
If nobody can guess the correct combination during the day since the start of the competition, the competition is completed. We will show you the correct answer, and the prize will be added to the prize pool of the next competition. Thus, in the next contest winner will take not 100 but 200 crystals or not 500 but 1000 crystals.
Non locations: 1) Arena of Warlords 2) Jungle Village 3) Fire Cauldron Valley 4) Hall of Ancestors 5) Dwarf Quarry 6) Orc's Shrine 7) Fortress Cannibals / Monkey Hill 8) Meteor Hunt 9) Orc Burgwall 10) Siege of the Swamp Fort 11) Cursed Altar 12) Chimera Garden 13) Toxic Bay 14) Expanse of Mists 15) Temple of Sandstorms 16) Alchemists Citadel 17) Kromholm Mine 18) Elven Pier 19) Snake Island Monastery 20) Combat School 21) City of Idols
Terms of the contest: 1) One account only one answer, so be careful and take your time. 2) To post a response wait until you see the pieces. 3) Answers containing other information, other than Ingame Name - a combination of four numbers will not be considered. So if you want to write your opinion about the competition, or something else, put it in a separate comment. 4) a combination consisting of less than or more than four digits are not accepted.
I've put an update for the Achievements, it seems to work for some user and not for the other, and the pop-up windows that announce the achievement is not displayed properly (only when you close the game), I'll try to fix those issues as soon as possible, sorry for the inconvenience, and thank you for your patience.
Also, I solved a bug where you were able to pass through the blue-circle obstacle.
I've put an update for the Achievements, it seems to work for some user and not for the other, and the pop-up windows that announce the achievement is not displayed properly (only when you close the game), I'll try to fix those issues as soon as possible, sorry for the inconvenience, and thank you for your patience.
Also, I solved a bug where you were able to pass through the blue-circle obstacle.
Thanks to everyone that has picked up Kivi on Steam so far. This game was designed exclusively for Steam so we really appreciate you guys and ladies joining in and feeding back your experiences on the game. We have just launched a major bug fix and new content update. It addresses all of the issues users have been having and adds some new stuff too. Please see the list below for exact details.
- added some banging music. - added a special aim for car and normal aim for character. - added a tutorial about how to change weapons. - added more balance. - fixed reload bug. - fixed katana DMG and added katana hit animation. - made a fix for enemies sometimes now showing up.
Thanks to everyone that has picked up Kivi on Steam so far. This game was designed exclusively for Steam so we really appreciate you guys and ladies joining in and feeding back your experiences on the game. We have just launched a major bug fix and new content update. It addresses all of the issues users have been having and adds some new stuff too. Please see the list below for exact details.
- added some banging music. - added a special aim for car and normal aim for character. - added a tutorial about how to change weapons. - added more balance. - fixed reload bug. - fixed katana DMG and added katana hit animation. - made a fix for enemies sometimes now showing up.