Version 1.10 Changes: - Support for mod dependencies in game: a mod can be built on top of other mods without the need of messing around with resources now. - Support for mod dependencies in tools: this means tools will resolve dependencies and all added assets will become available to the user (and no more tweaking of resources.cfg file needed!) - Fixed long startup times in LevelEditor, also reduced memory footprint when using a mesh object creator (static objects, entities, detailmeshes edit modes). - Brought back random scale and rotation controls in LevelEditor. - Added some nice icons to the tools and minor bugfixes.
Version 1.10 Changes: - Support for mod dependencies in game: a mod can be built on top of other mods without the need of messing around with resources now. - Support for mod dependencies in tools: this means tools will resolve dependencies and all added assets will become available to the user (and no more tweaking of resources.cfg file needed!) - Fixed long startup times in LevelEditor, also reduced memory footprint when using a mesh object creator (static objects, entities, detailmeshes edit modes). - Brought back random scale and rotation controls in LevelEditor. - Added some nice icons to the tools and minor bugfixes.
Latest update includes the new Type D controller option.
Type D allows the player to toggle the ships direction with the triggers or shoulder buttons, whilst using the face buttons for the remaining gameplay.
Big thanks to ThreeSon for the suggestion, I think it works really well :)
Latest update includes the new Type D controller option.
Type D allows the player to toggle the ships direction with the triggers or shoulder buttons, whilst using the face buttons for the remaining gameplay.
Big thanks to ThreeSon for the suggestion, I think it works really well :)