Counter-Strike Nexon - CSN:Z Official

You wake up from the horrible nightmare. Those fears from your past… were so real… fortunately, it was just a bad dream. Wasn’t it? You now feel even more tired and have a terrible headache... Like somebody poisoned you... You’re about to pass out, but you hope you won’t dream about anything…

From 14th to 18th of December, each day CSN:Z will bring a new location in which you will have to fight once again the enemies you have previously defeated.

Welcome to Night 2 of the “Enter the Nightmare” expansion.

Annihilated: Addiction is the second nightmare challenge. You will visit the chemical power plant were you will have to fight with Zombie Scenario #2 bosses.

Round 1: Juggernaut


Round 2: Siege Type Deimos


Round 3: Dione


Round 4: Revenant


Round 5: Angra


Your target is to eliminate the Boss Zombies that appears in each round. If you succeed to destroy the last enemy, every player will obtain 2 random rewards from Zombie Scenario: Season 2.



Players must evacuate towards the power plant entrance after defeating Angra.

To enter the 'Annihilation: Addiction’ map, a room host needs to acquire an Addiction Key.

A key from which the energies of powerful zombies can be felt. It feels as if you'll experience a long nightmare tonight if you hold this key.

The key can be dropped after Zombie Scenario mode is cleared. Its duration is 1 day only.



The room host must have the key, so to open 1 room you will need 1 key. Players other than the host do not need a key to join the room.

If you already have a key, you can acquire more, but the number of keys does not increase – its duration will increase.

From 15th of December CSN:Z introduces premium tattoos in the Item Shop.

Those tattoos, aside from being cosmetic items, have additional effects in-game giving players Experience and Game Points bonus.


Tiger Tattoo


A tattoo in the shape of a tiger. Equip it in your Inventory and a tiger tattoo will be seen on your hands as viewed from a 1st person perspective.

When the Tiger Tattoo is equipped, you will receive an additional 5% EXP and Points.

Dragon Tattoo


A tattoo in the shape of a dragon. Equip it in your Inventory and a dragon tattoo will be seen on your hands as viewed from a 1st person perspective.

When the Dragon Tattoo is equipped, you will receive an additional 5% EXP and Points.

Make sure to also follow our official pages online for info about updates and everything CSN:Z!

Facebook (English): https://www.facebook.com/CSNZ.Official/
VK: http://vk.com/public78659129
Twitter: https://twitter.com/CSN_Z
Counter-Strike Nexon - The CSN:S Team

You wake up from the horrible nightmare. Those fears from your past… were so real… fortunately, it was just a bad dream. Wasn’t it? You now feel even more tired and have a terrible headache... Like somebody poisoned you... You’re about to pass out, but you hope you won’t dream about anything…

From 14th to 18th of December, each day CSN:Z will bring a new location in which you will have to fight once again the enemies you have previously defeated.

Welcome to Night 2 of the “Enter the Nightmare” expansion.

Annihilated: Addiction is the second nightmare challenge. You will visit the chemical power plant were you will have to fight with Zombie Scenario #2 bosses.

Round 1: Juggernaut


Round 2: Siege Type Deimos


Round 3: Dione


Round 4: Revenant


Round 5: Angra


Your target is to eliminate the Boss Zombies that appears in each round. If you succeed to destroy the last enemy, every player will obtain 2 random rewards from Zombie Scenario: Season 2.



Players must evacuate towards the power plant entrance after defeating Angra.

To enter the 'Annihilation: Addiction’ map, a room host needs to acquire an Addiction Key.

A key from which the energies of powerful zombies can be felt. It feels as if you'll experience a long nightmare tonight if you hold this key.

The key can be dropped after Zombie Scenario mode is cleared. Its duration is 1 day only.



The room host must have the key, so to open 1 room you will need 1 key. Players other than the host do not need a key to join the room.

If you already have a key, you can acquire more, but the number of keys does not increase – its duration will increase.

From 15th of December CSN:Z introduces premium tattoos in the Item Shop.

Those tattoos, aside from being cosmetic items, have additional effects in-game giving players Experience and Game Points bonus.


Tiger Tattoo


A tattoo in the shape of a tiger. Equip it in your Inventory and a tiger tattoo will be seen on your hands as viewed from a 1st person perspective.

When the Tiger Tattoo is equipped, you will receive an additional 5% EXP and Points.

Dragon Tattoo


A tattoo in the shape of a dragon. Equip it in your Inventory and a dragon tattoo will be seen on your hands as viewed from a 1st person perspective.

When the Dragon Tattoo is equipped, you will receive an additional 5% EXP and Points.

Make sure to also follow our official pages online for info about updates and everything CSN:Z!

Facebook (English): https://www.facebook.com/CSNZ.Official/
VK: http://vk.com/public78659129
Twitter: https://twitter.com/CSN_Z
Dark Storm: VR Missions - Dark the Great
Greetings all!

We're on super hard crunch time supreme 9000 now, working to get this update out by the planned date. This won't be too far in the future we promise.Below is our latest update. We're actually hoping to have more posts as well, possibly every week. No promises though! :)

PROGRAMMING UPDATE
Robert (Blademaster Assistant/Lead Programmer)

So i've been dormant for the last few updates buried in animation and programming but today i’ll share some of the progress we’ve been making on the VR build coming out this December and the singleplayer build planned to come out some time next year.


One AI too Many:

I’ve been in the process of converting and planning how the AI will operate doing studies with my assistant (which i will refer to as Blademaster) with games such as the Phantom Pain and Blacklist to see and gauge what we want to take and improve upon when we approach the AI. We’ve centered on a hive mind similar to Phantom pain where the CP/Director controls and ensures groups of units collaborate and move as a squad even when searching for the player. At the moment we are in the process of stripping out the base AI I wrote as a placeholder, and implementing a middle man class that all AI need to organize themselves and dynamically form squads while others take up defensive positions.

They are still in the very early stages and should be shown in video examples in the next blog update. Then we’ll be releasing the VR internally within the team for playtesting and then allowing you folks to play it a few weeks later. Death animations? Oh boy...We’ve also been reprogramming the hit reaction and death system from the ground up.

We’ve also been working on how pathfinding operates.

VR AESTHETIC
ENP

We are also in the process of finalizing the last bit of lighting/visual effects in the VR, such as the model for the teleporters, and lighting effects like bloom.


We’ve also been experimenting with material instances and incorporating them to where they dissolving walls that unlock sections after you complete certain goals.<center>



ANIMATION
Robert & Sammy

For the animation division we recently opened a mocap subsection that will facilitate mocapping in January. We’ll be showing pictures soon, but for now check out the progress we’ve had with the prone animations. A vast improvement over what we had in UDK. (the current build in Steam)

ProneCrawl
Crouched to ProneProne Death Standing to ProneWhile there is tons to show animation wise, I’ll show this last roll animation that’s currently in progress and you guys will have to wait till the next update to see more.Don’t worry, that’s pretty soon.
CONCEPT ART
What? You need to see MORE pictures? Ok then…Here is the latest Amber concept art. This time with a full armor set.Here is some modular design on walls and other objects. These are meant to “build” different rooms in the game. These are more for the hub, which is a main room in the single player build.And the final shotgun concept art. This time is the last I promise..Did you like what you saw? Then perhaps you should VOTE FOR US on the Indie of the Year Awards! Click the image below to vote, or scroll to the top of this page and click the big “VOTE” button.

Until next time...
The Dark Storm Team

Vote for us on Indiedb and read the unedited post on Indiedb Here
Dec 15, 2015
REVERSE SIDE - REEWGAMES


Future changes in the gameplay:

- Added intro of the last flight to the moon "Apollo 17" and the prehistory of the game's story, in English (Russian voice intro will not be - only subtitles);
- Added a co-op game mode;
- Changed the gameplay levels: (Docking, Zeus, Drift);
- Added full support for the controller Xbox;
- Promoted remastered musical environment;
- Change the system prompts;
- Changed the interface of interaction with objects and devices;
- Added game locations: Сomplex "Orbita", Сomplex "First", Moon "The eastern sea";
- Enabled learning mode;
- Fixed an issue affecting the performance of the game;

The updated version of the game will be available soon.

Support Oculus Rift, DLC kits, will be available in the final release of the game, which will take place after the current update.
Dec 15, 2015
Subnautica - UWE.Strayan (NS2HD)


When the Aurora explodes, where do all the chunks of debris go? What is inside them? You can now find out. An explorable wreck is now available in Subnautica Early Access!

http://www.youtube.com/watch?v=LJpWHO0SQLY

Use the new Laser Cutter to gain access to blocked off compartments, and discover what useful things were inside the Aurora when it was lost. Look out: Along with epic loot, you might less useful things among the twisted metal. Like creatures trying to eat you...
Dec 15, 2015
Subnautica - Hugh


When the Aurora explodes, where do all the chunks of debris go? What is inside them? You can now find out. An explorable wreck is now available in Subnautica Early Access!

http://www.youtube.com/watch?v=LJpWHO0SQLY

Use the new Laser Cutter to gain access to blocked off compartments, and discover what useful things were inside the Aurora when it was lost. Look out: Along with epic loot, you might less useful things among the twisted metal. Like creatures trying to eat you...
Malebolgia - Dascu
Hello everyone,

It's been over half a year now that Malebolgia was released out of Early Access. Thank you all for playing and I hope you enjoy the game.

Taking into account feedback, an update was sent through a few days ago. Most importantly, the Mac version of the game is now available! Sorry for the delay. :-)

Further, following popular request, you can now also listen to the soundtrack of the game: https://soundcloud.com/michaelwebermusic-1/sets/malebolgia-ost

Many thanks to Michael Weber for the soundtrack and Garrett Varrin for the Mac porting process and other programming support.

Update Notes:
  • Mac version available
  • Streamlined loading process (loading bar, optional tutorial fight)
  • Steam Achievements trigger correctly
  • Various tweaks to enemy AI (attack speeds, damage, health)
  • Torch is less abuse-able to keep bosses locked in corners
  • Various other bug fixes
This will likely be the last major update and patch to the game for the time being. I have since started development on a new project, tentatively titled The Godbeast. Feel free to follow progress on my Twitter @dascumaru or on the TIGSource forums: https://forums.tigsource.com/index.php?topic=49756.0

Cheers!
Malebolgia - Dascu
Hello everyone,

It's been over half a year now that Malebolgia was released out of Early Access. Thank you all for playing and I hope you enjoy the game.

Taking into account feedback, an update was sent through a few days ago. Most importantly, the Mac version of the game is now available! Sorry for the delay. :-)

Further, following popular request, you can now also listen to the soundtrack of the game: https://soundcloud.com/michaelwebermusic-1/sets/malebolgia-ost

Many thanks to Michael Weber for the soundtrack and Garrett Varrin for the Mac porting process and other programming support.

Update Notes:
  • Mac version available
  • Streamlined loading process (loading bar, optional tutorial fight)
  • Steam Achievements trigger correctly
  • Various tweaks to enemy AI (attack speeds, damage, health)
  • Torch is less abuse-able to keep bosses locked in corners
  • Various other bug fixes
This will likely be the last major update and patch to the game for the time being. I have since started development on a new project, tentatively titled The Godbeast. Feel free to follow progress on my Twitter @dascumaru or on the TIGSource forums: https://forums.tigsource.com/index.php?topic=49756.0

Cheers!
Questria: Rise of the Robot Skullfaces - AltImage Games
I don't have a consistent naming convention for updates figured out yet, but fixing a couple more bugs doesn't warrant v1.2 in my opinion!

Fixes
Fixed Fire spell missing in new spell room layout
Fixed scene transition disconnect issue when an AI ally is left alone
AI use potions on players when their health is actually low
Gold on Hit item only activates when at least 1 damage is dealt
Gold on Hit item will create gold coins from the victim of the attack, not the instigator
Questria: Rise of the Robot Skullfaces - AltImage Games
I don't have a consistent naming convention for updates figured out yet, but fixing a couple more bugs doesn't warrant v1.2 in my opinion!

Fixes
Fixed Fire spell missing in new spell room layout
Fixed scene transition disconnect issue when an AI ally is left alone
AI use potions on players when their health is actually low
Gold on Hit item only activates when at least 1 damage is dealt
Gold on Hit item will create gold coins from the victim of the attack, not the instigator
...