The new major update introduces armoured vehicles to Great Britain. More than 30 machines of the finest British steel, 9 new aircraft, 2 amazing North African locations and many more features have been added to the game.
We can’t wait to put British armour into the hands of our players! Some vehicles will be available to play right from the start.. The rest of them will be first tested and then introduced step by step. Follow our news to learn how to join the beta-test, that also grants access to all of the initial machines. Don't miss it!
See the full list of changes in the Changelog section. Thirty British tanks including variants of Valentine’s, Matildas, Cromwells and Churchills will be introduced over the coming weeks with five regular and four premium tanks initially for the Brits. Over the next few weeks the British ranks will steadily grow and encompass self-propelled guns and the very first armoured cars in War Thunder in the form of the T17E2 and Mk II AA. http://steamcommunity.com/sharedfiles/filedetails/?id=575977463 http://steamcommunity.com/sharedfiles/filedetails/?id=575977564 http://steamcommunity.com/sharedfiles/filedetails/?id=575977598 Follow the progress of British ground forces testing on the War Thunder website, the forums and in the game’s communities across social media: check the news, screenshots and historical articles about upcoming vehicles.
Supporting the heavy armour of the British tanks will be other vehicles in the update such as the formidable Mig-17 Jet fighter, the most modern Soviet aircraft in the game. This is further boosted with the addition of three new Japanese fighters consisting of the Ki-44-2, the A7M2 and the Ki-61 Tei, the only mass produced Japanese liquid cooled fighter during World War II. The first American biplane will also join the mix as it makes its appearance in War Thunder in the form of the F3F, as well as new German and British bombers. http://steamcommunity.com/sharedfiles/filedetails/?id=575977623 http://steamcommunity.com/sharedfiles/filedetails/?id=575977640 http://steamcommunity.com/sharedfiles/filedetails/?id=575977669 As with all major War Thunder Updates, our latest one adds new playable maps, this time introducing War Thunder’s first ever desert themed locations which is a perfect fit for the British armour, namely Tunisia and El Alamein. The new maps offer up a variety of challenging combat conditions from flat open ground with good visibility to undulating sand dunes and towns that will present deadlier close quarter battles and ample ambush opportunities. http://steamcommunity.com/sharedfiles/filedetails/?id=575977696 http://steamcommunity.com/sharedfiles/filedetails/?id=575977731 The “Royal Armour” update will later provide players with daily events in the form of personal battle tasks. The Types of personal tasks will depend on a user’s game play style and his vehicle and mode preferences. Players that successfully complete a task will receive war bonds. The rewarded War bonds can be used by players to purchase boosters, supply boxes and other items. Players can complete 3 tasks per day all with different levels of difficulty. Don’t forget to check the full list of changes in the update, see more details on our devblogs and of course try the new update now!
The new major update introduces armoured vehicles to Great Britain. More than 30 machines of the finest British steel, 9 new aircraft, 2 amazing North African locations and many more features have been added to the game.
We can’t wait to put British armour into the hands of our players! Some vehicles will be available to play right from the start.. The rest of them will be first tested and then introduced step by step. Follow our news to learn how to join the beta-test, that also grants access to all of the initial machines. Don't miss it!
See the full list of changes in the Changelog section. Thirty British tanks including variants of Valentine’s, Matildas, Cromwells and Churchills will be introduced over the coming weeks with five regular and four premium tanks initially for the Brits. Over the next few weeks the British ranks will steadily grow and encompass self-propelled guns and the very first armoured cars in War Thunder in the form of the T17E2 and Mk II AA. http://steamcommunity.com/sharedfiles/filedetails/?id=575977463 http://steamcommunity.com/sharedfiles/filedetails/?id=575977564 http://steamcommunity.com/sharedfiles/filedetails/?id=575977598 Follow the progress of British ground forces testing on the War Thunder website, the forums and in the game’s communities across social media: check the news, screenshots and historical articles about upcoming vehicles.
Supporting the heavy armour of the British tanks will be other vehicles in the update such as the formidable Mig-17 Jet fighter, the most modern Soviet aircraft in the game. This is further boosted with the addition of three new Japanese fighters consisting of the Ki-44-2, the A7M2 and the Ki-61 Tei, the only mass produced Japanese liquid cooled fighter during World War II. The first American biplane will also join the mix as it makes its appearance in War Thunder in the form of the F3F, as well as new German and British bombers. http://steamcommunity.com/sharedfiles/filedetails/?id=575977623 http://steamcommunity.com/sharedfiles/filedetails/?id=575977640 http://steamcommunity.com/sharedfiles/filedetails/?id=575977669 As with all major War Thunder Updates, our latest one adds new playable maps, this time introducing War Thunder’s first ever desert themed locations which is a perfect fit for the British armour, namely Tunisia and El Alamein. The new maps offer up a variety of challenging combat conditions from flat open ground with good visibility to undulating sand dunes and towns that will present deadlier close quarter battles and ample ambush opportunities. http://steamcommunity.com/sharedfiles/filedetails/?id=575977696 http://steamcommunity.com/sharedfiles/filedetails/?id=575977731 The “Royal Armour” update will later provide players with daily events in the form of personal battle tasks. The Types of personal tasks will depend on a user’s game play style and his vehicle and mode preferences. Players that successfully complete a task will receive war bonds. The rewarded War bonds can be used by players to purchase boosters, supply boxes and other items. Players can complete 3 tasks per day all with different levels of difficulty. Don’t forget to check the full list of changes in the update, see more details on our devblogs and of course try the new update now!
For the next 10 days on the Hitman social media pages, we'll be sharing a nostalgia-filled, holiday-themed, Hitman-related image leading up to December 24th.
This was Day 5 and should give you an idea of what to expect. The Square Enix Montreal team released a a new holiday update for Hitman: Sniper on mobile.
For the next 10 days on the Hitman social media pages, we'll be sharing a nostalgia-filled, holiday-themed, Hitman-related image leading up to December 24th.
This was Day 5 and should give you an idea of what to expect. The Square Enix Montreal team released a a new holiday update for Hitman: Sniper on mobile.
Year 2015 is coming to an end, and we are close to the new year. It means that it's time to accelerate! We are getting closer to the full release, and we are still working hard to put things all together. But here now, we have another small update to show:
EVENTS You'd probably seen some of the random events in the earlier version of the game. After being turned off over some period of time, we eventually reactivate and revise the event system for better user experience. We've added more newer random events, which bring you to some specific circumstances that can affect your characters or your belongings, such as health, supplies, etc, or sometimes you might just get random facts or news without any consequences.
Another important thing for you to know is that, with the new system for events, you are going to have 3 kinds of events that will happen on different time and place. 1). Daily Event happens every time you call it a day and wake up another morning. 2). City Event occurs while you are exploring the map, searching area after another. 3). Interaction Event comes when you are exploring a building and finding an interactable object (remember being in "contact" with dead corpse?). Okay, we are still having problems writing a lot of events, but hopefully soon we would be able to make loads of them.
BUG AND GLITCH FIXES
Melee Attack Bug - One of the melee combatant with stun perk actually has a weird problem with his hit, which actually makes the victim to go in the wrong knockback direction sometimes. We have fixed the pushback problem so it works in the way it should be.
Result Menu - This is related to the new system of the event that we've been working on. Since you can experience "bad incident" while encountering random event, we've made it that you will get the result without having to go back to HQ and thus handle the situation.
Weapon/Gear Button Mishap - We also resolve button glitch in weapon and gear menu.
More Balances And Minor Fixes
Thank you for being patient with us and the game's development. We will see you again!
Suggestions & Feedbacks If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter
Year 2015 is coming to an end, and we are close to the new year. It means that it's time to accelerate! We are getting closer to the full release, and we are still working hard to put things all together. But here now, we have another small update to show:
EVENTS You'd probably seen some of the random events in the earlier version of the game. After being turned off over some period of time, we eventually reactivate and revise the event system for better user experience. We've added more newer random events, which bring you to some specific circumstances that can affect your characters or your belongings, such as health, supplies, etc, or sometimes you might just get random facts or news without any consequences.
Another important thing for you to know is that, with the new system for events, you are going to have 3 kinds of events that will happen on different time and place. 1). Daily Event happens every time you call it a day and wake up another morning. 2). City Event occurs while you are exploring the map, searching area after another. 3). Interaction Event comes when you are exploring a building and finding an interactable object (remember being in "contact" with dead corpse?). Okay, we are still having problems writing a lot of events, but hopefully soon we would be able to make loads of them.
BUG AND GLITCH FIXES
Melee Attack Bug - One of the melee combatant with stun perk actually has a weird problem with his hit, which actually makes the victim to go in the wrong knockback direction sometimes. We have fixed the pushback problem so it works in the way it should be.
Result Menu - This is related to the new system of the event that we've been working on. Since you can experience "bad incident" while encountering random event, we've made it that you will get the result without having to go back to HQ and thus handle the situation.
Weapon/Gear Button Mishap - We also resolve button glitch in weapon and gear menu.
More Balances And Minor Fixes
Thank you for being patient with us and the game's development. We will see you again!
Suggestions & Feedbacks If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter