A couple of you were experiencing issues with non-smooth game-play and hard to make jumps. Most of this can be attributed to the game being set to ULTRA graphic quality as its default setting in the launcher causing slightly older computers to lag.
If you are experiencing such issues and your computer meets the minimum requirements please turn the settings down a notch or two in the game launcher and your experience should improve tenfold. (the latest update now selects the medium option by default)
Big thank you to the people who have reported bugs and suggestions for improvements, I am hard at work on an Update and will have a little extra content for you guys in a few weeks as well :)
A couple of you were experiencing issues with non-smooth game-play and hard to make jumps. Most of this can be attributed to the game being set to ULTRA graphic quality as its default setting in the launcher causing slightly older computers to lag.
If you are experiencing such issues and your computer meets the minimum requirements please turn the settings down a notch or two in the game launcher and your experience should improve tenfold. (the latest update now selects the medium option by default)
Big thank you to the people who have reported bugs and suggestions for improvements, I am hard at work on an Update and will have a little extra content for you guys in a few weeks as well :)
Fix for Nvidia card owners having problems with the latest drivers. Big Picture Support added Small speech fixes Options to toggle out of bounds layer in Course Designer Invites in season now not appearing
Fix for Nvidia card owners having problems with the latest drivers. Big Picture Support added Small speech fixes Options to toggle out of bounds layer in Course Designer Invites in season now not appearing
Working on really, really, really ambitious storyboards.
Tim Shannon, PS4 Producer (@TimmyTrashTier)
The same thing I do every week Pinky -- try to get the PS4 community their money’s worth.
Jay Twining, Senior Game Designer (@TrendyJayT)
Working on Chat System design for future releases. Get to watch you guys play the Spooky event this week! Super excited!
James Reid, Software Programmer (@Driscan)
This week is a short week for me. I’m on vacation Tuesday - Friday!! Going to Disneyland and Halloween Horror Nights and get my spooky on!
By the time you’re reading this, you’ll have had a little bit to play with the new AUTO COLLECT FILTERS! I’m aware that setting them can be kinda tricky whilst having multiple bags open, and I’ll be rectifying this as soon as I get back from vacation. I really, really, really wanted to get the feature into your hands and didn’t want a pesky little thing like using the feature cleanly get in the way. ;-p
First off, I’d like to thank everyone who has supported our game so far. Y’all really are the best the best the best the best the best. This week I’m working on gameplay for the non-prototype version of our new boss! I’m excited to get this out and see what the community thinks, but first it needs to be made.
But enough about work, it’s the most magical time of the year and our SUPER SPOOKY event is going on RIGHT THIS VERY MINUTE. I can only assume that if you’re reading this, you’re a skeleton because our event scared you to death. WHICH MEANS NOW THERE’S A SPOOKY SKELETON IN YOUR CHAIR WATCH OUT.
If that last sentence didn’t scare you off, enjoy a tip: Be ready with 4 on 6 for an even spookier Halloween.
Steven Collins, Level Designer (@Esorath)
Now that the Spooky Event has been released, going through some feedback on the forums about the event itself. All the feedback will directly relate to any future events we do so keep it coming! Other than that, looking into some balance for those guys around level 35 trying to get into End Game.
Also thanks for all the support! It’s great to see you guys enjoying the costumes and pets and the like. You guys are the bestestsetestestssed.
Chris Flores, QA Lead (@likethatwhenigothere)
Now that the update is out, we’ll be working on upcoming bug fixes and content including even harder versions of the 2 Spooky Halloween events. We also have a backlog of user reported bugs that we’re trying to repro and get fixed for you guys. Also getting a sneak peak and future costumes. ^^
Abraham Abdala, Lead Tech Animator (@Broham)
Everything related to the new boss. Animations, cinematics, rigs, face rigs, pets, skins, etc!
Joshua Javaheri, Lead Technical Artist (@javahawk)
I’m getting married, so that’s dope! Some people get cold feet, but I just want to get this over with already! Does that mean I have warm feet? That’s kinda weird...
Adam Stow, Associate Producer (@TE_Stow)
RIP Carl. It will return in a later update with a better name, appearance, and more, for those that saw the devstream. The map is in full development tilt. This includes more cinematics and more story!
Javier Barreto, Lead Software Programmer (@javo)
Adding region swapping! …. I have to apologize first as the misleading error message happened because of an early commit / deployment; the feature was not in by the time the error message showed up. For what it’s worth … I worked overnight, too.
Jesus Diaz, World Builder (@N3oDoc)
Working on the basic geo for the new Boss level. That means to create floors, walls, trims and that type of stuff.
Also, huge thanks for supporting our game!
Daniel Diaz, World Builder (@DanielKaMi)
Working on the new Boss level. Really excited about how it's progressing so far!
Dani Moore, Remote QA Manager (@Dani)
Real proud of both the RQA and RPG folks that did outstanding work to help us get the Halloween content to the place it should have been.
Over and over again, the DD community continues to impress with their dedication and passion.
Working on really, really, really ambitious storyboards.
Tim Shannon, PS4 Producer (@TimmyTrashTier)
The same thing I do every week Pinky -- try to get the PS4 community their money’s worth.
Jay Twining, Senior Game Designer (@TrendyJayT)
Working on Chat System design for future releases. Get to watch you guys play the Spooky event this week! Super excited!
James Reid, Software Programmer (@Driscan)
This week is a short week for me. I’m on vacation Tuesday - Friday!! Going to Disneyland and Halloween Horror Nights and get my spooky on!
By the time you’re reading this, you’ll have had a little bit to play with the new AUTO COLLECT FILTERS! I’m aware that setting them can be kinda tricky whilst having multiple bags open, and I’ll be rectifying this as soon as I get back from vacation. I really, really, really wanted to get the feature into your hands and didn’t want a pesky little thing like using the feature cleanly get in the way. ;-p
First off, I’d like to thank everyone who has supported our game so far. Y’all really are the best the best the best the best the best. This week I’m working on gameplay for the non-prototype version of our new boss! I’m excited to get this out and see what the community thinks, but first it needs to be made.
But enough about work, it’s the most magical time of the year and our SUPER SPOOKY event is going on RIGHT THIS VERY MINUTE. I can only assume that if you’re reading this, you’re a skeleton because our event scared you to death. WHICH MEANS NOW THERE’S A SPOOKY SKELETON IN YOUR CHAIR WATCH OUT.
If that last sentence didn’t scare you off, enjoy a tip: Be ready with 4 on 6 for an even spookier Halloween.
Steven Collins, Level Designer (@Esorath)
Now that the Spooky Event has been released, going through some feedback on the forums about the event itself. All the feedback will directly relate to any future events we do so keep it coming! Other than that, looking into some balance for those guys around level 35 trying to get into End Game.
Also thanks for all the support! It’s great to see you guys enjoying the costumes and pets and the like. You guys are the bestestsetestestssed.
Chris Flores, QA Lead (@likethatwhenigothere)
Now that the update is out, we’ll be working on upcoming bug fixes and content including even harder versions of the 2 Spooky Halloween events. We also have a backlog of user reported bugs that we’re trying to repro and get fixed for you guys. Also getting a sneak peak and future costumes. ^^
Abraham Abdala, Lead Tech Animator (@Broham)
Everything related to the new boss. Animations, cinematics, rigs, face rigs, pets, skins, etc!
Joshua Javaheri, Lead Technical Artist (@javahawk)
I’m getting married, so that’s dope! Some people get cold feet, but I just want to get this over with already! Does that mean I have warm feet? That’s kinda weird...
Adam Stow, Associate Producer (@TE_Stow)
RIP Carl. It will return in a later update with a better name, appearance, and more, for those that saw the devstream. The map is in full development tilt. This includes more cinematics and more story!
Javier Barreto, Lead Software Programmer (@javo)
Adding region swapping! …. I have to apologize first as the misleading error message happened because of an early commit / deployment; the feature was not in by the time the error message showed up. For what it’s worth … I worked overnight, too.
Jesus Diaz, World Builder (@N3oDoc)
Working on the basic geo for the new Boss level. That means to create floors, walls, trims and that type of stuff.
Also, huge thanks for supporting our game!
Daniel Diaz, World Builder (@DanielKaMi)
Working on the new Boss level. Really excited about how it's progressing so far!
Dani Moore, Remote QA Manager (@Dani)
Real proud of both the RQA and RPG folks that did outstanding work to help us get the Halloween content to the place it should have been.
Over and over again, the DD community continues to impress with their dedication and passion.
Proud to be part of steams halloween sale. When it comes to halloween who else will be more spookier than our stained monsters. Its happy halloween to all of you from roachguard,hammerguard, spiders and scorpions ːsteammockingː
Proud to be part of steams halloween sale. When it comes to halloween who else will be more spookier than our stained monsters. Its happy halloween to all of you from roachguard,hammerguard, spiders and scorpions ːsteammockingː
Happy (almost) Halloween! 'Tis the season for candy, horror movies, costumes, and scary video games. Well, we just released Death Tractor, a goofy, fun, scary multiplayer experience that will complete your Halloween experience. We'd love for you to give it a shot. It can be enjoyed in minutes or binged for hours, so there's almost no reason NOT to try it!
-4 player online/LAN multiplayer -Multiple levels -Accurate corn harvesting physics and real-time growth patterns -Tractors so frightening you will dream of nothing but them bearing down over your soul. -Gameplay so easy to learn even your Grandma could do it. Until she has a heart attack from the TERRIFYING DEATH TRACTORS.
Happy (almost) Halloween! 'Tis the season for candy, horror movies, costumes, and scary video games. Well, we just released Death Tractor, a goofy, fun, scary multiplayer experience that will complete your Halloween experience. We'd love for you to give it a shot. It can be enjoyed in minutes or binged for hours, so there's almost no reason NOT to try it!
-4 player online/LAN multiplayer -Multiple levels -Accurate corn harvesting physics and real-time growth patterns -Tractors so frightening you will dream of nothing but them bearing down over your soul. -Gameplay so easy to learn even your Grandma could do it. Until she has a heart attack from the TERRIFYING DEATH TRACTORS.