Read all about the latest update arriving on November 12. The level cap has increased to 90 and five new dungeons are available! Many nests have undergone changes, including the arrival of new Battle Dragon nests. Several systems have been revamped, and lots of skills have been revamped and adjusted. There are also new cash items in the Dragon Vault!
Heart of Merka
New town, new troubles—The opening of the Monolith has awakened the parallel dimension, which means new and powerful enemies! Travel across the dimensional rift of the Terminus Gateway to visit Heart of Merka, a parallel town that was conceived by the sister of the Goddess. Visit the five new dungeons in this area and do battle with the monsters within!
Argenta’s influence over the Dragon Eggs continues with the last egg of the set, the new Cold-Blooded Silver Dragon Egg! Get your wing, tail, and decal and transform into Argenta herself!
The opening of the Monolith has generated too much power, and the Garden of Eternity has all but consumed itself. However, the implosion did not fully destroy the Garden. Some things survived, and some things were recreated.
Nests that succumbed to the implosion: Cerberus Nest / Apocalypse Nest / Archbishop Nest / Titan Nest / Typhoon Krag Nest / Professor K Nest / Guardian Nest / Mist Nest / Volcano Nest / Arendel Trial Nest / Volcano Trial Nest / Sea Dragon Nest / Green Dragon Nest / Desert Dragon Nest / Black Dragon Nest / Dragon Expedition / Dark Banquet
Nests that survived the implosion: Minotaur Nest / Archbishop Nest / Manticore Nest /Red Dragon Nest /Hero’s Battlefield
The Mad Spiral Ruins The implosion has merged the Archbishop Nest and Manticore Nests! Though they are now in the same portal, they have each maintained their individual prominence. - Recommended Level: Lv. 90 - Party Size: 1-4 Players - Portal Location: North East Portal - Clear Count: 3 per week - Rewards: Epic Armor, Epic Weapons, Epic Accessories, Epic Enhancement Plates, Goddess Aura
Battle Dragon Nests
The Dragons have emerged from their lairs to pose a challenge to all those in Altera. Face off against Leviatha (Sea Dragon), Kalahan (Green Dragon), Aisha (Desert Dragon), and Pether (Black Dragon) alone if you’re strong enough—or with party. In these nests, you can engage in the boss fight immediately without having to fight through waves of lesser monsters.
The opening of the Monolith caused some dungeons, such as the Treasure Run, to be removed. Daredevil Faire now has the following dungeons:
- Gobarta - Gobsersia - Gobarta Revival: The Goblin Strikes Back - Gateway of Memories - Secret Room (we’d give you more information, but it’s a secret).
Enhancement Transfer System
The Blacksmith NPCs can now transfer enhancement levels between armors. Here is the list of armors that can use the system:
- Various texts have been updated. - The Universal Ape Crests now function properly. - The Universal Ape Crests now have the proper text.
UI Changes
- Altera has been reverted back to its original state. - The login screen has been updated. - The opening video has been updated. - The mini-map has been moved to the upper-right corner of the screen. - The skills bar UI has been re-tooled. - All of the window UI has been updated. - The Level Up Box from Levels 81 to 90 have been added. The Level Up Box is no longer an NX item.
Dungeon Changes
- Nests have been reset. - The difficulty settings in the dungeon areas (Port Hermalte, Lotus Marsh, Arendel) surrounding Saint’s Haven have been adjusted to Normal and Master. - PWR consumption is now set to 60 across all dungeons regardless of party size.
Achievement Changes
- Ladder has been reset. - Achievements have been updated to reflect the new state of Nests. - Already acquired achievements will not be removed. - The Weekly Achievement Window has been updated and will go live on Saturday: Manticore Nest, Archbishop Nest, Hero’s Battlefield, and Hero’s Battlefield (Hardcore).
Crafting Changes
- Transcendent Lustres can now be crafted. - Lv. 80 Quality Dragon Gems (Attack) have been updated to include a basic stat when crafted.
NPC Changes
- NPC Andromeda has now left Altera. - The Quackum event has ended but NPC Cassie has stayed. - Count Spookula has stayed in Altera. - NPC Irine has changed back to her normal outfit. - NPC Cassie now has the R Coins Shop. - NPC Mocha and Rosetta now have the Goddess Aura Shop. - NPC Honest Ed’s Achievement Shop has been removed.
Item Changes
- Dimensional Crystal Fragments have been updated. They can be placed in Shared Storage. - Skill Crest Pouches can now be traded in the Marketplace. - Apple Juice of Life now only works in Red Dragon Nest and Red Dragon Nest Hardcore. - MP Recovery items have been removed from shops, titles, and various items. - The Entry Pass for Red Dragon Nest has been removed. - Some skill-up accessories affected by the skill revamp have been changed. - Special Dragon Gems are no longer supported.
For a more in depth look at class changes: Click Here
Read all about the latest update arriving on November 12. The level cap has increased to 90 and five new dungeons are available! Many nests have undergone changes, including the arrival of new Battle Dragon nests. Several systems have been revamped, and lots of skills have been revamped and adjusted. There are also new cash items in the Dragon Vault!
Heart of Merka
New town, new troubles—The opening of the Monolith has awakened the parallel dimension, which means new and powerful enemies! Travel across the dimensional rift of the Terminus Gateway to visit Heart of Merka, a parallel town that was conceived by the sister of the Goddess. Visit the five new dungeons in this area and do battle with the monsters within!
Argenta’s influence over the Dragon Eggs continues with the last egg of the set, the new Cold-Blooded Silver Dragon Egg! Get your wing, tail, and decal and transform into Argenta herself!
The opening of the Monolith has generated too much power, and the Garden of Eternity has all but consumed itself. However, the implosion did not fully destroy the Garden. Some things survived, and some things were recreated.
Nests that succumbed to the implosion: Cerberus Nest / Apocalypse Nest / Archbishop Nest / Titan Nest / Typhoon Krag Nest / Professor K Nest / Guardian Nest / Mist Nest / Volcano Nest / Arendel Trial Nest / Volcano Trial Nest / Sea Dragon Nest / Green Dragon Nest / Desert Dragon Nest / Black Dragon Nest / Dragon Expedition / Dark Banquet
Nests that survived the implosion: Minotaur Nest / Archbishop Nest / Manticore Nest /Red Dragon Nest /Hero’s Battlefield
The Mad Spiral Ruins The implosion has merged the Archbishop Nest and Manticore Nests! Though they are now in the same portal, they have each maintained their individual prominence. - Recommended Level: Lv. 90 - Party Size: 1-4 Players - Portal Location: North East Portal - Clear Count: 3 per week - Rewards: Epic Armor, Epic Weapons, Epic Accessories, Epic Enhancement Plates, Goddess Aura
Battle Dragon Nests
The Dragons have emerged from their lairs to pose a challenge to all those in Altera. Face off against Leviatha (Sea Dragon), Kalahan (Green Dragon), Aisha (Desert Dragon), and Pether (Black Dragon) alone if you’re strong enough—or with party. In these nests, you can engage in the boss fight immediately without having to fight through waves of lesser monsters.
The opening of the Monolith caused some dungeons, such as the Treasure Run, to be removed. Daredevil Faire now has the following dungeons:
- Gobarta - Gobsersia - Gobarta Revival: The Goblin Strikes Back - Gateway of Memories - Secret Room (we’d give you more information, but it’s a secret).
Enhancement Transfer System
The Blacksmith NPCs can now transfer enhancement levels between armors. Here is the list of armors that can use the system:
- Various texts have been updated. - The Universal Ape Crests now function properly. - The Universal Ape Crests now have the proper text.
UI Changes
- Altera has been reverted back to its original state. - The login screen has been updated. - The opening video has been updated. - The mini-map has been moved to the upper-right corner of the screen. - The skills bar UI has been re-tooled. - All of the window UI has been updated. - The Level Up Box from Levels 81 to 90 have been added. The Level Up Box is no longer an NX item.
Dungeon Changes
- Nests have been reset. - The difficulty settings in the dungeon areas (Port Hermalte, Lotus Marsh, Arendel) surrounding Saint’s Haven have been adjusted to Normal and Master. - PWR consumption is now set to 60 across all dungeons regardless of party size.
Achievement Changes
- Ladder has been reset. - Achievements have been updated to reflect the new state of Nests. - Already acquired achievements will not be removed. - The Weekly Achievement Window has been updated and will go live on Saturday: Manticore Nest, Archbishop Nest, Hero’s Battlefield, and Hero’s Battlefield (Hardcore).
Crafting Changes
- Transcendent Lustres can now be crafted. - Lv. 80 Quality Dragon Gems (Attack) have been updated to include a basic stat when crafted.
NPC Changes
- NPC Andromeda has now left Altera. - The Quackum event has ended but NPC Cassie has stayed. - Count Spookula has stayed in Altera. - NPC Irine has changed back to her normal outfit. - NPC Cassie now has the R Coins Shop. - NPC Mocha and Rosetta now have the Goddess Aura Shop. - NPC Honest Ed’s Achievement Shop has been removed.
Item Changes
- Dimensional Crystal Fragments have been updated. They can be placed in Shared Storage. - Skill Crest Pouches can now be traded in the Marketplace. - Apple Juice of Life now only works in Red Dragon Nest and Red Dragon Nest Hardcore. - MP Recovery items have been removed from shops, titles, and various items. - The Entry Pass for Red Dragon Nest has been removed. - Some skill-up accessories affected by the skill revamp have been changed. - Special Dragon Gems are no longer supported.
For a more in depth look at class changes: Click Here
In today's Throwdown Thursday event, we had Chief and Joe Bostic, our Game Visionary, streaming live and playing some pretty spectacular games!
Participants we are able to earn a couple of prizes: Pluck received the Recon Starter Pack as our Throwdown Thursday prize, and Boomhower won 200 gold in another giveaway.
More importantly, Evil-Tirsha claimed the bounty on Petro_GGitsChief (Finally, someone put him in his place)!
We look forward to seeing you in next Thursday's Throwdown event!
- ADDED FULL CONTROLLER SUPPORT - 3 HEART - New features have been added (blood etc.) - New Criple boss theme music - New Plant boss theme music - 6 new achievments - Re-drawed treasure blocks - Re-drawed plant gift - Fixed some bugs
Working with the level designers on the Boss encounter we are building. Working on his new build items and how they will be different in structure compared to the other build items we’ve done. Working on Set items and how builds will eventually evolve into that, and finally working on Item Enhancement and other designs with the rest of the team.
Sorry no riddles or quizzes for a while as my brain is preoccupied with all of the above stuff ;_;
Danny Araya, Creative Director (@DannyAraya)
Working on a new skin design!
Tim Shannon, PS4 Producer (@TimmyTrashTier)
I’m up at Human Head Studios in Madison, WI, working on finalizing our massive Content Update 1 for the PS4. You’ll hear more about it very soon!
Jay Twining, Senior Game Designer (@TrendyJayT)
I’m working on a chat system proposal, a new event, and 3 new builds for the Apprentice, Squire, and Monk. Afterwards I’m focusing on a progression proposal to improve the 20-50 game, which has positive downstream effects on the late game.
This week I’m continuing work on our new boss, it’s coming together well. I can’t wait to see players tackle him - he’s bringing some interesting new things to the party and will hopefully provide an interesting challenge to players.
Now that some creative secret hunters have uncovered our SpooOOooOky secret, I can stop refreshing those threads all day to watch the progress. I really enjoyed how inventive y’all got during the hunt - and it’s definitely got us excited to add more complex secrets in the future.
Steven Collins, Lead Level Designer (@Esorath)
Congrats to Diamond Doge, Con.rar, Kaptain, and Spy_Master for unlocking the spookiest secret of them all. This secret was much more fun than anticipated and can’t wait to do more. You guys gave us some great ideas for how to make some new secrets with more complexity.
Other than that, we are currently looking into how to fix some of the downtime that happens in Free Play when trying to break into End Game.
Abraham Abdala, Lead Tech Animator (@Broham)
Lots of setup work for the Harbinger, gameplay related and cinematics related. Helping the animation team stay focused and trying to have ready anything they need to succeed.
Joshua Javaheri, Lead Technical Artist (@javahawk)
Hard at work to develop a fantastic November and December full of AMAZING new content... Just you wait! :)
Jason Yu, Associate Producer (@urfyness)
The past week has been full of meetings with some meetings being about meetings. Every so often, we complain that there are too many meetings so we schedule a meeting to discuss which meetings we can cut. When we cut these meetings, we end up with some miscommunications so we schedule a meeting to discuss why it happened and how to fix it. Guess what’s always recommended as the solution. You guessed it; more meetings! Suddenly, everyone loves the idea of more meetings. Meetings! Meetings! Meetings!
All joking aside, I’m working with several programmers to develop a solution for beta testing. In our previous “beta” tests, we’ve asked the community to create a new steam account so we could manually copy each person’s profile. With the new method, we’ll create a specialized build that automatically copies people’s profiles which allows us to have more people in the tests. Pretty nifty stuff.
Jesus Diaz, World Builder (@N3oDoc)
Working side by side with the artist team to polish the Boss level, adding some nice touches, doing a collision pass, bringing some live by adding some moving actors and much more! Also been working on the tavern level so expect a nice surprise!
Daniel Diaz, World Builder (@DanielKaMi)
Working fast alongside the art team mates to get the Boss level fully polished by the end of this week so technical artists can go on with the optimization work!
Dani Moore, Remote QA Manager (@Dani)
Checking the latest hotfix and looking forward to getting stuck into the beginning of the next major content,
Also preparing for a special big preview test with the community regarding a large scale preview of upcoming loot changes. More details to follow!
Josh Isom, Community Manager (@iamisom)
Preparing for the upcoming Loot Change testing! I’m excited to see how players feel about the changes. Also, I’ve been peeking into Designland on some future ideas they have brewing. #hype
Working with the level designers on the Boss encounter we are building. Working on his new build items and how they will be different in structure compared to the other build items we’ve done. Working on Set items and how builds will eventually evolve into that, and finally working on Item Enhancement and other designs with the rest of the team.
Sorry no riddles or quizzes for a while as my brain is preoccupied with all of the above stuff ;_;
Danny Araya, Creative Director (@DannyAraya)
Working on a new skin design!
Tim Shannon, PS4 Producer (@TimmyTrashTier)
I’m up at Human Head Studios in Madison, WI, working on finalizing our massive Content Update 1 for the PS4. You’ll hear more about it very soon!
Jay Twining, Senior Game Designer (@TrendyJayT)
I’m working on a chat system proposal, a new event, and 3 new builds for the Apprentice, Squire, and Monk. Afterwards I’m focusing on a progression proposal to improve the 20-50 game, which has positive downstream effects on the late game.
This week I’m continuing work on our new boss, it’s coming together well. I can’t wait to see players tackle him - he’s bringing some interesting new things to the party and will hopefully provide an interesting challenge to players.
Now that some creative secret hunters have uncovered our SpooOOooOky secret, I can stop refreshing those threads all day to watch the progress. I really enjoyed how inventive y’all got during the hunt - and it’s definitely got us excited to add more complex secrets in the future.
Steven Collins, Lead Level Designer (@Esorath)
Congrats to Diamond Doge, Con.rar, Kaptain, and Spy_Master for unlocking the spookiest secret of them all. This secret was much more fun than anticipated and can’t wait to do more. You guys gave us some great ideas for how to make some new secrets with more complexity.
Other than that, we are currently looking into how to fix some of the downtime that happens in Free Play when trying to break into End Game.
Abraham Abdala, Lead Tech Animator (@Broham)
Lots of setup work for the Harbinger, gameplay related and cinematics related. Helping the animation team stay focused and trying to have ready anything they need to succeed.
Joshua Javaheri, Lead Technical Artist (@javahawk)
Hard at work to develop a fantastic November and December full of AMAZING new content... Just you wait! :)
Jason Yu, Associate Producer (@urfyness)
The past week has been full of meetings with some meetings being about meetings. Every so often, we complain that there are too many meetings so we schedule a meeting to discuss which meetings we can cut. When we cut these meetings, we end up with some miscommunications so we schedule a meeting to discuss why it happened and how to fix it. Guess what’s always recommended as the solution. You guessed it; more meetings! Suddenly, everyone loves the idea of more meetings. Meetings! Meetings! Meetings!
All joking aside, I’m working with several programmers to develop a solution for beta testing. In our previous “beta” tests, we’ve asked the community to create a new steam account so we could manually copy each person’s profile. With the new method, we’ll create a specialized build that automatically copies people’s profiles which allows us to have more people in the tests. Pretty nifty stuff.
Jesus Diaz, World Builder (@N3oDoc)
Working side by side with the artist team to polish the Boss level, adding some nice touches, doing a collision pass, bringing some live by adding some moving actors and much more! Also been working on the tavern level so expect a nice surprise!
Daniel Diaz, World Builder (@DanielKaMi)
Working fast alongside the art team mates to get the Boss level fully polished by the end of this week so technical artists can go on with the optimization work!
Dani Moore, Remote QA Manager (@Dani)
Checking the latest hotfix and looking forward to getting stuck into the beginning of the next major content,
Also preparing for a special big preview test with the community regarding a large scale preview of upcoming loot changes. More details to follow!
Josh Isom, Community Manager (@iamisom)
Preparing for the upcoming Loot Change testing! I’m excited to see how players feel about the changes. Also, I’ve been peeking into Designland on some future ideas they have brewing. #hype