Now that NewGame+ can be started, it’s time to start fixing the bugs related to it.
Also fixed an issue with some gamepads and made a few other minor changes.
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Bugfixes
Probably fixed bug where NewGame+ could be advanced by two steps at a time (going from NG to NG+2 for example). If this still happens (or if you have an old save where this happened), see end of these notes for a fix.
Fixed bug where enemies gained much too high bonuses in NG+2 and onwards.
Fixed an issue with starting a normal new game when NG+ was ready to start.
Fixed bug where Spinning Blades (trinket) didn't get saved and would be lost when loading a save.
Controller change
Reduced the amount of keys which can change controller from gamepad to keyboard (to Enter, Space and Return). Note: Buttons/sticks on some gamepads could register as keyboard controls. This change was made to reduce the chances of that happening.
Save file
Reordered variables in the save file to make it easier to tweak. Old saves do still work thanks to the magics of xml.
Enemy healthbars
The division mark changes to represent a 4x higher amount of health after 600 max hp (which will happen for most enemies during NG+).
Items
Brutal Flamestaff -Flamethrower -Reduced damage and range (they were way too high) -Changed ability icon
Scripted events
Increased the duration of texts.
Main Menu
Continue button now shows the amount of NG+ in save (e.g. Normal+2). Also it now shows “Continue” as the text if NG+ was started but first level wasn’t cleared after that.
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-
How to fix an incorrect NewGame+ number
Quit game.
Go to game local folder (you can find it by right-clicking the game in Steam library, then selecting Properties -> Local Files -> Browse Local Files)
Go to Dragonpath_Data/SaveData folder.
Open GameState_0.sav with any text editor (e.g. NotePad).
Find the line <ngPlusAmount>2</ngPlusAmount> and change the number in the middle to the correct value (1 for the first NG+). Remember to save changes to the file.
Now that NewGame+ can be started, it’s time to start fixing the bugs related to it.
Also fixed an issue with some gamepads and made a few other minor changes.
------
Bugfixes
Probably fixed bug where NewGame+ could be advanced by two steps at a time (going from NG to NG+2 for example). If this still happens (or if you have an old save where this happened), see end of these notes for a fix.
Fixed bug where enemies gained much too high bonuses in NG+2 and onwards.
Fixed an issue with starting a normal new game when NG+ was ready to start.
Fixed bug where Spinning Blades (trinket) didn't get saved and would be lost when loading a save.
Controller change
Reduced the amount of keys which can change controller from gamepad to keyboard (to Enter, Space and Return). Note: Buttons/sticks on some gamepads could register as keyboard controls. This change was made to reduce the chances of that happening.
Save file
Reordered variables in the save file to make it easier to tweak. Old saves do still work thanks to the magics of xml.
Enemy healthbars
The division mark changes to represent a 4x higher amount of health after 600 max hp (which will happen for most enemies during NG+).
Items
Brutal Flamestaff -Flamethrower -Reduced damage and range (they were way too high) -Changed ability icon
Scripted events
Increased the duration of texts.
Main Menu
Continue button now shows the amount of NG+ in save (e.g. Normal+2). Also it now shows “Continue” as the text if NG+ was started but first level wasn’t cleared after that.
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-
How to fix an incorrect NewGame+ number
Quit game.
Go to game local folder (you can find it by right-clicking the game in Steam library, then selecting Properties -> Local Files -> Browse Local Files)
Go to Dragonpath_Data/SaveData folder.
Open GameState_0.sav with any text editor (e.g. NotePad).
Find the line <ngPlusAmount>2</ngPlusAmount> and change the number in the middle to the correct value (1 for the first NG+). Remember to save changes to the file.
We just released a new patch that fixes a few script errors, both in the main game and in DLC. Many changes in the Italian translation including the addition of the artbook in Italian.
We just released a new patch that fixes a few script errors, both in the main game and in DLC. Many changes in the Italian translation including the addition of the artbook in Italian.
New Year greetings from the Sketch Tales team! (Available English subtitle for video)
Welcome to 2016. Sketch Tales team wishes you a happy New Year, may you be joyful and uncover your unexpected and hidden creative skills.
Новогоднее поздравление от команды Sketch Tales
Добро пожаловать в 2016. Команда Скетч Тейлз поздравляет вас с новым годом, и желает вам радоваться и раскрывать ваши неожиданные и скрытые творческие таланты.
New Year greetings from the Sketch Tales team! (Available English subtitle for video)
Welcome to 2016. Sketch Tales team wishes you a happy New Year, may you be joyful and uncover your unexpected and hidden creative skills.
Новогоднее поздравление от команды Sketch Tales
Добро пожаловать в 2016. Команда Скетч Тейлз поздравляет вас с новым годом, и желает вам радоваться и раскрывать ваши неожиданные и скрытые творческие таланты.
It may be the end of 2015 but we're still putting in the time on your and our favorite game - BOSS 101! That's right people, we're bringing you our best.
Check out this layout sketch for Rob's Room. Everything in Boss 101 starts with an idea.
It may be the end of 2015 but we're still putting in the time on your and our favorite game - BOSS 101! That's right people, we're bringing you our best.
Check out this layout sketch for Rob's Room. Everything in Boss 101 starts with an idea.