Aug 29, 2015
Lambda Wars - Sandern
We released a small update to fix a performance issue when an unit tries to attack an unreachable enemy, causing a lag spike. The changelog is:
Fixed
  • Lag spike/performance issues when an unit tries to attack an unreachable enemy
  • Preview position of placing buildings not always being the same as the actual place position
  • Being able to place buildings partially on edges. Building placement is more strict now.
  • Missing fallback for Steam avatar image in HTML UI
  • Rollermine not exploding when killed under water

Maps
  • sp_waste: Prevented AI from reaching undesired part of map.

Improvements
  • When game is unable to find the Steam client, a dialog is displayed with "Steam client missing or out of date..." with a suggestion to restart Steam.
Aug 29, 2015
Lambda Wars - Sandern
We released a small update to fix a performance issue when an unit tries to attack an unreachable enemy, causing a lag spike. The changelog is:
Fixed
  • Lag spike/performance issues when an unit tries to attack an unreachable enemy
  • Preview position of placing buildings not always being the same as the actual place position
  • Being able to place buildings partially on edges. Building placement is more strict now.
  • Missing fallback for Steam avatar image in HTML UI
  • Rollermine not exploding when killed under water

Maps
  • sp_waste: Prevented AI from reaching undesired part of map.

Improvements
  • When game is unable to find the Steam client, a dialog is displayed with "Steam client missing or out of date..." with a suggestion to restart Steam.
Front Wars - Homemade Games
Hi folks!

I have just updated the game with numerous tweaks and bug fixes, here's the change log:

  • Tweaked Controls menu
  • Added a key to select next moveable unit
  • Added combat backgrounds for Road, Forest and Mountain sectors
  • Added map scrolling when the mouse is at the edges of the screen
  • Added Quit Button in Main Menu
  • Added New Option menu
  • Added custom maps delete button
  • Tweaked AI pathfinding and fixe some AI bugs
  • Fixed Tutorial and tweaked it for small resolutions
  • Fixed custom map download
  • Fixed Shipyards are now capturable




Have fun!
Front Wars - Homemade Games
Hi folks!

I have just updated the game with numerous tweaks and bug fixes, here's the change log:

  • Tweaked Controls menu
  • Added a key to select next moveable unit
  • Added combat backgrounds for Road, Forest and Mountain sectors
  • Added map scrolling when the mouse is at the edges of the screen
  • Added Quit Button in Main Menu
  • Added New Option menu
  • Added custom maps delete button
  • Tweaked AI pathfinding and fixe some AI bugs
  • Fixed Tutorial and tweaked it for small resolutions
  • Fixed custom map download
  • Fixed Shipyards are now capturable




Have fun!
Aug 29, 2015
Basement - Dmitry_Minsky


In this update we're finally ready to introduce the most anticipated feature - room upgrades. Currently we're testing upgrades functionality and you'll be able to choose from all upgrades currently available. In future releases we'll add more of them with an ability to unlock through researches and seizures.

In previous version we've removed strict class differentiation of characters and merged them in a single hire list. Any employee is able to do any work in game, but most of them are only good at one thing. To make it easier for you to distinguish their abilities we've made new character avatars and added their main speciality in description.

According to your feedback, we've figured out, that spread mechanic is redundant and way too complex. So we've removed it, from now, customers count is strictly bound to room characteristics.

Also we've added a new type of room. It's healing room, similar to restroom, but with more emphasis on heal speed. And it's important, cause stamina consumption is now differs from character activities.

A bit more notable little changes and improvements:
  • Q,E buttons to move between districts with snap
  • Select free, Select All shortcuts in move/attack windows
  • Cycling selection of free employees
  • "Clear" button that cleans less filled shelves in storage rooms
  • Club room (new dealer room) added
  • Fixed camera view after resolution changes

And as usual we're very glad to see your feedback, bugreports and suggestions!
Aug 29, 2015
Basement - Dmitry_Minsky


In this update we're finally ready to introduce the most anticipated feature - room upgrades. Currently we're testing upgrades functionality and you'll be able to choose from all upgrades currently available. In future releases we'll add more of them with an ability to unlock through researches and seizures.

In previous version we've removed strict class differentiation of characters and merged them in a single hire list. Any employee is able to do any work in game, but most of them are only good at one thing. To make it easier for you to distinguish their abilities we've made new character avatars and added their main speciality in description.

According to your feedback, we've figured out, that spread mechanic is redundant and way too complex. So we've removed it, from now, customers count is strictly bound to room characteristics.

Also we've added a new type of room. It's healing room, similar to restroom, but with more emphasis on heal speed. And it's important, cause stamina consumption is now differs from character activities.

A bit more notable little changes and improvements:
  • Q,E buttons to move between districts with snap
  • Select free, Select All shortcuts in move/attack windows
  • Cycling selection of free employees
  • "Clear" button that cleans less filled shelves in storage rooms
  • Club room (new dealer room) added
  • Fixed camera view after resolution changes

And as usual we're very glad to see your feedback, bugreports and suggestions!
Woodle Tree Adventures - MalboM
Hello my super friends!

To celebrate the 45.000 copies sold, we've decided to start a new contest, and the prize is a super cool Woodle Puppet!
here is a photo:




just send the screen showing the number of berries you've collected (in front of the Woodle house) to this email:


info@chubbypixel.com

The gamer's Steam profile with the most number of berries collected will be published on our official Facebook group and will receive the keycodes of our next games in development.

if you want to support us, please give us a like on Facebook too! https://www.facebook.com/WoodleTree

the contest will end on 7th of september.

Make the catch begin!
Chubby Pixel Team ːwoodlehappyː
Woodle Tree Adventures - MalboM
Hello my super friends!

To celebrate the 45.000 copies sold, we've decided to start a new contest, and the prize is a super cool Woodle Puppet!
here is a photo:




just send the screen showing the number of berries you've collected (in front of the Woodle house) to this email:


info@chubbypixel.com

The gamer's Steam profile with the most number of berries collected will be published on our official Facebook group and will receive the keycodes of our next games in development.

if you want to support us, please give us a like on Facebook too! https://www.facebook.com/WoodleTree

the contest will end on 7th of september.

Make the catch begin!
Chubby Pixel Team :woodlehappy:
Aug 29, 2015
Party Hard - Alex@tinybuild


Hi, everyone!

We are getting a ton of questions about updates, DLC, etc. I want to spend some time answering those questions.

Upcoming updates

Alongside fixes, we will have significant content updates in the form of brand new events. Expect silliness like the UFO party on the GIF above, and other surprises.

ETA for first content update is Monday.

Mac & Linux

Working on these, ETA: soon.

DLC? Screw DLC!

No, we are not going to do paid DLC right now. I don't like it when you go to a Steam Store page and there are tons of these little upgrades you can do, it's confusing. If you want to give us more money, we might do a special Deluxe version or something like that, but we won't charge you for DLCs.

You can help us by telling your friends about Party Hard instead.

PAX Prime

We are showcasing Party Hard at PAX Prime this weekend, and the first day reception is phenomenal. The game has great spectator sport appeal, with the crowd vouching for it. If you're at PAX and think of buying it, stop by our booth on the 6th floor!
Aug 29, 2015
Party Hard - Alex@tinybuild


Hi, everyone!

We are getting a ton of questions about updates, DLC, etc. I want to spend some time answering those questions.

Upcoming updates

Alongside fixes, we will have significant content updates in the form of brand new events. Expect silliness like the UFO party on the GIF above, and other surprises.

ETA for first content update is Monday.

Mac & Linux

Working on these, ETA: soon.

DLC? Screw DLC!

No, we are not going to do paid DLC right now. I don't like it when you go to a Steam Store page and there are tons of these little upgrades you can do, it's confusing. If you want to give us more money, we might do a special Deluxe version or something like that, but we won't charge you for DLCs.

You can help us by telling your friends about Party Hard instead.

PAX Prime

We are showcasing Party Hard at PAX Prime this weekend, and the first day reception is phenomenal. The game has great spectator sport appeal, with the crowd vouching for it. If you're at PAX and think of buying it, stop by our booth on the 6th floor!
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