Slain: Back from Hell - nick

1*New*

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18



Slain: Back from Hell - nick

1*New*

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18



Aug 19, 2015
APB Reloaded - Tiggs
We're deploying a hot fix at 9:00 AM PDT to fix an issue where the LTL OPGL had the stats of the Shaw. Estimated downtime 1-2 hours.
Aug 19, 2015
APB Reloaded - Tiggs
We're deploying a hot fix at 9:00 AM PDT to fix an issue where the LTL OPGL had the stats of the Shaw. Estimated downtime 1-2 hours.
Prime World - alter_prime


Dear nobles!

From July 31 until August 3 we offered a special 30% bonus on all payments. It has come to our attention that the bonus gold was not added to the fill-up when purchased through Steam. We have now rectified this and added the appropriate sums of gold to all accounts that purchased gold through Steam during the period of the offer.

Thank you for your understanding and good luck in Praia!
Gunnheim - Fatu
New playable character and new enemy!



Adds
  • New playable character: Laknir
  • New enemy: Mammoth
  • New weapon: Plasma shotgun
  • New weapon: 50cal machine gun
  • New attacks for Faun
  • Loot table: Weapons are now categorized: Common - Rare - Epic, for different drop chances
  • Added Mammoth to spawn on various levels
  • Added Huntsman death animation
  • Added Spear Wolf death animation
  • Added special weapon icon hover above player
  • Added special weapon icon to show current ammo count
  • Added sounds for various stuff
  • Added models for missing weapons
  • Added icons for missing weapons

Fixes
  • Spear Wolfs staying still
  • Portals of doom spawning critters in the air
  • Huntsman only killing one player and ignoring others, now kills whole team
  • Fixed issue where special skill was reset after revive
  • Fixed Faun legs not moving while taking damage
  • Fixed press the red button visuals not showing on clients
  • Fixed grenade shotgun projectiles not showing on clients
  • Fixed issue where level could be won and failed at the same time
  • Fixed issue where animated trees would break AI navigation
  • Fixed issue where lobby character was changed back to Zerker when locked
  • Fixed issue where multiple effects was played on shotgun weapons

Tweaks
  • Adjusted enemy spawn rates for different amount of players
  • Explosive projectiles now deal friendly damage
  • Revive now only gives 10hp and special skill won't reset if already used
  • Removed dodge from Spear Wolf
  • Increased Golem summon chance
  • Increased Huntsman spawn chances
  • Removed shotgun shooting delay from Huntsman
  • Bosses & Huntsman health is now adjusted on player count
  • Enemy spawn rates on different player counts
  • Adjusted Huntsman spawn positions on different levels
  • Improved Huntsman network movement
  • Tweaked weapon effects
  • Last Golem fight ("Final boss") in pool is now more difficult

Known Issues
  • Spear Wolf weapons deal damage when walking over them
  • Laknir stats not calculated correctly

Gunnheim - Fatu
New playable character and new enemy!



Adds
  • New playable character: Laknir
  • New enemy: Mammoth
  • New weapon: Plasma shotgun
  • New weapon: 50cal machine gun
  • New attacks for Faun
  • Loot table: Weapons are now categorized: Common - Rare - Epic, for different drop chances
  • Added Mammoth to spawn on various levels
  • Added Huntsman death animation
  • Added Spear Wolf death animation
  • Added special weapon icon hover above player
  • Added special weapon icon to show current ammo count
  • Added sounds for various stuff
  • Added models for missing weapons
  • Added icons for missing weapons

Fixes
  • Spear Wolfs staying still
  • Portals of doom spawning critters in the air
  • Huntsman only killing one player and ignoring others, now kills whole team
  • Fixed issue where special skill was reset after revive
  • Fixed Faun legs not moving while taking damage
  • Fixed press the red button visuals not showing on clients
  • Fixed grenade shotgun projectiles not showing on clients
  • Fixed issue where level could be won and failed at the same time
  • Fixed issue where animated trees would break AI navigation
  • Fixed issue where lobby character was changed back to Zerker when locked
  • Fixed issue where multiple effects was played on shotgun weapons

Tweaks
  • Adjusted enemy spawn rates for different amount of players
  • Explosive projectiles now deal friendly damage
  • Revive now only gives 10hp and special skill won't reset if already used
  • Removed dodge from Spear Wolf
  • Increased Golem summon chance
  • Increased Huntsman spawn chances
  • Removed shotgun shooting delay from Huntsman
  • Bosses & Huntsman health is now adjusted on player count
  • Enemy spawn rates on different player counts
  • Adjusted Huntsman spawn positions on different levels
  • Improved Huntsman network movement
  • Tweaked weapon effects
  • Last Golem fight ("Final boss") in pool is now more difficult

Known Issues
  • Spear Wolf weapons deal damage when walking over them
  • Laknir stats not calculated correctly

Mordheim: City of the Damned - Kes
Hello Everyone,

We've been working furiously to continue development and fix Major blocking issues currently seen by players.

This patch comes in as 0.21.4.6. Please read below for a list of corrections, additions, and removals.

General Changes
  • The damage of the Deadly Divine Wrath and Tzeentch Curses have been increased to 6666
  • Featureless Face: the bonus for this mutation has been increased to 100% for Perception
  • Stats should now be capped properly at 25 for Impressive units and 20 for all other units
  • Increased the trigger size of Wyrdstones to facilitate gathering
  • Mordheim's Curse will now properly add 15% with each time it is added instead of 10%
  • Switching between units, in the inventory, will now reset the focus on the main hand slot and update the inventory list
  • Base stats are now maxed out using unit type
  • Improved overview map
  • AI improvements
  • Fixed issue with some Units that blocked the player from properly cycling actions
  • Fixed issue with fleeing unit not being properly synchronized in multiplayer
  • Fixed search points with no trigger in tutorial 3
  • Fixed controller related issues
  • Fixed camera issues with large Units
  • Fixed procedural Warband generation for rank 0
  • Fixed issue with some Skaven body parts when selecting a pimple based skin colour
  • Fixed a desync happening when players were exiting an AoE zone.
  • Fixed current action's information panel not having the proper values.
  • Fixed some collision issues in the Quayside map.

Item Changes
  • Added a new item for the head slot called “Amulet” which increases Magic Resistance of the user by 3%/6%/9%
    • You can wait to see them pop in the market if your warband is already created, or they will be added in War Chests of newly created warbands


Runes & Marks
  • Rune/Mark of Movement: it now becomes Rune/Mark of Escape and will only increase movement after the action Flee or a Disengage. The movement bonus remains until an action is taken.
  • Mark of Devotion: Will now apply the proper percentage instead of one higher than it should


We hope this patch helps you get a better experience with the current state of our game. We aren't stopping and there should be an update coming up soon with more things to enjoy and new features.

How to help us
If you find any bugs or need some technical help, please refer to the appropriate forum for bugs reporting and technical issues, and do no post in general discussions. The general discussion forum is very hard for us to navigate as there is a lot of movement, so we only look at it briefly.
If you get a game breaking bug, such as a crash to desktop, please make a post in the bug report section, and also send your output log found in your steam install directory: Steam\SteamApps\common\mordheim\mordheim_Data\output_log.txt

Email this log to logs at rogue-factor.com and we'll take a look at it. Please link your post/thread in your email so we can return to it. A DxDiag can also be helpful, and if you managed to take a screenshot that will also help quite a bit.
Mordheim: City of the Damned - Kes
Hello Everyone,

We've been working furiously to continue development and fix Major blocking issues currently seen by players.

This patch comes in as 0.21.4.6. Please read below for a list of corrections, additions, and removals.

General Changes
  • The damage of the Deadly Divine Wrath and Tzeentch Curses have been increased to 6666
  • Featureless Face: the bonus for this mutation has been increased to 100% for Perception
  • Stats should now be capped properly at 25 for Impressive units and 20 for all other units
  • Increased the trigger size of Wyrdstones to facilitate gathering
  • Mordheim's Curse will now properly add 15% with each time it is added instead of 10%
  • Switching between units, in the inventory, will now reset the focus on the main hand slot and update the inventory list
  • Base stats are now maxed out using unit type
  • Improved overview map
  • AI improvements
  • Fixed issue with some Units that blocked the player from properly cycling actions
  • Fixed issue with fleeing unit not being properly synchronized in multiplayer
  • Fixed search points with no trigger in tutorial 3
  • Fixed controller related issues
  • Fixed camera issues with large Units
  • Fixed procedural Warband generation for rank 0
  • Fixed issue with some Skaven body parts when selecting a pimple based skin colour
  • Fixed a desync happening when players were exiting an AoE zone.
  • Fixed current action's information panel not having the proper values.
  • Fixed some collision issues in the Quayside map.

Item Changes
  • Added a new item for the head slot called “Amulet” which increases Magic Resistance of the user by 3%/6%/9%
    • You can wait to see them pop in the market if your warband is already created, or they will be added in War Chests of newly created warbands


Runes & Marks
  • Rune/Mark of Movement: it now becomes Rune/Mark of Escape and will only increase movement after the action Flee or a Disengage. The movement bonus remains until an action is taken.
  • Mark of Devotion: Will now apply the proper percentage instead of one higher than it should


We hope this patch helps you get a better experience with the current state of our game. We aren't stopping and there should be an update coming up soon with more things to enjoy and new features.

How to help us
If you find any bugs or need some technical help, please refer to the appropriate forum for bugs reporting and technical issues, and do no post in general discussions. The general discussion forum is very hard for us to navigate as there is a lot of movement, so we only look at it briefly.
If you get a game breaking bug, such as a crash to desktop, please make a post in the bug report section, and also send your output log found in your steam install directory: Steam\SteamApps\common\mordheim\mordheim_Data\output_log.txt

Email this log to logs at rogue-factor.com and we'll take a look at it. Please link your post/thread in your email so we can return to it. A DxDiag can also be helpful, and if you managed to take a screenshot that will also help quite a bit.
Mordheim: City of the Damned - Kes
Hello Everyone,

We've been working furiously to continue development and fix Major blocking issues currently seen by players.

This patch comes in as 0.21.4.6. Please read below for a list of corrections, additions, and removals.

General Changes
  • The damage of the Deadly Divine Wrath and Tzeentch Curses have been increased to 6666
  • Featureless Face: the bonus for this mutation has been increased to 100% for Perception
  • Stats should now be capped properly at 25 for Impressive units and 20 for all other units
  • Increased the trigger size of Wyrdstones to facilitate gathering
  • Mordheim's Curse will now properly add 15% with each time it is added instead of 10%
  • Switching between units, in the inventory, will now reset the focus on the main hand slot and update the inventory list
  • Base stats are now maxed out using unit type
  • Improved overview map
  • AI improvements
  • Fixed issue with some Units that blocked the player from properly cycling actions
  • Fixed issue with fleeing unit not being properly synchronized in multiplayer
  • Fixed search points with no trigger in tutorial 3
  • Fixed controller related issues
  • Fixed camera issues with large Units
  • Fixed procedural Warband generation for rank 0
  • Fixed issue with some Skaven body parts when selecting a pimple based skin colour
  • Fixed a desync happening when players were exiting an AoE zone.
  • Fixed current action's information panel not having the proper values.
  • Fixed some collision issues in the Quayside map.

Item Changes
  • Added a new item for the head slot called “Amulet” which increases Magic Resistance of the user by 3%/6%/9%
    • You can wait to see them pop in the market if your warband is already created, or they will be added in War Chests of newly created warbands


Runes & Marks
  • Rune/Mark of Movement: it now becomes Rune/Mark of Escape and will only increase movement after the action Flee or a Disengage. The movement bonus remains until an action is taken.
  • Mark of Devotion: Will now apply the proper percentage instead of one higher than it should


We hope this patch helps you get a better experience with the current state of our game. We aren't stopping and there should be an update coming up soon with more things to enjoy and new features.

How to help us
If you find any bugs or need some technical help, please refer to the appropriate forum for bugs reporting and technical issues, and do no post in general discussions. The general discussion forum is very hard for us to navigate as there is a lot of movement, so we only look at it briefly.
If you get a game breaking bug, such as a crash to desktop, please make a post in the bug report section, and also send your output log found in your steam install directory: Steam\SteamApps\common\mordheim\mordheim_Data\output_log.txt

Email this log to logs at rogue-factor.com and we'll take a look at it. Please link your post/thread in your email so we can return to it. A DxDiag can also be helpful, and if you managed to take a screenshot that will also help quite a bit.
...