In this update we're finally ready to introduce the most anticipated feature - room upgrades. Currently we're testing upgrades functionality and you'll be able to choose from all upgrades currently available. In future releases we'll add more of them with an ability to unlock through researches and seizures.
In previous version we've removed strict class differentiation of characters and merged them in a single hire list. Any employee is able to do any work in game, but most of them are only good at one thing. To make it easier for you to distinguish their abilities we've made new character avatars and added their main speciality in description.
According to your feedback, we've figured out, that spread mechanic is redundant and way too complex. So we've removed it, from now, customers count is strictly bound to room characteristics.
Also we've added a new type of room. It's healing room, similar to restroom, but with more emphasis on heal speed. And it's important, cause stamina consumption is now differs from character activities.
A bit more notable little changes and improvements:
Q,E buttons to move between districts with snap
Select free, Select All shortcuts in move/attack windows
Cycling selection of free employees
"Clear" button that cleans less filled shelves in storage rooms
Club room (new dealer room) added
Fixed camera view after resolution changes
And as usual we're very glad to see your feedback, bugreports and suggestions!
In this update we're finally ready to introduce the most anticipated feature - room upgrades. Currently we're testing upgrades functionality and you'll be able to choose from all upgrades currently available. In future releases we'll add more of them with an ability to unlock through researches and seizures.
In previous version we've removed strict class differentiation of characters and merged them in a single hire list. Any employee is able to do any work in game, but most of them are only good at one thing. To make it easier for you to distinguish their abilities we've made new character avatars and added their main speciality in description.
According to your feedback, we've figured out, that spread mechanic is redundant and way too complex. So we've removed it, from now, customers count is strictly bound to room characteristics.
Also we've added a new type of room. It's healing room, similar to restroom, but with more emphasis on heal speed. And it's important, cause stamina consumption is now differs from character activities.
A bit more notable little changes and improvements:
Q,E buttons to move between districts with snap
Select free, Select All shortcuts in move/attack windows
Cycling selection of free employees
"Clear" button that cleans less filled shelves in storage rooms
Club room (new dealer room) added
Fixed camera view after resolution changes
And as usual we're very glad to see your feedback, bugreports and suggestions!
The gamer's Steam profile with the most number of berries collected will be published on our official Facebook group and will receive the keycodes of our next games in development.
The gamer's Steam profile with the most number of berries collected will be published on our official Facebook group and will receive the keycodes of our next games in development.
We are getting a ton of questions about updates, DLC, etc. I want to spend some time answering those questions.
Upcoming updates
Alongside fixes, we will have significant content updates in the form of brand new events. Expect silliness like the UFO party on the GIF above, and other surprises.
ETA for first content update is Monday.
Mac & Linux
Working on these, ETA: soon.
DLC? Screw DLC!
No, we are not going to do paid DLC right now. I don't like it when you go to a Steam Store page and there are tons of these little upgrades you can do, it's confusing. If you want to give us more money, we might do a special Deluxe version or something like that, but we won't charge you for DLCs.
You can help us by telling your friends about Party Hard instead.
PAX Prime
We are showcasing Party Hard at PAX Prime this weekend, and the first day reception is phenomenal. The game has great spectator sport appeal, with the crowd vouching for it. If you're at PAX and think of buying it, stop by our booth on the 6th floor!
We are getting a ton of questions about updates, DLC, etc. I want to spend some time answering those questions.
Upcoming updates
Alongside fixes, we will have significant content updates in the form of brand new events. Expect silliness like the UFO party on the GIF above, and other surprises.
ETA for first content update is Monday.
Mac & Linux
Working on these, ETA: soon.
DLC? Screw DLC!
No, we are not going to do paid DLC right now. I don't like it when you go to a Steam Store page and there are tons of these little upgrades you can do, it's confusing. If you want to give us more money, we might do a special Deluxe version or something like that, but we won't charge you for DLCs.
You can help us by telling your friends about Party Hard instead.
PAX Prime
We are showcasing Party Hard at PAX Prime this weekend, and the first day reception is phenomenal. The game has great spectator sport appeal, with the crowd vouching for it. If you're at PAX and think of buying it, stop by our booth on the 6th floor!