Community Announcements - Alienware
http://hothardware.com/reviews/alienware-steam-machine

Hot Hardware has approved the Alienware Steam Machine. The question is, do you guys approve?

Why its Hot

Great introduction to PC gaming
System is fast and responsive
Vast indie game library
Intuitive and clean UI
SteamOS open platform great for modding

Why (they feel) its Not

Limited AAA title library
Limited functionality
Finicky controller has a steep learning curve

Read more at http://hothardware.com/reviews/alienware-steam-machine?page=5#ccUTvXw2Lmi5swPp.99

Sky Break - Farsky Interactive
We said in the last announcement that the next update should be ready for January the 14th, i.e. today. This is the reason why we are making this small news to actually warn you that there will be some delay (a few days normally).
Indeed, everything is ready but we updated the project to the latest version of our 3D engine (Unity 5.3.1) which encountered some issues with a flickering UI. Unity is aware of this issue and we are waiting for them to fix it.

Sorry for this delay, as soon it is ready, we launch the update on Steam.

In the same time, we are currently working on the update v0.2.2 (even if we'd rather see some feedback first on v0.2.1).

PS: if you want some more info on this issue, you can have a look at this thread http://forum.unity3d.com/threads/5-3-elements-in-the-ui-flicker-between-different-sprites.373098/
Sky Break - Farsky Interactive
We said in the last announcement that the next update should be ready for January the 14th, i.e. today. This is the reason why we are making this small news to actually warn you that there will be some delay (a few days normally).
Indeed, everything is ready but we updated the project to the latest version of our 3D engine (Unity 5.3.1) which encountered some issues with a flickering UI. Unity is aware of this issue and we are waiting for them to fix it.

Sorry for this delay, as soon it is ready, we launch the update on Steam.

In the same time, we are currently working on the update v0.2.2 (even if we'd rather see some feedback first on v0.2.1).

PS: if you want some more info on this issue, you can have a look at this thread http://forum.unity3d.com/threads/5-3-elements-in-the-ui-flicker-between-different-sprites.373098/
MechWarrior Online™ Legends - matt.newman



Greetings MechWarriors,

It's time for another installment of our 'Like A Champion' Event series.

If you have what it takes to secure kills and rack up the most amount of damage done against your unlucky opponents you'll be able to earn an array of prizes, including a Cicada CDA-2A Champion 'Mech.

For every 'Kill Most Damage Done' you achieve in a match you will earn 1 Event Point. You can earn more than 1 Event Point per-match, however many times you achieve a 'Kill Most Damage Done'.

You must also achieve a minimum Match Score of 100 in order for that match to count.

As an added bonus, the 30% XP Bonus that normally applies to Champion 'Mechs is being increased to a 50% XP bonus for the duration of this event!

MechWarrior Online™ Legends - matt.newman



Greetings MechWarriors,

It's time for another installment of our 'Like A Champion' Event series.

If you have what it takes to secure kills and rack up the most amount of damage done against your unlucky opponents you'll be able to earn an array of prizes, including a Cicada CDA-2A Champion 'Mech.

For every 'Kill Most Damage Done' you achieve in a match you will earn 1 Event Point. You can earn more than 1 Event Point per-match, however many times you achieve a 'Kill Most Damage Done'.

You must also achieve a minimum Match Score of 100 in order for that match to count.

As an added bonus, the 30% XP Bonus that normally applies to Champion 'Mechs is being increased to a 50% XP bonus for the duration of this event!

Jan 14, 2016
Starsphere - Slamert
- Fixed some star bugs.
Jan 14, 2016
Starsphere - Slamert
- Fixed some star bugs.
FranknJohn - Original Mr B
Hello everyone,

Just a small update here with some bug fixes and gameplay tweaks. We are gonna try and get more frequent updates out. For the time being, the plan is to release the updates every week on a Thursday.

Till next Thursday

The bitSmith Team

Release 0.5.1 notes

Bug Fixes
- fixed problem of snake skullcap poison puddle hurting player
- Fixed a type with Cutesy Bear (was Cutsey Bear)
- Stuff shouldn't get stuck on tops of trees anymore
- some descriptions that still mentioned marbles changed to ooze
- if no more tiers a message is displayed saying no tiers left
- error fixed by pressing back on the initial profile screen
- bug fixed when interacting with surgical table while entering hub
- health bonus upgrade was adding on correctly
- under pressure skullcap bug fixed
- no zooming and rotating camera in the HUb
- fixed issue with some traps not pausing on Pause
- 0 damage doesn't play hurt effect / sound
- fixed issue of hitboxes being left behind after an enemy death for a couple seconds
- zombie tombstones weren't hurting players
- fixed UI problem where buying skullcaps from headotron didn't change the ooze amount
- trap spawning fixes

Changes
- Nibbler does 5 less damage
- Zombie Axe does 5 less damage
- increased the marble spawning rate a tiny bit
- trap spawning tweaked
- skullcap drill stays out a little bit longer and attack length is a little bit shorter
- health spawning tweaked
- flame goat attacks player when Hit
- bosses drop more stuff
- upgrade costs decreased a little bit
FranknJohn - Original Mr B
Hello everyone,

Just a small update here with some bug fixes and gameplay tweaks. We are gonna try and get more frequent updates out. For the time being, the plan is to release the updates every week on a Thursday.

Till next Thursday

The bitSmith Team

Release 0.5.1 notes

Bug Fixes
- fixed problem of snake skullcap poison puddle hurting player
- Fixed a type with Cutesy Bear (was Cutsey Bear)
- Stuff shouldn't get stuck on tops of trees anymore
- some descriptions that still mentioned marbles changed to ooze
- if no more tiers a message is displayed saying no tiers left
- error fixed by pressing back on the initial profile screen
- bug fixed when interacting with surgical table while entering hub
- health bonus upgrade was adding on correctly
- under pressure skullcap bug fixed
- no zooming and rotating camera in the HUb
- fixed issue with some traps not pausing on Pause
- 0 damage doesn't play hurt effect / sound
- fixed issue of hitboxes being left behind after an enemy death for a couple seconds
- zombie tombstones weren't hurting players
- fixed UI problem where buying skullcaps from headotron didn't change the ooze amount
- trap spawning fixes

Changes
- Nibbler does 5 less damage
- Zombie Axe does 5 less damage
- increased the marble spawning rate a tiny bit
- trap spawning tweaked
- skullcap drill stays out a little bit longer and attack length is a little bit shorter
- health spawning tweaked
- flame goat attacks player when Hit
- bosses drop more stuff
- upgrade costs decreased a little bit
ARK: Survival Evolved - Jat


Survivors!

We’re thrilled to announce the first challenge of the new year! Following the success of the previous Mod Contest and the fantastic entries we saw, we wanted to do it again - but this time, bigger, louder, and uncut :)

We’re’ putting ARK content creators’ abilities to the test with a new ‘ARK: Survival Evolved Worldwide Mod Contest’! Whether you’re designing a new diverse ARK, nifty new items, your very own creatures, or spectacularly fresh gameplay mode - we want to see it all!

Unlike the previous contest, contestants anywhere in the world will be able to submit their workshop items to one of three distinct categories: ‘Mods’, ‘Maps’, and ‘Total Conversions’ - with a total of over $60,000 in cash up for grabs! Full details are here.

We welcome modders of new and old to get involved in the contest and show us that you’ve got what it takes to create the most impressive mod of 2016! To start developing your ARK mod, use the ARK Dev Kit, a streamlined version of the UE4 Editor, to simplify the creation and sharing process of ARK: Survival Evolved which is available to download now for free via the Epic Games Launcher at http://www.unrealengine.com.

All entries must be submitted here before March 15, 2016, and the winners in each category will be announced on April 15, 2016 after finalist voting, spotlight, and judging rounds.

Mod Contest Prizing

Fifteen (15) prizes will be awarded. 1st through 5th places for each category (Best Mod, Best Map, and Best Total Conversion):
  • 1st Place: $10,000 in each category
  • 2nd Place: $5,000 in each category
  • 3rd Place: $3,000 in each category
  • 4th Place: $2,000 in each category
  • 5th Place: $1,000 in each category

So good luck to all Survivors who enter, we simply cannot wait to see what you cook up! (Existing Mods/Maps/TC’s and previous Contest winners are, of course, welcome to enter!)

Spotlight: Dimetrodon & Dung Beetle

https://www.youtube.com/watch?v=KBYOPCMPZxo





Say hello to the adaptable carnivore! The Dimetrodon offers players shade during excessive heat and shelter from extreme cold by way of the massive insulating sail running down its back. It’s regarded as one of the friendly creatures to survivors and can be found roaming the swamplands that are plentiful with small prey.





The Dung Beetle is a wondrous organic biofactory that eats excrement and other useless waste to then metabolize and produce burnable oil that can power generators and fertilize crops! Regarded as the perfect tame for cleaning up around the tribe’s dino-pen.

Version 232 also introduces craftable Beer Kegs for making tasty brews, with various status enhancing effects, however the subsequent ‘hangover’ effects are not so pleasant!
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