STOCKHOLM — Dec. 15, 2015 — Paradox Interactive, a publisher of games for chill people, today released “Ice, Death, and Fury” for Magicka 2, a new DLC set which adds all new ways to play with your combustible companions. The DLC, which contains ice, death, and fury in a broad variety of styles and combinations, is available today for Windows, Mac, and Linux PCs, and the PlayStation®4 computer entertainment system.
Magicka 2, the critically exclaimed game that lets you spell “success” using electrified healing steam, can be played in brand-new game modes using the new DLC, and also challenges players to new boss fights and new questionable fashion advice with a new set of robes and weapons. To get “Ice, Death, and Fury,” visit https://www.paradoxplaza.com/magicka-2-ice-death-and-fury
Icy what we did here in this new video sneak peek:
Magicka 2 brings players a vampire-free co-op action experience, featuring a creative spellcasting system where eight elements can be combined to generate a massive variety of destructive and occasionally productive effects. In the new “Ice, Death, and Fury” DLC set, new challenges and gameplay features have been added to the game, including:
Meet the New Bosses: Do battle with all-new standalone boss encounters, such as Insane Maxi, Mr. Carrot, and The Great Porkolino!!
Be On your Midgard: Use your cunning, creativity, and human-shield friends to survive new scenarios such as “Protect the King,” “Troll Cave,” “Darkness,” and “Old Wizards”
The Robe Warriors: Wear some sweet new wizard robes and weapons, including the “Death Apprentice Robe,” the “Crow Staff,” the “Robe of Riviera,” and a pearl-handled revolver, “Ol’ Trusty Rusty”
At last we have reached the end of a long but extremely helpful open beta period for one of the largest game updates so far. We are happy to announce that ETS2 update to version 1.22 is released.
Over the period of the last two weeks, over 22500 people participated in our open beta. Over 85000 World of Trucks contracts were completed. The feedback was great, plenty of issues have been spotted and fixed or polished. Thank so much to all beta participants!
Let's do a short recap of major items that made this update:
GAMEPLAY
World of Trucks Contracts feature - now you able take jobs from the World of Trucks website
Tire decals coloring
Simulated tire grades based on European tire grading system (rolling resistance, wet grip, noise levels)
The paint shop was integrated into the standard truck configuration
VEHICLES
Improved truck's chassis geometry by adjusting fifth wheel position for most of 6x2, 6x4 chassis's to decrease under steering under full throttle
CODE
When clutch axis is not assigned for H-Shifter transmission, truck will handle clutch itself (much like sequential transmission)
When shifter layout is named (new attribute "name"), the name string is shown in game for better recognition
Hired drivers are more efficient when equipped by good truck
User defined limit for length of generated jobs in the offline economy (g_job_distance_limit)
User defined LOD distance for pedestrian, traffic and parked cars; multiplier of default distance (g_lod_factor_pedestrian, g_lod_factor_traffic, g_lod_factor_parked)
Config for disabling "Autoparking" dialogue (g_adviser_auto_parking)
Config for disabling Route Advisor popups when hidden (g_adviser_keep_hidden)
Fixing missing world on low-end GPUs on OSX
Improved physics and stability of trailers (disconnected, parked, AI)
AI
User defined traffic density, defined by multiplier to default (g_traffic)
Improved simulation of suspension (leaning in curves or when accelerating/decelerating)
Improved navigation, lane switching, spawning and obstacle checking
SOUND
New sounds for Volvo FH16 Classic
New sounds for Volvo FH
MISC
Higher resolution textures are used on models in UI screens regardless of the graphics settings
Redesigned job and time widget on desktop
Day/night effect switching for movers and walkers
As a little gift to the numerous owners of a wide range of our DLCs, in the next day or two we are going to enhance the Christmas Paint Jobs Pack and Ice Cold Paint Jobs Pack with a new dashboard toy and cabin decoration each. If you also own Cabin Accessories DLC, these new "toys" will be unlocked and accessible now.
Here is a screenshot of the new cabin decorations in action...
Again, great thanks for supporting us during the open beta period. Now turn your engines on, World of Trucks Contracts are waiting for you!
At last we have reached the end of a long but extremely helpful open beta period for one of the largest game updates so far. We are happy to announce that ETS2 update to version 1.22 is released.
Over the period of the last two weeks, over 22500 people participated in our open beta. Over 85000 World of Trucks contracts were completed. The feedback was great, plenty of issues have been spotted and fixed or polished. Thank so much to all beta participants!
Let's do a short recap of major items that made this update:
GAMEPLAY
World of Trucks Contracts feature - now you able take jobs from the World of Trucks website
Tire decals coloring
Simulated tire grades based on European tire grading system (rolling resistance, wet grip, noise levels)
The paint shop was integrated into the standard truck configuration
VEHICLES
Improved truck's chassis geometry by adjusting fifth wheel position for most of 6x2, 6x4 chassis's to decrease under steering under full throttle
CODE
When clutch axis is not assigned for H-Shifter transmission, truck will handle clutch itself (much like sequential transmission)
When shifter layout is named (new attribute "name"), the name string is shown in game for better recognition
Hired drivers are more efficient when equipped by good truck
User defined limit for length of generated jobs in the offline economy (g_job_distance_limit)
User defined LOD distance for pedestrian, traffic and parked cars; multiplier of default distance (g_lod_factor_pedestrian, g_lod_factor_traffic, g_lod_factor_parked)
Config for disabling "Autoparking" dialogue (g_adviser_auto_parking)
Config for disabling Route Advisor popups when hidden (g_adviser_keep_hidden)
Fixing missing world on low-end GPUs on OSX
Improved physics and stability of trailers (disconnected, parked, AI)
AI
User defined traffic density, defined by multiplier to default (g_traffic)
Improved simulation of suspension (leaning in curves or when accelerating/decelerating)
Improved navigation, lane switching, spawning and obstacle checking
SOUND
New sounds for Volvo FH16 Classic
New sounds for Volvo FH
MISC
Higher resolution textures are used on models in UI screens regardless of the graphics settings
Redesigned job and time widget on desktop
Day/night effect switching for movers and walkers
As a little gift to the numerous owners of a wide range of our DLCs, in the next day or two we are going to enhance the Christmas Paint Jobs Pack and Ice Cold Paint Jobs Pack with a new dashboard toy and cabin decoration each. If you also own Cabin Accessories DLC, these new "toys" will be unlocked and accessible now.
Here is a screenshot of the new cabin decorations in action...
Again, great thanks for supporting us during the open beta period. Now turn your engines on, World of Trucks Contracts are waiting for you!
The 12th video of our tutorial project in cooperation with Igromania. In this episode we are going to review the ways of protecting yourself from harmful modules.
The 12th video of our tutorial project in cooperation with Igromania. In this episode we are going to review the ways of protecting yourself from harmful modules.
In our last update of the year, we wanted to bring you more holiday cheer with a long list of fixes and optimizations. We already talked about NoMaps (and had Niels answer all your questions on the forums), so now you can see the rest of the changes CRYENGINE 3.8.6 brings:
• Added NoMaps • Oculus 0.8 SDK + Touch Controllers support • New: Added wrinkle map preset to rc.ini. • New: Indicate if profiling (CVar profile) is paused and if SCROLL_LOCK is active. • New: Game:LockPlayer node. • Fixed: Audio functionality on areas - Broke when an area property changed. Code unification, numerous bug fixes and performance improvements to the area system. • Fixed: LOD Baker, broken material located in the EngineAssets folder (after applying a LOD) has been solved.
As usual, this was just a short sample. Please go to the Release Notes for the full list of tweaks and fixes.