The Rivers of Alice - Extended Version - Nick
Hi everyone,

Welcome to the The Rivers of Alice: Extended Version community hub! This FAQ will be expanded upon over time when we have more questions from the community. Feel free to start new discussions, ask us questions and we will do our best to answer as best as we can.

How much will The Rivers of Alice: Extended Version cost?
The Rivers of Alice: Extended Version will cost $7.99/£5.59/€7.99 and will feature a discount in the launch week.

How many players will be able to play the game?
The Rivers of Alice: Extended Version is a single player experience and is best played with the lights down low and using headphones.


What Platforms will be supported?
The Rivers of Alice: Extended Version is available on Steam for Windows and Mac. It’s also available on Wii U together with a lighter version on Android.

When is the game coming out?
Not long to wait, The Rivers of Alice: Extended Version will be released on Monday November 16th at about 10am PST (or 6pm if you’re in Europe).

Where can I listen to the soundtrack?
Spanish, indie-rock group, vetusta morla, is quite prolific. You can listen to the game sound track here or if you want to hear more check out the band’s website here

The game looks beautiful.
Sure does. It’s been hand drawn in watercolor, ink and pencil by Ane Pikaza, a fantastic artist based in Bilbao, Spain. You can check out some of her other work here here

How hard is the game?
The Rivers of Alice: Extended Version is a point and click adventure so That really depends on you.
theHunter Classic - Alena Rybik
Hello hunters,

Welcome to our weekly status update. The open beta has been ongoing for over a week now and due to the great results we’ve decided to continue it for another day. Great job everyone, thanks to your input and efforts we’ve made some good progress.

A lot of the bugs and issues have already been fixed on live, such as spotting and tracking stats not being registered. More fixes will be included in our next patch which will probably be released next week. We continue working on the remaining issues and will keep you updated on our progress. In the meantime, if you are still experiencing the issue with your stats not being registered, please submit a detailed report here.

Now onto the compensation plan for those turbulent times following the release of Whiterime Ridge. We’ve promised everyone a hard hitting gift – it’s going to be “El Bisonte”, a new .454 handgun. It will be released with the next patch and will be added to everyone who logs into the game for free starting from the day it is patched (the exact starting date will be announced next week) until December 20th, irrespective whether affected or not affected by the recent issues. Individual compensation for players who have been experiencing game-breaking problems will be announced and given out once we can be sure that those are fixed.

Our Halloween event is now over and 1050 hunters have successfully fought the blood thirsty beast and got the trophy. The missions are hidden now, but you can still finish the ones you’ve activated.

About 10000 players have completed our survey, which is an absolute record so far, thanks for your time and feedback hunters! There is still 1 day left until the survey closes, so if you haven’t had time to complete it, hurry up and have your say. The winners of our em$ draw will be announced in the next status update.

Happy hunting!
theHunter Classic - Alena
Hello hunters,

Welcome to our weekly status update. The open beta has been ongoing for over a week now and due to the great results we’ve decided to continue it for another day. Great job everyone, thanks to your input and efforts we’ve made some good progress.

A lot of the bugs and issues have already been fixed on live, such as spotting and tracking stats not being registered. More fixes will be included in our next patch which will probably be released next week. We continue working on the remaining issues and will keep you updated on our progress. In the meantime, if you are still experiencing the issue with your stats not being registered, please submit a detailed report here.

Now onto the compensation plan for those turbulent times following the release of Whiterime Ridge. We’ve promised everyone a hard hitting gift – it’s going to be “El Bisonte”, a new .454 handgun. It will be released with the next patch and will be added to everyone who logs into the game for free starting from the day it is patched (the exact starting date will be announced next week) until December 20th, irrespective whether affected or not affected by the recent issues. Individual compensation for players who have been experiencing game-breaking problems will be announced and given out once we can be sure that those are fixed.

Our Halloween event is now over and 1050 hunters have successfully fought the blood thirsty beast and got the trophy. The missions are hidden now, but you can still finish the ones you’ve activated.

About 10000 players have completed our survey, which is an absolute record so far, thanks for your time and feedback hunters! There is still 1 day left until the survey closes, so if you haven’t had time to complete it, hurry up and have your say. The winners of our em$ draw will be announced in the next status update.

Happy hunting!
Leviathan: The Last Day of the Decade - sofi.dance411
Help us translate the final episode of the well-received visual novel drama into english!

We need 2000$ to have the last episode of our game translated into English and have episode 4 proofread while our development team is working on the next game in Leviathan universe, “Leviathan: the Cargo”.

More information is here: https://www.indiegogo.com/projects/leviathan-the-last-day-of-the-decade-translation#/

Crowdfunding Campaign Video: https://www.youtube.com/watch?v=K-AtxLH_msg

Act now!
Leviathan: The Last Day of the Decade - sofi.dance411
Help us translate the final episode of the well-received visual novel drama into english!

We need 2000$ to have the last episode of our game translated into English and have episode 4 proofread while our development team is working on the next game in Leviathan universe, “Leviathan: the Cargo”.

More information is here: https://www.indiegogo.com/projects/leviathan-the-last-day-of-the-decade-translation#/

Crowdfunding Campaign Video: https://www.youtube.com/watch?v=K-AtxLH_msg

Act now!
Nov 12, 2015
Your Quest - Oblivionburn
Changes and Fixes:
- Fixed a major bug with the armor/weapon crafting that would cause saved games with nothing in their village's inventory to fail when loading
- Enabled Cloud saving

If you're one of those that cannot load their game due to the bug mentioned above, here is how to restore your game:
1) Open your Game.save file with a txt editor (i.e. Notepad)
2) Look for "<VillageItems />" with the VillageInventory group towards the top and delete it
3) Save the file

Sorry for any inconvenience this has caused :(
Nov 12, 2015
Your Quest - Oblivionburn
Changes and Fixes:
- Fixed a major bug with the armor/weapon crafting that would cause saved games with nothing in their village's inventory to fail when loading
- Enabled Cloud saving

If you're one of those that cannot load their game due to the bug mentioned above, here is how to restore your game:
1) Open your Game.save file with a txt editor (i.e. Notepad)
2) Look for "<VillageItems />" with the VillageInventory group towards the top and delete it
3) Save the file

Sorry for any inconvenience this has caused :(
Nov 12, 2015
Community Announcements - HighFive
Have been updated with this maintenance:

- Kafra Operations
- Switched the War of Emperium 2 Town
- End of the Event: Jakk is alive!
- End of the Event: Halloween Dead Hunter
- New Event: Protovich's Spirit Extractor
- Some NPC dialogs have been fixed (Brasilis/Dewata/Malangdo/Moscovia/Morroc)
- Some items descriptions are now fixed
- New iShop item (Protovich Band Box/Night Sparrow Hat/Lyrica Hat)

--------------------

Ont été mis à jour au cours de cette maintenance :

- Opérations Kafra
- Changement de ville de War of Emperium 2
- Fin de l'Event: Jakk is alive!
- Fin de l'Event: Halloween Dead Hunter
- Nouvel Event: Protovich's Spirit Extractor
- Des dialogues de NPC ont été corrigés (Brasilis/Dewata/Malangdo/Moscovia/Morroc)
- Des descriptions d'items ont été corrigées
- Nouvel item iShop (Protovich Band Box/Night Sparrow Hat/Lyrica Hat)

-----------------

Updates dieser Wartung:

- Kafra Operations
- WoE 2 Stadt geändert
- Ende des Events: Jakk is alive!
- Ende des Events: Halloween Dead Hunter
- Neues Event: Protovich's Spirit Extractor
- Mehrere NPC Dialoge wurden korrigiert (Brasilis/Dewata/Malangdo/Moscovia/Morroc)
- Verschiedene Item-Beschreibungen wurden korrigiert
- Neues iShop Item (Protovich Band Box/Night Sparrow Hat/Lyrica Hat)

-----------------

Durante el mantenimiento, se han actualizado los siguientes contenidos:

- Kafra Operations
- Cambio de la Ciudad de la War Of Emperium 2
- Final del evento: Jakk is alive!
- Final del evento: Halloween Dead Hunter
- Nuevo evento: Protovich's Spirit Extractor
- Se han arreglado varias conversaciones de diferentes NPCs (Brasilis/Dewata/Malangdo/Moscovia/Morroc)
- Descripciones de algunos objetos arregladas
- Nuevos objetos en la iShop (Protovich Band Box/Night Sparrow Hat/Lyrica Hat)

-----------------

Durante la manutenzione sono stati aggiornati i contenuti seguenti:

- Kafra Operations
- Cambiata la Città di War of Emperium 2
- Fine dell'Evento: Jakk is alive!
- Fine dell'Evento: Halloween Dead Hunter
- Nuovo Evento: Protovich's Spirit Extractor
- Corretti alcuni dialoghi di NPC (Brasilis/Dewata/Malangdo/Moscovia/Morroc)
- Corrette le descrizioni di alcuni oggetti
- Nuovi prodotti nell'iShop (Protovich Band Box/Night Sparrow Hat/Lyrica Hat)

-----------------

Bu haftanın bakım çalışması başarıyla tamamlandı ve Güncelleme boyunca aşağıda yer alan değişiklikler gerçekleştirildi:

- Kafra Operations
- War Of Emperium 2 şehri değişimi
- Etkinlik sonu: Jakk is alive!
- Etkinlik sonu: Halloween Dead Hunter
- Yeni etkinlik: Protovich's Spirit Extractor
- Bazı NPC diyalogları düzenlendi (Brasilis/Dewata/Malangdo/Moscovia/Morroc)
- Bazı item tanımları düzenlendi
- iShop’ta yeni item (Protovich Band Box/Night Sparrow Hat/Lyrica Hat)

--
The Ragnarök Online Team,
Gravity Europe
Nov 12, 2015
Subterrain - Pixellore


Release Note : Version 0.8.9.1 12 Nov 2015

- Update : Added more room variations to the random map.

- Update : Added mini-map icon for air duck entrance. This will help the players to find the air ducks much easier.

- New : New probe system! You can throw a probe and interact with it to open up a new probe note UI. You can write any short notes and choose the color of the probe. Probe will now show in the mini-map with their color code and hover over them to get the written note displayed. Probes can be researched and then reproduced at cheap cost. Please note that excessive usage will hamper some performance hit as it emits a light source. Use them at your discretion.

- New : Added forth progression in game music.

Localization

ItemDescription

Update = 221 (Probe)

UI_Text

New = probe_title ~ probe_pickup_note

Major update! Recommanded to start a new game for this update. So update the game at your own risk. Sorry guys!

Release Note : Version 0.8.9.0 10 Nov 2015

- Fixed : Glass door on some random map not interactable. (Unfortunately, fix is only for any not yet generated doors only)

- Update : Huge update to logisitcs in the game!

West can now control production from engineering.

All productions from farm, mine, refine, recycle goes through shared material storage.

All productions from 3Dprinter and Biocombiner goes into a shared production storage.

West can travel to/from engineering and research center directly without going through Central control.

We hope this change can bring some better pacing to the game and the progression becomes quicker. Hopefully create much more smoother experience.

It is recommanded to start a new game for this update because there is chance that something may go wrong with the old save game.

Localization

UI_Text

New = speech_facility_refine, speech_facility_biofarm, speech_facility_mine

Update = speech_facility_recycle, storage_craft_title

Log

update = Log - Work place improvement ( Emphasis on Carson hotel )

Release Note : Version 0.8.8.9 10 Nov 2015

- Fixed : Various tooltip bugs.

- Fixed : Small ramdom map tile wall bug.

- Fixed : Possible fix for wrong rotation for some doors.

- Update : Implemented "Researchable" tag on item detail if a item can be researched, not already researched.

Localization

UI_Text

New = itemdetail_researchable_tech, itemdetail_researchable_bio

Release Note : Version 0.8.8.8 09 Nov 2015

- Fixed : Minimap O2 icon

- Fixed : Tool tip not updating while charging.

- Fixed : Tool tip showing for an empty slot item.

- Fixed : Not being able to put O2 and Temperature canisters in slots.

- Fixed : Item split in inventory when weight limit has reached.

- Fixed : Wrong icon for level 2 O2 canister.

- Update : Implemented item split in container and storage.
Nov 12, 2015
Subterrain - Pixellore


Release Note : Version 0.8.9.1 12 Nov 2015

- Update : Added more room variations to the random map.

- Update : Added mini-map icon for air duck entrance. This will help the players to find the air ducks much easier.

- New : New probe system! You can throw a probe and interact with it to open up a new probe note UI. You can write any short notes and choose the color of the probe. Probe will now show in the mini-map with their color code and hover over them to get the written note displayed. Probes can be researched and then reproduced at cheap cost. Please note that excessive usage will hamper some performance hit as it emits a light source. Use them at your discretion.

- New : Added forth progression in game music.

Localization

ItemDescription

Update = 221 (Probe)

UI_Text

New = probe_title ~ probe_pickup_note

Major update! Recommanded to start a new game for this update. So update the game at your own risk. Sorry guys!

Release Note : Version 0.8.9.0 10 Nov 2015

- Fixed : Glass door on some random map not interactable. (Unfortunately, fix is only for any not yet generated doors only)

- Update : Huge update to logisitcs in the game!

West can now control production from engineering.

All productions from farm, mine, refine, recycle goes through shared material storage.

All productions from 3Dprinter and Biocombiner goes into a shared production storage.

West can travel to/from engineering and research center directly without going through Central control.

We hope this change can bring some better pacing to the game and the progression becomes quicker. Hopefully create much more smoother experience.

It is recommanded to start a new game for this update because there is chance that something may go wrong with the old save game.

Localization

UI_Text

New = speech_facility_refine, speech_facility_biofarm, speech_facility_mine

Update = speech_facility_recycle, storage_craft_title

Log

update = Log - Work place improvement ( Emphasis on Carson hotel )

Release Note : Version 0.8.8.9 10 Nov 2015

- Fixed : Various tooltip bugs.

- Fixed : Small ramdom map tile wall bug.

- Fixed : Possible fix for wrong rotation for some doors.

- Update : Implemented "Researchable" tag on item detail if a item can be researched, not already researched.

Localization

UI_Text

New = itemdetail_researchable_tech, itemdetail_researchable_bio

Release Note : Version 0.8.8.8 09 Nov 2015

- Fixed : Minimap O2 icon

- Fixed : Tool tip not updating while charging.

- Fixed : Tool tip showing for an empty slot item.

- Fixed : Not being able to put O2 and Temperature canisters in slots.

- Fixed : Item split in inventory when weight limit has reached.

- Fixed : Wrong icon for level 2 O2 canister.

- Update : Implemented item split in container and storage.
...