Hello Steam users! I’m Ste, and you’re playing (or maybe you’re about to play, or maybe you’re not sure yet, so let me help make up your mind: DEFINITELY PLAY IT) Chime Sharp — a music puzzle game that we Kickstarted earlier this year and should be finished in early 2016. This is an Early Access version which means there are lots of things that are in-progress and broken here, but the game is perfectly playable and I think it’s a pretty good illustration of the game we want to end up with. It’s pretty, pure, and both relaxing and challenging. We’re really proud of it!
With that in mind, here are some of the things we’re working on right now, possibly even as you’re reading this:
++ There are only 6 of 15 tracks in at the moment and they’re not all final. If you’re part of our Early Access team you’ll see new tracks added regularly (and improved / edited) (and some might get removed, too, as we try to build our perfect mixtape)
++ We’re still playing around with the game modes. Both Sharp and Strike are new additions and we’re glad they’re there, but they need some balancing work and all rules are subject to change
++ The UI. Should the “Next” pieces really sit below the board? Seems a bit odd to us, so expect that to change shortly
++ The menu system. It’s a bit of a jumble right now and we’ll definitely be remixing that before release. Artists up front, we think?
++ The controls. They’re still a little twitchy around the edge of each cell but we have a plan. You can read a longer post about that over at the Chime Sharp Kickstarter, in our updates, if you’re curious
++ The viewpoint (and the palettes). We love our new look but we know it isn’t for everyone and there’ll be a test “classic perspective” option in the next build, we think. We’re also adding support for alternate colour palettes to address issues for gamers with different visual needs
Busy times. I’ll update this with more build notes on the next release but until then let us know your thoughts…
Hello Steam users! I’m Ste, and you’re playing (or maybe you’re about to play, or maybe you’re not sure yet, so let me help make up your mind: DEFINITELY PLAY IT) Chime Sharp — a music puzzle game that we Kickstarted earlier this year and should be finished in early 2016. This is an Early Access version which means there are lots of things that are in-progress and broken here, but the game is perfectly playable and I think it’s a pretty good illustration of the game we want to end up with. It’s pretty, pure, and both relaxing and challenging. We’re really proud of it!
With that in mind, here are some of the things we’re working on right now, possibly even as you’re reading this:
++ There are only 6 of 15 tracks in at the moment and they’re not all final. If you’re part of our Early Access team you’ll see new tracks added regularly (and improved / edited) (and some might get removed, too, as we try to build our perfect mixtape)
++ We’re still playing around with the game modes. Both Sharp and Strike are new additions and we’re glad they’re there, but they need some balancing work and all rules are subject to change
++ The UI. Should the “Next” pieces really sit below the board? Seems a bit odd to us, so expect that to change shortly
++ The menu system. It’s a bit of a jumble right now and we’ll definitely be remixing that before release. Artists up front, we think?
++ The controls. They’re still a little twitchy around the edge of each cell but we have a plan. You can read a longer post about that over at the Chime Sharp Kickstarter, in our updates, if you’re curious
++ The viewpoint (and the palettes). We love our new look but we know it isn’t for everyone and there’ll be a test “classic perspective” option in the next build, we think. We’re also adding support for alternate colour palettes to address issues for gamers with different visual needs
Busy times. I’ll update this with more build notes on the next release but until then let us know your thoughts…
It is my pleasure to announce that Battlestation: Harbinger will receive a Christmas update on mobile, where we have added a lot of the Extended Edition Content.
This will not be the final Extended Edition version! It will be all the content we have had time to implement so far, and the game will be a little rough around the edges because of this. Please be gentle with us, since the game might not be perfectly balanced yet and may have some bugs. We feel that we want to give you a nice Christmas present and that's why we want to give you this update.
And for all the PC users, who chose early access on Kickstarter. You fine Commanders will receive the Early Access PC version before Christmas as well. We will contact you through our Kickstarter.
Be sure to check out our first teaser trailer of Battlestation: Harbinger Extended Edition, you will be playing it very soon! What do you think? Give us your comments here and on the video, we really want to hear from you:
It is my pleasure to announce that Battlestation: Harbinger will receive a Christmas update on mobile, where we have added a lot of the Extended Edition Content.
This will not be the final Extended Edition version! It will be all the content we have had time to implement so far, and the game will be a little rough around the edges because of this. Please be gentle with us, since the game might not be perfectly balanced yet and may have some bugs. We feel that we want to give you a nice Christmas present and that's why we want to give you this update.
And for all the PC users, who chose early access on Kickstarter. You fine Commanders will receive the Early Access PC version before Christmas as well. We will contact you through our Kickstarter.
Be sure to check out our first teaser trailer of Battlestation: Harbinger Extended Edition, you will be playing it very soon! What do you think? Give us your comments here and on the video, we really want to hear from you: